Dota 2

Сейчас играют

563 849

Разработчик / Издатель

Valve

Дата выхода

9 июл. 2013 г.

Жанры

Экшены, Стратегии, Бесплатные

Русский язык

Только текст, без озвучки

Цена

Бесплатно

Рекомендаций в Steam

14 374


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MOBA
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Особенности

Для нескольких игроков
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Включён античит Valve
Временная шкала Steam

Ветераны

10+ ч на момент отзыва

73%

положительных · отзывов: 8 948

Новички

Меньше 2 ч на момент отзыва

57%

положительных · отзывов: 249

На старте

Первые 30 дней после выхода в Steam (9 июл. 2013 г.)

79%

Русские отзывы: 79% на старте → 69% сейчас

−10

· Отзывов на старте: 453

Английские отзывы: 91% на старте → 75% сейчас

−16

· Отзывов на старте: 1 695

Как меняется мнение с часами

Доля положительных отзывов по часам на момент отзыва. Нажмите на столбец, чтобы прочитать эти отзывы.
Как меняется мнение с часами
СыграноПоложительныхОтзывов
до 2 ч57%249
2–5 ч72%380
5–10 ч71%423
10–50 ч77%1 455
50+ ч72%7 493

Лучший довод «за»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▲ Рекомендую
5 458 ч на момент отзывавсего 5 494 ч
22 сент. 2026 г.

Я помню, как всё начиналось, Как первая игра искалась, Как всё казалось интересным, Заманчивым и неизвестным Как в первый раз мы загружалсь, Как впятером на мид сбежались, Как мы носили море хиллок, Не знали вражеских абилок, Как шли мы под чужие вышки, Как скиллы тыкали мы мышкой, Как умирали в первых драках, Били крипов автоатакой, Как собирали дезолятор В каждой игре на всех подряд мы, Как сделали годлайк впервые, Ни в чём тиммейтов не винили. Как рики имбой мы считали, Как сами мы под хук вставали, И в поисках секретной лавки Носились мы по всей той карте, Про роли ничего не знали, Что нравилось, то покупали, Как в ммр мы заскочили, Тысячу рейтинга набили... Но стали лучше разбираться, Куда идти, как закупаться, Как ганкать, как крипов ластхитить, Стали тиммейтов ненавидеть, И за любые недочёты С их мамками мы сводим счеты, Мы из-за каждой смерти злимся, Лишь рейтинг мы поднять стремимся, И на игру мы тратим нервы, Ведь круто быть по цифрам первым, Мы удовольствия лишились, Но мало мы чего добились, Мы в каждой катке полыхаем, Со зла всё больше игр сливаем, Хотим победу за победой, Хотим винрейт мы стопроцентный, Но всё не можем мы понять: Нельзя всё время побеждать. Вот как то так!😘 Я скачал Доту еще ребенком. Сейчас я взрослый. Когда-то я приходил домой после школы, бросал рюкзак в угол и заходил в дискорд. Там уже сидели друзья и ждали, пока соберутся все пятеро. Тогда мы вообще не понимали, как работает эта игра: не знали никаких таймингов, меты, винрейтов, собирали шмотки потому что "эта вроде норм", постоянно срались за мид и после каждого поражения точно знали, кто виноват - обычно тот, кто "не нажал кнопку". Потом мы потихоньку научились играть, только вот времени на игру почему-то становилось всё меньше. Сначала один начал реже заходить - появилась девушка. Другой поступил в универ. Кто-то переехал, кто-то устроился на работу. А кто-то просто однажды сказал: "завтра сыграем", и больше я его в онлайне не видел. А Дота осталась. Менялись патчи, карта, герои, интерфейс, исчезал старый Течис, появлялись таланты, нейтральные предметы, аспекты. Мы каждый раз говорили, что Валве окончательно убили игру, и потом снова нажимали "Найти матч". Иногда я смотрю на список друзей и вижу "Последний раз в сети: 5 лет назад", но я всё ещё помню голос этого человека. Помню, как мы орали после украденного Рошана, как сидели до четырёх утра, хотя утром нужно было вставать. Как после третьего поражения подряд говорили: "всё, последняя и спать", а потом играли ещё три. Тогда казалось, что таких вечеров впереди бесконечно много. Наверное, самое грустное в детстве - ты никогда не понимаешь, что что-то происходит в последний раз. Никто не говорит тебе: "запомни эту катку, больше этим стаком вы никогда не соберётесь". Вы просто заканчиваете игру, прощаетесь до завтра и расходитесь. А завтра иногда так и не наступает. Сегодня Дота для меня совсем другая игра. Я лучше понимаю карту, экономику, пики и то, почему мы тогда постоянно проигрывали. Но иногда я бы отдал весь этот опыт за одну катку, где мы снова ничего не понимаем, где завтра школа, где в дискорде сидят пять человек, где никто никуда не спешит. Dota 2 - ужасная игра. Рекомендую.

