WUCHANG: Fallen Feathers

Playing now

1,000

Developer / Publisher

Leenzee / 505 Games

Release date

Jul 23, 2025

Genres

Action, Adventure, RPG

Russian language

Text only, no voice-over

Price

$49.99

Steam recommendations

45,051


Tags

Souls-like
Female Protagonist
Action RPG
Difficult
Hack and Slash
Third Person
Exploration
Open World
Dark Fantasy
Gore
Action-Adventure
Action
RPG
Character Customization
Singleplayer

Features

Single-player
Steam Achievements
Full controller support
In-App Purchases
Gamepad Recommended
DualSense Controller Support
Steam Cloud
Family Sharing

Veterans

10+ hours at review

81%

positive · 4,047 reviews

Newcomers

Under 2 hours at review

40%

positive · 675 reviews

At launch

First 30 days after release on Steam (23 Jul 2025)

71%

English reviews: 71% at launch → 75% now

+4

· Reviews at launch: 5,785

Russian reviews: 81% at launch → 81% now

· Reviews at launch: 1,413

How opinion changes with playtime

Share of positive reviews by hours played at the time of the review. Click a column to read those reviews.
How opinion changes with playtime
PlayedPositiveReviews
Under 2h40%675
2–5h79%737
5–10h83%847
10–50h79%2,889
50h+84%1,158

Best argument for

The most helpful review from a veteran (10+ hours at review)
▲ Recommended
26 h at review40 h total
2 Aug 2025

This game deserves way better than what it's getting right now. I can’t believe a clown show like AC Shadows is getting nearly 80% positive reviews, while this piece of art is sitting at 45%. Seriously. Let’s get the performance stuff out of the way: I didn’t have any performance issues personally, so I’m not going to review it based on that. And let’s be honest Elden Ring launched with stuttering, Nightreign is locked at 60fps, and those games still got praise for being great. Cyberpunk was going through hell at release, look at it now. So yeah, if you want to buy and are worried about that, I'd say give it some time, we've been living with these kinds of problems for a while now. If you bought and can’t even play it however, sure, that’s valid. But I’ve seen people in this same section saying their 4090 can’t run it, and we all know that’s BS. Some people are clearly just farming Awards. Steam reviews can be a circus sometimes since the whole Award system was added. Now, the game itself is the most fun I’ve had since Elden Ring. Last year’s Monke didn’t scratch that itch for me, but this one did. The combat is rich with variety. I stuck with a dodge and parry build, and it made me want to revisit Sekiro. Funny thing is, I didn’t really enjoy Sekiro back when I played it because I had too many Souls before getting into Sekiro. I forced myself through it and didn’t love it. But this game strikes a perfect balance between dodge and parry, and actually makes that style fun and satisfying. Feels like a blend of the best FromSoft elements. It's like Dark Souls 3 with a proper parry system, maybe even some Bloodborne energy...I haven’t played that one. There’s also something subtly DS2-ish in there. Not sure what exactly...maybe the slow recovery and flask use or longer boss runs? Say I'm crazy, DS2 wasn't that good, but here that makes it more rewarding in the end. The key thing is: it respects your time, it has shortcuts. You’ll spend maybe 10 seconds on an elevator doing emotes before reaching a boss room, not a full minute like that awful Demon’s Souls last boss run. It feels fair and keeps you motivated. It has some new mechanics, too. "Obliterate" is a cool one. You can stun humanoid enemies with a heavy attack from behind, which adds a layer of strategy to human boss fights. More than once I found myself planning that hit instead of just dodging or parrying. "Madness" is another one, and it’s small things like these that really freshen up the experience. The story is surprisingly good. It’s engaging and, best of all, understandable. That’s all I’ll say about that. The difficulty spike was a bit frustrating, it went from easy to hard really fast Overall, this game is good. It even made me want to revisit older games like Sekiro. I truly hope they fix the technical issues soon(like they said they will), because it deserves way better than what it’s getting right now. In my opinion, it's these studios that deserve our support, not companies that have had it for ages and done nothing positive with it.

1,094 found helpful · 33 found funny
Performance
Gameplay
Story

Best argument against

The most helpful review from a veteran (10+ hours at review)
▼ Not recommended
94 h at review152 h total
13 Aug 2025

Patch 1.5 added censorship and changed story bits that don't make any sense to comfort fragile Chinese nationalism. Edit after patch 1.5.1: the game has been nerfed even more, with many areas that contained multiple mobs now having just one. I don't know who this game is for, but it's clearly not able-bodied people.

