Squad

Playing now

6,314

Developer / Publisher

Offworld

Release date

Sep 23, 2020

Genres

Action, Indie, Massively Multiplayer, Strategy

Russian language

Text only, no voice-over

Price

$19.99

−50%

Steam recommendations

181,159


Tags

Military
Realistic
FPS
Multiplayer
PvP
PvE
Tactical
Shooter
First-Person
Action
Wargame
Team-Based
Online Co-Op
War
Massively Multiplayer

Features

Multi-player
PvP
Online PvP
Co-op
Online Co-op
Steam Trading Cards
Steam Workshop
Partial Controller Support
Valve Anti-Cheat enabled

Veterans

10+ hours at review

80%

positive · 7,418 reviews

Newcomers

Under 2 hours at review

42%

positive · 599 reviews

At launch

First 30 days after release on Steam (23 Sept 2020)

89%

English reviews: 89% at launch → 71% now

−18

· Reviews at launch: 3,430

Russian reviews: 77% at launch → 84% now

+7

· Reviews at launch: 220

How opinion changes with playtime

Share of positive reviews by hours played at the time of the review. Click a column to read those reviews.
How opinion changes with playtime
PlayedPositiveReviews
Under 2h42%599
2–5h73%904
5–10h80%1,078
10–50h84%3,169
50h+78%4,249

Best argument for

The most helpful review from a veteran (10+ hours at review)
▲ Recommended
23 h at review65 h total
20 Jul 2026

SQUAD is the perfect mil sim for more casual players. Dont have enough time for Arma 3? play Squad instead, hate the sweats in bf6? play Squad instead. i Cannot stress enough how addicting this game is. Perfect for the 9-5 guy who wants to be tactical on their off time. (be careful when downloading mods though, some mods will make your game boot weird or not at all)

61 found helpful · 1 found funny
Games owned: 28 · Reviews written: 4
On Steam

Best argument against

The most helpful review from a veteran (10+ hours at review)
▼ Not recommended
528 h at review578 h total
18 Jan 2026

DO NOT BUY UNLESS YOU HAVE A ♥♥♥♥♥♥♥♥ SUPER COMPUTER Years ago I put a lot of hours into Squad until they rolled it an update that meant that I could no longer play it due to how badly optimised it became. I used to be able to play this on a mix of medium to high graphics until they released an update that made it completely unplayable on my system. Fast forward to today - I thought I’d revisit Squad after upgrading my PC to a newer spec’d build that can run most games on High. Squad still runs and looks god awful. Medium or even low settings I get terrible frame rates and the game looks friggin terrible. I honestly think Project Reality - a BF2 mod over 12 years old looks and runs better. Meanwhile in Arc Raiders I can max out the settings and it runs buttery smooth and looks amazing. OWI have killed this game for a lot of people who don’t have the cash to splurge thousands on flagship GPUs and CPUs. Really disappointing.

190 found helpful · 7 found funny
Performance
Graphics
Games owned: 93 · Reviews written: 1
On Steam

Community reviews

556 matching

Based on the 9,999 most recent Steam reviews · updated 2 Oct 2026

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  • English reviews: 5,000, 9 Dec 2025 – 2 Oct 2026
  • Russian reviews: 4,999, 27 Mar 2026 – 29 Sept 2026
  • ▼ Not recommended
    196 h at review196 h total
    10 Dec 2025

    I loved squad, i was getting into it heavily. Amazing gameplay, awful developers. They made the decision to go from UE4 to UE5. Now a quarter of their player-base is hardware locked out of a game they are addicted to.

    295 found helpful · 12 found funny
    Gameplay
    Games owned: 48 · Reviews written: 7
    On Steam
  • ▼ Not recommended
    2,273 h at review2,501 h total
    22 Feb 2026

