The First Descendant

Playing now

3,747

Developer / Publisher

NEXON Games Co., Ltd. / NEXON

Release date

Jun 30, 2024

Genres

Action, Adventure, RPG, Free To Play

Russian language

Text only, no voice-over

Price

Free to play


Tags

Free to Play
Sexual Content
Looter Shooter
Multiplayer
Third-Person Shooter
Online Co-Op
RPG
Action
Shooter
Third Person
Character Customization
Action RPG
Singleplayer
PvE
Co-op

Features

Single-player
Multi-player
Co-op
Online Co-op
Cross-Platform Multiplayer
In-App Purchases
DualShock Controller Support
DualSense Controller Support
Partial Controller Support
Family Sharing

Veterans

10+ hours at review

68%

positive · 7,073 reviews

Newcomers

Under 2 hours at review

31%

positive · 1,118 reviews

At launch

First 30 days after release on Steam (30 Jun 2024)

62%

English reviews: 62% at launch → 63% now

+1

· Reviews at launch: 31,123

Russian reviews: 53% at launch → 62% now

+9

· Reviews at launch: 5,218

How opinion changes with playtime

Share of positive reviews by hours played at the time of the review. Click a column to read those reviews.
How opinion changes with playtime
PlayedPositiveReviews
Under 2h31%1,118
2–5h61%913
5–10h68%896
10–50h69%2,300
50h+67%4,773

Best argument for

The most helpful review from a veteran (10+ hours at review)
▲ Recommended
126 h at review195 h total
21 Jul 2025

This game launched with a pretty aggressive grinding model that turned a lot of people, myself included, away from the game. I came back in prep because S3 looked interesting and they've morphed it into an incredibly deterministic farming system that I struggle to believe even exists in a korean game. The menu system is still sloppy, the old ways of getting things still exist and you have to have the ability to sort through those menus, and the timers for crafting are still there to prey on impatience, but the core grinding experience is a complete 180 from what it once was. TFD has found a decent niche at this point, its very much a completionists game, there isn't a ton of content to do still(Pre Season 3), but what it does have is a plethora of characters for you to just build and complete over time if thats your sort of thing. I find the checklist nature of doing things to be insanely satiating if you have that kind of a mindset. Also you get to stare at your ass the entire time you play so thats a plus. The game is decent, the devs have spent the last year turning a 5/10 into a 7.5/10. I think that alone is worth giving it another shot if you're not afraid to put in the bare minimum of effort to figure out what you're doing.

198 found helpful · 13 found funny
Story
Reviews written: 16
On Steam

Best argument against

The most helpful review from a veteran (10+ hours at review)
▼ Not recommended
5,752 h at review5,975 h total
26 Aug 2026

The devs just banned quite a few people for a duration of 15 days (including first time offenders of any kind) for participating in the equivalent of a loot cave bug known as in games like this such as Destiny. Infinite fast respawn of enemies because of their programming error known but not fixed for months. They had a 0.00005% chance to drop one of the new transcendent weapons. This is the correct number of zeroes. Since they are this petty, i will be petty as well; you - dear reader- can decide for yourself if this game worth your time.

726 found helpful · 42 found funny
Performance
Games owned: 2,644 · Reviews written: 1
On Steam

Community reviews

1,588 matching

Based on the 10,000 most recent Steam reviews · updated 30 Sept 2026

Search in reviews
Period
At launch (first 30 days)
Played
Under 2h
2–5h
5–10h
10–50h
50h+
Topic
Performance
Graphics
Gameplay
Story
Value
Language
Russian
English
Length
50+ chars
200+ chars
500+ chars
Sort
Most helpful
Newest
  • English reviews: 5,000, 14 Jun 2025 – 30 Sept 2026
  • Russian reviews: 5,000, 31 Jul 2024 – 29 Sept 2026
  • ▼ Not recommended
    2,014 h at review2,014 h total
    19 Oct 2025

    The most insane loot type game there is. I've been playing this game with a friend of mine, and we both started on the launch day. Wanna see how a dev team with a hefty size can make the game that will lose more than 200k players in less than a year? Look no further, because TFD and their clueless devs are right here. -Every single thing in this game is farmed through the tedious "do this one thing 200 times lol" grind -Because of the tedious nature of the grind, you CAN'T play anything but the two meta characters, otherwise you are just wasting your time doing the same missions but 1/2 minutes slower. -70% of the guns are useless -90% of the characters can't even get close to the two meta ones -Bosses are complete pushovers -Store prices are insane, and you will never see discounts of any sorts -Game's "update" that adds "endgame content (lol)" can be cleared by the half dead baboon in less than a week with no problem. And you will need to wait another 2 to 3 months for devs to make yet another "endgame content update (lol)". There is no endgame content, no "chase" uniques and items, no rare things to hunt for, and the latest joke of the update added the melee weapons into the game. You might think, "Wow, what's the point in adding the melee combat into the looter shooter?" Fear not, because TFD devs have no fking clue either. The swords are -Worthless damage wise -INSANELY tedious to grind even by TFD standards (I'm talking about 200-250 runs of the SAME mission depending on your RNG. Each run will take you 4 to 5 minutes on the best meta character in this game) -Have the ammo system. Yes, swords need ammo to work. *Insert the shovel scene from Scary Movie 3 here* -The BP with the new skins costs twice as much as the standard BP, while giving us two half assed skins and nothing else. Devs don't care about anything but skins. This game is updated constantly, but 90% of these updates are new batches of skins and a bunch of QOL. Which is funny af, because at this point this game can play itself no problem, that's how braindead and easy it is. Oh, and I almost forgot to add that these devs are the most spineless people you will ever see in this industry. Not only did they decide to revert a nerf to the most OP and the most braindead character in this game that was outpacing 99.9% of the other characters, but they also APOLOGIZED for it on one of their devstreams. All because some crybaby monkeys decided to review-bomb the game (dropping the rating from the astonishing 50% to the 42%! The horror!). And in the recent reviews these clueless devs said, and I quote, "Well yeah, the best meta character can do anything solo RN, so it means we are not going to buff any supports in this game because they are not needed anymore". I feel awful about the character designers and the people who were responsible for the Bunny, Gley, Nell, and Freyna storylines, because they did a pretty damn good job. I feel nothing but disdain for the rest of the team that works for TFD, including their worthless EN support team that can't even help you with anything. AVOID this dogwater game at any cost.

