Играю с релиза, видел плохой старт, всеобщее унижение и смех от других игроков и разрабов. Но, вопреки всему, поверил в kuro games, и лично узрел как перо феникса воспряло и стало одной из лучших (если не самой лучшей) гача игрой (в плане проработки/сюжета/внимания к деталям/постоянному развитию а не добавлению только слот машин и сундуков для крабства)... Не одна ф2п игра не может предоставить такой опыт, просто попробуйте сами, и дождитесь хотя-бы начала сюжета(событий) 1.3+(или 2.0 сразу), момент когда куро отошли от проблемного старта, и стали РАБОТАТЬ, ПОТЕТЬ, ТРАЙХАРДИТЬ...Каждый патч - новая высота, новый уровень, и когда думаешь "ну вот, выше уже некуда, пик, синема" - новый патч, и они снова ультуют (от колабы с кибером еще не скоро отойду...улыбка сквозь слезы...)

Wuthering Waves
Сейчас играют
Разработчик / Издатель
KURO GAMES
Дата выхода
28 апр. 2025 г.
Жанры
Экшены, Приключенческие игры, Ролевые игры, Бесплатные
Русский язык
Не поддерживается
Цена
Бесплатно
Метки
Особенности
Ветераны
10+ ч на момент отзыва85%
положительных · отзывов: 5 487
Новички
Меньше 2 ч на момент отзыва41%
положительных · отзывов: 407
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Самый полезный отзыв ветерана (10+ ч на момент отзыва)Играла, все нравилось, и по сюжетке, и по графике. Но чтото устав от языкового барьера (и нет, я сама преподаватель английского, и хорошо его знаю), но когда текст, специфический, по типу навыков, бафов оружия, квестов с названиями, Тацет Дискорд и прочего, где в тексте лора одного не понятно, так оно и пойдет дальше с пробелами, приходится смотреть YouTube чтобы разобраться. Что ужаснуло больше, так это зайдя в сообщество игры, мольбы тысячи игроков, русских игроков, которые просят добавить русский язык, что самое страшное, разработчикам будто бы плевать. Странно, мы вроде бы с Китаем в хороших отношениях. Забавно, недавно даже кафе Геншина открыли в Москве, разные коллаборации в ресторанах и кафе. Та же NTE с локализацией, как и Геншин. Ну о чем же я, даже жаднейшие Blizzard, которые якобы ушли, но на каком же языке у нас разговаривает Ксал’атат и все в WoWe? Конечно же, последнее обновление, и оно, что странно, на русском? Вува разбила мне сердце, я выбила там персонажей которые полюбились. Но пропал полнейший интерес к игре, просто из за отношения к игрокам. И ненужно писать мол, учи английский, читай так. Не хочу, я плачу деньги, трачу в игру свои ресурсы, деньги, время, и я хочу расслабить мозг а не занимать его переводом тонной писанины (даже если это автоматически в голове). А сегодня вечером я весело провела время в NTE! Там все на русском, играть приятнее. рекламу делать конечно не буду, но суть уловили, и дело не в локализации (хотя в ней тоже), а в отношении к игрокам!
Отзывы игроков
Найдено: 1 626
На основе последних отзывов Steam: 7 294
- Русские отзывы: 2 294, с 29 нояб. 2025 г. по 30 сент. 2026 г.
- Английские отзывы: 5 000, с 9 июн. 2026 г. по 2 окт. 2026 г.
- ▲ Рекомендую75 ч на момент отзывавсего 108 ч8 июн. 2026 г.
По факту, в эту игру стоит играть из-за физики (сисек), из-за окружения (сисек), из-за ГЕЙмплея (сисек), из-за сюжета (сисек). А ещё за очень приятный опыт исследования (сисек) локаций и катания (сисек) на мотоцикле
Полезно: 354 · Забавно: 201ГеймплейСюжетИгр в библиотеке: 99 · Отзывов написано: 3В Steam - ▼ Не рекомендую602 ч на момент отзывавсего 656 ч24 авг. 2026 г.
Играла, все нравилось, и по сюжетке, и по графике. Но чтото устав от языкового барьера (и нет, я сама преподаватель английского, и хорошо его знаю), но когда текст, специфический, по типу навыков, бафов оружия, квестов с названиями, Тацет Дискорд и прочего, где в тексте лора одного не понятно, так оно и пойдет дальше с пробелами, приходится смотреть YouTube чтобы разобраться. Что ужаснуло больше, так это зайдя в сообщество игры, мольбы тысячи игроков, русских игроков, которые просят добавить русский язык, что самое страшное, разработчикам будто бы плевать. Странно, мы вроде бы с Китаем в хороших отношениях. Забавно, недавно даже кафе Геншина открыли в Москве, разные коллаборации в ресторанах и кафе. Та же NTE с локализацией, как и Геншин. Ну о чем же я, даже жаднейшие Blizzard, которые якобы ушли, но на каком же языке у нас разговаривает Ксал’атат и все в WoWe? Конечно же, последнее обновление, и оно, что странно, на русском? Вува разбила мне сердце, я выбила там персонажей которые полюбились. Но пропал полнейший интерес к игре, просто из за отношения к игрокам. И ненужно писать мол, учи английский, читай так. Не хочу, я плачу деньги, трачу в игру свои ресурсы, деньги, время, и я хочу расслабить мозг а не занимать его переводом тонной писанины (даже если это автоматически в голове). А сегодня вечером я весело провела время в NTE! Там все на русском, играть приятнее. рекламу делать конечно не буду, но суть уловили, и дело не в локализации (хотя в ней тоже), а в отношении к игрокам!