    TL;DR - The devs are too hindered by modern business management practices to copy the battlefield 2 mod correctly after more than a decade. They will put it on sale for 10 dollars this april, but dont bother... This game started as a mod for battlefield 2 called project reality. I played it from around 2007 (when the british faction was added and they made a huge deal about flying the audio engineers out to a base in the UK to capture real audio from real vehicles) until squad was announced as the successor to project reality. About half of the active development team from PR (project reality) decided they wanted to get paid for the awesome work and gameplay experience they had built into the free to play (and un-monetizable mod) for battlefield 2. So they decided to focus their efforts on making Squad as the spiritual successor to PR, one of the greatest games ever made. I remember buying squad when it was very early access in 2015 and they didn't even have vehicles in the game. They had just figured out how to get the medic class working and changed the health icon once already. It was rallies and running only on a couple maps with broken cap zones. Since then, ive watched it evolve, and grow and change with the player base. In the early days, the vision was to replicate the game modes (AAS, RAAS, Insurgency), classes, maps, and carry over the mechanics from PR. This is where development stopped, as many core components from PR that made a holistic experience have been left behind. 1. Some of the mechanics like suppression have been introduced (after 8 years) but they have been done in a way that subtly changes the game play effects for the worse when compared to examples from a 20 year old free mod of an EA game. 2. Another good example of this is the command radio, squad leaders can press G to talk to every other squad leader very easily, which overloads comms and enables "to whom it may concern" distractions. In previous years/iterations this was avoided by direct SL to SL communications with only the commander being able to broadcast to all squad leaders at once (making him the communications relay and filter). 3. Vehicles still dont have collision based damage, so you hit a brick wall at 100 miles per hour and take no damage, which encourages nascar driving in a combat zone. 4. RAAS (random AAS - or random attack and secure) is not actually... random. Instead of making the points on the map random, theres a fixed number of possible progression paths through each map, which means its possible to determine which exact set of flag caps you are playing once a couple have been shown on the map. This means the enemy team can just rush your first or second flag with armor. This completely breaks the game mode in an asymmetrical way, the most experienced players or those who use external 3rd party websites that show the hidden flags are playing AAS but 90% of the teammates are playing RAAS and extremely disadvantaged. This typically ensures an easy win for the team with more experienced armor that knows where to rush at the start of the game. I could list more game design issues and clear misses but no one would read the book im writing and i cant change this game even if i wanted to. Community mods for this game that attempt to correct game design issues have historically been targeted by the developers and been broken by rapid pace updates, breaking the APIs the mods rely on. I will not name the person this happened to, but they are a well known youtuber that has covered the milsim space all the way back to the PR days. In the last 3 years of updates, the developers have changed the games multiplayer backend to make it compatible with the epic games store and upgraded the game engine from unreal engine 4 to unreal engine 5. Both of these changes have introduced bugs and created UI/UX regressions that i dont believe will ever be addressed. One of the most ironic problems ive seen is the UE5 engine update (9.0 release - whose main selling point was better vehicle driving physics) caused broken ground mesh layers to suck vehicles into the ground randomly, making them completely useless and costing your team tickets and opportunity cost. As of the time of writing this review, the net result of the engine upgrade was cutting your framerate in half, and making the vehicles drive slower and get stuck more often, but at least the game has raytracing and DLSS now..... Every update from the developers seems to break other things in random and unpredictable ways, and only a portion of the bugs are patched. Despite quite a few major updates releasing in the past 10ish years, the game still has teething issues that scream "BETA". Here's a few off the top of my head... 1. There has been a bug for i dont even remember how many years now called the reload bug, where you have to reload your equipment multiple times due to duplicated animations in the "EQUIP" and "RELOAD" animation workflows. 2. Gimbal physics for weapons and cameras on vehicles follow a map based X/Y coordinate instead of the vehicles current X/Y coordinate which is nauseating on a tilted vehicle. 3. Insurgency game mode is broken because squad leaders do not have incendiary grenades to destroy weapons caches, instead relying solely on the sapper kit with his C4 to advance the match (this has been broken for years and no one plays this game mode because of it - the community doesnt even know it exists or how to play it). 4. Camera bugs (your view is stuck in the place where you entered the vehicle) while riding in vehicles, and occasionally your camera is sideways or upside down for no reason upon spawning in. 5. Mass server disconnects of exactly 10 people every so often which gets worse until the server is restarted, causing servers to need to restart every 24 hours. 6. Server desync between different players causing exploded vehicle husks to appear in different places to different people, meaning you can get stuck on invisible vehicles that other people can see. GREAT UX THERE LUV IT 7. The distance check on getting into and out of vehicles is radius based, so it works fine on the side of the vehicle but wont allow you to get in on the back of the vehicle or the front depending on the exact vehicle in question. 8. Kicking someone from your squad does not remove them from your vehicle, which means they can hold your vehicle hostage until an admin intervenes. 9. Queues to join a server break silently sometimes, and you are removed from the queue if the server you are in changes map. Finally, the nail in the coffin for me is the continual degredation of community knowledge, the erosion of average player skill, and the increased gameplay pace (arcade pacing in a milsim game) that ruins the experience and throws matches into chaos. Matches that have 2 hour timers end routinely in 35-45 minutes because the community does not want to play the game seriously, and would rather throw vehicles and bodies at a wall in the middle of the map and play TDM with the enemy, nowhere near the objectives. I will end this review by mentioning two more things that may be of interest: 1. The developer has a stranglehold on the community and enforces social atmospheres and tolerances according to their taste by threatening to revoke server licenses for communities that do not tow the line. I will not mention the 3 letter acronym they adhere to, but lets just say its well known in modern society. 2. Also, the player numbers are much smaller than publicly shown. Steamdb shows 10-15k concurrent players, but if you observe the time of day the playerbase peaks, and use the server browser to filter servers by language (EN, ZH, RU, etc) and see the actual number of players currently playing in servers, you'll quickly see that the majority of the playerbase is in China. The north american player base is more accurately about 1500-3000 concurrent players depending on time of day. GG