Полезно: 32 · Забавно: 2
Игр в библиотеке: 247 · Отзывов написано: 2
В Steam

Лучший довод «против»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▼ Не рекомендую
7 320 ч на момент отзывавсего 7 344 ч
15 авг. 2026 г.

The current game's integrity system encourages people to unfairly report each other, not for genuinely disrespectful behavior, but simply for using vulgar language, even in a positive way. Sometimes you can get reports for a simple request, if teammates are having a bad day. I don't know why they started rewarding integrity for successful reports—it's like those memes about the Soviet Union, where everyone reported on each other "just in case, for no reason, just because." This is an incredibly inept system, worse than if there was no integrity system at all, like in 2013. I recommend review-bombing this game until the developers say something about their own mistakes. Until then, I'm deleting the game and don't recommend anyone play this disgrace. It's better not to play a competitive game at all than to be afraid to say anything, especially a non-offensive, polite call. I thought the community would kill this game, but in the end, the developers decided to kill it themselves, giving the worst part of the playerbase tools to pressure all other players, allowing them to ruin the game for absolutely everyone else. I'm behaving better in-game now than ever, which has nothing to do with the behaviour system, but with my maturation. Paradoxically, I'm getting more penalties than ever for literally nothing, sometimes even for celebrating my team's success. I'm left with no emotions from the game other than the monstrous injustice felt by both myself and many other people who can't communicate in voice chat, but don't seem nearly as insane as the people who report them. I think it's because the most reasonable players have stopped reporting.

Полезно: 184 · Забавно: 15
Отзывов написано: 7
В Steam

Отзывы игроков

Найдено: 15

На основе последних отзывов Steam: 10 000 · обновлено 2 окт. 2026 г.

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  • Русские отзывы: 5 000, с 22 сент. 2026 г. по 2 окт. 2026 г.
  • Английские отзывы: 5 000, с 15 авг. 2026 г. по 2 окт. 2026 г.
  • ▼ Не рекомендую
    1 555 ч на момент отзывавсего 1 555 ч
    11 сент. 2026 г.

    I came back to Dota 2 after not playing since 2018, and I honestly can't believe how far the game has fallen. The current report and punishment system is absurd. Players can report you simply because they don't like the way you played, the hero you picked, a decision you made, or because they need someone to blame for losing. In a competitive game, disagreements and mistakes are inevitable, yet the system gives other players far too much influence over whether you are allowed to continue playing. I'm convinced that even professional Champions League-level players could join regular matchmaking and still get reported by random teammates who think they know better. After 1,500+ hours, I also see absolutely no reason to spend money on Dota anymore. Why buy expensive skins or support the game financially when a few angry players can report you and you can end up unable to play? You can literally have hundreds of euros worth of cosmetics on an account and still have your evening ruined because some random kids decided they didn't like how you played. Dota used to be a game I could recommend. In its current state, I can't.

    Полезно: 142 · Забавно: 17
    Цена
    Отзывов написано: 2
    В Steam
  • ▲ Рекомендую
    11 709 ч на момент отзывавсего 11 788 ч
    3 сент. 2026 г.