    565 found helpful · 45 found funny
    Gameplay
    Story
    Value
    Reviews written: 17
    On Steam
  • ▼ Not recommended
    117 h at review117 h total
    23 Jul 2026

    I wanted to recommend this game, but after what happened, I just can't...The character designs are awesome (warframe with jiggles) and feel unique in their mechanics, but once you get into late game, you quickly realize only a couple of characters are actually worth investing in. Couple that with the constant nerfs I witnessed in just 2-3 weeks of playtime and you realise the devs are looking for some kind of artificial difficulty to forge some reason for player to take longer to complete (honestly speaking) lack of content. Having a small roster and nerfing them constantly doesn't add up. The real reason for the negative review, though, is the support team: - A friend and I were playing this game pretty much every day. In the last two weeks alone, he put over 120 hours into it. We were even talking about spending real money on the game because we were having a good time. he then found out his account was linked to an old email address that no longer exists, contacted support to get it sorted out, and instead of helping, they closed his ticket without fixing anything. Now he's locked out of his account and all that progress is just gone and I still dont understand why he lost access to it only after telling them the e-mail no longer exists... maybe they looked into his expenditure of real money and once they saw he had spent 0 € in 2 weeks, they dicided it was easier to lock him out of the game over that. Seeing that completely killed any interest I had in spending money on this game. If this is how they treat someone who invested over 120 hours in two weeks, why should I believe they'll help me if I ever have an account issue? They'd probably just close my ticket too and pretend nothing happened. I can deal with balance issues. I can deal with a weak roster. What I can't deal with is a support team that acts like players don't matter. If the devs are okay with people losing their accounts because support can't be bothered to actually help, then they don't deserve my money or my recommendation.

    554 found helpful · 17 found funny
    Gameplay
    Story
    Reviews written: 1
    On Steam
  • ▼ Not recommended
    49 h at review64 h total
    14 Mar 2026

    The average human life lasts roughly seventy to eighty years, which when translated into hours becomes a number large enough to make people feel comfortable wasting some of it on hobbies, relaxation, and games, yet somehow The First Descendant manages to take that enormous block of time and convert it into a slow mechanical ritual where the player repeatedly eliminates the same groups of enemies across the same arenas not for excitement or discovery but for microscopic fragments of materials that trickle into your inventory with the generosity of a leaking faucet, because the real objective of the game is not fighting enemies but fighting the calendar itself, as every weapon, character, or meaningful piece of equipment exists behind a chain of grinding so long that it begins to resemble a part time occupation, forcing you to collect components for hours, sometimes days, only to reach the next stage where the game politely informs you that you may now wait additional hours while the item is “researching,” transforming what should be a fast paced action experience into a bizarre factory simulator where your reward for grinding is the privilege of waiting even longer, and somewhere in the background sits the quiet alternative offered by the store page, glowing softly like a neon shortcut, gently suggesting that all of this suffering could disappear instantly if you were simply willing to exchange a small mountain of real money to unlock the same weapons, the same descendants, the same equipment that the game otherwise expects you to farm for what feels like a thousand hours of repetitive missions, turning the entire experience into a strange ultimatum where you either surrender vast portions of your free time to the endless cycle of farming identical enemies for microscopic rewards or open your wallet and skip the torture entirely, and to complete the performance the cosmetic system stands nearby like a final insult, offering the choice between walking around the battlefield dressed like a factory default mannequin or paying sums of money large enough to fund a modest grocery trip simply to look like one of the characters displayed in the promotional trailers, creating a situation where the game technically contains exciting weapons, powerful descendants, and impressive gear but hides them behind a wall of grinding so tall that by the time you finally reach the point where the game becomes genuinely enjoyable you have already sacrificed a measurable percentage of your actual lifespan just to get there.

    532 found helpful · 154 found funny
    Gameplay
    Story
    Games owned: 27 · Reviews written: 1
    On Steam
  • ▼ Not recommended
    2,097 h at review2,282 h total
    10 Oct 2025

    After 2,000 hours of gameplay, here’s my honest review of The First Descendant: (im also a day 1 player) The game started off with a lot of potential. It was genuinely "challenging" I mean you actually had to think, not just run and shoot. That level of difficulty was what made it fun. Beating bosses that were tough felt rewarding. Using the wrong strategy in team play could get you squad wiped, Frustrating but rewarding when you defeat them. But not all players appreciated that, and unfortunately, the devs listened to the wrong feedback. What used to be a challenging, thoughtful experience is now so watered down that even low level gears can breeze through it. What once felt like solving a satisfying jigsaw puzzle has been reduced to the equivalent of matching shapes in a baby’s toy — mindless and insultingly simple. Severe inconsistency — in gears, modules, and damage output. If you play a skill-power character, you might not even notice it. Those builds are usually just “press a few buttons and aim close enough.” But gun builds are a different story. They require more planning, grinding, and fine-tuning to get the right stats for solid damage output. That’s what made them fun — they were more complex but thats what made it engaging to build a character you invest on. But because of the game’s inconsistencies, it feels like some modules or damage effects don’t even trigger correctly. example to this is MP collector , we know its 17% chance but killing a group of enemies like 10 enemies in one shot SHOULD get you a greater chance to recover MP but sometimes it doesnt work at all (it works on common maps like axion plain but not on purge maps for some reason) another is the Ammo recovery for serena , and MyGOD its frustrating when you cant recover after defeating multiple groups of enemies in purge then you suddenly get twice the amount of recovered ammo randomly with no enemies at all. you'll find it more likely to just fly dash around 2 to 3 times before you can even recover an amount of ammo. another example, doing a boss run with a skill character often gives you consistent clear times — simple, spammy, and reliable. But with a gun build, even if you run the exact same setup and hit all your shots, your time can vary wildly. One run takes 20 seconds, the next takes 50+ seconds, with no clear reason why. (And NO it’s not my aim, i checked every video recordings i've made and analyze it , i've checked the videos with the short clear time to the videos with longer clears. and those with longer clear times have better shots than the short clear time and what i noticed on those videos is that if you use low end hardware for this my laptop which runs only a i5 and 2050 . you will notice a very delayed gun hit even after defeating bosses , but for my pc which has ryzen 7 5700x and a gtx 1060 , its fine for some reason. Then there’s performance. Optimization is bad — severe, even. Updates roll out, but they often don’t fix much. And yes, it’s running on UE5, but the way this game is structured, it clearly favors players with higher-end hardware. Frame drops, stutters, and overall poor performance really hurts the experience. At this point, the game just isn’t fun anymore unlike day 1. It’s basically a GOONING skin collection. That’s all it has going for it now — cosmetic bait. No meaningful content, no engaging endgame, and fewer players every week. It was fun, but not anymore. Repeatable gameplay, little content, major inconsistencies, and constant performance issues. That’s the current state of The First Descendant.

    429 found helpful · 25 found funny
    Performance
    Gameplay
    Story
    Reviews written: 1
    On Steam
  • ▼ Not recommended
    840 h at review850 h total
    16 Jan 2026

    This game used to be fun to play, but it continues to get worse with each update. It feels like they care more about extracting money from the player instead of making a fun and engaging game. The balance of the game feels terrible, as it feels like only the meta characters and weapons are viable for end game content unless you want the mission to take 30+ mins. Each update makes the game more repetitive, and the enemies become even more of a sponge making the missions drag on longer and the grind more tedious. I cannot recommend this game in its current state.