1,494 found helpful · 33 found funny
Story

Community reviews

494 matching

Based on the 6,306 most recent Steam reviews · updated 30 Sept 2026

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  • English reviews: 5,000, 24 Jul 2025 – 30 Sept 2026
  • Russian reviews: 1,306, 24 Jul 2025 – 29 Sept 2026
  • ▲ Recommended
    2.5 h at review38 h total
    24 Jul 2025

    The Honest and Detailed Review from a 3K-Hour Souls-Like Veteran First and foremost — yes, this is a genuinely positive review, and no, I wasn’t paid a single cent to write this. I swear by the very feathers Wuchang wears. 1. Performance (the most debated topic so far) I’m running i7-14700KF with an RTX 4070 Ti SUPER — a high-end setup. I rarely face performance issues with my system, so when I do, it's usually a problem on the game’s side. That’s why I prepared my system carefully for this game. For context: I’ve manually increased my virtual memory from 2GB to 20GB to ensure smooth operation, my cpu is turbo-boosted to 5.4GHz (from 3.4), and my GPU is correctly clocked and cooled. With that setup, I launched the game at 2K resolution, set all settings to Medium, enabled DLSS + Frame Gen, and ran the game in Fullscreen Windowed mode. I averaged 140 FPS, with rare drops to 110 during intense combat. After switching to High settings across the board, the game still ran smoothly at around 100–120 FPS. Yes, performance issues exist — I've seen other reviews. But in my case, the game runs perfectly, with zero crashes, minimal stuttering (expected in fast-paced fights), and no frame pacing issues. It’s important to note that the game’s graphical complexity isn’t very high (more on that below), so even mid-range setups might find a performance sweet spot with a bit of tweaking. 2. Graphics Let’s be honest: this isn’t Black Myth Wukong, and it’s not Dark Souls 3 either. Wuchang lands somewhere in the middle. The details, animations, lighting, facial expressions, and even clothing and hair physics — all are solid. On a high-end system, I’d say it's a 6/10, elevated to a 8/10 thanks to resolution and stable FPS. I’ve only played about two hours so far, but the environmental design already feels immersive. The landscapes are beautiful, the armor designs are rich and grounded, and the natural scenery captures the spirit of the historical time period the game is set in. The artistic style is distinct and focused, not overly flashy or distracting from the gameplay is what I am saying. If you approach the game with low expectations or nitpick every small thing, you’ll obviously find flaws, but no game is perfect, especially on release day. What really matters is that Wuchang has its own visual identity that supports its dark narrative tone and enhances immersion. And it feels so after just about of hour into the game. 3. Gameplay Here’s where I must be a bit more critical — combat feels a little stiff and simplified, especially by modern Souls-like standards. The first moments with the controller gave me a good impression, movement is intuitive and animations flow well enough. But after trying multiple weapons, I noticed a lack of depth in some movesets. The short sword, for instance, feels smooth, like dancing mid-air. But the axe is sluggish and clunky. That said, this is not necessarily bad — it's about finding what suits your style. I’d rate the weapon design and movesets 6-7 out of 10 in terms of complexity and fluidity, and I have not seen all of them obviously. Still, the combat system is serviceable, and above all, familiar. It’s that classic Souls-like rhythm: dodging, timing, resource management. There's Magic in the game as well — a surprisingly effective addition. I’ve only scratched the surface of the spell system, but I can already see it adding meaningful variety to encounters. And I haven’t even mentioned the beautiful japanese-style sorceress in minimal armor wielding a long magical katana. Call it a trope — I call it art. In short: this is our beloved Souls-like formula with a few twists — solid movement, decent combat, unique weapons, and promising magic mechanics. It’s not groundbreaking, but it’s definitely engaging. 4. Story I haven’t seen enough of the story to judge it deeply yet. However, it’s clear that: - there is a narrative, and it’s there from the start thankfully. - side quests exist, encouraging players to stay attentive. - there seem to be romantic undertones, though I haven't seen them unfold yet. The story is simple and linear for now, but that’s often a strength in this genre. You’re not bombarded with exposition. Instead, you're given just enough to stay intrigued. And most importantly — this simple story adds to the experience, and it is all that matters really. 5. Difficulty & Balance With over 3,000 hours in the genre, I can confidently say that Wuchang feels easy, at least in the first two hours. Everything is intuitive and linear so far, with a gentle learning curve. The game does not offer multiple difficulty settings, which is normal for the genre. You get stronger by farming xp (or whatever the local equivalent of "souls" is), and that alone can give you a soft difficulty slider. If you’re new to Souls-likes — Wuchang is very beginner-friendly. 6. Sound & Music This part surprised me a little. I’m usually drawn to powerful, orchestral soundtracks like those in Elden Ring or Dark Souls. But in Wuchang, the music is more ambient and culturally grounded. You’ll mostly hear soft bamboo flutes, low ambient tones, and natural sounds like running water, rustling grass, and wind through trees, etc. It’s subtle — not meant to hype you up, but to pull you into the world’s melancholy and decay. There’s nothing bombastic or cinematic YET, but it works well with the tone. Perhaps I missed some of the deeper music cues, being so focused on progression and combat but still, the sound design fits greatly, and sometimes that’s all you need. Final Verdict I'm not here to speak for everyone. According to launch-day reviews, Wuchang currently sits at 22% positive — overwhelmingly negative. And I saw the red flags too: early bug reports, tech complaints, scathing takes. But I still bought the game on release day, booted it up, and gave it a fair shot. And guess what? I’m glad I did. Wuchang: Fallen Feathers is a good game. A solid, competent, and beautiful entry in the Souls-like genre. It runs well, has artistic flair, and offers exactly what fans of the genre crave: challenge, exploration, mystery, and progression. It may not innovate heavily. It may not blow your mind in the first hour. But that doesn’t mean it’s not worth your time. In a world where marketing and viral reviews often dictate our experience before we even touch a game, sometimes you need to just play it yourself. And hey, you can always set a timer for 1 hour and 58 minutes, take a few screenshots, and refund it if it’s not for you. But if you’re like me, you might just find yourself diving deeper than you expected. P.S. I hope this review helps someone out there decide for themselves before giving up on what might become one of their favorite surprises of the year. And thanks for reading! Good luck everyone.