Полезно: 267 · Забавно: 16ГрафикаСюжетОтзывов написано: 6В Steam - ▲ Рекомендую42 ч на момент отзывавсего 343 ч7 июл. 2026 г.
So I downloaded this just to play the Cyberpunk Edgerunners event, being that I'm obviously a Cyberpunk 2077 nut and holy sh-t. It was GOOD. Of course that'd be the case, considering the writer and producer of Cyberpunk Edgerunners, Bartosz Sztybor, along with CD Projekt Red writer and editor Milena Zając, were involved in making this collab work and they did a really great job of explaining the crossover with Kuro's own universe. I wasn't expecting they'd actually cut that deep. No spoilers but, the Edgerunners event questline is essentially an epilogue to the events that took place in the anime show. So if you're curious at all at what's been happening with Lucy after the show... give it shot. It's an emotional roller coaster ride (albeit not a very long one) that really closes the book and it didn't hold back, despite the vanilla setting they're in. The collab questline is permanent but the character banners and their weapons, were limited time, along the LTM events for loot. 2 more days left as of today, chooms! You still get to play as them in the game when you get to the Edgerunners segment. The grind to get there will require you to first play through the introduction and part of the Wuthering Waves storyline as the prerequisites. I believe you only have a couple days left to actually skip through some of these prerequisites, to play the Edgerunners event sooner. With that said, I actually enjoyed the Wuthering Waves story line. I never imagined I'd care for this type of game, but I got hooked pretty quickly. Mainly I was in it for the Cyberpunk stuff, but ended up staying for my Rover. No worries, I didn't fall into any gacha traps. WuWa's gacha system seems to be more generous and player-friendly than others out there. I was able to permanently obtain both Rebecca and Lucy within a short period of time, using their own in game currency I grinded for. (I've spent more money than I'd like to admit on Apex Legends... and now they're coming out with a limited time Cyberpunk collab event.. sheesh!) So in conclusion, I do actually recommend playing this one, even if just for the story. It is free to play. Many heart warming and sad bits throughout. But all beautifully done. Beautiful visuals. Epic boss music. Fun combat mechanics. Serene ambient music. Great stories (though some can be a bit.. slow) Plenty of events for free rewards. PEAK CYBERPUNK EDGERUNNERS COLLAB <--
Полезно: 226 · Забавно: 3ГрафикаГеймплейСюжетИгр в библиотеке: 175 · Отзывов написано: 24В Steam - ▼ Не рекомендую130 ч на момент отзывавсего 130 ч30 авг. 2026 г.
I wanted to like this game, but couldn't. Story: After the first 5 times of them showing characters sad past memories in a pocket dimension, it started getting repetitive. Little did I know 5 more time spaces showing characters sad pasts were waiting ahead. After getting through Sigrika's sad past dimension, I was done with it, gave it one last chance, and whoa another (Lucilla) sad pocket dimension. Every single quest in this game follows the exact same formula of meeting a new girl, seeing her sad past and having some aura farming epic climax, maybe it works if you wait weeks for a patch, but playing it in one go is just bizarre. I am an enjoyer of waifu collectors, but it doesn't even do it well with your waifus disappearing after their patch and game having little parasocial side content for them. So the story is going to piss you off if you don't like stuff like that, nor will it satisfy you enough if you do. Add to it classic Chinese-gacha "dialogue" being a series of monologues throwing tons of jargon at you, the story not even having a clear direction and endgoal, and you get a pretty miserable experience saved only by visual spectacle being nice to look at. Combat: Starts ok and better than other games like this in early bosses having cool move sets and having to actually dodge stuff in the boss "hologram" gamemode, but it is made completely irrelevant by endgame structure carrying only about your dps and encouraging strict rotations instead of playing around with characters' kits, and kits themselves becoming more and more simplified as characters release, with the newest character released in this patch having optimal gameplay of holding a mouse button and getting infinite iframes. It leads to being able to completely ignore enemy moves the second you get modern characters and all good things about combat disappear, leaving you again with a repetitive but visually pleasing spectacle that feels empty. Other: Exploration starts ok, nothing groundbreaking, but then it turns into ubisoft checklist, even picking up chests gets automated later on. Great exploration for people who don't like exploration, I guess. Music is pretty good. Gacha: You get quite a lot of pulls for new characters, but signature weapons feel mandatory on a lot of them + devs like to run characters really needing each other in their teams back to back + big powercreep and increasing hp of enemies, so your standard gacha game at the end of the day. Don't want to compare to other titles, but if you expect anything other than the devs trying to squeeze you dry, you will be disappointed. It is nothing someone who played similar games would find out of place in the genre. TLDR: Directionless husk with pretty visuals, that starts with an okay premise, but it feels like every single patch the devs have a meeting where they decide to make all elements of the game worse but make it prettier.
