"Why are we still here? Just to suffer?" That line from Kazuhira Miller doesn't just serve as a meme—it's a thesis. Metal Gear Solid V: The Phantom Pain is less a game and more a controlled fracture. A design marvel wrapped in themes of absence, identity, and the illusion of control. It throws you into vast, living environments—Afghanistan and Africa—that breathe with day-night cycles, dynamic weather, and AI that adapts to your tactics. Start using too many headshots? They'll wear helmets. Prefer night infiltration? They'll bring flashlights. The world watches and adjusts. Mechanically, it's one of the best stealth-action sandboxes ever created. Movement is fluid, aiming is responsive, and nearly every approach to a mission is valid—stealth, assault, distraction, manipulation. Even something as ridiculous as Fultoning a bear becomes part of the plan. Everything ties back to Mother Base—your expanding home, your personal army. Every soldier you extract, every resource you capture, isn't just flavor—they matter. There’s an odd satisfaction in watching your FOB grow, in listening to recruited enemies now call you “Boss.” And yet, for all its systems and mechanics, the soul of MGSV is quieter, more fractured. The narrative is disjointed by design. Kojima leans into what’s missing. Scenes unfold in cassette tapes. Conversations happen in shadows. You’re not just Big Boss—you’re a symbol. Or maybe an echo. The game never gives you full answers because it’s about loss, not closure. Chapter 2 is divisive: some call it unfinished; others see it as the point. You become a ghost haunted by the choices of others. You don’t get a real ending—because legends don’t. Graphically, the Fox Engine still holds up. The lighting, the facial expressions, the terrain—they all feel real. The soundtrack is perfectly curated: "Sins of the Father," "Nuclear," and a sprinkle of 80s classics like "The Final Countdown" and "Take On Me" don’t just fill space—they frame it. And then there’s Quiet’s theme—absolutely devastating once context settles in. Yes, it has flaws. Mission 51 is cut. Some missions in the second chapter are recycled. Microtransactions for FOBs feel like a publisher’s fingerprint on an otherwise deeply personal project. And Quiet’s design is… well, complicated. But none of it undoes the weight of the experience. “You’re going to have to choose. Whether to live as a man… or as a legend.” MGSV doesn’t guide you toward that choice—it traps you inside it. You play for 80, 100, 150 hours, building a legend. And in the end, it hands you a mirror. It’s not perfect. It’s better. It’s honest. And it stays with you long after you uninstall it.

METAL GEAR SOLID V: THE PHANTOM PAIN
Playing now
Developer / Publisher
KONAMI
Release date
Sep 1, 2015
Genres
Action, Adventure
Russian language
Text only, no voice-over
Price
$17.99
Steam recommendations
73,355
Tags
Features
Veterans
10+ hours at review92%
positive · 5,627 reviews
Newcomers
Under 2 hours at review63%
positive · 150 reviews
Most criticized
At launch
First 30 days after release on Steam (1 Sept 2015)90%
English reviews: 90% at launch → 93% now
· Reviews at launch: 7,735
Russian reviews: 90% at launch → 87% now
· Reviews at launch: 1,341
How opinion changes with playtime
Share of positive reviews by hours played at the time of the review. Click a column to read those reviews.| Played | Positive | Reviews |
|---|---|---|
| Under 2h | 63% | 150 |
| 2–5h | 88% | 444 |
| 5–10h | 90% | 547 |
| 10–50h | 93% | 2,245 |
| 50h+ | 92% | 3,382 |
Best argument for
The most helpful review from a veteran (10+ hours at review)Best argument against
The most helpful review from a veteran (10+ hours at review)EDIT: 04/08/2026 they fixed the messy code on Denuvo, making TPP Fix not necessary, but still welcomed for other features. I still wonder why the DRM is still here in the first place and why would anyone waste time and resources to make it working. The fact that they are still paying for a subscription after not funding Kojima Productions to complete the game till the end is funny. Spend less money to get people angry, spend more money to get them even more angry. As of time of writing, SH: Townfall seems to be launching without a DRM, just like the rest of their outsourced/co-developed/published games since SH2 Remake. Either they have little faith in their new products to not bother paying for Denuvo, or they found a middle ground due to outsourcing each project to studios that finally did every game justice after the mess they made in 2000's, where it all went wrong. Shame about not having an in-house engine. If Konami didn't crap their pants, we would have a modern rendition of an updated Fox Engine, much