    Dota 2 — A Veteran’s Perspective on What Makes It Special I started playing Dota AllStars in 2006, when I was 17. Later, I got invited to Dota 2, and it quickly became my go-to game for most of my free time. At my peak, I reached around 7K MMR in later part of 2016—back when Miracle- was famously the first player to reach 9K MMR in the entire world. I have also spent a ridiculous amount of time playing custom games. After all these years, I think I have played enough Dota to explain you, exactly what keeps pulling me back to it. The Beauty of Dota 2 At its core, Dota 2 is simply an incredible strategy game. There is an almost endless amount of depth in it: mechanical skill, decision-making, positioning, timing, resource management, drafting, itemization, map awareness, and, perhaps most importantly, the ability to turn an absolute $hitshow into a moment where everyone watching thinks: “Wow. This guy is actually insane.” Every game feels different. Even when you play the same hero hundreds of times, the circumstances, matchups, timings, team compositions, and decisions can completely change how the game develops. That unpredictability is one of Dota's greatest strengths. Of course, there is one giant problem. Your teammates. Ranked and Normal Dota puts four other people on your team, by the matchmaking gods of valve, and those four people can be anything from 300-IQ geniuses to the biggest flame lords ever born on planet earth. You can play your absolute best game and still watch the entire thing collapse because someone decides to do something completely incomprehensible. And the funny thing is, the enemy team has exactly the same problem. That is part of what makes Dota so chaotic—and sometimes so beautiful. Dota Has Five Carries One of the things I love most about Dota is that the concept of "carrying" is not limited to one position. Dota essentially has five carries. It is just a matter of when and how each player carries. Your position 4 and position 5 might not be the ones buying the expensive late-game items, but they can absolutely carry the early game, and midgame, and even very very late game the final fight (Let's say your pos 5, 0/20/15 K/D/A WarLock making the greatest Fatal Bond of his life and dropping the golem from sky can win the final teamfight straight). A great support can create kills, secure vision, control the lane, protect the core heroes, rotate at the perfect moment, and create enough momentum that the rest of the team gets to play an easier game. In many matches, the difference between winning and losing starts with the supports creating that early momentum. A great Pos 4 or Pos 5 isn't simply "supporting" the carry. They are carrying the game while helping create the farming cores become the carry. The Meaning of Being a Carry If you usually play Mid or Position 1 like I do, you understand what Dota means when it calls someone a "carry." You lane well. You farm well. You make the right decisions. You hit your item timings. And eventually, you reach the part of the game where you can genuinely feel the weight of your hero. Take Spectre, for example. Spectre is one of those heroes where the enemy team knows exactly what they are dealing with. You don't necessarily need to be the strongest hero on the map from minute one. You need to survive, farm, reach your timings, and become the problem the enemy can no longer ignore. Eventually, when Spectre enters a fight, the enemy doesn't just see another hero. They only see the thing they have been afraid of for the last 30 minutes, you, the Spectre of all things. Even a hero like Sniper, who is notoriously fragile, can become terrifying when played correctly. Dota gives you a huge amount of freedom in how you build your hero. There isn't always one fixed item build that you blindly follow every game. Yeah, I bought Abyssal Blade for Sniper just to counter Doom jumping on me with his BKB on, I was doomed for sure but I rightclicked him to death. He couldnt even hit me with his right click becuase Doom has very bad attack speed and his cast swing is very long. Sniper has machine gun tier attack speed + bash from Abyssal + your headshot push back passive to win one of the most unfair manfights. Item might be melee focused but you can do $hit like this if situation calls for it. Free your mind and just do it, it usually works :) You can adapt. You can buy defensive items because you're being jumped. You can build damage because you love biggg numbers. You can completely change your build because the enemy lineup demands it. That freedom is a huge part of what makes Dota feel like Dota. Why I Prefer Dota's Version of Carrying I have also played League of Legends—I somehow reached Master—but the concept of carrying feels very different there. In League, depending on the situation, you can feel incredibly vulnerable. An assassin, burst mage, or even another damage dealer can sometimes erase you incredibly quickly. Take Jhin or Jinx for example, you can blow up in one second if someone touches you and they click their keyboard correctly in sequence. You are gone, in a bloody 1-2 second at max. Dota feels different. The game gives you more tools to respond to the situation. Your hero isn't necessarily locked into one build or one predetermined role. You can change your itemization, positioning, playstyle, and priorities depending on what is happening on the map. Even if you play very squishy hero, you don't blow up quick if you farmed as a carry player. And when you finally become that late-game carry, you can feel it. The enemy team feels your presence. They have to think about where you are. They have to consider your items. They have to change how they initiate. They have to decide whether they can kill you before you destroy them. And with a hero like Spectre, sometimes the biggest threat isn't even where you are. It's knowing that you can join the teamfight from anywhere. You started the early game with survival horror movie to become the raid boss at the end. The $hitshows Are Part of the Experience Dota can be frustrating as hell. You will have teammates who make you question whether they have ever touched a keyboard before. You will lose games that you absolutely should have won. You will have games where you are playing perfectly and still feel completely helpless. But every once in a while, something magical happens. You are 10,000 gold behind. Your lanes are destroyed. Your teammates are arguing. The enemy team is laughing. Everyone thinks the game is over. And somehow, you find a way. One smoke. One high-ground defense. One perfectly timed buyback. One insane teamfight. One player making the right decision at exactly the right second. Suddenly, the impossible comeback becomes real. Those are the games you remember. Not the easy 25-minute stomps. Not the games where everything went according to plan. The unforgettable ones are the absolute disasters where you somehow turned a losing game into a victory. Final Thoughts After playing Dota for roughly two decades, I still think it is one of the best competitive games ever made. It is frustrating, complicated, unfair, beautiful, ridiculous, strategic, mechanical, and sometimes completely insane. You can spend 60 minutes in a game experiencing every possible emotion a video game can give you. You can hate your teammates. You can hate yourself. You can hate the enemy team or one specific enemy. You can swear you are never playing again. And then you make one incredible play, turn the entire game around, destroy the enemy Ancient, and immediately queue for another match. That's Dota 2. The game doesn't guarantee you a good experience every time. But when everything comes together—when the strategy, mechanics, teamwork, adaptation, and sheer chaos align—it can give you some of the most unforgettable 60 minutes you will ever spend in gaming.