    709 found helpful · 48 found funny
    Performance
    Graphics
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    Value
  • ▲ Recommended
    25 h at review97 h total
    24 Jul 2025

    После 25 часов игры могу сказать, что это явно лучший соулс не от фромов, да и лучше многих работ Бабадзаки. Игра не лишена недостатков, но по большей части они касаются некоторых шероховатостей боевой системы и её баланса по типу довольно долгого выбивания баланса у босса, если биться с ним через парирование и в то же время моментальное выбивание этого баланса при ударе в спину (что местами сделать сложно, но явно легче, чем при обычной битве). Но это всё меркнет перед тем, насколько игра хороша. Ведь как говорил классик оптимизацию и баланс можно подправить (что кстати уже делают), но если игра изначально была сделана безыдейно и без души, то это не исправить никак. А здесь игра была сделана с большой любовью. И кстати, господа китайские игроки, я до сих пор жду ссылок на момент истории, который разработчики переврали. А то я не смог найти секретных документов, где бы во времена династии Мин упоминалась пернатая хворь) (это шутка, пожалуйста, не надо мне слать пасты прол бездумное потребление игр). Мысли после 6 часов в игре в ответ на негативные рецензии: Пожалуй пора вытащить игру из тотального хейта. Пройдёмся по основным тейкам, за которую игру закидывают отрицательнымии рецензиями. 1) Богомерзкая графика. Да, спору нет, что это ни разу не вуконг, тут как бы да, но игра соответствует показанным трейлерам в целом (это можно не увидеть из-за посредственной оптимизации игры, но всё же). Лично я никакого даунгрейта графики не увидел. Про это дополню ещё в разделе с минусами игры. 2) Нет бега. Он есть, зажмите кнопку уворота и будет вам счастье. 3) Отсутствие блока/парирования. Не знаю как все, но я чуть ли не из каждого утюга слышал, что все эти механики есть, но на определённых типах оружия. Как было сказано уже в одном ревью, топор с блоком ты находишь уже через 15 минут игры. 4) Нет импакта у оружия, что на корню не верно. Он более чем есть, разные типы оружия ведут себя по разному, у них разный мув сет и это ощущается. Не знаю, насколько сильные различия и есть ли они внутри класса у оружия, ибо пока этого не тестил. 5) Изменение ценовой политики. Не знаю, на каком регионе сидят люди, но лично у меня игра как стоила так и стоит. А сделать рефанд и купить по более низкой цене, если я не ошибаюсь, как будто не так уж и плохо. Да, потеряешь 2 скина, но это как будто не сверх потеря. Но тут уже дело каждого. 6) "Это китайская подделка вуконга". Ну схожего у этих игр разве что сеттинг, не знаю, кто вообще видел в этом 2-го вуконга. В этой игре темп значительно ниже, чем у вуконга, ибо эта игра куда ближе к соулсам. По динамике игра чисто по восприятию она быстрее 3-го дарка и либо на уровне бладборна, либо чуть медленнее. Касательно вариативности геймплея, билдостроя и различных механик вучанг по крайней мере сейчас опережает вуконг на голову. Теперь перейдём к минусам игры: 1) Оптимизация. С этим всё печально, тут спору нет. на своей 4070s на высоких с DLSS на качестве в 2к я имею 70-90 фпс. Это меньше, чем я имел в вуконге на тех же настройках. Тут будем надеяться, что в скором времени это хотя бы частично подправят, как в своё время было с вуконгом. Но это не уровень баек, которые ходили в обсуждениях, мол для 1080p 60фпс нужна 5090, это, разумеется, бред. 2) Графические приколы. Опять же, здесь мог я накосячить, криво настроить HDR и прочая и прочая. Но была пара мест, где текстуры рябили и в целом картинка как будто несколько страдает от DLSS сильнее, чем должна. Поэтому хейт в стороны игры я не поддерживаю, пойду её дальше изучать, ибо это очень добротный соулс со своей атмосферой и интересным сеттингом. Если у вас достаточно мощный пк, то рекомендую игру к ознакомлению уже сейчас.