like Decima, REngine, etc. It was made to be that, but it never went beyond that. Because Unreal Engine 5 despite having a complete documentation on how to do everything, developers don't bother with it due to how easy is to make games on it with baked in features and default presets, pushing abnormal load and stress on both consoles and PCs. AAA Published Developers without in-house engines don't have any other option, the only option they have is to use one of the worst engines out there. Which makes me wonder, what is the point and will they even bother to remove it once they decide stop paying for the DRM? They have to generate enough money from MGSV to keep the servers going and updating them, doing regular maintenance, etc. There is also no reason to use money generated from other projects to fund this. My stance on DRM goes from negative to neutral, depending on the usage. Capcom is doing it right, at least with Denuvo. They have a 12-36 month window before it is removed. Customers know that in advance when buying their products. EnigmaDRM is another matter, but i am sure they learned their lesson after REmake4 and they won't be putting it into any of their major releases again. It's just easier to remove it. ORIGINAL POST: On 09/06/2026 they updated the game without any announcement, added a new Denuvo version on a 11 year old game, broke ALL the mods just to impose sanctions on Russia and Belarus. The very countries that are represented in their games. But one good thing came out of it, it exposed all the filthy bootlickers defending this trash of a company that hasn't released a single good game in, guess what, 11 years after firing Kojima because a delay and more funding would push their annual net balance, despite this being their most sold game and the game that actually kept them alive to this day in the video game industry. Silent Hill 2 Remake, Silent Hill f and Metal Gear Solid: Delta weren't made by Konami, they were outsourced. That's why they are actually good. And none of those games have Denuvo since day one. If Konami made them i bet they would turned out to be trash as they barely have anyone left who knows how to code Video Games. It took them 3 Years to make Master Collection Vol.1 playable, not fixed, but playable. If you really want to fix the game, you need to download MGSFix + Community Bugfix Compilation +HD UI + Better Audio at Nexus for MGS2/3. FUKONAMI. PULL THE LEVER. 1.0.15.4 caused massive slowdowns and stutters. It's about 20-30% decrease in performance due to how they implemented Denuvo an the CPU Draw Calls and messy code. The Character Creation will run at 7 FPS without exception, even if you have a RTX 5090. I reverted the .exe file, compared everything, tested everything if it works, generated Denuvo Tokens just to see if the 1.0.15.3 version still works, and it does. However without Online Functions. Here is the mod by razutaxuwe https://www.nexusmods.com/metalgearsolidvtpp/mods/2489 if you wish to downgrade, or a .dll injector by Alice https://github.com/alicealys/tpp-mod Those are perfectly legal as they do not use Konami Assets. If you are using Infinite Heaven/IHHook + ZETA, and wish to use TPP MOD by Alice, please use ASI Loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases You must use Win64, i personally recommend winmm.dll, put it in the root folder, afterwards rename all your .dll files (Infinite Heaven/IHHook and Zeta and/or V-Framework) to .asi Most mods will work with the new .exe, however reverting the .exe is a temporary fix for older mods that do not work or have problems loading if you wish to play them. So the creators and their mods plus their hard work never fade away. Despite that, imposing Sanctions on the countries that are featured in this game, along with the fact that it goes AGAINST the message of the game, my review will remain unchanged. I love this game, in fact, i recommend the game. It's a good game, it's one of the BEST games ever. And the best stealth game ever. With, or without mods. But Konami doesn't deserve the money when most of the staff left their company, the very staff that made this game. Just because they funded it doesn't mean anything to me. They didn't fund it enough nor given it enough time to get a proper ending or finish it with all the features, yet they still oversold and generated enough money. It's basically their last proper game, and a money machine that sells. Worth a buy for 30€? Sure, you are paying for the game to play and enjoy it. Just remember where the money is going. When i bought GZ/TPP pre-order at Launch, Kojima Productions still received money and support. Now they don't. LONG LIVE KOJIMA PRODUCTIONS!