    Полезно: 82 · Забавно: 5
    Геймплей
    Цена
    Игр в библиотеке: 10 · Отзывов написано: 1
    В Steam
  • ▼ Не рекомендую
    7 836 ч на момент отзывавсего 7 859 ч
    20 сент. 2026 г.

    I don't know, this game kinda sucks. I want a refund.

    Полезно: 2
    Цена
    Игр в библиотеке: 13 · Отзывов написано: 4
    В Steam
  • ▲ Рекомендую
    1 442 ч на момент отзывавсего 1 509 ч
    24 сент. 2026 г.

    I liked the overall quality and ease of use of this product. It works as expected and feels well-made. One small downside is that it could have better instructions, but once you figure it out, it performs very well. Overall, I’m satisfied with the purchase and would recommend it to others who are looking for something reliable at a reasonable price.” 😊

    Полезно: 1
    Цена
    Отзывов написано: 1
    В Steam
  • ▲ Рекомендую
    3 619 ч на момент отзывавсего 3 619 ч
    27 сент. 2026 г.

    Very intense game, requires high focus, energy and time. Actually not free but very expensive.

    Полезно: 0
    Цена
    Игр в библиотеке: 2 · Отзывов написано: 1
    В Steam
  • ▲ Рекомендую
    843 ч на момент отзывавсего 843 ч
    27 сент. 2026 г.

    Игра далеко не бесплатная. Цена игры - ваши нечисленные нервные клетки и стабильность психики. 10/10

    Полезно: 0 · Забавно: 1
    Цена
    Игр в библиотеке: 19 · Отзывов написано: 1
    В Steam
  • ▲ Рекомендую
    30 ч на момент отзывавсего 31 ч
    26 сент. 2026 г.

    дорого

    Полезно: 0
    Цена
    Отзывов написано: 3
    В Steam
  • ▼ Не рекомендую
    346 ч на момент отзывавсего 365 ч
    26 сент. 2026 г.