Полезно: 190 · Забавно: 18ГрафикаГеймплейСюжетИгр в библиотеке: 83 · Отзывов написано: 8В Steam - ▲ Рекомендую221 ч на момент отзывавсего 254 ч17 июл. 2026 г.
How Is This Game Free? I genuinely don't understand how this game is free. I've played plenty of free-to-play games over the years, but Wuthering Waves is one of the very few that actually feels like a premium AAA experience. Between its cinematic storytelling, incredible combat, beautiful world, amazing soundtrack, gorgeous visuals, and constant updates, it honestly feels like a game that should have had a price tag. The best part is that you don't need to spend money to enjoy it. My Experience: When I first started playing, I thought the story was good, but nothing extraordinary. The beginning follows Rover, the protagonist who wakes up with no memories and gradually uncovers who they are while helping the people of Huanglong. It was enjoyable, but I wasn't completely sold on the game yet. Then I reached the Mt. Firmament (Jinhsi) storyline. That was the moment I realized this game had something special. Then I played through Black Shores. From that point on, the writing just kept getting better with every update. Every new chapter somehow managed to surpass the last, and by the time I finished the Version 3.3 story, I honestly just sat there wondering how this was still a free game. The story doesn't just improve. It grows into something far greater than the opening chapters ever suggest. If you're planning to try this game, I'd genuinely recommend playing until Black Shores (Version 1.3) before deciding whether it's for you. That's where Wuthering Waves truly finds its identity. Story: The story is easily my favorite part of the game. It's emotional, cinematic, well-paced, and filled with memorable moments that actually stay with you after you finish them. Unlike many games where the protagonist feels like they're just watching everything happen around them, Rover feels like a true central character whose past, choices, and future are deeply connected to the world's story. You never feel like you're simply watching other characters be important. You're an important part of the narrative too. By the latest chapters, I honestly consider Wuthering Waves one of the strongest story-driven games I've played, not just among free-to-play titles. Combat & Gameplay: The combat is phenomenal. It's fast, responsive, stylish, and incredibly satisfying. Every character has a unique playstyle, boss fights are genuinely fun, movement feels smooth, and the game rewards learning mechanics instead of simply increasing your stats. It's easily my favorite combat system in any game of this style. Free-to-Play Done Right: One of the biggest reasons I respect Wuthering Waves is that it never made me feel forced to spend money. Yes, it uses a gacha system, but the game constantly rewards players through exploration, events, quests, achievements, and regular updates with enough premium currency that even free-to-play players can build excellent teams over time. At no point did I feel like paying was necessary just to enjoy the game or keep up with new content. It's also available on PC, mobile, and PlayStation 5, with Xbox support coming soon, and your progress carries across every platform. The Developers: Kuro Games deserves a lot of credit. They actively listen to player feedback and continue improving the game with almost every update. Instead of feeling like the game peaked at launch, it genuinely feels like it keeps getting better every few months. That's something I wish more live-service games managed to do. A Common Misconception: Because Wuthering Waves is a gacha game, a lot of people form an opinion about it before ever trying it. Part of that comes from the way some members of the community represent the game online. Like any large gaming community, there are players who focus almost exclusively on certain characters in ways that can overshadow everything else the game has to offer. Unfortunately, that's often the side people see first, creating the impression that the game revolves around that kind of content. I think that's a shame, because Wuthering Waves deserves to be recognized for its storytelling, world-building, music, combat, and overall production quality. Those are the reasons I keep coming back, and I hope more people experience the game for those strengths instead of judging it based on the loudest parts of its community. Final Thoughts: When I first installed Wuthering Waves, I wasn't expecting it to become one of my favorite games. I simply saw a beautiful game with impressive graphics and thought, "This looks interesting. I'll give it a try." I came for the visuals and stayed for the story. What started as simple curiosity slowly became something I looked forward to with every update. Every new chapter pulled me in even more, and now it's one of those rare games that I know I'll remember for years to come. If we're talking about free-to-play games, I genuinely believe this is one of the best story-driven experiences available today. Even when compared to many paid titles, I think it stands alongside some of the strongest narrative experiences I've played. If you've never tried it, I'd recommend giving it a fair chance and playing at least until Black Shores before making your judgment. "How is this game free?"
Полезно: 142 · Забавно: 3ГрафикаГеймплейСюжетЦенаИгр в библиотеке: 30 · Отзывов написано: 1В Steam - ▲ Рекомендую446 ч на момент отзывавсего 772 ч26 июн. 2026 г.