    343 found helpful · 18 found funny
    Story
    Reviews written: 5
    On Steam
  • ▼ Not recommended
    114 h at review126 h total
    8 Aug 2026

    I played the beta when it first came out. I couldn't wait to play it. The devs gave us a bunch of skins for participating and helping them work out the kinks. Then when the game launched, they took them back from us and sold them on the market. way to thank the people that helped you fix your game devs. I played for a bit more then uninstalled it once I saw they had all the other characters locked behind a pay wall and pay to win players 1 shotting everything.

    337 found helpful · 16 found funny
    Story
    Reviews written: 6
    On Steam
  • ▼ Not recommended
    615 h at review630 h total
    7 Nov 2025

    There are a lot of great things about the game, but unfortunately too many terrible choices drag the game down so hard. Extremely greedy monetization such as the colaboration skins. $80 for all the Nier Automata skins, $35 for the Bayonetta skins, Full battle pass price for a tiny little sword pass that was only around for around a month or two with a quarter of the items in a normal pass. A poor obsession with making all new content harder and enemies more spongier than the last content make the game continually less fun and makes more of the characters less viable. An extreme amount of farming for materials to absurd degrees. Doing anything in the Axion Plains made me groan as you had to complete a mission to get a small chance at receiving a box that had a small chance at containing the item you needed. The newest update includes a mission that only gives you around 5-10 of a mat that's needed for the new Descendant and gun. However, you will need a grand total of 1050 of this material for the character and for a fully ascended gun, meaning you'd need to run the mission over 100 times to get everything you needed. This ISN'T an issue of it being a farming game. This IS an issue of not balancing drops. It being a farming game doesn't mean that its quality because we got more than 0 mats per run. Farming in Warframe feels like a minute jog in comparison to this game. If you're thinking about trying it, DON'T. In it's current state, it's not worth it.

    289 found helpful · 4 found funny
    Story
    Value
    Games owned: 1,032 · Reviews written: 18
    On Steam
  • ▼ Not recommended
    461 h at review566 h total
    8 Jul 2025

    If you look at the number of hours I have in this game, then you may think that it's great but if I told you over 300 of those hours was just mindlessly grinding the same missions on repeat in my peripheral vision with no real engagement then the game becomes a lot less inviting. This is how I see it. The game is free so if you play it for a week or two then there's nothing to complain about. However, once you play for a bit longer, the cracks start to show and any fun you were having slowly begins to fade. This is mostly the result of the limited content available and the developers recycling old areas and tile sets for new missions. The game is designed specifically to have the player run through the same missions over and over again for random drops. Sometimes you'll be replaying missions close to a hundred times if you get bad luck. This encourages the player to seek out the most broken and overpowered builds to make the missions go by as quickly as possible. This isn't necessarily a problem but those specific builds suck all engagement out of the combat. You might say it's the players fault for relying on these strategies but that argument doesn't hold water once you realize that your squad mates will almost definitely be using them as well. I had a realization while playing through a mission with a full team of Bunny's using the (at the time) best builds. I was casually running from the start to the end, unable to keep up with my teammates, never using any of my abilities, and never firing any of my weapons all while collecting enemy drops. It was then that I realized I wasn't playing a looter shooter, I was playing the worlds worst racing game and I just placed last. The absurdity was hilarious to me and I was audibly laughing to myself. My most controversial opinion is that the game does't really have it's own identity. It just feels like an amalgamation of it's contemporaries. It haphazardly takes game elements and story beats from Destiny, Warframe, Nier, Nioh, and other RPGs and MMOs at random. Take the weapon drops for example. In Destiny, engram drops were an exciting thing for the player because they new they could instantly get practically any weapon in the game. This extended all the way up to the highest rarity of weapons and armor giving the game a solid cohesion overall. In Warframe, all weapons were precisely acquired by the player in parts making them feel like they were rediscovering extinct technology from a past era. Both games make sense in game and thematically. The First Descendant amalgamates both systems meaninglessly doing a worse job overall. Weapons of Purple and lower rarity drop like engrams and are worthless because you can use gold for every slot making the process of looting pointless mid-game. As a result, most Gold rarity guns feel no more unique than lower rarity weapons for balancing purposes. Destiny already figured this out by making the player only able to equip one exotic weapon at a time. Because of this, the exotic weapons in Destiny feel much more unique and powerful. Now take the "relic" drops as anther example. Individual parts of weapons and descendants only drop from a small number of unique missions meaning the player will be repeating the same story missions over and over with no change. It gets extremely frustrating hearing the same mission dialogue on repeat in your ear every few minutes or so. In Warframe, practically no relic was exclusive to any specific mission. If you got tired of a specific mission type, you could always change to a different one on a different planet with different enemies. While you were farming those relics, you were also getting relics from a large pool of other available weapons and Warframes meaning if you ever found yourself wanting something different, you probably unknowingly already had a stockpile of those relics in your inventory. Not only that but relic rewards were shared between parties cutting down on the grind and making it so you could get an extremely rare item at any point on any public mission. This fostered community and cooperation in the player base. The First Descendants is designed from the ground up to make the player spend as much time acquiring new gear as possible in an extremely tedious way just so they will be more likely to purchase the items instead. If your counter argument is that it has to be that way for the games economy to work then I guess you right. The game is tedious and boring on purpose. Something even more disappointing to me is the game will often conveniently ignore aspects of itself just to fit a narrative that the developers feel like telling in that moment. I couldn't help but roll my eyes during Freyna's story mission listening to her talk about being a nameless, emotionless, faceless, gender-less assassin all while having a name, an identity, a recognizable face, and dressing in sexualized, distinctly feminine clothing. There are so many examples of this that I can't help but feel like the developers think their player base is either stupid or doesn't have any form of critical thinking. The dissonance is jarring and shockingly common unfortunately. Speaking of over sexualization, I'm not one of those people who will decry a game for fan-service. It undoubtedly has its place in most forms of media and I accept that, I just want the fan-service to be in addition to an already good game but to me it feels more like fan-service was the focus and everything else was superfluous. I find it pathetic personally but if that's your thing then...hey...no hard feelings here. I won't judge you if you don't judge me. I haven't mentioned the games more pronounced issues mainly because everyone else already has thousands of times. As a whole, the games unfocused. This would have probably be a positive review if I stopped at the 25 hour mark but I didn't. It's fun for a time but once the charm wears off it gets old and the problems become much more pronounced.