Community reviews
6,768 matching
Based on the 6,768 most recent Steam reviews · updated 2 Oct 2026
- English reviews: 5,000, 20 Jun 2025 – 2 Oct 2026
- Russian reviews: 1,768, 11 Mar 2025 – 1 Oct 2026
- ▼ Not recommended480 h at review482 h total9 Jun 2026
EDIT: 04/08/2026 they fixed the messy code on Denuvo, making TPP Fix not necessary, but still welcomed for other features. I still wonder why the DRM is still here in the first place and why would anyone waste time and resources to make it working. The fact that they are still paying for a subscription after not funding Kojima Productions to complete the game till the end is funny. Spend less money to get people angry, spend more money to get them even more angry. As of time of writing, SH: Townfall seems to be launching without a DRM, just like the rest of their outsourced/co-developed/published games since SH2 Remake. Either they have little faith in their new products to not bother paying for Denuvo, or they found a middle ground due to outsourcing each project to studios that finally did every game justice after the mess they made in 2000's, where it all went wrong. Shame about not having an in-house engine. If Konami didn't crap their pants, we would have a modern rendition of an updated Fox Engine, much like Decima, REngine, etc. It was made to be that, but it never went beyond that. Because Unreal Engine 5 despite having a complete documentation on how to do everything, developers don't bother with it due to how easy is to make games on it with baked in features and default presets, pushing abnormal load and stress on both consoles and PCs. AAA Published Developers without in-house engines don't have any other option, the only option they have is to use one of the worst engines out there. Which makes me wonder, what is the point and will they even bother to remove it once they decide stop paying for the DRM? They have to generate enough money from MGSV to keep the servers going and updating them, doing regular maintenance, etc. There is also no reason to use money generated from other projects to fund this. My stance on DRM goes from negative to neutral, depending on the usage. Capcom is doing it right, at least with Denuvo. They have a 12-36 month window before it is removed. Customers know that in advance when buying their products. EnigmaDRM is another matter, but i am sure they learned their lesson after REmake4 and they won't be putting it into any of their major releases again. It's just easier to remove it. ORIGINAL POST: On 09/06/2026 they updated the game without any announcement, added a new Denuvo version on a 11 year old game, broke ALL the mods just to impose sanctions on Russia and Belarus. The very countries that are represented in their games. But one good thing came out of it, it exposed all the filthy bootlickers defending this trash of a company that hasn't released a single good game in, guess what, 11 years after firing Kojima because a delay and more funding would push their annual net balance, despite this being their most sold game and the game that actually kept them alive to this day in the video game industry. Silent Hill 2 Remake, Silent Hill f and Metal Gear Solid: Delta weren't made by Konami, they were outsourced. That's why they are actually good. And none of those games have Denuvo since day one. If Konami made them i bet they would turned out to be trash as they barely have anyone left who knows how to code Video Games. It took them 3 Years to make Master Collection Vol.1 playable, not fixed, but playable. If you really want to fix the game, you need to download MGSFix + Community Bugfix Compilation +HD UI + Better Audio at Nexus for MGS2/3. FUKONAMI. PULL THE LEVER. 1.0.15.4 caused massive slowdowns and stutters. It's about 20-30% decrease in performance due to how they implemented Denuvo an the CPU Draw Calls and messy code. The Character Creation will run at 7 FPS without exception, even if you have a RTX 5090. I reverted the .exe file, compared everything, tested everything if it works, generated Denuvo Tokens just to see if the 1.0.15.3 version still works, and it does. However without Online Functions. Here is the mod by razutaxuwe https://www.nexusmods.com/metalgearsolidvtpp/mods/2489 if you wish to downgrade, or a .dll injector by Alice https://github.com/alicealys/tpp-mod Those are perfectly legal as they do not use Konami Assets. If you are using Infinite Heaven/IHHook + ZETA, and wish to use TPP MOD by Alice, please use ASI Loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases You must use Win64, i personally recommend winmm.dll, put it in the root folder, afterwards rename all your .dll files (Infinite Heaven/IHHook and Zeta and/or V-Framework) to .asi Most mods will work with the new .exe, however reverting the .exe is a temporary fix for older mods that do not work or have problems loading if you wish to play them. So the creators and their mods plus their hard work never fade away. Despite that, imposing Sanctions on the countries that are featured in this game, along with the fact that it goes AGAINST the message of the game, my review will remain unchanged. I love this game, in fact, i recommend the game. It's a good game, it's one of the BEST games ever. And the best stealth game ever. With, or without mods. But Konami doesn't deserve the money when most of the staff left their company, the very staff that made this game. Just because they funded it doesn't mean anything to me. They didn't fund it enough nor given it enough time to get a proper ending or finish it with all the features, yet they still oversold and generated enough money. It's basically their last proper game, and a money machine that sells. Worth a buy for 30€? Sure, you are paying for the game to play and enjoy it. Just remember where the money is going. When i bought GZ/TPP pre-order at Launch, Kojima Productions still received money and support. Now they don't. LONG LIVE KOJIMA PRODUCTIONS!