    184 found helpful · 8 found funny
    Performance
    Gameplay
    Games owned: 366 · Reviews written: 4
    On Steam
  • ▼ Not recommended
    513 h at review606 h total
    28 Jul 2026

    Коротко про то почему игру покупать НЕ СТОИТ: Коммунити. Главная причина игру НЕ покупать. Оно наглое, тупое и не желающее меняться. Из-за за политики разраба (о которой ниже) в игре много новичков которые заходят в сквад с мыслю посмотреть мультики про войнушку, что вокруг них будет все взрываться, а они будете падебителями па жизке. В реальности они заходят на сервер и вообще ♥♥♥♥♥ не понимают, творят ♥♥♥♥♥, их поливают помоями и они дропают игру. Выделить стоит и кланоблядей, которые наигрывая 5к часов думая что шарят за все, что к их мудрым советам должны все прислушиваться и увлажать старичков. В реальности это в большинстве своем шизы, за 5к часов не освоившие банальные механики и не имеют никаких углублённых знаний об игре. при малейшем признаке неподчинения устраивающие истерику иногда отказываясь играть или начиная руинить. Админы - отдельная болячка. Они работают за бесплатно, за это шизы отрываются на игроках. Если ты их не послушался они могут забанить на серваке. Они это делают вообще регулярно, когда пикаешь технику быстрее их и отказываешься отдавать, когда ставишь фобу не там где админ хочешь, когда просто не отвечаешь на его нытье в чате. При этом сами они своих людей покрывают за читы и конфиги. Разраб. Он вообще живет в своем мире. Коммунити менеджеры платят бабки за видосы на которых просто что то жестко громко и эпична!! взрывается, на эти видосы клюют новички и хотят увидеть это в игре, но увы выкрученого на полкарты бабаха не предусмотрено даже на модовых серваках. К репортам на читы относится на ♥♥♥♥♥, при виде баг репортов и пояснении за них смеется в лицо говоря что все о багах знают и что ведется работа над ними. Еще любят китайцев и в срочном порядке выкатили для них поломанный юнит. Любят и фаертим и очень сильно хотят чтоб игрок играл в него. Все что вам нужно знать про это режим, сам по себе он калл и не стоит внимания. Состояние игры. Игра неплоха сама по себе. Была неплохой и 10 лет назад, но не поменялось нечего. Да, новые фракции и тд но механически игра не сделала каких то жестких изменений. Баги присутствуют, ошибки серваков вылезают еженедельно по несколько раз. В игру банально зайти нельзя без определенных махинаций. Оптимизаций в игре нет, но разраб очень любит обещать, что вот в следующем патче то будет жёсткий оптимизон! Но следующий патч выходит и нечего не меняется, зато с лопаты кормят новыми обещаниями. Подытожим: хотите варится в озлобленной коммуне и терпеть опездала на разрабе? Да? Покупайте. Нет? Ищите дальше. Можете арму попробовать, но там от коммуны фонит элитаризмом

    149 found helpful · 9 found funny
    Performance
    Gameplay
    Reviews written: 3
    On Steam
  • ▼ Not recommended
    5,059 h at review5,142 h total
    3 May 2026

    Just buy Arma instead 5k hours so think Im in an informed position to comment - 3.5k gaming around 1.5 admin and seeding Pre-ICO gameplay was more realistic than the post ICO nonsense the short sighted developers forced on the community. 2-3 years of "we wont change it" from the developers and consequential fallout from the community, the developers have finally got with the program and reworked the game again in the latest update. At the same time they introduced controller support which Im not sure anyone asked for, and in doing so removed half of the customisation for key binds and input sensitivity. Performance is terrible, on med-high settings im lucky to see 50 frames with a 4080. There has been no tangible improvement to performance in the last 3 years, if anything with the move to UE5 performance dropped. The devs themselves seem to be lacking basic project management ability, patches rollout which break the game and need to be rolled back. As an example rolling out a patch which turned materials and shades inside out Things the community has been asking for for years: Fastropes improved heli flight model OPTIMISATION What we got: DLC (paid for) weapon skins

    126 found helpful · 12 found funny
    Performance
    Gameplay
    Reviews written: 1
    On Steam
  • ▼ Not recommended
    358 h at review358 h total
    15 Jan 2026

    It is impossible to recommend this game in its current form. I recently returned after a long time off, and this game was better when it was in early access despite there being more content now. The current version of the game has enormous technical and quality of life problems that simply didn't exist when the game was in EA and Beta. More than anything else I've ever seen, this game demonstrates that many features of UE5 are simply not production ready. Beyond the technical issues, there are lots of immersion breaking realism problems with scopes and weapons in the game that just make no sense at all. A lot of content seems to have been added by people who don't understand optics, which results in things like guns with optics mounted for short eye relief having better zoom, optical resolution and field of view than better optics mounted on guns with longer eye relief. Nearly all of the guns have broken and unrealistic ballistics at present, vehicles have really unrealistic and cartoony damage models, there's no crew wounding mechanics, the armor models on the training range are all wrong (and apparently have been for years). Most of these things were in better shape during EA and Beta than they are now, which is a pretty ridiculous state of affairs. I understand that the infantry combat overhaul upset a lot of people, but I'm ambivalent about those changes. What I'm not ambivalent about is that the developers seem to have completely lost sight of both the realism objectives of this game and reasonable technical quality standards. A lot of features and content have been added to this game with little regard for maintaining standards or working towards the original vision of PR. The vision seems to have shifted from a focus on realism that gets you immersed to a focus on gamey teamwork and as many UE5 features as possible at the expense of realism and immersion.