    Игра с очень высоким порогом вхождения в младенца. Каждую катку происходит какой-то ♥♥♥♥♥♥. Играешь на саппорте каком-нибудь и к тебе на лайн завалились 4 свиньи из вражеской команды. Они начинают тебя яростно пиздить и ты пытаешься выжить любой ценой. Параллельно с этим твой ёбанный тиммейт уже из таверны кричит тебя: "СТИКИ СЕЛЬПО, СТИКИ СЕЛЬПО, ЕБЛАН" а я ♥♥♥♥♥ не понимаю, жму все кнопки ♥♥♥♥♥, даю ульт в крипа и умираю, после чего все становятся афк перед этим сломав шмотки и поставив автокликер на вражеский фонтан. ♥♥♥♥♥ весело. Но ладно, так то ♥♥♥♥♥ ♥♥♥♥♥♥. Ставлю лосяру.

    Полезно: 0
    Цена
    Отзывов написано: 6
    В Steam
  • ▼ Не рекомендую
    1 190 ч на момент отзывавсего 1 205 ч
    26 сент. 2026 г.

    не стоит своих денег

    Полезно: 0
    Цена
    Отзывов написано: 4
    В Steam
  • ▼ Не рекомендую
    29 ч на момент отзывавсего 34 ч
    25 сент. 2026 г.

    дорого

    Полезно: 0
    Цена
    Отзывов написано: 4
    В Steam
  • ▲ Рекомендую
    4,1 ч на момент отзывавсего 9,3 ч
    23 сент. 2026 г.

    че так дорого за такую игру доплачивать нужно мне

    Полезно: 0
    Цена
    Игр в библиотеке: 63 · Отзывов написано: 5
    В Steam
  • ▼ Не рекомендую
    1 492 ч на момент отзывавсего 1 542 ч
    23 сент. 2026 г.

    дешевле бы руки на вокера стоили бы лайк поставил бы тогда

    Полезно: 0
    Цена
    Игр в библиотеке: 4 · Отзывов написано: 2
    В Steam
  • ▼ Не рекомендую
    3 163 ч на момент отзывавсего 3 326 ч
    25 авг. 2026 г.

    refund

    Полезно: 0
    Цена
    Отзывов написано: 1
    В Steam
  • ▲ Рекомендую
    1,7 ч на момент отзывавсего 3,5 ч
    24 авг. 2026 г.

    The most top 1 Realistic Top best Graphic best latest Quantum AI engine, when ever you play any years its the best realistic game ever in history of games AAAAA Game has trillions latest UFUHD REDengine and of players all platform Steam/epic games/Play-Station/Xbox/Apple/razer/ETC/Grok AI TOP 1 Presented cross-play/cross-platform And surround sound and best smooth/gaming/graphics experience ever played!!!!!!!!!!!! and has the best nicest features and Beat AI specs and the fastest/best loading speed and AI UMMO UFUHD game is for all ages and for all gamers and friend and famliy/ relatives to play top rated game to play with and the best game in the planet it has the best AI NVIDIA/AMD/Alien-Ware/intel GPU/CPU AI benchmarks automatically your pc/laptop to crossplay the game has the best performance to run. Right FPS speed and right AI texture rendering DLSS/DLAA software to the server and nice crisp and oomph sound. AI ALT-tab/Anticheat/bugs/greifing/freezing/crashing software optimize drivers and cashes and sound drivers!!!!!!!!!!!!!!! And I wish for more contents and more eventa and more updates and more player to play the gameplay cross-platform cross-merge servers cross- countries matchmake in multiple servers!!!!!!!!!!!!!! AI benchmark gameplay I wish for more player????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! And AI XP/HP/Ammo/stamina/customizable outfits/customizable weaponsand armors/shields.!!!!!!!!!!!!!!!!!!!!!!!!AI Sound: DTS/THX/M&D/Dolby 7.1/BOSE/SONY/RAZER/APPLE/Realtek/Microsoft oomph/krisp/punchy AI Graphics: latest engine and Unreal engine AI Display: FPS YBHz Boost less cartoonie and less blured/distorted more DLSS/UFUHD/raytracing/texture rendering/Loading time speed boost and cheaper deals and bundles for the game!!!!!!!!!!! more free AI DLCS and AI updates and events and items more game benefits for players!!!!!!!!!!!!!! less distorted/plain/glitchy/cartooney/sluggish/dull graphics!!!!!! latest Unreal/frostbite Fully optimized AAAAA Game has trillions UFUHD and of players all platform Steam/epic games/Play-Station/Xbox/Apple/razer/ETC/Dolby Vision TOP 1 Presented cross-play/cross-platform And surround sound and best smooth/gaming/graphics experience ever played!!!!!!!!!!!! and has the best nicest features and Beat AI specs and the fastest/best loading speed and AI UMMO UFUHD game is for all ages and for all gamers and friend and famliy/ relatives to play top rated game to play with and the best game in the planet it has the best AI NVIDIA/AMD/Alien-Ware/intel GPU/CPU AI benchmarks automatically your pc/laptop to crossplay the game has the best performance to run. Right FPS speed and right AI texture rendering software to the server and nice crisp and oomph sound. AI ALT-tab/Anticheat/bugs/greifing/freezing/crashing software optimize drivers and cashes and sound drivers!!!!!!!!!!!!!!! And I wish for more contents and more eventa and more updates and more player to play the gameplay cross-platform cross-merge servers cross- countries matchmake in multiple servers!!!!!!!!!!!!!! AI benchmark gameplay I wish for more player????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 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    16 051 ч на момент отзывавсего 16 089 ч
    16 авг. 2026 г.