444 found helpful · 17 found funnyPerformanceGames owned: 707 · Reviews written: 13On Steam - ▲ Recommended1.5 h at review1.5 h total3 Aug 2025
Directed by Hideo Kojima. Written By Hideo Kojima. A game by Hideo Kojima. Special Thanks Hideo Kojima. Also, made by Hideo Kojima. A Hideo Kojima game. Produced by Hideo Kojima.
270 found helpful · 72 found funnyGames owned: 426 · Reviews written: 152On Steam - ▼ Not recommended137 h at review137 h total31 Jul 2025
The greatest legacy of this game is giving the internet a high-fidelity model of Stefanie Joosten for porn.
220 found helpful · 58 found funnyReviews written: 47On Steam - ▲ Recommended24 h at review24 h total17 Sept 2025
Invisible Invisible Invisible Invisible walking by the wall (Shy one) the shadows will not fall (Shy one) is silently ignored (Quiet one) discouraged by the noise (Quiet one) living without choice (Quiet one) is a life without a voice When you can't even say my name Has the memory gone? Are you feeling numb? Go on, call my name I can't play this game, so I ask again Will you say my name? Has the memory gone? Are you feeling numb? Or have I become invisible? the dreamers wish away (Hindsight) it's falling on my face (Highlights) the shape of my disgrace When you don't hear a word I say As the talking goes, it's a one-way flow No fault, no blame Has the memory gone? Are you feelin' numb? And have I become invisible? Invisible Invisible Invisible, invisible Invisible, invisible Invisible, invisible Invisible No one hears a word they say Has the memory gone? Are you feelin' numb? Not a word they say But a voiceless crowd isn't backin' down When the air turns red With a loaded hesitation Can you say my name? Has the memory gone? Are you feelin' numb? Have we all become invisible?
217 found helpful · 54 found funnyGames owned: 185 · Reviews written: 9On Steam - ▼ Not recommended1,488 h at review1,518 h total29 Jun 2026
This game was a technical marvel for years and had a dedicated modding community making it one of the best if not THE BEST open world stealth games... cue to 9th June of 2026 and new DRM update not only makes most of those mods unplayable, but also the game itself runs awfully without any mods installed. Konami really hates money, so DO NOT BUY THIS GAME!
202 found helpful · 12 found funnyGames owned: 217 · Reviews written: 18On Steam - ▲ Recommended67 h at review69 h total13 Nov 2025
Invisible Invisible Invisible Invisible walking by the wall (Shy one) the shadows will not fall (Shy one) is silently ignored (Quiet one) discouraged by the noise (Quiet one) living without choice (Quiet one) is a life without a voice When you can't even say my name Has the memory gone? Are you feeling numb? Go on, call my name I can't play this game, so I ask again Will you say my name? Has the memory gone? Are you feeling numb? Or have I become invisible? the dreamers wish away (Hindsight) it's falling on my face (Highlights) the shape of my disgrace When you don't hear a word I say As the talking goes, it's a one-way flow No fault, no blame Has the memory gone? Are you feelin' numb? And have I become invisible? Invisible Invisible Invisible, invisible Invisible, invisible Invisible, invisible Invisible No one hears a word they say Has the memory gone? Are you feelin' numb? Not a word they say But a voiceless crowd isn't backin' down When the air turns red With a loaded hesitation Can you say my name? Has the memory gone? Are you feelin' numb? Have we all become invisible?