    273 found helpful · 18 found funny
    Gameplay
    Story
    Reviews written: 20
    On Steam
  • ▲ Recommended
    0.3 h at review0.3 h total
    17 Jan 2026

    Ultimate Bunny a̶s̶s will carry the game's financial success. Warframe-equivalent mechanics: - Upgrades/modding card system (mod slots, polarities, mod drain, forma, orokin reactors) - Upgrading mod cards and dissolving them for upgrade resources - Elemental and physical weaknesses - Mastery rank/weapon proficiency - Defense missions (down to similar UI) - Third person perspective - Character abilities and mana/energy - Level 30/40 character cap - Character switching and ultimate/prime counterparts - Relic/Anomalous loot system - Universal double jump and ripline/grappling hook - Simulacrum firing range - Long crafting times (dozens of real-life hours) and sub-parts to craft new characters Destiny-equivalent mechanics: - Exotic weapons with unique perks (the first one you get is literally just Riskrunner) - Power level/light level grind for gear specifically - Gear level infusion - Armor/modules and weapon loadouts - Weapon ammo types and ammo scarcity - Instanced dungeons/void intercepts - Open zone activities/patrols - Open zone fast travel - Nearly identical weapon archetypes (scout rifle, pulse rifle, hand cannon, sniper, shotgun, trace rifle, sidearm, etc.) Pros: -The game is FREE and as of the current state, you can farm everything in the game without spending a dime other than skins -The grappling feature of the game provides a fresh take to the looter shooter genre and can create many different play styles. You can grapple onto walls to fly around, grapple to an enemy and melee for a free knock down effect, you can grapple onto a boss's armor pieces to tear it down, etc. -Variety of activities to do: different types of missions, ops, surviving waves of monsters, bossing (colossus), vault hunting, etc. -There are a total of 14 descendants (or playable characters) in the game albeit you gota farm for most of them. This game gives you 3 free characters through natural progression. Each character is quite unique and surely there will be someone who your preferred play style matches. With more characters coming on the way - Mod System : This is a great feature similar to "traits" or "passives" in other games. It provides different builds that fit your playstyle. You can easily spend hours strategizing what the best mods are, farming those mods, and using them for boss fights. -Boobas and peaches. Nuff said Cons: -The game is free as said above BUT if you do want to pay, it is extremely expensive compared to other games (its Nexon go figure) -Quality of Life: As this is a new game, it comes with flaws in QoL. For example, the "Access Info" section is really great for locating and planing what to farm and grind BUT they do not make that well known unless you are poking around each tab in the menu. -Story was meh at best and the voice actors were really not that great. It did change dramatically when I changed the voice to Korean (think of it as sub vs dub for anime). [질 한 15정도 한거 같음.] 적들의 매복의 걸렸군. 아니, 걸려 준 건가? 보스 페이즈 마다 뒤통수에 둥둥떠다니는 고환 3개 깨야되는거 누구 아이디어냐? 이겜의 문제점은 게임에 대한 철학이 문제임. 워프레임의 시스템은 시간을 돈으로 줄이는게 BM의 핵심임. 이겜도 워프레임 시스템을 그대로 가져왔기 때문에 BM 의 목적은 똑같음. 단지 20배 더 비쌀뿐. 문제는 그외의 플레이임. 돈=시간 이라는 개념이 박혔으면 돈으로 해결 못하는 대부분의 컨텐츠에는 쾌적함이라는게 필요함. 이게임은 곳곳의 핵심 파밍 부분이 아주 지독한 허들이 걸려 있슴 초소 파밍 5분 시간제한 거기에 특정 계승자가 필요함 보이드 파밍 속성별 계승자가 필요함. 워프레임과 극명한 차이점은 워프레임은 엔드 컨텐츠에 특정 워프레임이 필요하지만 강제 되지는 않음. 한마디로 수월하냐 조금 타이트 하냐 차이임. 이게임은 계승자를 거의 반강제로 키워야됨. 핑계는 댈수 있슴 계정 랭크를 올리려면 어차피 모든 계승자를 키워야 된다. 하지만 단지 렙업만 하고 버려도 되는 워프레임과 달리 애내들은 그 계승자의 육성까지도 요구함. 초소 파밍 샤렌도 스텔스만 키고 초소를 파밍하는게 아니라 결국 등장하는 보스를 잡아야됨. 스텔스 모듈만 넣고 적당히 키운걸로는 안됨 보스를 죽이리면 하드난이도 기준으로 육성이 되어 잇어야됨. 보이드도 마찬가지. 하드난이도 보이드 웨이브를 막판까지 수월하게 끝내려면 결국 육성된 속성 계승자가 필요함. 유저의 선택에 모든것을 배려한 워프레임과 강제로 육성을 연결시켜 결국에는 BM을 소비하는게 목적인 이게임은 게임에0 대한 철학이 극명하게 달라보임 유저의 즐거움을 최대한 제공하고 우리도 개발비+서버비 받을께 하고 유저의 즐거움보단 어떻게든 고통을 느낄수 있는 허들을 우겨 넣어서 어떻게든 BM에 손대게 만들게하는건 참 달라보임 똑같이 돈써도 기분이 엿같음 아직도 유저와의 관계를 네거티브로 설정한 개발사의 철학은 스팀에서 명망을 올리기에는 멀어보임 글레이 무한 런처때도 "니네 생각보다 존나쌘 빌드 많음ㅋㅋ" 이래놓고 레픽 궁 존나쌔니까 글러트니 치명저항 처발라서 낸거봐라 니네 아가리 턴게 있어서 하향은 못시키겠고 그치? 존나쌘빌드? 뭔 의미가 있냐? ------------------------- 재밌는데... 재밌긴한데... 모~든 미션이 플레이어 목줄 채우고 집지키기 그 이상도 그 이하도 아님 겜하다보면 내가 루트슈터를 하는건지 뒷산가서 버섯캐기를 하는건지 모르겠음 볼모지부터 그냥 게임이 ㅈ같아짐 이전부터 문제점이 너무많아 고치라고 고치라고 고사를 지내도 그냥 처 씹고 낼거면 베타테스트는 왜하는거임? 피드백은 왜 받았고? 한 6개월 서비스하다가 돈 쪽 빨아먹고 서비스종료 각 보는거 같은데 이정도면 스캠아니냐? 그리고 왜 ㅈ같은 아칸 잡고 넘어갔더니 필드에 사람이 한명도 없을까? 왜긴 볼모지에서 다 접으니까 이샛기들아 ------------ 어려움 넘어가고 느꼈다 BM구조를 왜 욕하는지 진짜 스캠아니냐?ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 얼바니로 인질잡고 좀 진행하면 개씹창렬 BM으로 협박하고있음 얼바니 산사람은 아까워서 접지도못함 ㅋㅋ 진짜 개악질이네 그리고 암호화 보관함 이 시발같은거 내가 왜 겜 들어와서 하루종일 탭누르면서 와우마냥 이봉주온라인 해야됨? 이것도 한두번이지 필요 재화가 넘사벽인데 언제까지 뛰어다녀야 하냐고 ㄹㅇ생각없이 겜만들었네 >3배 패치로 인해 친구 엔조로 도움 몇번 받으면 채워지기는 함 ---------- 비정형 먹는게 재미있으면 참고 타임어택 하는 재미로라도 하지 몹 나오는거 한세월 기다리고 필드 구석구석에 몹 기어나와서 잡으러 뛰어다니고 드론 쉴드없어서 멈췄다가 쉴드 채우고 다시 옮기고 보스는 무적 탕후루 부랄 나와서 탄 부족해서 뒤져야 하고 주요 도면 먹을 확률을 높혀달라고는 말 안함 덜 피곤하게 설계를 하면 안될까?