    124 found helpful · 2 found funny
    Graphics
    Gameplay
    Reviews written: 7
    On Steam
  • ▼ Not recommended
    885 h at review914 h total
    31 Aug 2026

    Server simulator. Either empty or full or arrogant Russian, Polish, Ukranian only servers. Not worth the time, all the gameplays or videos you see in youtube are either clan events or just some dude going in a lucky time. This is a server and lobby sim.

    114 found helpful · 12 found funny
    Gameplay
    Games owned: 52 · Reviews written: 5
    On Steam
  • ▼ Not recommended
    826 h at review850 h total
    6 Jun 2026

    The Game has progressively gotten worse overtime, used to be great. You would realize most negative reviews only really came in since 2024. I don't expect the game to get better at all without change in the managment levels, because this all really boils down to bad design choice rather than technical implementation difficulty. 1. The move to upgrade to UE5 is a pretty bad one because performance is only a suggestion now. I used to have steady 60+ FPS and that's all I needed. The gameplay and explosion were cinematic, now you can't even shoot an enemy because on some maps you would have such bad frames, and your gunshots are tied to your frames. And yes, I have a 4060 TI + 32GB of ram, I currently have better frames playing Arma 3 than Squad, which is a terrible sign because Arma 3 is one of the most unoptimized game out there. 2. The move to upgrade to UE5 is suppose to improve the vechicle gameplay and experience, which was why it was exciting because UE4 didn't have the best vechicle physics. But I've found that UE5 has significantly worse vechicle physics than UE4, not to mention the amount of bugs that's been around since they moved to UE5. Driving is way worse, UE4 driving experience was a bit slippery, but UE5 driving experience is like driving on ice, no grip whatsoever. One of the bug that's still yet to be fixed is the Vechicle being stucked in the ground after a collison, with how awful the driving experience is, you are expected to run into objects more often than before, meaning you are more likely to run into the bug. 3. Factions are unbalanced, some factions receive more updates than others, you would essentially have a modern 2020 faction fighting a post 2000 or early 2010 faction. Meaning you team will play with disadvantage from the start and destined to lose, that is assuming players on both side are skilled and knowing what they are doing. 4. They are still trying to figure out how to make ICO gunplay not awful, and essentially slowly backtracking the ICO update by removing little bit of it every new update, you can literally go through their update announcements in the past two year and that's all they've been doing. But they still don't want to remove ICO update entirely because it means that, they, as a company made a terrible, and unpopular mistake, and companies do not like admitting mistakes. 5. Most veteran players only play on a few specific servers so you generally aren't going to have a fun game outside of them, since they are THE players that knows what to do, and that is what makes game interesting. However with every new updates, we lose more and more veteran players. Hence why despite Squad grows in sales numbers, the average playercounts does not reflect it properly. Is the game terrible currently? No, it is okay, but that's all it, it is just okay now with every issue it faces. The reason why older players stops playing because they experienced the older version of the game, which was GREAT and it is not through a nostalgic lens.

    94 found helpful · 1 found funny
    Performance
    Gameplay
    Games owned: 200 · Reviews written: 17
    On Steam
  • ▼ Not recommended
    51 h at review51 h total
    15 Aug 2026

    The game itself is not bad, it has some interesting gameplay mechanics and provides a nice shooting and tactical experience. But in a multiplayer game, the player base is very important, and let's say the player base in this game is the worst. First of all, you will have to wait an eternity in the lobby to enter at least a half-decent server with enough people on it to actually play the game. But after joining, you will be met with a bunch of sweats on power trips who are blaming everyone but themselves for everything that goes wrong. Those people (with thousands of hours) for some reason seem to like servers oriented toward new players ("new player friendly" tag), and they usually join in groups, thus hoarding vehicles and such. On the opposite end, there are just people that seem to join the game only to aimlessly run around, insult other people, and ruin the game in general. There are also some genuinely nice people who help you learn and enjoy the game, but you will probably only meet one in 10 hours of gameplay. Because of all this, you won't experience what the game promises without, I don't know, having 99 friends to organize a normal game session. I do not recommend playing this game, except if you are one of the people described earlier.

    76 found helpful · 4 found funny
    Gameplay
    Games owned: 172 · Reviews written: 12
    On Steam
  • ▼ Not recommended
    1,050 h at review1,052 h total
    25 May 2026

    Well I used to love this game but the most recent update where they felt the need to add controller Adaption ruined binding customization. I now cant bind the Helicopter controls how i want them and has made me think to just uninstall until fixed. This is probably the most infuriating update added to the game.