194 found helpful · 43 found funnyReviews written: 4On Steam - ▲ Recommended16 h at review16 h total1 Aug 2025
"Why are we still here? Just to suffer?" That line from Kazuhira Miller doesn't just serve as a meme—it's a thesis. Metal Gear Solid V: The Phantom Pain is less a game and more a controlled fracture. A design marvel wrapped in themes of absence, identity, and the illusion of control. It throws you into vast, living environments—Afghanistan and Africa—that breathe with day-night cycles, dynamic weather, and AI that adapts to your tactics. Start using too many headshots? They'll wear helmets. Prefer night infiltration? They'll bring flashlights. The world watches and adjusts. Mechanically, it's one of the best stealth-action sandboxes ever created. Movement is fluid, aiming is responsive, and nearly every approach to a mission is valid—stealth, assault, distraction, manipulation. Even something as ridiculous as Fultoning a bear becomes part of the plan. Everything ties back to Mother Base—your expanding home, your personal army. Every soldier you extract, every resource you capture, isn't just flavor—they matter. There’s an odd satisfaction in watching your FOB grow, in listening to recruited enemies now call you “Boss.” And yet, for all its systems and mechanics, the soul of MGSV is quieter, more fractured. The narrative is disjointed by design. Kojima leans into what’s missing. Scenes unfold in cassette tapes. Conversations happen in shadows. You’re not just Big Boss—you’re a symbol. Or maybe an echo. The game never gives you full answers because it’s about loss, not closure. Chapter 2 is divisive: some call it unfinished; others see it as the point. You become a ghost haunted by the choices of others. You don’t get a real ending—because legends don’t. Graphically, the Fox Engine still holds up. The lighting, the facial expressions, the terrain—they all feel real. The soundtrack is perfectly curated: "Sins of the Father," "Nuclear," and a sprinkle of 80s classics like "The Final Countdown" and "Take On Me" don’t just fill space—they frame it. And then there’s Quiet’s theme—absolutely devastating once context settles in. Yes, it has flaws. Mission 51 is cut. Some missions in the second chapter are recycled. Microtransactions for FOBs feel like a publisher’s fingerprint on an otherwise deeply personal project. And Quiet’s design is… well, complicated. But none of it undoes the weight of the experience. “You’re going to have to choose. Whether to live as a man… or as a legend.” MGSV doesn’t guide you toward that choice—it traps you inside it. You play for 80, 100, 150 hours, building a legend. And in the end, it hands you a mirror. It’s not perfect. It’s better. It’s honest. And it stays with you long after you uninstall it.
189 found helpful · 1 found funnyGraphicsGameplayStoryGames owned: 541 · Reviews written: 14On Steam - ▼ Not recommended50 h at review79 h total18 Jun 2025
игра очень крутая но за убийство детей миссия фейлится пофиксите
181 found helpful · 79 found funnyGames owned: 60 · Reviews written: 6On Steam - ▲ Recommended159 h at review167 h total22 Oct 2025
play the game until you find the Cassette Tape in Chapter 3 for Duran Duran's Invisible.
166 found helpful · 35 found funnyGames owned: 171 · Reviews written: 99On Steam - ▼ Not recommended97 h at review97 h total17 Jul 2026
Adding denuvo in a silent update to an 11-year-old game... You're ♥♥♥♥♥♥♥ insane.
159 found helpful · 10 found funnyGames owned: 340 · Reviews written: 8On Steam - ▼ Not recommended273 h at review273 h total6 Sept 2026
They added Denuvo, now the game runs like sheeet. It's like they are incentivizing piracy at this point. Edit: It seems like a recent update fixed the performance issues. I will leave this review as it is as a reminder of Konami's incompetence. Long live project PHYSINT!!!