    270 found helpful · 24 found funny
    Gameplay
    Story
    Value
    Reviews written: 16
    On Steam
  • ▲ Recommended
    266 h at review499 h total
    25 Nov 2025

    ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☑ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☑ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10

    244 found helpful · 32 found funny
    Performance
    Graphics
    Gameplay
    Story
    Value
    Games owned: 75 · Reviews written: 7
    On Steam
  • ▲ Recommended
    251 h at review832 h total
    11 Nov 2024

    Честно говоря я очень сильно удивлен такому большому количеству отрицательных отзывов по данной игре, само собой у The First Descendant хватает недостатков, но я в корне не согласен со многими претензиями от написавших отрицательный обзор. Наверное самой частой претензией, которую игроки предъявляют к TFD это как ни странно геймплей, мол игра не может предложить ничего кроме фарма и из за этого она однообразна. Ну во первых - ожидать от лутер-шутера отсутствия фарма и гринда это уже весьма странно, во вторых, тем людям, кто говорит об однообразии миссий данной игры, а Вам не кажется что 99.9% всех онлайн игр построены по этому принципу, не важно пвп это или пве, когда игрок раз за разом повторяет одни и те же действия, и не важно какова его цель - выбить желаемый лут, победить финального босса данжа или нагнуть в честной или не особо честной схватке реального игрока? Так вот с уверенностью могу сказать, - хоть моя любимая Gta Online, хоть тот же самый PUBG (еще одна игра от корейских разработчик, которая какого то хрена тонет в негативных отзывах) построены по принципу повторения одних и тех же действий. При это разработчики TFD постоянно подкидывают мелкие доработки делающие геймплей комфортнее, добавляют новые миссии, пушки, персонажей, за те два с половиной месяца что я играю я вполне доволен частотой выхода нового контента. Тем кто говорит что в игре мало контента я хочу задать один вопрос - Вы когда последний раз хотя бы на улицу выходили? Конечно в игре будет мало контента, если сидеть в ней 24/7, наигрывая свыше тысячи часов за 4 месяца с релиза, тут ни в какой игре контента не хватит. Про сюжетную составляющую сказать особо нечего, тут я соглашусь с мнением большинства, сюжет представляет из себя формальную затычку, находясь примерно на уровне худших супергеройских фильмов от Marvel, отчасти даже повторяя идею с группой героев со сверхспособностями, борющихся с ну максимально карикатурным злом. Персонажи как личности совершенно не раскрыты, те персональные квесты что есть слишком уж примитивны, а вот с геймплейной стороны персонажи максимально различаются, я бы даже сказал что геймплей практически за каждого уникален и требует своего подхода. Создание билдов так же одна из сильнейших сторон игры, по крайней мере тех персонажей что я успел опробовать можно развить в нескольких разных вариациях, правда с точки зрения расхода ресурсов это весьма затратно. Людям жалующимся на "подкрученные корейские проценты" я бы советовал не париться и просто играть, все выбивается без проблем, надо просто разнообразить сей процесс, не зацикливаясь на чем то одном. Боевка в игре оставляет приятное впечатление, можно создавать как билды заточенные под огнестрел, так и под спецспособности персонажа. Основные активности происходят в эндгейм контенте, и если в открытых локациях делать практически нечего, за исключением захвата местных аванпостов, то вот данжи и сражения с боссами выглядит намного интереснее. И если с данжами как правило не бывает серьезных сложностей, то вот с боссами настоящая беда - нет, я не хочу сказать что они неинтересные, совсем наоборот, но вот последние четыре босса (по крайней мере на момент написания обзора) проходятся только в кооперативе, и если морозного стража я смог замочить чисто успев передамажить его до момента, где приходится взаимодействовать с командой, то вот со следующим такой подход не прокатил, и скоординировать действия с рандомами практически нереально, надеюсь в дальнейшем этих боссов или понерфят, либо сократят необходимость взаимодействия с напарниками. По поводу доната - да, тут он конский, как впрочем и в большинстве других игр от корейских разработчиков, но то что он носит пей ту вин систему это наглая ложь - всех персонажей, пушки и ресурсы реально получить в игре не потратив ни копейки, единственное что получается только методом покупки за реальные деньги это большая часть скинов. По поводу оптимизации и багов - на моем совсем уже древнем железе лаги встречаются только в 400% данжах, что для игры на пятом Unreal Engine просто великолепный показатель, особенно в современных реалиях. По багам могу отметить что раньше игра могла достаточно часто вылетать во время игрового процесса в главное меню, но примерно с месяц назад после очередного патча данная проблема пропала, других же багов я не встречал. В визуальном плане игра выглядит превосходно, графика отличная, художники постарались нарисовать красивые, хоть и совершенно пустые и безжизненные локации, над дизайном персонажей заморочились еще больше, абсолютно каждый персонаж обладает запоминающейся красивой внешностью, можно даже сказать что первичная нацеленность на фансервисный контент и поспособствовал притоку первых игроков, но опять таки, меня сильно удивил негатив по этому поводу, хотя в большинстве других современных игр игроки ноют по поводу повесточки и откровенно некрасивых персонажей, короче говоря что бы не делали игроделы в наше время игроки будут один хрен недовольны, и самое печальное, что большинство этих самых "игроков" на деле даже не пробовали игру, а просто наслушались мнения очередных ютуб "экспертов", строящих хайп вокруг себя на засирании всего и вся. Еще раз я отмечу, что согласен с минусами в лице слабого сюжета и общей целостности повествования, конского опционального доната для скинов и некоторой проблемы с кооперативным прохождением финальных боссов эндгейма, в остальном же играется очень бодро, фарм не вызывает негативных эмоций, а боевка радует отборным экшеном. Тем кто ищет себе игру для ненапряжного времяпрепровождения, когда можно просто отключить мозг и не следить за переплетениями в сложном сюжете, а просто весело играть я рекомендую данную игру, главное не превращайте местный фарм в очередную рутинную работу.

    215 found helpful · 9 found funny
    Performance
    Graphics
    Gameplay
    Story
    Reviews written: 148
    On Steam
  • ▼ Not recommended
    572 h at review582 h total
    29 Mar 2026

    There was once something special here. There was a fun campaign with unique environments, neat world building and a repetitive but fun gameplay loop. Personally I kind of like games with a fair bit of grind to them. Games like Destiny, Warframe and Duet Night Abyss are some of my favorites to play. Unfortunately this game has moved beyond just grindy. The tasks just are not fun anymore. New regions or locations are just boring, flat, empty fields and the objectives are literally just: -Go to point A -kill 300 enemies -Go to point B -kill 300 enemies -Go to point C etc.... 99% of the loot you obtain is useless now. Only the weapons you craft serve any purpose and none of the weapons can kill enemies effectively anymore. Enemies are now just damage sponges that only Descendant abilities can kill and only characters with good crowd control abilities are beneficial. Effectively making 3/4 of the characters useless. It's not to late to turn this around and I do hope this game recovers.