In this game, I finally achieved one of my gaming dreams: playing as Rebecca. Her gameplay is so chaotic and energetic. I can feel her strength and wild nature with every blast from her shotgun, Guts. All the references to the anime, along with the story quest where she gets much more screen time than in the anime, are everything I could ask for as a Cyberpunk fan and, especially, as a Rebecca fan. Thank you, KuroGames. You really nailed it.
Полезно: 104 · Забавно: 1ГеймплейСюжетИгр в библиотеке: 64 · Отзывов написано: 2В Steam - ▲ Рекомендую475 ч на момент отзывавсего 527 ч7 авг. 2026 г.
The best RPG I've ever played. Wuthering Waves is a high quality post apocalyptic story driven game that strongly covers themes such as freedom, resilience, family, identity, and the indomitable will of the human spirit. This game's narrative presentation is phenomenal and constantly improving with each story quest update. Currently, there's over 100+ hours of story content to experience, its the greatest aspect of the game, and you don't even have to spend money to experience it. Many of the story missions are cinematic, emotional, and well paced. They will stick with you after completing them. The Story: The story starts out slow with a lot of heavy lore drops, but it picks up momentum as you progress through the acts. You awake as Rover, a soldier with a fractured memory and an unwritten fate. You journey across Solaris-3, a planet ravaged by the Lament, in search of answers and a way to break the world's predetermined cycle of destruction while assisting struggling nations. The game's environments present how destructive laments are and how they permanently alter civilizations. Gameplay: The combat is fast paced, flashy, fluid, and fun. Each character has their own unique abilities you have to learn & master to challenge the endgame content or tactical holograms. During combat you'll be rotating between 3 characters mid battle with intro and outro skills, forcing you to think about team synergy and timing. You can guard break, parry, and dodge during combat which is essential to do against bosses. Exploration: This game's exploration is simple and unrestrictive. You can run around fighting mobs for materials, solve puzzles, and do quests found in their respective areas. There are many gadgets you can utilize such as a glider and grappling hook to explore high places. You also have infinite running stamina and the ability to vault over many structures. The Grind: The devs and this game respects your time. You can complete your dailies and farm for the materials you need in <10 minutes easily. There are many trackers and waypoints on the map you can use to teleport where you want to go, along with an in-game guide that tells you how to build a character and what resources they need. The events and side quests are typically short and the skip button helps you breeze through sections you're not interested in. A Common Misconception: Because this is a gacha game, a lot of people write it off before ever trying it. Wuthering Waves deserves to be recognized for its excellent storytelling, world-building, characters, combat, and overall quality, it won multiple awards last year for a reason. Those strengths are exactly why I keep coming back, and I want people to experience the actual game for its strengths instead of judging it solely on its monetization. It is completely free, so you have absolutely nothing to lose by giving it a shot, journey well!
Полезно: 95 · Забавно: 22ГеймплейСюжетОтзывов написано: 13В Steam - ▼ Не рекомендую392 ч на момент отзывавсего 392 ч5 авг. 2026 г.
This game used to be good, and had the potential to be great. The game looks beautiful and has some decent gameplay but in the end that's all it has. I realized (after like nearly 400 hours on steam and like 300 hrs before it came to steam) that I was in a trance. This game has nothing worth the spending at all. Meta-wise the game is horrible, they release a brand new damage dealer who shatters the game's meta and stays in T0 for a bit but loses 30% of their damage without pulling their signature weapon even if you're using next best option. Oh and then they'll release their amazing best in slot support unit the following banner OR EVEN IN THE SAME PATCH. The events every patch just became repetitive and boring over the past 2 years. The story would always be mid, never bad but never has good insane lore worth reading. The gameplay has very little skill expression despite how it may seem, only exception being quickswap or mono fusion which all suck now with how they're making new units. Every new character has an exact perfect rotation with no room for expression or optimization besides dodging/parrying attacks which is stupidly simple and has more to do with the boss. It feels like the game has been in a gradual downward slope overtime and has just gotten worse and worse overtime despite the fact gachas (or live service in general) are meant to IMPROVE overtime. While QOL may improve the game's characters and story is starting to feel more cheap. Maps are just full of empty space with exploration feeling annoyingly linear. It feels like it was oversimplified too much it feels less like exploring or anything and more like an egg hunt with a perfect egg tracker. This game was fun at one point but now I don't see myself reinstalling.
Полезно: 81 · Забавно: 14ПроизводительностьГеймплейСюжетИгр в библиотеке: 91 · Отзывов написано: 7В Steam - ▼ Не рекомендую502 ч на момент отзывавсего 504 ч29 сент. 2026 г.