130 found helpful · 8 found funnyReviews written: 8On Steam - ▲ Recommended60 h at review78 h total29 Aug 2025
I just CQC'd a Donkey, then got in my fully pimped out gold helicopter that plays Bowie over the loud speakers Literally 100% worth $20 dollars right there
128 found helpful · 25 found funnyGames owned: 120 · Reviews written: 14On Steam - ▼ Not recommended32 h at review33 h total10 Aug 2026
I really love metal gear, quite liteally every single entry. HOWEVER, a few weeks ago they've added DENUVO, or, an update to DENUVO. I've had the game since early may, and it ran fine on my 3070, month later i upgraded to a 5070ti. I played the game once with the 5070ti, ran beautifully. AFTER THIS UPDATE? Naw, horrendous performance issues, cant even maintain stable FPS in fire fights. i do not know what they did exactly, but it bricked this game for me.
121 found helpful · 6 found funnyPerformanceGames owned: 788 · Reviews written: 108On Steam - ▲ Recommended56 h at review95 h total15 Jun 2025
Мне эта игра запла в душу тем, что мы с протагонистом очень схожи в некоторых моментах, а именно: оба инвалиды(у меня тоже траблы с левой рукой), оба курим(Chapman Chocolate), если не можем решить поставленную задачу, тоже прячусь в мусарных баках и в сартирах, когда понимаю что контакт с человеком неизбежен, оба любим коллекционировать музыку из 80х и слушать ее, пока едем куда то, а ну ещё оба. No one hears a word they say Has the memory gone? Are you feeling numb? Not a word they say But a voiceless crowd isn't backing down When the air turns red With a loaded hesitation Can you say my name? Has the memory gone? Are you feeling numb? Have we all become invisible?
119 found helpful · 39 found funnyReviews written: 2On Steam - ▲ Recommended69 h at review69 h total1 Feb 2026
"Man does not live in a country, he lives inside a language... Do not be mistaken, the fatherland is language and nothing else." - Emil Cioran. Metal Gear Solid V: The Phantom Pain is a game of profound, haunting contradictions. It is simultaneously the most mechanically perfect and the most narratively fractured entry in Hideo Kojima's legendary saga. It presents a philosophical ghost story about identity, language, and the cycle of vengeance, wrapped in the greatest sandbox infiltration gameplay ever created. https://youtu.be/y0EYMrPbkRs The game’s genius lies in its unparalleled, systemic gameplay freedom. Afghanistan and Africa are not just maps; they are vast, reactive playgrounds. Every mission is a complex puzzle with a thousand solutions. Will you approach at night with a silenced tranq pistol, fulton enemies to build your private army, call in an airstrike, or use a decoy to create a distraction? The tools are endless, and the game empowers you to be truly creative. The Mother Base management is addictive, turning every captured soldier and resource into a tangible piece of your growing, silent empire. Yet, this brilliant gameplay chassis carries a story that feels, appropriately, like a phantom limb. The narrative is hauntingly sparse and frustratingly incomplete. Key themes- the loss of identity, the manipulation through language, the birth of a legend from a lie- are presented with powerful subtlety (the iconic "You're talking to yourself!" line, the vocal cord parasites) but the plot itself is skeletal, with crucial arcs truncated and relegated to cassette tapes. The infamous Chapter 2, padded with repetitive "hard mode" missions, undermines its own poignant themes of cyclical, meaningless conflict. https://steamcommunity.com/sharedfiles/filedetails/?id=3616465336 https://steamcommunity.com/sharedfiles/filedetails/?id=3624505610 Metal Gear Solid V is a game where silence speaks louder than words, and the narrative's emptiness becomes its greatest strength. Through its unfinished storylines and fragmented cassette tapes, Kojima crafts a piercing parable about the illusion of revenge and the nature of legend - all wrapped in flawless gameplay where every silenced shot becomes a philosophical statement.