    351 found helpful · 7 found funny
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  • ▲ Recommended
    43 h at review110 h total
    27 Jul 2025

    It is so rare that I see reveal content for a game, get hyped, and then actually feel that the game delivers upon release. I think the last time I had that experience was Elden Ring, and I was entirely ready to be let down by this one. The game is great. Upgrade system is really forgiving and lets you respec at any point and refund your weapon upgrades as well as skills so you're never locked into anything. Bosses range from easy (as Soulsborne games go) to grit-your-teeth tough. I've spent plenty of time on boss room run-backs. You only drop part of your currency when you die, based on a Madness meter which confers benefits as it fills as well, and the demon you fight at the spot of your death when the meter is full can make for some tough but satisfying scraps to reclaim what was lost. If you like Nioh but don't want all the loot, you'll like this. If you like Sekiro but want a more RPG feel with a bit more weapon variety, you'll like this. If you love the Dark Souls intertwining world with shortcuts and "Door doesn't open from this side" messages, you'll like this. Anecdotally, the game has run flawlessly for me on a 3070 after playing with the settings for a minute or two, but your mileage may vary. If you're a fan of the genre and you're up for a challenge, I cannot recommend this one enough. It's absolutely in my top 3 non-Fromsoft souls-likes.

    303 found helpful · 16 found funny
    Value
  • ▲ Recommended
    18 h at review34 h total
    24 Jul 2025

    Я просто угараю с отрицательных отзывов у игры. Я конечно все понимаю, но каким надо быть дегенератом, чтоб говорить что в игре нет бега и быстрого спуска по лестнице когда ЭТО ЕСТЬ! Возможно есть проблемы с игры на клаве, но я не мазахист, так что онли геймпад. Отдельный привет одному челу которому не понравилось что не все пушки в игре имеют блок, когда основа игры это увороты! Лучше бы написали что некоторые враги окон для атак не дают, что правда, хотя откуда вам это знать наиграв целых 10 минут. Насчет оптимизации ничего сказать не могу, у меня средние с генерацией кадров, выдает 110 фпс примерно у меня rx 5600xt. наверное мало?! я просто тут не шарю, но играется бодро, анимации норм. Сексуализация персонажа тоже кста проблема, когда у нее аж грудь и попа прыгает когда ты бегаешь или идешь. Кто то еще жалуется на импакт у атак, тут я без понятий как на это реагировать, вроде бью врагов, вроде чувствую каждый удар, так что, тоже спорно все это, надо пробовать, только так можно понять. Вообщем, проблема с ценой понятно и это по факту плоха, ну откровенную хyйню не пишете, ато пизdеc раздражаете. Кто то ваще пишет что это китайский скам. Короче все отрицательные отзывы, на данный момент, кроме бомбежки на оптимизацию и ценник, полная туфта! -------------------------------------------------------------------------------------------------------------------- А что насчет самой игры, то это средний соус лайк-недослешер, он неплохой, он обычный. В игре очень много непривычных вещей, и очень много беготни от костра до босса, зачем? В игре 5 видов оружия, но получить хоть какую то новую, во время прохождения это просто роскошь, оружия тут очень редко дают! Прокачка тут это нио, на минималках, я все сказал! Говоря про боссов, они тут большую часть сложные, и как писал сверху, бегать до них от костра оч долго, пишут еще что они не дают себя бить, ну это просто неправда, я их бил даже когда они делали свое длинное комбо.) тут либо кто то не нашел кнопку "ударить", или было впадлу изучать мувсет босса.) В общем, хочу сказать что игру просто массово захейтили, многое по делу, а многое за кампанию:( я знаю как выглядеть плохая игра, и в эту категорию, это игра не входить. Это по факту даже близко не "From Software", ну и не голум;)

    299 found helpful · 14 found funny
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  • ▲ Recommended
    12 h at review22 h total
    24 Jul 2025

    The game launched today, and after playing for about 7 hours and beating 3 story bosses, I can say it’s definitely a solid title. I’d give it an easy 8 out of 10. It’s not on the same level as Black Myth: Wukong, but it still feels very unique and interesting in its own way. The biggest reason I see for the negative reviews is the performance — and yes, that’s fair. The performance isn’t great, but I’d still say it’s okay overall. I’m playing on an RTX 4070 Super with an i5-14600KF in 4K, all settings on high, DLSS at 70% with 2x Frame Generation. I’m getting a stable 85–90 FPS. So while it’s not fully maxed out, the game still looks stunning. It’s definitely not a title for ultra-budget PCs, but it’s not a game that can only run well on RTX 5090 either. Where WUCHANG really shines is the combat. It feels truly unique, with different combos, "disciplines" tied to each weapon type, magic, summons, weapon buffs, and more. The only soulslike that compares in terms of combat depth is Elden Ring. Weapons have weight, dodging and deflecting feel great, and everything has a good sense of impact. If you enjoy more linear soulslikes like Dark Souls 3 or Lies of P, I’d definitely recommend giving WUCHANG a try. It feels like a breath of fresh air in the genre — and for such a low price, it’s absolutely worth it. UPD: After 10+ hours of playtime, I started experiencing frequent stutters. I tend to encounter this in games where I use Frame Generation, so I decided to turn it off — which helped. I also lowered Global Illumination and Reflections Quality from High to Medium, and adjusted DLSS from 70 (Quality) to 60 (Balanced). With these tweaks, I'm now getting a stable 55–60 FPS, dipping to around 45 FPS in heavier scenes. Still playable, but definitely not flawless.