    210 found helpful · 9 found funny
    Gameplay
    Story
    Reviews written: 42
    On Steam
  • ▲ Recommended
    126 h at review195 h total
    21 Jul 2025

    This game launched with a pretty aggressive grinding model that turned a lot of people, myself included, away from the game. I came back in prep because S3 looked interesting and they've morphed it into an incredibly deterministic farming system that I struggle to believe even exists in a korean game. The menu system is still sloppy, the old ways of getting things still exist and you have to have the ability to sort through those menus, and the timers for crafting are still there to prey on impatience, but the core grinding experience is a complete 180 from what it once was. TFD has found a decent niche at this point, its very much a completionists game, there isn't a ton of content to do still(Pre Season 3), but what it does have is a plethora of characters for you to just build and complete over time if thats your sort of thing. I find the checklist nature of doing things to be insanely satiating if you have that kind of a mindset. Also you get to stare at your ass the entire time you play so thats a plus. The game is decent, the devs have spent the last year turning a 5/10 into a 7.5/10. I think that alone is worth giving it another shot if you're not afraid to put in the bare minimum of effort to figure out what you're doing.

    198 found helpful · 13 found funny
    Story
    Reviews written: 16
    On Steam
  • ▼ Not recommended
    1,074 h at review1,107 h total
    19 May 2026

    The graphics are phenomenal, the gameplay is fun and engaging, the story is pretty spot on. I typically always skip dialogue in games, but not this one. The character depth (background, who what when where why of their life) Is wonderful. The only reason I and not giving this a thumbs up... The developers dropped the ball massively. Everything was great until.... Serena. They decided to make a fun engaging character but she was strong.. Perhaps.. a little too strong. And then they said they would balance everyone and everything around Serena and weren't going to do nerfs... WRONG. Massive changes, massive nerfs, massive gameplay chances to characters core gameplay. Freyna AOE build got tortured to nothingness, Ines got demolished in her most popular build and a mechanic was removed. Characters damages got nerfed as well as their cooldowns. But I can live with all this.. all this.. is fine... What the atrocity was... Making every enemy a bullet sponge.. Easily predictable moves, but upping the time it takes you to take down one boss. It was ridiculous. So then they start to pack in more options to help you grow in strength.. so why beef up enemies just to add methods to making them just as easy to beat? That's like if you want to go to your neighbors house which lets say is like 100 feet to your right. You decide to go left and go down the street 2 blocks, turn right for 3 blocks, and go back up 5 blocks and then turn right again for 3 block and then come back down. like... why.. just walk the 100 feet to your neighbors house, why are you detouring for NO REASON. They are creating problems just so they have an excuse to find solutions. Guys, your skimpy outfits are enough to satiate the majority of your fan base... try using the time to figure out better methods of gameplay that are more engaging.. I can think of like... 20 things that would of been a better fix than having to create 5 different methods of powering your character up just to solve the bullet sponge issue you created.. I left for a short while and came back to hell on earth.. I was able to 1 shot the captains and higher end basic enemies... to.. it was taking 3-4 clips of ammo of the same gun, on the same build, of the same character from before. I tried my 3 guns that never changed, with the same mods that never changed.. and it was just taking me almost 5 minutes per room of a dungeon that took me 5 minutes to clear in it's entirety. I work 9+ hours a day, I don't have time for 1 hour per dungeon, I'd rather just go play a different game.. you like endlessly shooting at an enemy while not moving around much or needing complex thought, this game is for you..If you wanna look at the jiggle physics.. then it's for you.. want engaging gameplay that pays off hard work and effort... Then find a different game.

    185 found helpful · 17 found funny
    Graphics
    Gameplay
    Story
    Games owned: 1,071 · Reviews written: 5
    On Steam
  • ▼ Not recommended
    92 h at review189 h total
    6 Dec 2025

    It's a decent mindless looter-shooter to play with friends. The movement and gunfeel are smooth, and the boss fights are visual spectacles. But oh boy, does it feel like a generic copy-paste of every other game in the genre. The story is forgettable, the grind quickly becomes repetitive, and the monetization is aggressively in-your-face. It's a fun 20-hour demo that then asks for your wallet and your soul.

    176 found helpful · 20 found funny
    Graphics
    Story
    Games owned: 104 · Reviews written: 45
    On Steam
  • ▼ Not recommended
    1,407 h at review1,834 h total
    8 Oct 2025