    69 found helpful · 17 found funny
    Performance
    Gameplay
    Games owned: 160 · Reviews written: 2
    On Steam
  • ▼ Not recommended
    2,314 h at review2,314 h total
    17 Aug 2026

    I've started playing squad since beta, with most active phase starting from 2022. I've always tried to stay positive about the game, invite ppl to play, squadlead and organize stuff. I can no longer in good conscious say game is in good shape or stay positive. To many problems have accumulated, too few were resolved. Let me list them Bugs Since the release of UE5 upgrade (and even before) game was ridden by critical bugs. - Vehicles sinking under the ground - Helis colliding with invisible objects - Chunks of water in the wrong places - Camera bug on vehicle entry - Camera bug on vehicle exit - Shimmering, artefacts, wrong shadows and wrong water reflections - Vehicles randomly becoming uninteractable with F key for some players - Vaulting randomly stopping working - Players' health/bleeding indicators not showing for medics - Vehicle wheels/tracks repairs bug, with wheels repaired still counting as missing All of those exist for long time, there are bug reports and no fixes in sight Gameplay Gameplay mostly suffered from UE5 upgrade and reduced clarity of visuals Darker areas because unnaturally dark. Players laying in the shade of the bushes or inside building are very hard to detect, even if looking at them The image itself became so blurry (even using DLAA + PP sharpening) and noisy, that players generally became harder to spot. Additionaly, for some strange reason, the muzzle flash was severily reduced. Compounded with recent suppression changes and bullet crack introduced - it's no longer possible to identify the direction of the shooter, thus slowing down gameplay even more and promoting very static gameplay There are still some game design holes, like - "Why would i ever spend more than half stamina" and "what purpose zero stamina state serves" - "Why there is such large disparity and powercreep in battlegroups, with 5 IFVs for IMF and 3 for other factions" or "why UAF is RGF but better, and better than other factions" - "Why raider exists when it's rifleman without ammo bag" - "Where is push vehicle option" Broken promises and lies Whole update to UE5 was marketed as a stepping stone for faster and easier game changes and mechanics implementations More than 1 year have passed since UE5, and ZERO new mechanics was implemented. We were teased MANPADs and CAS helos, limited destruction was talked on streams. We ere promised new vehicle physics, increased view ranges with removed fog There is NO new vehicle physics on live. It was on UE5 player tests. it felt new, it interacted differently. Right now 4x4 vehicles are still get stuck even with 3 out of 4 wheels touching ground. Same goes for tracked vehicles. Promised updated tutorials for helping new players' onboarding are still nowhere to be seen. Game trailers genuinely show false marketing with battlefield-esque cool explosions Don't even want to talk about limited destruction or helo rappelling + helo physics enchancement. France was announced as a next faction. The mod is ready. Still nowhere to be seen Old gamemodes like insurgency and destruction where not touched in more than 5 years, despite promises There is still no dynamic weather promised with UE5 Optimization is still very bad. New global Illumination looks worse than old lightning. Maximum setting are needed to reach old level of image quality Content and game future In last several years we didn't really get any new factions (sorry, but canadian resistance is just a reskin of PMC) We got good updated Al Basrah, but everything else is the same (and Belaya Pass is MIA) In conclusion And as a result of all above - i have zero certainty about game future. Critical gamepay affecting bugs are not fixed. Development is not speeded up. Zero new mechanics, lack of new content. Broken gameplay Game is broken, and there're no fixes in sight. Don't buy this game in current state

    64 found helpful · 2 found funny
    Performance
    Graphics
    Gameplay
    Games owned: 168 · Reviews written: 5
    On Steam
  • ▲ Recommended
    467 h at review716 h total
    3 Apr 2026

    Игра стоит своих денег, но считаю, что только на скидках. Игроки в целом нормальные, но попадаются и конченные уроды, и унылые зануды, и высокомерные ублюдки. Совет для людей начинающих: никогда не слушайте долбоебов, которые поливают вас дерьмом, за то, что вы непреднамеренно плохо сыграли или еще пока не знаете вообще как играть. Их в детстве били головой об угол стены с разворота. Дедовщина в игре - вообще отдельная тема, стоящая еще одного обзора и пары добрых комментариев в адрес индивида. Касательно геймплея, то тут можно сказать только одно: он уже лучше Counter Strike, ну а этого достаточно, чтобы быть неплохой игрой. Недочеты есть в каждой игре и это понятно, можете прочитать их в комментариях. Обзор у меня такой, поверхностный, скажем. В целом пойдет, но на любителя, оно и понятно, жанр нишевый ведь.