    (Recommended, with the same enthusiasm one recommends a particularly involved religion) There is a moment, roughly four hundred hours into your relationship with Dota 2, when you look up from the screen, notice that it is dark outside, that several meals have gone unmentioned to your body, and that you have just spent eleven minutes arguing with four strangers about whether someone called "xXx_PudgeGod_xXx" should have bought a Black King Bar. It is at this moment that you understand, with the calm clarity of a man who has seen the Total Perspective Vortex and lived, that Dota 2 is not so much a video game as it is a weather system that has learned to hold a grudge.1 It begins innocently enough. Somewhere, a small green shop sells you boots. This seems reasonable. Boots are a known quantity; humanity has understood boots for some time. But then you are asked to choose from over a hundred heroes, each possessing between four and infinity abilities, several of which do not do what their names suggest and at least one of which summons a second, smaller version of yourself to die on your behalf, which, if you think about it for too long, and you will have time, because games run to the fifty-minute mark as a matter of house pride, raises troubling questions about identity that Douglas Adams would have handled with a towel and Terry Pratchett would have handled by introducing a footnote longer than the original sentence.2 The game does not want you to win. This should be stated plainly, because the tutorial is too polite to say it. The game wants you to almost win, forever, in ever-more-elaborate ways, the way the universe wants a soufflé to almost rise. You will lose games you dominated. You will win games you spent apologising for. Somewhere a small number called MMR will go up or down by an amount so precisely calibrated to feel meaningless that you will nonetheless stare at it the way sailors once stared at the horizon, looking for weather. And yet. And yet there is a particular, specific joym, not happiness, exactly, happiness is too small and well-behaved a word, that arrives when five people who have never met, who do not speak the same language, who are frankly a little worried about each other's life choices, click four buttons in the correct order and a fight that was unwinnable becomes, briefly, gloriously winnable. For about six seconds, Dota 2 makes perfect sense, the way the universe is said to make perfect sense to people right before they get flattened by an unlikely bus. Then someone facechecks a bush and it is over, and you queue again, because you are only human, and humans are the sort of species that, having been burned by fire, invent a game about being burned by fire, and play it every night for a decade. Recommended. Bring snacks. Bring patience. Do not bring your self-esteem; it will not survive contact with the enemy midlaner, and you will not miss it nearly as much as you'd expect. 1. A weather system, it should be noted, run by a small Icelandic company that occasionally releases seventy pages of patch notes at three in the morning, changing the fundamental nature of reality for reasons that make sense to exactly one (1) person, who does not work there any more. ↩ 2. The footnote in question would eventually explain that yes, technically, the clone can also die to Roshan, and no, this does not entitle you to a refund on your sense of self. ↩

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