    270 found helpful · 13 found funny
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  • ▼ Not recommended
    0.3 h at review0.3 h total
    24 Jul 2025

    Делаешь предзаказ игры? Так вот, на старте разработчик просто снижает цену игры и ты получаешь такую благодарность за веру в эту игру и поддержку разработчиков. Веришь в их успех, а тебе плюют в лицо. Так еще и частые просадки и фризы. Refaund пока.

    177 found helpful · 43 found funny
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  • ▲ Recommended
    108 h at review108 h total
    27 Nov 2025

    ---{ Difficulty }--- ☐ Easy ☐ Normal ☐ Hard ☐ Difficult ☑ Dark souls ---{ Gameplay }--- ☐ Very good ☑ Good ☐ Meh ☐ Watch paint dry instead ☐ Just don't ---{ Graphics }--- ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ---{ Character design }--- ☐ Beautiful ☑ Good ☐ Meh ☐ Bland ☐ Bad ---{ Story }--- ☐ Lovely ☑ Some lore ☐ Good ☑ Meh ☐ Bad ---{ Audio }--- ☐ Very good ☑ Good ☐ Meh ☐ Bad ☐ Just don't ---{ Music }--- ☐ Very good ☑ Good ☐Meh ☐ Bad ☐ Forgot ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ High ☑ Fast ☐ Ask NASA if they have a spare computer ---{ Performance }--- ☐ Perfect ☐ Great ☐ Good ☑ Meh ☐ Terrible ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind red mercury to unlock skill tree ☑ Too much grind red mercury to unlock skill tree ☐ You'll need a second life for grinding ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☑ wait for sale ☑ Buying Black myth wukong or Elden ring instead ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10

    154 found helpful · 7 found funny
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  • ▲ Recommended
    44 h at review69 h total
    27 Jul 2025

    Хз что за хейт к игре. Если не брать в счет ситуацию с ценой и производительностью то игра топ. Насчет производительности у меня на 3060 на высоких/средних игра идет без лагов. Насчет игры: интересный сюжет ( но тут без литра водки не разобраться ) , крутые боссы , интересная система прокачки. Но больше всего понравилось исследование локаций, стилистика и дизайн. Дизайн просто бесподобный: локации , боссы, враги, сеты. В игре куча кровище , мяса и просто до ужаса мерзких (в хорошем смысле) боссов. Ну и красивая героиня с множеством откровенных нарядов дают балл игре. Планирую пройти игру на все концовки, лучший Соулслайк не от фромов как по мне.

    147 found helpful · 7 found funny
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  • ▼ Not recommended
    0.2 h at review0.2 h total
    28 Jul 2025

    I bought the game with the hope that people here are exaggerating about the graphic settings. People are not lying, the game looks like crap with the forced upscaler. TSR/FSR oversampling slider is a lie because no matter how to adjust it, the game uses the lowest internal resolution as possible and call it oPtIMiZaTiOn, what a load of bs. Now my framerate is hovering at 80 FPS with no real options to increase the image quality. Refunded until they give back control to the players so they can decide how they want to run the game themselves. You deserve this kind of criticism from the community. Be better. EDIT: before any illiterates call my PC a trash can. I'm running it with a RX 9060 XT 16 GB. This card is way stronger than the recommended specs. Stop riding the devs d***.

    87 found helpful · 4 found funny
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  • ▼ Not recommended
    30 h at review30 h total
    24 Jun 2026