    45 found helpful · 1 found funny
    Gameplay
    Value
    Games owned: 36 · Reviews written: 2
    On Steam
  • ▲ Recommended
    892 h at review1,174 h total
    17 Mar 2026

    LONG REVIEW AHEAD – READ BEFORE BUYING! 900 hours later and honestly this game is still one of the most interesting games I've ever played. I've been from server to server, I've been banned before, I've met absolute ♥♥♥♥♥ players, try hards, complete ♥♥♥♥♥, the funniest people you'll ever meet and some of the best friends I've made through gaming. This game attracts every type of person and I mean every type. I've never played a shooter like Squad before, it's my first mil-sim type game and it completely changed how I look at FPS games. I still remember when I first bought it, I had absolutely no clue what I was doing. I got my first kill at around 17 hours, and at the time I thought that was normal because I spent most of my matches walking, getting lost, asking stupid questions, or getting one tapped by someone hidden in a bush 300 meters away. Looking back it's actually funny. This game doesn't care if you've played Battlefield, Call of Duty or anything else, it'll humble you real quick. The learning curve is brutal and it doesn't hold your hand. That feeling when you're solo on an enemy radio as a Combat Engineer, barricading yourself in while they're looking for you, praying you get the radio down before someone is at the door, is honestly one of the best feelings in gaming. Ammo racking a tank with the perfect Sabot shot, defending a HAB with barely any tickets left, hearing everyone screaming over command chat while mortars are landing everywhere, that's the stuff that keeps me coming back. And I'll be honest, this game has a massive skill gap, and a lot of that depends on what server you play. If you're playing on a bad server with no comms, terrible SL's and people doing their own thing, you're probably going to think this game is awful. My experience? 44th #1 is probably the best server I've played on because there are actual professionals on there, people know what they're doing, Squad Leaders actually lead and matches feel completely different. The other 44th servers are great too, and RB is honestly a really good place to learn since there's usually more newer players there(Fresh Fish). The only downside is the queues on 44th #1 are long as hell, I've genuinely waited close to an hour before, but I'd still rather wait than waste an hour in a terrible match. Also, I don't know what it is with the Finnish players in this game, but they're built different. Every time I see a Finnish SL or anything else I already know I'm about to get Poached. They seriously need a nerf. The learning curve isn't just aim either, you need to learn positioning, stamina management, when to push, when to hold, map knowledge, vehicle weak spots, ticket management, radio placement, listening for footsteps, and probably another hundred things the game never explains. Most public games are realistically walking, waiting, attacking the same point over and over until your team burns all the tickets, especially if you're in a generic pub squad with no communication. Then every now and again you'll get that one match where everything clicks. Everyone is talking, command actually has a plan, logistics are running, armor is supporting infantry, and before you know it three hours have gone by without you even noticing. Those matches are why people end up with thousands of hours in this game. If you stick to one server long enough you'll start recognizing names, you'll make friends, you'll know who's a cracked heli pilot, who's the tank crew you don't want to fight, who's the insane Squad Leader everyone wants to join, and before you know it you're logging in because of the people as much as the game itself. I've had games where we won with less than ten tickets left and everyone was cheering over local chat, and I've had games where we got absolutely destroyed in twenty minutes because nobody wanted to communicate. That's just Squad. Performance is still rough, updates still break stuff, bugs still come back every now and then, but after a while you just accept that's part of the Squad experience. This game can genuinely make you want to uninstall after one match and then make you stay up until 4 AM because the next match was one of the best you've ever played. I absolutely recommend it, but not if you're impatient or just want to run around getting kills. If you're willing to learn, communicate, and accept you're going to get humbled for your first 100+ hours, you'll probably end up understanding why I've somehow managed to put 900 hours into it... and I'm probably not done yet. (This review was written entirely by me. AI was only used to fix grammar and spelling mistakes.)

    44 found helpful · 2 found funny
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    Games owned: 113 · Reviews written: 2
    On Steam
  • ▼ Not recommended
    3,393 h at review3,555 h total
    2 Jun 2026

    Vehicle track glitch makes some of the most potentially enjoyable gameplay borderline unplayable. Devs fail to fix patch after patch after patch. Update Aug 2026 - glitch is still in the game :)

    43 found helpful · 9 found funny
    Performance
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    Reviews written: 5
    On Steam
  • ▼ Not recommended
    714 h at review751 h total
    11 Aug 2026