    Ну чтож, поехали. Через 1.4к часов думаю можно и обоср... обсудить игру) Игра прям олицетворение поговорки, "Начали за здравие, кончили за упокой". Раньше не играл в лутершутары, вроде варфы и судьбины, так что был эффект новизны. От этого и такой хронометраж. В начале было интересней, заставы со своими аморфками, где нужно было юзать шарен и отгонять баничек) Система настройки данжей. Колоссы хоть с какимито механиками, а часть даже с вполне годными. Ледяной крабик, глю, черепашка, подожгла в начале не один пукан. Сталк то же был неплох, но меха уже была проще. Да, их и тогда через баги или собранную пачку быстро валили, но это было единично. А дальше, казуальщина, дисбаланс, забивание на механики игры и т.д. Про то что своровано море из других игр, даже лень писать, и так понятно) В итоге разрабы прям стабильно стали превращать игру в "Магазин скинов, игросодержащий". ГЕЙМПЛЕЙ Гринд ради гринда, это и так очевидно. Так что всхлипы на то что в гриндилке надо гриндить, это было всегда забавно слушать. Но вот что тут гринд унылый это факт. Я понимаю что нексоны, это маленькая индистудия и все такое) Но вообще уже существует такая технология древних как генерация карт и о боже с помощью этой нанотехнологии можно неплохо так разнообразить гринд. Но у нас есть одни и тежи данжи, арены, аксион, корабль, сигма. Да кое где есть вариация, корабль там или сигма, но это не спасет, на 20ый, 30ый забег уже все приедается. В итоге основа игры, становиться просто раздражающей до тошноты. ПОТОМКИ И БАЛАНС Ощущение что за слово баланс, разрабов избивают или чего похуже делают. Иначе я не могу объяснить такой тупости с их стороны) В целом я понимаю смысл в имбапотомках, на них проще продавать скины. Но я не могу понять смысла настолько жесткого дисбаланса. Т.е. сделайте вы на 15-20% сильнее ну ок, нафига лепить так что играть другими просто смысла нету. Фрейна, инес, серена, луна. За нерф инес они кажись до сих пор извиняются и бояться даже пукнуть про нерф других) В итоге, инвиз шарен забили, танковость аякса забили, хил юджина забили, сапортбилды только в собраной пачке. Единственные эффективные билды щас, это фуллдамаг и соло\рандомами с такими же фулдамаг билдами. Реворки ни на что не влияют по сути, да некоторыми стало покомфортней играть, но все равно эффективность хромает. ОРУЖКА Та же фигня что и с потомками. Большая часть пух просто бессмысленны. Не, не очень, а имено что бессмысленна. Либо синергии с потомоком нету, либо ядра никакие, либо уник шлак. Вот и юзают все 5-6 пушек и все, остальные собраны для ранга и брошены на склад. Мечи это прям отдельная боль. Настолько паршиво их реализовать, надо было постараться. Мечи буквально в вакууме находятся, на них не работают почти никакие скилы потомков, инверсия. Скорость никакая. Патроны для вообще всех ударов это шиза. Ладно там для заряженой ульты ок, но для обычных, чем думали разрабы я хз. То что баничка не может во время сверхскорости рубить режиком и стать комбайном, это просто фиаско) БИЛДЫ Из-за направлености в фулдамаг и билды почти одинаковые, с разницей в пару модулей типа на серене анлим мп или через универсальность. Что не сильно то влияет на результат и нужны разве что минмаксерам. Модули на регены, стихийную защиту, защиту просто ненужны. Ибо они дают ничтожные приросты к выживаемости и ловя все лицом ты все равно будешь ползать) Различные модули на доп удары это вообще смех со слезами. КАЗУАЛЬЩИНА Я понимаю что игра меняется и надо регулировать, но разрабы творят дичь. Система реакторов полностью похерена, от изначальной задумки осталось ровным счетом ничего кроме названия. Привет тем кто потратил десятки а то и сотни часов на выбивания золота под пушку. 3 каталика компенсации мое почтение разрабам, моглиб просто выдать всем стикеры с баночкой мочи, сами бы догадались что имелось ввиду) Аморфки, идея открытия в альбе, сама по себе говно. В том что она кажется хорошей, не от того что она хорошая, а в том что разрабы просрали систему открытия аморфов. Сначала запихнули все аморфы в данжи, помошите ручкой инвизу шарен) Потом убрали итемы для открытия. Система колоссов так же была послана. Ждать загрузку данжа и колоса 20-50 сек, чтоб убить за 1-3 сек, очаровательно. Да, они чего-то там сказали, что будут переделывать, но видя их переделки, чет оптимизма не вызывает это заявление. Гарант и выпадения. Вот тут сложно сказать. С одной стороны, явно там подкручивали % как-то, за способ не возьмусь рассуждать. Но выбивать все стало проще, чем в начале. Т.е. разрабы убирают сложности и гринд в игре, где гринд это основа игры. Что выглядит крайне сомнительно. ОПТИМИЗАЦИЯ Хромает, хотя точнее так, ХРОМАЕТ ЗАРАЗА. После обнов стандартно просадки и ошибки, импутлаги, фризы и т.д. Хотя тут есть подозрение на шалости роскома. Чаще стали ошибки сети в последнее время, да и в целом в начале было стабильней игра. Есть еще разные аспекты игры что можно написать. Типа сюжетки (хотя сюжетка в таких играв, ну вот вообще не главное, но все же) которую явно стала писать нейронка) Тригеры, рейды, кланы, чат , медальки, рейтинг и т.д. Но 1. мне лень. 2. я чет сомневаюсь что много людей прочтут даже это простыню) ИТОГ Разрабы либо изначально собирались делать "Магазин скинов, игросодержащий", либо просто вообще не понимают что они собственно делают. Если игра жива, значит деньги идут. Но ньюанс в том, а надолго ли этого хватит. Пока что, за счет фансервиса и контента, новичков еще можно приманивать. Но вот удержать получиться ли, вопрос. Да просадка по стиму большая, от обновы к обнове, но есть еще консоли, на них видимо пока все норм, раз игра еще работает, значит как писал бабло идет. Сомневаюсь что нексоны держат убыточную игру с такими отзывами и низким онлайном. Могу судить только по снг чату ибо в других не сидел особо, но старичком осталось полтора человека и то нестабильно играют. Хотя опять же снг навряд ли даже 10-ый по значимости для корейцев. Не буду говорить что игра умирает, но вот то что разрабы ее куда-то не туда ведут это очевидно. Уже с аксиона играю по часику через раз, и все больше теряется интерес. Последняя обнова прям сильно разочаровала, так убого сделать механику, которая могла сделать игру веселее, это печально) Пока что буду аккуратно отслеживать, но без фанатизма как в начале. Если и дальше будут обновы такого уровня, то наверно играть уже смысла не будет лично для меня. Рекомендация поставлю все таки на красное, ибо нефиг, разрабы с мечами подбесили. Но вообще для новичков наверно могу посоветовать, игра стала максимально простой, если вы не лезете в топ рейтинга. Попробовать стоит, а вот задерживаться ли, это уже решит каждый сам. Вас папа с мамой, таких умничек не зря же ростили)

    161 found helpful · 14 found funny
    Performance
    Gameplay
    Story
    Reviews written: 15
    On Steam
  • ▲ Recommended
    327 h at review430 h total
    2 Nov 2025

    ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☑ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☑ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10

    137 found helpful · 32 found funny
    Performance
    Graphics
    Gameplay
    Story
    Value
    Games owned: 488 · Reviews written: 8
    On Steam
  • ▼ Not recommended
    287 h at review319 h total
    13 Jan 2026

    If you want a 3rd person shooter with true ability and character diversity just play Warframe instead. If you came for sexual content and cashgrab skins you are in the right place. Enemies and most bosses don't have any particular aura or personality, they are just target dummies and sponges. The weapons feel weak and non-unique no matter how you mod them. Character abilities are boring and they don't feel impactful. The game lacks content. Dev's priority is monetization which comes mainly from skins, so Skins > Content which for some fashionists is not a dealbreaker, if you can't flex with your skill, you flex with your skin. The maps are fine, animation and movement have fluidity, but the objectives are sooo repeatable, they don't feel unique at all. The story seems interesting at first, but after a couple of hours it becomes a mess, nobody understands anything anymore... as for the soundtracks, there is literally not even 1 that could boost my will to play the game. (Edit: The new Dia quest won't even let me finish it. I either crash at the bossfight or game freezes completly mid-fights)

    128 found helpful · 18 found funny
    Performance
    Story
    Reviews written: 10
    On Steam
  • ▼ Not recommended
    476 h at review476 h total
    1 Sept 2024