    *This review was machine translated from Korean to English. Wuchang: Fallen Feathers A Common Misconception: Confusing "Unfair and Broken" with "Soulslike" I usually write balanced, combat-focused reviews, but this game completely broke me. The boss battles are so flawed they overshadow everything else. Skip this review right now if you don't want a wall of negativity. But if you scroll past, buy the game, and end up miserable—don't say you weren't warned. 🤢 A Recipe for Disaster: 5 Rare Ingredients of a Legendary Broken Boss Most Soulslikes might accidentally suffer from one or two of these design flaws. This game, however, somehow manages to combine all five into a single encounter—creating the ultimate monument to incompetent boss design. 1. Infinite Combo Spam Every single attack pattern is a relentless multi-hit string. The boss casually chains 5-to-6-hit combos like it’s nothing, turning the fight into a tedious test of patience rather than skill. 2. Zero-Window Chaining The boss transitions from one pattern straight into the next without delay. In any competent action game, successfully parsing and dodging a pattern rewards you with a opening to punish. Here, that fundamental loop is deleted. There is no opening for the player—only the enemy's infinite offense. 3. Phantom Hitboxes and Meaningless Visual Cues Weapon lengths and visual tells don't mean a thing. Enemy attacks basically cover a full 360 degrees. Watching and reacting to animations is pointless; you are forced to dodge everything simply because the game arbitrarily decides the entire area is a hazard zone. 4. Radar-Supported Heat-Seeking Tracking The boss is physically incapable of whiffing an attack. It routinely executes absurd 270-to-360-degree mid-air snaps to course-correct instantly toward you. Worse yet, even the homing projectiles spawned from these swings have a mind of their own—aggressively curving mid-air to hunt you down instead of flying straight. Spacing is meaningless when both the boss and its projectiles actively rewrite physics just to clip you. 5. Disorienting Camera Chaos The boss constantly flies and leaps erratically across the arena, forcing the lock-on camera to violently swing and shake, completely killing any visual clarity. Trying to read patterns while the screen is violently jerking around is pure agony. On second thought, it may induce vomiting, but it doesn't matter, since those visual cues are utterly useless anyway. 🤡 The Pinnacle of Unfairness: A Complete Disasterclass Can you even picture this? The boss fight is the literal definition of unfairness—a total, unadulterated clown show. There is zero rhythm, no flow, and no back-and-forth to this combat. You are forced to just hug the boss's ankles, panic-rolling for dear life, squeezing in a measly one or two light attacks or a single skill before immediately going right back to dodging. Watching this boss move, the only word that comes to mind is "Tantrum." It endlessly loops relentless multi-hit strings back-to-back without giving you a single window to breathe, let alone punish. You’d think the individual hits would do less damage since it’s a multi-hit spamfest, right? Not a chance. The boss doesn't even need to land multiple separate patterns to kill you. If you slip up and get caught in just one of these combos, your health bar vanishes and you are instantly dead. The game actually features parrying and counter systems, and to be fair, they work well enough against standard mobs and some elites. But here's the joke: they are useless against bosses. Even if you land a perfect parry, the boss doesn't get staggered—it just hyper-armors right through your counter and continues its combo anyway. Trying to use these mechanics during a boss fight is a literal death wish; you're just begging to get caught mid-animation and flattened. To be completely fair and objective, the game does technically try to include an offensive counter-system—a "Clash" mechanic where matching the boss's attack with your own is supposed to negate the damage. Conceptually, it sounds like a fluid way to combine offense and defense. In practice, however, it is a complete farce for two glaring reasons. First, good luck landing it on a boss that constantly zips all over the place and has completely broken hitboxes. Second—and I wish I were making this up—the Clash property is locked behind specific hits in your combo string. For example, when using the longsword, the Clash window only activates on your third light attack. How are you supposed to prep that third hit when almost every boss attack inflicts a guaranteed hard knockdown? The moment you attempt the first or second swing to set up the window, you get clipped, knocked flat on your ass, and your combo is instantly reset. It is completely idiotic. What about dodge-attacks that fluidly combine evasion and offense? Keep dreaming. They don't exist. If this mechanics actually functioned with any shred of elegance, I would be writing a completely different review. If you are reading this and thinking to yourself that this sounds completely hopeless—that is exactly the despair I felt during the entire boss fight. If I managed to convey that exact sense of frustration, then this review has achieved a small victory. And honestly, that’s the only victory you’re going to get here, because there is zero satisfaction to be found in the game itself. When the boss finally falls, there is no real sense of accomplishment. You don't feel like you've overcome a challenge or mastered a duel. After countless wiped attempts, endlessly kissing the dirt, and panic-rolling for dear life, victory feels completely hollow. It isn't a triumph of skill; it's just a miserable war of attrition between your healing flasks and the boss’s health pool. You win simply because the boss's HP happened to hit zero first. There is no joy—only emptiness. ⚖️ The Verdict This is, without a doubt, the most fundamentally unfair experience I have ever encountered in the entire genre. The bosses are better than "Bed of Chaos", but only in the strictest technical sense. The devs clearly suffer from a widespread delusion: thinking that "Soulslike" just means "miserably difficult." They didn't build a fair, rewarding challenge; they just created pure, agonizing torture. Making a player suffer isn't the goal; the suffering is supposed to be the price we pay for the ultimate feeling of triumph. In a twisted way, what the developers pulled off here is almost an impressive achievement. How do they even achieve this level of fundamentally broken, unhinged design? Zero downtime between patterns—it's like they never intended for the player to actually attack. The one thing I can state with absolute certainty is that the people who made this game have clearly never played a proper Soulslike in their lives. Why am I so sure? Because if even a single person on that dev had beaten just one title in this genre, any imbecile would have been able to instantly rattle off the endless list of flaws in these boss fights. The game has been out for about a year, and there’s no DLC in sight. Honestly, seeing how brutally they butchered the base game, I’m already terrified of what a disaster any future DLC would be. Not like I'd ever play it, though. So, do I recommend this game? You bet I do. It is beautifully perfect for masochists who feel that physical agony just isn't enough and want to endure psychological torture as well. It is also highly recommended for anyone who has way too much free time on their hands and wants to experience a true Causality Reversal. Am I suffering because of this game, or am I playing this game because I desire suffering? The lines completely blur, and you genuinely lose track of where the game ends and the agony begins. "Huge thanks to the devs. Beating this broken clown show was the ultimate confidence boost—if I can clear this garbage, I can conquer anything."