Okay, I wasn't going to do this but Kuro Games is literally forcing my hand. First of all, I'm so tired of how this game started as a Genshin competitor with a diverse cast of characters, but now it's another waifu collecting game with a low quality fanservice. During Lahai-Roi I started to hope that we're past this and the story doesn't need to rely on waifus to sell, but it's been 9 releases between 2 male characters. We have 41 limited characters SIX OF WHICH ARE MEN. This is insane. WuWa is trying to be a serious game with a serious plot, but you enter a room and there's 10 women and 0 men which just ruins the immersion. It's ridiculous. People pull for male characters. People pay a lot of money to pull their husbandos! But we reached the point where we keep getting the same types of girls in skimpy outfits (hello, Qingxiao aka Hiyuki 2.0 but dull). Next, the story got a lot worse after the Lahai-Roi saga. We're back to being a cheerleader for the boring cast of characters that makes no sense. The only charismatic and interesting character since Mengzhou started was Jingran--and YET he received barely scraps in the story that was practically tailored for him, in his home region and with the villain whom he had a personal grudge against. Yangyang (no one's favorite character with awful voice acting) got SP, but all the old characters who deserved to be in the story much more got nothing at all: no sign of Yao who would has been perfect for the region, Qiuyuan appeared for like 5 seconds, Danjin was lucky enough to get a side-quest, but Mortefi got only a tiny random daily. The incoming spending event with the Shorekeeper who hasn't had a rerun in more than a year? A joke. It's like Kuro Games are trying to annoying players who don't have her weapon or her sequences. And it's not the first time they pulled something like this too. The events? Are the same combat event every single patch. No story events, no management, no dates, no games. I yell about all these issues every single survey, but there's zero reaction, zero improvement for more than a year. We get the same reruns every few versions (Chisa, Iuno and Lynae) while fan favorite characters like Qiuyuan, Augusta, Camellya, Carlotta, Shorekeeper, Lupa etc get NOTHING. And today was the cherry on top: Kuro Games replaced a normal download method via Steam with their god awful launcher. The thing that I was trying to avoid by playing on Steam. Who on Earth even asked for this??? Steam is much faster and much more straightforward, and I don't care how you're trying to "improve" my experience. I was fine! I didn't ask for this obligatory update, but now all Steam players are forced to play the game of launching the launchers. Nobody asked for this. But Kuro still decided to do it instead of addressing any of the actual issues the game has. Listen, I've been playing since beta. I always advocated for this game and I want nothing but success for WuWa. I love the main character, I love the music and the visuals, the combat is fun (when I'm not forced to do the same combat events and end-game content every single version), I've spent a disgusting amount of money on this game trying to support the developers and get my favorite boys and girls BUT it's the last straw. I'm done with this game until it starts doing better.
Полезно: 79 · Забавно: 21ГрафикаГеймплейСюжетОтзывов написано: 12В Steam - ▲ Рекомендую378 ч на момент отзывавсего 433 ч3 сент. 2026 г.
Almost 1,200 Hours — Still Coming Back I have almost 400 hours on Steam, and around 800 hours before the Steam release, so I've spent a LOT of time with Wuthering Waves. And honestly, despite its flaws, this is a game I genuinely love. The world is absolutely beautiful. The environments, atmosphere, animations, combat effects, and overall visual design are incredible. Exploring the world never gets old, and there are so many areas where I just stop for a moment because the scenery looks amazing. The gameplay is probably my favorite part. The combat feels fast, stylish, and satisfying. Dodging, parrying, swapping characters, using Echoes, and putting together different teams makes the combat genuinely fun instead of feeling like you're just watching your characters do everything for you. And the characters are amazing. They look incredible, have great designs, and most of them are genuinely fun to play. You can tell a lot of effort went into making each character feel unique, both visually and gameplay-wise. But another thing that genuinely surprised me is the story. At first, I wasn't expecting too much, but as I kept playing, the story kept getting better and better. There were moments where I genuinely felt like I was watching a high-quality anime rather than playing a game. The cinematics, music, character moments, and emotional scenes can be incredible, and it feels like the developers keep raising the quality with each part of the story. And honestly, it just keeps getting better and better. The more I play, the more invested I become in the world and its characters. BUT... There is one thing that I really believe holds this game back: the gacha system and especially the 50/50 system on event banners. Honestly, I think Wuthering Waves would be 100% better without the gacha system. The game already has an amazing open world, fantastic combat, beautiful characters, and a story that keeps improving. Having to deal with gambling-like mechanics just to get the characters you want can be extremely frustrating. The 50/50 is especially painful. You can save for weeks or months, finally get enough currency for the character you've been waiting for, and then lose the 50/50 and get a character you didn't want. It can completely kill the excitement of pulling for a new character. I understand that gacha is a huge part of how these games make money, but I still believe Wuthering Waves could be an even better experience with a more player-friendly system — or ideally, no gacha at all. Despite that, I've put nearly 1,200 hours into this game for a reason. The world is beautiful, the combat is incredibly fun, the characters are awesome, and the story feels like I'm watching an amazing anime that somehow lets me control the characters. Remove the gacha/50-50 system and make the characters directly obtainable, and this game would be damn near perfect. Recommended.