    Как человек, наигравший не мало часов в WarFrame, неизбежно буду сравнивать The First Desendant с ней, и хотелось бы подчеркнуть следующие плюсы и минусы. Из плюсов: 1 Графика потрясная, движения персонажей плавные и в целом очень приятные, особенно удались девушки с крайне аппетитными формами. Я не графоман, но глаз радуется, смотря на красивые локации или разглядывая детали на оружии или броне. 2 Механика прокачки героя, оружия, ранга профиля все взято прямиком из WarFrame можно сказать бережно скопировано и обернуто в новую визуальную обертку и это хорошо, т.к. эта механика подталкивает игрока попробовать все виды оружия, пощупать всех героев и возможно открыть для себя что-то новое на что раньше бы и не взглянул. 3 Классная механика с применением крюка-кошки (сразу вспоминаются игры Lost Planet и Bionic Commando) с ее помощью можно быстро преодолевать большие расстояния, перепрыгивать через пропасти и взбираться на высокие уступы, так же эта механика классно применяется в борьбе с боссами или колосами, и тут плавно переходим к самой интересной части игры. 4 Колосы, огромные великаны, борьба с которыми может стать настоящим вызовом и за частую без слаженной работы всех членов команды очень сложно выйти победителем (сразу на ум приходит Shadow of the Colossus), так что считаю эту идею изюминкой игры. 5 Играть в кооперативе весело, задорно, от игры не устаешь на протяжении многочасовых сессий, всегда найдется чем заняться, а истреблять орды Палтусов, кажется, никогда не наскучит. Минусы: 1 Баланс, а точнее его отсутствие, поиграв пару тройку часов вы начнете замечать, что хоть в игре на данный момент аж 22 потомков, встречаются в основном одни и те же: Банни (фарм-машина), Лепик и Глей (главные по дамагу), реже Аякс, Вьесса и Валби. Потому что у этих героев эффективные скилы в отличии от умений других героев. Я играл за каждого потомка и знаю о чем говорю. 2 Привязка по принадлежности, например Шарен может взламывать терминалы, а Энцо эффективен при открытии хранилищ, так же стихийные обелиски можно активировать только персонажем с той или иной стихией, у вас не получится активировать их при помощи стихийного оружия хоть оно и наносит стихийный урон, а значит что хотите вы или нет, что бы получить новых потомков или оружие, вам все равно придется играть за этих героев, даже если они вам глубоко противны. 3 Да, я понимаю что это условно бесплатная игра, и что многие визуальные косметические предметы можно приобрести только за реальную валюту, но продавать за риал ячейки инвентаря, которые увеличивают в ходе повышения ранга катастрофически мало, продавать ячейки для персонажей, так как их всего десять, это издевательство. И готовьтесь что вам придется отпускать героев за смешные двести/триста монет золота что даже в половину не эквивалентно потраченным силам и ресурсам на их создание, я уже не говорю о часах выбивания тех или иных компонентов. В WarFrame, была торговая площадка где ты мог торговать найденными компонентами или целыми сетами компонентов на создание Фрейма и получать в замен монетки реальной валюты, и считаю что это очень правильной экономической схемой, ты вкладываешь свое время, свои силы и получаешь в замен желаемое. В Потомках такого нет. 4 Сюжет игры прост как пять копеек, есть Потомки местный аналог супергероев и есть Палтусы, злые внеземные захватчики. Мы героически побеждаем плохишей, занавес опускается, конец. А если серьезно, то я пробовал читать эти диалоги, старался следить за сюжетом, но он настолько корявый и невыразительный что рука сама тянется проскипать все эти затяжные и безумно скучные диалоги. Вспоминая сюжет WarFrame, вот там было очень интересно, масса неожиданных поворотов и безудержное желание узнать что же будет дальше. 5 Поддержка игры. Вышло обновление спустя два месяца после релиза, открытие первого сезона, и что мы получили??? Новые платные шкурки, кусочек сюжета, платный боевой пропуск в котором ничего интересного, и новый убогий, ленивый и почему то ОДИНОЧНЫЙ режим вторжения, это даже не новые инсты, это кастрированные инсты, которые мы проходили уже 100500 раз, в которых нужно выполнять активности-постой на разноцветных платформах, постреляй по столбам, собери мозги. Скажите мне, за что разрабы так не любят людей в чей больной мозг пришла идея запихнуть одиночные инсты в многопользовательскую кооперативную игру, и да еще добавили нового героя для создания которой вот те убогие одиночные инсты нужно пройти раз пятьдесят как минимум. И кстати, для продвижения по сюжету вам тоже придется их проходить. А с учетом того, что в день можно пройти только четыре раза такой инст, «удовольствие» будет долгим))) Если игра и дальше будет развивался с таким явным напылением донатной помойки, если до конца сезона и в начале следующего, через три месяца соответственно, не появится ни новых механик, ни новых локаций, ни внятного сюжета, то думаю можно хоронить данный проект. Крайне не хотелось бы, так как в нем есть потенциал, но на данный момент ничего кроме разочарования и раздражения игра не вызывает.

    125 found helpful · 8 found funny
    Graphics
    Gameplay
    Story
    Reviews written: 19
    On Steam
  • ▼ Not recommended
    546 h at review568 h total
    6 Apr 2026

    I will give this game a 1/10 now until they fix the issues below: 1) This game lacks a MAIN GAMELOOP. Well they used to have one with the Amorphous system but scrap it to cater toward the LOUD MINORITY CRYBABIES who want an easy game without any critical thinking. The old system is: finish dungeon to get these item called Amorphous and opened it by beating the big boss Colossus. Now, only the dungeon part remains. The dungeon itself is extremely boring: move from point A to point B, defeat 300 enemies and repeat. I don't know who would play such a boring game. There was also a puzzle mode called "Invasion" but dev removed it too because matching shapes is too hard for noobs. Listen to me, put the Colossus fight back to the gameloop. Give them the frenzy mode that require teamwork or teamwipe, and add puzzles like Invasion to the Dungeons. If you still want a safety net for newbies, let them open lootbox directly with 5% blueprint drop rate, while colossus participants get 15% blueprint drop rate. 2) Balancing Recently there is a lot of yelling about "NERF SERENA". I know you gotta make a new character overpowered to sell, but a character that able to do everything in the game is a wrong design. Not only it makes the game extremely boring, it also nullify game mechanics and defeat the purpose of other characters. The best way to balance the character is one word : SPECIALIZATION. A character can be as powerful as you want but it must stays in its lane. Otherwise, you will have to balance other character over and over again, wasting precious time of dev team. I have a simple fix for Serena: Remove the multi-target from the 4th skill and add Weak Point bonus damage to compensate. That way, she can become the perfect boss hunter. In addition to that, add more character that specialize in support, Yuijin can't be the only medic in the game forever. 3) Collecting Feedback The only feedback you should get is from WEB SURVEY with Game ID that shows playtime and progression. The people who you should listen to are veterans who already spent hundred or thousands of hours in the game. I will never understand who gave you the idea of nerfing Colossus. It was not even a moderate nerf. You nerf it to the point they get ONE SHOT by any descendant. Listen dev team, a good game that can retain players is a challenging one. You can NEVER satisfy everyone, especially the CRYBABIES.

    114 found helpful · 13 found funny
    Gameplay
    Story
    Reviews written: 1
    On Steam