    85 found helpful · 16 found funny
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  • ▼ Not recommended
    0.5 h at review1 h total
    2 Sept 2025

    Don't bother. They picked up tons of positive reviews from players and media and then completely ruined their own game with patch 1.5. Don't let all the random Steam level 0 accounts reviewing this product positively fool you either. They've got all the best Weibo trolls they can buy posting tons of positive reviews of this hot garbage to try and pull it out of the crapper, claiming it's "haters" review bombing the game because it's chinese when it fact it's getting negative reviews because they decided to censor the game, with zero warning, in patch 1.5 and refuse to give people refunds. Don't get this game unless it's under $5, it isn't worth more than that. Plenty of better games out there for cheaper that aren't being controlled by raging nationalistic nonsense.

    78 found helpful · 7 found funny
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  • ▼ Not recommended
    24 h at review24 h total
    24 Jul 2025

    Странные манипуляции с ценой игры, сделали дороже на предзаказ и теперь опустили цены; Просадки и FATAL ERROR от Unreal Engine на 4070 ASUS DUAL SUPER, Ryzen 7800x3d, 32 ram, m2 ssd. Короче, лучше ждать патчей и смотреть отношения разраба/издателя к игре, пока такое. И людям в лицо плюнули (не знаю на всех ли регионах такие беды с ценой) и игра по себе идёт странно. UPD 04.01.2026: спустя пол годика после патчей игра начала работать и её можно попробовать, ого. Самое лучшее, что есть в игре - локации, запутанные, соединенные разными способами, можно уйти не туда и так далее, это сделано хорошо и интересно. Визуал тоже хорош, приятные виды. Баланс врагов на самих локациях хромает, кроме боссов в игре будто тебя ничего не может остановить, а вторая половина игры так совсем ощущается будто ты машина и просто проносишь ребяток на локах. Хотелось бы, конечно, чтобы в соулс-лайках и на локациях были проблемы, а не только на боссах и то не на всех. За 24ч игры побеждены все боссы игры, даже не могу вспомнить было ли потрачено на кого-нибудь больше 5 попыток, боссы красивые, но в целом по себе довольно простенькие. Ваншотов даже почти без прокачки здоровья нет, поэтому право на ошибку есть всегда. Последний босс совсем юморной что-то, по визуалу и сражению будто проходной, а потом хоп и игра закончилась. Боёвка довольно ватная местами, играл через одноручный меч, так как другие оружки показались уж больно кисельными. Самый приятный выбор как по мне. Короче, играть только ради локаций, пары боссов и ради приятных форм героини. Сюжет с шансом 99% вы не поймёте и по пути будете забывать всех НПС, китайщина такая китайщина.

    67 found helpful · 7 found funny
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  • ▲ Recommended
    37 h at review37 h total
    28 Mar 2026

    ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10

    62 found helpful · 13 found funny
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  • ▼ Not recommended
    75 h at review94 h total
    7 Aug 2025

    For a game that I was pretty hyped for, this game has been middling. Not bad, but also not amazing. In terms of the souls-like genre, it's fairly in the middle. It's certainly better than Lords of the Fallen (I mean the original one), but it lacks Dark Souls' quality and fun when it comes to bosses. I did find exploration to be quite good, possibly on par with exploration in the Dark Souls series. The Chinese setting was also quite unique and interesting. The bosses are the main problem I have with this game, and a lot of them feel like a chore in a way. They seems unfairly strong at first, but every boss has a gimmick that makes them absurdly easy. Because of this imbalance where the bosses are really strong outside of their gimmick, it means that all weapons are not equal and you have to find the right combo. This combo can feel like you're cheesing the boss because of how comparatively easy it make them. I find this somewhat poor boss design, as I'd prefer bosses to be tough, but fair no matter your setup. I did enjoy a lot of this game on the first playthrough, but finding my second playthrough somewhat boring. If they release a sequel, I will buy it and play through it to see if they've improved at all on some of the weaknesses of the game. I'm sadly not recommending this game at full price, due to my finding its replayability to be somewhat boring, but I would recommend buying it on sale so you can try it out yourselves. Hopefully some people will really enjoy it. I thought I would find a hidden gem, but it was not quite the gem I hoped for.