Полезно: 77 · Забавно: 4ГрафикаГеймплейСюжетИгр в библиотеке: 158 · Отзывов написано: 12В Steam - ▲ Рекомендую38 ч на момент отзывавсего 70 ч26 июл. 2026 г.
Wish they didn't do the unspoken 3-banner rule. Characters only get three banner appearances total---their debut and two reruns---aside from the occasional special event. But those events usually just throw in extra characters as filler. If you want an older character, it's basically impossible to get them unless they randomly show up in a special event.
Полезно: 77 · Забавно: 4СюжетОтзывов написано: 3В Steam - ▼ Не рекомендую11 ч на момент отзывавсего 11 ч15 июн. 2026 г.
This is about the 4th GACHA that I've played that follows this same hook and set pattern... and I just really don't like it, there's a core concept at play and for me it turns everything else sour. The game could look great (it does), play great (not bad), have a good story (its not), fun characters (they're not) with good voice acting (nope)... none of that matters to me once I've decided that a core concept is something I fundamentally don't like. Not anyone's fault I guess. They made it this way, and I don't like the way they made it... who's to blame really. They can blame me, I can blame them, you can blame me, I can blame you... all pointless. Moving on. Back to my point: In a "GACHA character collecting" kinda thing like WuWa standard characters are... okay, I guess. You could totally just play the entire game with them and... that would be alright, kinda... but wow those new characters look amazing, are OP and just genuinely more fun and...that's the hook set in your lip, too late now you're basically already caught. Fish Dinner. Your wallet. Now the pattern kicks in. Quickly trying to explain the pattern most if not all of these games use: Not only do you need to get lucky or spend a lot currency pulls to get the character, but then you need to get them again, multiple times or they are straight up subpar... then also on top of that you need to get their weapon... and then also get their weapon multiple times as well. Oh and there's a time limit to do all of this during, and probably an extra thing or two like farming specific events or bosses for more currency or items on a daily limit and a timer as well. Of course you could just open up your wallet to fix one or all of these constraints but... that's the whole point. If you wanna just have some casual fun with stellar graphics in a weird sci-fi gibberish story with mostly annoying characters that won't make sense or shut up and choices that don't matter at all even a little bit... you can do that for free and that's nice, I guess. It's a good price if you can resist the pressure to use real money. However, if you wanna actually create a powerful maxed out upgraded team of characters that you actually like... you're in real trouble. You need to either turn WuWa into a full time job or spend an obscene amount of real money. Even if I do it myself, there's no way I'd ever recommend any of this to anyone else. It all looks, sounds, and feels like a multilayered system of hooks and FOMO.
Полезно: 67 · Забавно: 14ГрафикаСюжетЦенаИгр в библиотеке: 1 228 · Отзывов написано: 129В Steam - ▼ Не рекомендую51 ч на момент отзывавсего 56 ч21 авг. 2026 г.
Wuthering Waves is basically the Demon Slayer of gacha games. Carried insanely hard by its visuals, animations and combat while the systems underneath feel outdated as ♥♥♥♥. Character designs are 10/10 and the gameplay is genuinely great, but the F2P experience is nowhere near as generous as people make it sound. Barely any 4-stars, most premium characters want other premium/limited 5-stars for their best teams, you still have to deal with a 50/50, and then there’s the weapon on top of that. NTE already proved you can have separate character/weapon banners with no 50/50 and still make a great gacha game. WuWa needs an OS update. Also Hiyuki is best girl, so I’ll give it a 7/10.
Полезно: 65 · Забавно: 17ГрафикаГеймплейСюжетИгр в библиотеке: 52 · Отзывов написано: 12В Steam - ▲ Рекомендую8,3 ч на момент отзывавсего 8,3 ч29 июн. 2026 г.
«You didn’t take me to the moon, but you were there with me» Киберпанк: Бегущие по краю Спасибо за чудесную коллабу. Эта история заслужила право на завершение. Не на хэппи-энд. Не на победу. А на тихое, честное прощание. И я зашёл, чтобы увидеть его. Люси всё ещё помнит его голос. Она всё ещё слышит его в тишине. Она не искала спасения. Она искала принятия. Она знала, его больше нет. Что он сделал свой выбор, и этот выбор нельзя отменить. Она пришла не для того, чтобы его вернуть. Она пришла, чтобы позволить себе жить дальше. Я прошёл через её ад заново — вместе с ней, шаг за шагом, по её воспоминаниям, по её боли, по её любви, которую она так и не смогла выговорить. Они встретились на луне, там, где всё началось и где всё должно было закончиться. Тишина вокруг была оглушающей. Только свет, только они и последние слова, которые она так долго держала внутри. В финале она не плакала. Не просила остаться. Она просто посмотрела на него в последний раз, улыбнулась сквозь тишину и сказала всё, что хотела. А когда он исчез, она не упала. Она осталась стоять под этим холодным светом, одна. Потому что поняла, он всегда будет с ней. Просто в другом месте. В другом времени. ː8infinityː Ребекка была там же — ждала брата, зная, что он не придёт. Она больше не злилась. Только молчала. Потому что это всё, что у неё осталось. Дэвид стоял перед ними — уже мёртвый, но всё ещё любящий. Он не просил прощения. Он просто дал им право идти дальше. Они не боролись с прошлым. Они приняли его. И когда свет померк, я сидел в тишине, чувствуя, как внутри что-то переворачивается. Тяжело. Пусто. Но правильно. Так правильно, что слова не нужны. А я сидел и смотрел на титры, понимая, что только что стал свидетелем чего-то настоящего. Не крикливого. Не фальшивого. Просто тихого и тёплого прощания. Спасибо за этот урок. За то, как важно уметь идти дальше. Даже когда сердце ещё помнит. «You were right. David reached the top of Arasaka Tower» https://steamcommunity.com/sharedfiles/filedetails/?id=3751594050 Посвящается тем, кто ждет и идёт дальше ❤️
Полезно: 64 · Забавно: 4СюжетОтзывов написано: 31В Steam - ▲ Рекомендую3,6 ч на момент отзывавсего 234 ч11 мая 2026 г.