    Before trying to actually play : As far as it goes the game is of waiting an hour to join a server and praying that it doesn't crash for no reason, and if it does then waiting perhaps 1 more hour because your place in queue is not saved. No matter how great your PC is, unless it is straight up maxed out in everything, you'll encounter this multiple time after every so connection to the decent servers. That's SQUAD regular squad experience before you even get to join. (Despite me having pretty good PC, I encounter this issue frequently despite me having very good performance in 2K resolution inside the game) In-game : Performance wise even in the game it is totally not great, probably how it goes with every single UE5 game. The game is terribly optimized and only things that makes it stand out are SFX and VFX in terms of looks. Other than that it's just garbage photorealistic graphics that we see in every single UE5 game. That can be replicated by a freelancer from who knows where. - Despite the whole idea behind game is kind of mixing realism and in-game communication that you'd find in an arcade game. The game falls short on realism aspect and on the communication part is heavily dependent on the server that you are in. As far as it goes, there are only few servers where people properly communicate and community already knows that and there are queues as large as 30+ people waiting to join the server. Soo, good luck joining that in less than an hour. (Or pay another chunk of money to just get a queue-skip) - Getting bit towards realism, SQUAD is a realistic shooter where .50cal bullets can't go through 0.1 cm wide piece of wood. Hell, not even a 125mm AP shells from a tank. It's a type of game where any kind of vehicle can get stuck on any kind of surface or flip out nowhere. This is especially crazy on maps where there's just rocks and dead tree branches lying around. Be it tracked or wheeled vehicles they all perform bad. Whole vehicle system is just not there. - Gameplay itself on the infantry is solely dependent on the Squad Leader, which leads 9 people in itself. If you do not get a decent squad lead, in this game you will not have great gameplay and most likely not touch the game at all. After that it becomes straight linear gameplay, due to map designs, the great HAB areas where infantry spawns is already known beforehand and opposite teams try to get there before enemy. Then it's just infantry trying to ram through each other. Then again usage of APCs by the infantry is completely useless in urban maps because you simply can't drive there. Be it wheeled or tracked you get stuck or flip on literally anything. And the higher calliber gun which is supposed to give you an advantage doesn't work properly as I mentioned due to the fact that they do not go through anything. You could give a guy a headshot and he could be revived again same with direct grenade shrapnel. Some mods actually do it way better with infantry weapons than the vanilla, like why is an army soldier swinging around a weapon like it is 100kg. - Now onto Armored gameplay, similarly persistent issues with vehicles getting stuck onto nothing, or literal tracks falling through the terrain and vehicle becomes immovable. High caliber guns not being able to penetrate walls, trees, little bit of ground. You also have very bad stabilization on any kind of vehicle that has it, it barely works properly. Making you extremely vulnerable to the infantry that can respawn every 20 seconds. Especially with drones and IED bikes rolling around (Which somehow accelerates 0 to 105 in 1 second and the guy won't fall off if he crashed into something.) Most of the rounds do not have great radius of damage. As it goes the only round which performs as supposed to is a fragmentation rounds which can at least damage infantry if falls BIT close (Even they can get stuck in tree leaves textures, I'm not even gonna speak about incendiary rounds or direct RPG shots which can be survived). - Map variation in Squad is also meh, considering that a lot of the old maps are unoptimized and still have trees floating in the air. Every single layer is known beforehand, where to go and what to do is almost predetermined. Majority of the maps have no in-between, if it is an urban map that will stay like that! It is heavily dependent on the infantry and armor will not be able to act as it is supposed to act. Similarly there are armor dominant maps, which will revolve around armor gameplay as they are just open deserts. - But primary issue with Squad still I believe is frequent crashes, and if you are not able to fix the direct cause of the crash at least there should be mechanisms which would help a person not wait another 50 minutes in the line to join the server. Today I spent 2 hours trying to join a server but crashed twice and had to wait in 30 people line 2 times and then played 2 hours comfortably. This issue persisted despite doing what the developers told me would fix the issue.

    42 found helpful · 10 found funny
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    Reviews written: 1
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  • ▼ Not recommended
    2,038 h at review2,104 h total
    15 Apr 2026

    Не советую. Года три‑четыре назад это была топовая игра, но обновления (кроме переноса на новую версию движка), которые выходили за последние годы, вызывают недоумение: складывается ощущение, что разработчик сам не понимает, чего хочет. По сути, развития у игры нет: она то добавляет, то удаляет карты, несколько раз меняет механики стрельбы, подавления и другие элементы геймплея. На мой взгляд, сейчас самая главная проблема игры — идиотское голосование в конце матча. Зачастую игроки жмут всё подряд и потом проигрывают, потому что выбрали неудачную карту. Из‑за этого же голосования сильно упала ротация: люди раз за разом выбирают одни и те же карты. Например, последовательность Narva — Gorodok — Narva — Mutaha — Narva встречается постоянно. Это лишь пример, но в 70 % случаев, зайдя на публичный сервер, вы будете играть на 7–8 картах — при том, что всего их более 20!!! Раньше, когда пул карт выбирали администраторы или проводилось голосование по «+» в чате, часто попадались нестандартные режимы и вариации карт (Layers). Например, на карте Tallil Outskirts для игры была доступна только северная половина, и все боевые действия происходили в городе или около него. Ещё существовали механики подтопления: затопленная Narva ощущалась совсем иначе. Были и «танковые» лееры, где у фракций одновременно находилось по 4–5 танков. Большинство лееров разработчик заранее балансировал, поэтому не возникало ситуаций, когда игрок оказывался во фракции, неспособной противостоять противнику. Сейчас же, когда выбор деки делают сами игроки, такое случается очень часто. В общем, всё, что делало игру разнообразной и увлекательной, из игры убрали. Взамен мы получили халтурно сделанные фракции и карты — причём некоторые из них были созданы моддерами много лет назад!!! Короче, обидно наблюдать, как игра деградирует на глазах.