    58 found helpful · 8 found funny
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  • ▲ Recommended
    34 h at review34 h total
    26 Jul 2025

    Оставляю отзыв ради поднятия незаслуженно заниженного рейтинга. По пунктам: 1. Нытики с «плохой оптимизацией». Потратьте 10 секунд времени, чтобы настроить графон и играйте. Или выбросьте свои микроволновки и купите норм железо, чтобы не париться с настройками. 2. Нытики с ценами. Как можно было не понять, что это просто баг, я не представляю. Ну и радостно в душе, что челы оформили возврат, а потом увидели, что цены вернули обратно. 3. Нытики с геймплеем. Ну как говорится GIT GUD. Писать, что в игре проблемы с балансом, проведя 0,3 часа в ней и не дойдя ни до одного босса - это клиника. В целом, это классический сосалик, чем-то напоминающий вуконга по механикам, со своими приколами, которые интересно изучать. Пока успел поиграть с копьем и лонг-свордом. В общем и целом: челы хотели насрать в коменты, а насрали себе в штаны. Игра очень красивая, исследовать локации интересно, дерево прокачки - мое уважение, костюмы для гг загляденье, боссы, которых успел побить, все разные и интересные. У меня все, спасибо. UPD. Спустя 25 часов появилось желание дополнить обзор. Хочу поговорить про боссов, потому что буквально каждый вызывает восторг своим дизайном и проработкой. И что самое главное - все боссы ЧЕСТНЫЕ. Боссы-люди позволяют себя парировать и доверчиво подставляют спину под бэкстаб, если ты вовремя уклонился от атак. Боссы-монстры позволяют себя бить и дают для этого окна, если ты запомнил их мувсет. Очень понравился звуковой триггер при граб-атаках. Это все говорит о том, что боссы реально сбалансированы. Поэтому, я думаю, что ветеранам "соулслайков" игра покажется довольно легкой. Единственное, почти все боссы очень не любят, когда ты хилишься, но это терпимо. А дизайн - это просто песня. Первая стадия Идеальной невесты - пока что мое любимое. P.S. Видел в комментах, как люди трясутся от Командующей Хунлань... Буквально первый "обучающий" босс, который учит вас парированию. ЛОЛ. Ну да ладно. UPD. После окончания игры. Ну что же, подводя итог, хочу сказать о 2 лично моих минусах этой игры. Первое, это последняя локация, задушила она меня знатно, в итоге просто пробежал ее насквозь до финального босса, хотя до этого каждую локацию вычищал подчистую. И второй минус это сам финальный босс. Как будто у разработчика кончилась фантазия. Босс просто не может тебя ударить, самый легкий файт за всю игру. В остальном, как я и сказал выше, игра шикарна.

    58 found helpful · 2 found funny
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  • ▼ Not recommended
    0.1 h at review0.1 h total
    24 Jul 2025

    Как же я разочарован, реально ждал вучанг, но 50-70фпс с просадками в игре с закрытыми локациями(14600к 32гб ддр5 7200цл34 5070ти) это провал, так еще и цену снизили на релизе, плевок в лицо предзаказавшим...

    37 found helpful · 2 found funny
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  • ▲ Recommended
    77 h at review77 h total
    12 Aug 2025

    A must buy to any souls fan out there, this game is one of the most unique visually & gameplay wise is insanely addictive once u learn how the combat system works. The music is unforgettable, i cant praise this game enough ! Definitely would recommend buying at full price, fingers crossed it runs smooth for you as it did for me,

    35 found helpful · 3 found funny
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  • ▼ Not recommended
    0.9 h at review0.9 h total
    24 Jul 2025

    Скам от китайских братушек, графика словно это не 5 анриэл, а 3, даже не 4, все какое-то кривое, лямое, неувязанное, неудобное, неприятное, с вуконгом нет смысла сравнивать, совсем иной уровень и все бы ничего, но цена как за полноценный ааа продукт, а по факту индюшка наспех сляпанная на коленке

    33 found helpful · 4 found funny
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  • ▲ Recommended
    377 h at review387 h total
    20 Sept 2025

    Well worth the money considering amount of content and quality of game. This is not a game you spend $60 on and finish in a week. It can be a little hard to fall in love with at first but i really think it is worth a chance. this game has some of the most satisfying boss fights i have ever played. They can be very challenging at first but after a few tries you make progress and maybe some build changes and then you succeed. This games dodge is amazing, it really flows with the combat/combos which is what makes the fighting so entertaining for me. The level design is very original and easy to get turned around in... you really get a good sense of exploring, and the time spent in between bosses is far from boring. Also, there are lots of optional 'boss' fights and there are many different paths through the game... The world is not as open as something like Elden Ring but there are as many paths to the end as any other game. Really enjoyed this and will continue to do so, Play it

    30 found helpful · 2 found funny
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  • ▲ Recommended
    89 h at review89 h total
    12 Sept 2026

    ---{ Graphics }--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☑ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10

    26 found helpful
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