Буквально лучшая гача в настоящее время. Играю с 1.0. Игра постоянно улучшается: огромное количество QoL-изменений, история становится всё лучше и лучше, а её постановка - вообще лучшая на рынке. Это буквально AAA-игра с бесплатными DLC каждые 40 дней. Основную историю проходишь триальными персонажами (и чем дальше развивается игра, тем большая часть сюжета проходится именно ими). Каждый персонаж играется по-своему, анимации потрясающие - можно подобрать под свой вкус. У многих персонажей отличная личная история и ярко выраженный уникальный характер. Мир потрясающе красивый - это буквально первая игра, в которой хочется просто кататься по уже исследованному миру, любоваться видами и делать скриншоты. Количество бесплатных круток достаточно большое, чтобы иметь каждого второго-третьего персонажа вместе с его сигнатурным оружием. Единственный минус - в последнее время всё настолько круто, что хочется выбивать вообще каждого персонажа!
Полезно: 64 · Забавно: 7СюжетОтзывов написано: 1В Steam - ▼ Не рекомендую2,1 ч на момент отзывавсего 53 ч8 авг. 2026 г.
Despite the lack of playtime on Steam, I experienced the game up to 3.5 content. So, why not recommending after spending an unhealthy amount of time on that game ? First, the good : the game is looking good (some zones are gorgeous), and the musics are decent. Also, it doesn't have a Paimon, you can play without an annoyance that can't shut up. Saddly, that pretty much sums the good parts of the game. Next, the bad : - the monetization is bad, like very bad.... there are worst gatchas on the market sure, but it's nothing to take pride on. The game relies heavily on the FOMO with short pull windows, keeps releasing more and more powerful characters making the previous ones quickly irrelevant for the actual content and use multiple currencies per banner with separate pools. Their 50/50 is disgusting, making sure you waste pulls and you get very few currency in game to try your luck on the newest shinies. - the story is very generic. It does have shining moments (the Black Shores, parts of Lala-Roi) but in general it won't leave a lasting impact. It also suffers from the gatcha trope of imposing the newest character released in the story to boost up sales, character you may or may not see ever again once its banner is finished, in a attempt to make you cough up money because you feel invested for that time window. It also feels strongly "inspired" by another popular gatcha that may start with Gen and ends with Shin. - the combat sucks. On one hand, the game emphasis evades and parries, making you think it's closer to a Souls with tactical fighting, but on the other you have complete meat-sack ennemies (even trash mobs), timed combats, and most characters use nervous gameplay with long combos you can't interrupt, else you loose a ton a DPS, and flashy effects. And if you want to clear content in the game, you HAVE to be on the offensive non stop. Speaking of flashy effects, it's a visual clutter fest, you have so much shiny stuff going on screen it's hard to read the battlefield, and they have the annoying AF unskippable cutscenes everytime you use an ultimate move that kill any rythme (and for some characters, you have to spam those ults, get ready to see those 3~5 seconds cutscenes ad nauseum). - the equipment system is just horrible. You have to kill monsters in hope they drop an "echo" (what you use as gear), hope that echo is of the right set, hope it got the right main stat, and then level it in hope it gets the right substats, with the right numbers. It's layers of RNG on top of each others making the process long, complicated, unfun, and if you like to make builds or doing some theorycrafting, a complete pain. You can always admit defeat and slap whatever you finally got that doesn't suck too much, or get some bandaid solutions for money at the shop ! Woooo. - the invasive tutorials everywhere that take you hostage until you did what they want. Seriously, those tutorials shouldn't be a thing anymore. - the weekly boss drops... each week, you can farm up to 3 bosses dropping between 1 and 3 items required to level up characters talents. Don't count on having fun with that shiny new 5* you just got, you have to wait at least 3 weeks before you finally have enough of their material. You can also add the daily chores system, the exploration being dumber down with every new zone, the energy system, and the optimization going down the drain every patch. As a conclusion, it's a gatcha, with the same issues many gatcha have, but since people keep throwing money at them, they don't need to make anything better. If you are bored and want to explore a nice looking world, give it a try, just be warned it will do everything to try to hook you and keep you coming. If you are loking for a good story, good combat, or something different than other gatchas, it's not the right game.