107 found helpful · 2 found funnyGameplayStoryGames owned: 2,648 · Reviews written: 187On Steam - ▲ Recommended25 h at review25 h total2 Oct 2025
When I was younger I told my mum about this game, she works with older people as a nurse and she said that phantom itch is worse than phantom pain but I told her she was stupid because that wouldn't have made for a good game title
93 found helpful · 57 found funnyGames owned: 155 · Reviews written: 37On Steam - ▲ Recommended118 h at review121 h total24 Jan 2026
Invisible Invisible Invisible Invisible walking by the wall (Shy one) the shadows will not fall (Shy one) is silently ignored (Quiet one) discouraged by the noise (Quiet one) living without choice (Quiet one) is a life without a voice When you can't even say my name Has the memory gone? Are you feeling numb? Go on, call my name I can't play this game, so I ask again Will you say my name? Has the memory gone? Are you feeling numb? Or have I become invisible? the dreamers wish away (Hindsight) it's falling on my face (Highlights) the shape of my disgrace When you don't hear a word I say As the talking goes, it's a one-way flow No fault, no blame Has the memory gone? Are you feelin' numb? And have I become invisible? Invisible Invisible Invisible, invisible Invisible, invisible Invisible, invisible Invisible No one hears a word they say Has the memory gone? Are you feelin' numb? Not a word they say But a voiceless crowd isn't backin' down When the air turns red With a loaded hesitation Can you say my name? Has the memory gone? Are you feelin' numb? Have we all become invisible?
86 found helpful · 24 found funnyGames owned: 98 · Reviews written: 13On Steam - ▲ Recommended35 h at review49 h total13 Mar 2025
не слушайте деда47. Игра прекрасна, однако и недочеты есть. Геймплейно все очень приятно. Надо думать, а не бездумно шмалять по болванчикам пуская слюни, боссфайты оставляют приятное послевкусие. Катсцены сделаны афигенно, однако есть и недочеты. 1.Песни Duran Duran - invisible нет в игре. 2.Некоторые предметы будут лежать в разработке незаслуженно долго
85 found helpful · 5 found funnyGameplayGames owned: 45 · Reviews written: 6On Steam - ▲ Recommended3.5 h at review4.2 h total21 May 2026
-friend bought me game for birthday -game told me to enter birthday -characters sing me birthday song -happy
83 found helpful · 16 found funnyStoryGames owned: 61 · Reviews written: 20On Steam - ▼ Not recommended296 h at review306 h total15 May 2026
Вряд ли, описывая свой восторг от игры, я смогу сообщить что-то новое. Но насчёт отключения России и Беларуси от серверов высказаться хочется. Каждый раз, когда появляется новость о бессмысленных блокировках, то виноват либо РКН изнутри, либо американские санкции снаружи. Государство Японии, к сожалению, очень зависимо от капризов Соединённых Государств Америки (перевод слова State - государство). А последнее куда больше известно насаждением демократии военными методами, чем справедливыми решениями. Именно поэтому вдвойне обидно, когда государство страны, жители которой переживали множество проблем и ужасов, созданных именно СГА, идёт на поводу у оккупанта, выполняя бессмысленные требования. Несомненно, самым бесчеловечным событием можно назвать атомную бомбардировку двух японских городов. И тут-же кто-то завопит "Да как можно вообще сравнивать блокировку доступа с атомными взрывами?" Ответ - логика принятия решений одинакова. Существа, которые сделали это, не разделяют людей и поступки. Например: "Америка воюет с Японией. Значит, японцы - враги. А врагов нужно убивать." То, что бомбы были скинуты на мирное население, никого из существ не огорчило. Ведь если убивать настоящих разжигателей войны, которые в самом деле могут оказывать влияние на политику государства и несут ответственность за военные действия, то с кем потом торговаться о репарациях? То же самое с блокировками. Уверен, ни один российский политик не огорчится, каким-то чудом узнав о решении Конами отключить доступ россиян и белорусов к своим серверам. Расстроятся только игроки, не имеющие к политике государства своей страны никакого отношения. Будь у СГА желание наказать настоящих виновников, то можно было, например, перестать покупать у противника уран. А пока миллиардеров становится всё больше, мирняк всё в большей заднице. А не будь все эти санкции лицемерием, СГА бы что-то делали и с Израилем. Но нет. "Это правильная война, а у вас неправильная. Это хорошие убийства, а у вас нехорошие." Отвратительно.
83 found helpful · 10 found funnyReviews written: 6On Steam