Полезно: 63 · Забавно: 18ПроизводительностьГрафикаГеймплейСюжетОтзывов написано: 21В Steam - ▼ Не рекомендую42 ч на момент отзывавсего 42 ч15 сент. 2026 г.
The game has fallen to the same repeating cycle every gacha game does. I've played this a longer outside of steam and as usual the game starts off fun and engaging then, like most gachas, after 2 years they start their villain arc. Horrendous enemy scaling, end game content that's only tailored to the newly released characters. New weapons and gear (echo sets) with stronger stats specifically made to not work with old characters and only activate with the new character's kit. I slowly but very obviously saw myself dropping in completable end game content. New characters start needing you to pull for their weapon and 2 other support characters...(with their support's weapon also) to reach their full potential. They also started adding banners that don't carry over the pity counter so you're grinding from scratch every patch. You end up not having enough time to actually enjoy the game's exploration and story because you need to complete every event to get pulls. Same old gacha trash, just never play gacha games. None are better that the other.
Полезно: 59 · Забавно: 5СюжетОтзывов написано: 2В Steam - ▼ Не рекомендую63 ч на момент отзывавсего 157 ч30 апр. 2026 г.
Я альфа теста я играл в эту игру, не смотря на то , что был отдельный лаунч для игры когда она только вышла но не в этом суть . И вот мои прощальные часы для этой игры к сожалению. На первых месяцах это был хороший продукт , новинка которая увлекала и завораживала. Я люблю вашу игру, и вы правда делаете правильные шаги для ёё развития. Всё с самого первого обновления хорошо идёт. Вы регулярно добавляете обновления, персонажей, механики , локации. Я играл в эту игру с большим удовольствием. На максимальной настройки графики, и разрешением. И к большому сожаления я принял уходить из вашего проекта. Это случилось из за одного фактора . Я русский, и я ждал локализацию каждое обновление , а его нет и нет. 3 года я ждал знакомые символы моего алфавита , что бы не ломать мозг переводом, и не скачивать русификатор текста для игры, после чего вы блокировали аккаунт людей использующие этот инструмент навсегда. Я устал ждать русской локализации . Все ваши конкуренты genshin impact,Zenless Zone Zero,arknights endfield,и NTE: Neverness to Everness, последние так вообще вышли в релиз два дня назад и то не обделили локализацией русское сообщество. Я не говорю про озвучку, дубляжи. Я просто хочу читать историю ваших написаний, проникаться историей, сопереживать вашим персонажам, их утратами, падениям и победам. Я просто хотел быть частью вашей истории, хотел быть частью большого и крутого проекта для меня и до сих пор. Именно отсутствие русского языка в игре, каждый раз отталкивало меня от игры в неё. Я пишу этот отзыв не с яростью. А с тоской и огромной любовью к игре. Прощай Wuthering Waves и я надеюсь ,что слово прощай измениться, на теплое Привет. Когда вы добавите Русский язык в игру.
Полезно: 54 · Забавно: 7ГрафикаГеймплейСюжетОтзывов написано: 1В Steam - ▲ Рекомендую99 ч на момент отзывавсего 218 ч8 июн. 2026 г.
Играю с релиза, видел плохой старт, всеобщее унижение и смех от других игроков и разрабов. Но, вопреки всему, поверил в kuro games, и лично узрел как перо феникса воспряло и стало одной из лучших (если не самой лучшей) гача игрой (в плане проработки/сюжета/внимания к деталям/постоянному развитию а не добавлению только слот машин и сундуков для крабства)... Не одна ф2п игра не может предоставить такой опыт, просто попробуйте сами, и дождитесь хотя-бы начала сюжета(событий) 1.3+(или 2.0 сразу), момент когда куро отошли от проблемного старта, и стали РАБОТАТЬ, ПОТЕТЬ, ТРАЙХАРДИТЬ...Каждый патч - новая высота, новый уровень, и когда думаешь "ну вот, выше уже некуда, пик, синема" - новый патч, и они снова ультуют (от колабы с кибером еще не скоро отойду...улыбка сквозь слезы...)
Полезно: 53 · Забавно: 2СюжетОтзывов написано: 7В Steam - ▲ Рекомендую44 ч на момент отзывавсего 51 ч11 апр. 2026 г.
лучшая китайская гача игра, которую я знаю - прекрасна во всём, начиная от графики, заканчивая отношениями между персонажами и самим сюжетом. герои живые и приятные. с удовольствием играл с самого первого дня релиза. рекомендую.
Полезно: 53 · Забавно: 1ГрафикаСюжетИгр в библиотеке: 248 · Отзывов написано: 34В Steam