    41 found helpful · 4 found funny
    Gameplay
    Games owned: 184 · Reviews written: 5
    On Steam
  • ▼ Not recommended
    956 h at review1,181 h total
    3 Mar 2026

    DO NOT BUY THIS GAME! - every patch breaks another mechanic of the game - audio is bugged - scopes are bugged - weapons are bugged - vehicles are bugged in several ways (wheels bug into the ground / you touch 1m high stone walls and every vic in the game is hard stuck / there is a flip mechanic in the game, that does NOT fix any of these issues) // EDIT 03.03.2026 - bug fixes occured and introduced a new feature: Getting stuck with a tracked logi on flat surfaces Also performance is a joke - UE5 update made this fact even worse without much (if any) visable upgrade. AGAIN: DO NOT BUY THIS GAME! ------------------------------------ (yes I am aware, that it's kinda stupid to still play this game ... but at this point I am not playing for fun, but people ... and alcohol ... lot's of it)

    38 found helpful · 4 found funny
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    Reviews written: 3
    On Steam
  • ▲ Recommended
    3,286 h at review3,568 h total
    31 Dec 2025

    Squad has insane potential, but here’s what it really needs to go next-level: Full interiors for armored vehicles so we can actually feel like we’re driving tanks Destructible buildings, because blowing up cover should be a thing More weapon customization to personalize your loadout like a true soldier An armor overhaul similar to Post Scriptum/Squad 44, including their realistic ballistics Electro Magnetic Warfare, because modern combat isn’t just bullets and bombs Bunkers like Iwo Jima’s mountain for intense, realistic defensive fights Dynamic maps that change with each battle, making every fight unique Fix these and Squad will be unstoppable. Until then, it’s still epic , Just imagine the chaos if it got even crazier!

    37 found helpful · 5 found funny
    Gameplay
    Reviews written: 17
    On Steam
  • ▼ Not recommended
    1,065 h at review1,089 h total
    13 Sept 2026

    Отличная идея и игровой режим. Отвратительная скорость разработки и добавления новых функций, в игре после 200 часов открыть для себя уже нечего. Патчи уровня "мы добавили новые скины и одну новую модельку". Я играю почти 2 года с разной периодичностью - за это время в игре появилось 2 новые фракции (копипаст уже существующих практически полностью), переезд на анрил 5 - это не прибавило скорости разработки и не добавило ничего нового. При этом у игры невероятный потенциал был, но зачем что-то делать? Ведь альтернатив нет и за таким уникальным геймплеем почти некуда идти - очень жаль.

    36 found helpful · 2 found funny
    Gameplay
    Games owned: 130 · Reviews written: 15
    On Steam
  • ▲ Recommended
    7.2 h at review7.2 h total
    27 Jul 2026

    When I heard and Iraqi soldier run up at me scream Allah Akbar I ♥♥♥♥ my pants as he proceeded to blow up me and everyone around me. In all 10/10 gameplay experience.

    34 found helpful · 21 found funny
    Gameplay
    Reviews written: 28
    On Steam
  • ▼ Not recommended
    98 h at review98 h total
    20 May 2026

    Игра просто топ. Играть в нее не стоит. плюсы: комьюнити - очень хорошее (хотя иногда и странные люди попадаются, но их обычно кикают или банят быстро) наборы техники - тут вам и танки, вертолеты и корабли (лодки моторные) графика - пойдет, хотя учитывая технические требования выглядит скорее как поделка из 2014 минусы стрельба - тотальный бред, попасть даже вплотную очень тяжело, потому что первые пули летят неизвестно куда, ручки у бойца трясутся как будто это не солдат, которого обучали, а какая-то девочка с автоматом, который она даже держать толком не умеет, я уже молчу про стрельбу с рпг, где прицел так и ходит ходуном оптимизация - ее тут просто нет, ресурсы компьютера игра жрет только так, но при том качестве графики, которая тут есть - это просто смешно, это не может потреблять столько мощностей в принципе. от движка unreal engine 5 конечно оптимизации ждать будто бы бессмысленно. сервера - очень плохо регистрируют попадания, даже если пинг маленький, потому что неткод явно тут отвратный, за 84 часа геймплея ловил сотни ситуаций, когда попадание просто не регистрировалось передвижение - кривое и косое, я понимаю, что боец тут должен ощущаться как груженая кучей аммуниции махина, но то, что есть в игре сейчас - это перебор. движения либо очень дерганные, либо наоборот невозможно неуклюжие и неповоротливые. мне мувмент как в батлфилд не нужен - но вот это вот нечто - это не реализм, а бред. даже арма на этом фоне кажется эталоном мувмента в милсим сеттинге, хотя там тоже есть свои особенности. баги - их тут просто столько, что каждая вторая карта ощущается сломанной. звук и звуки - абсолютно неадекватно работают в этой игре. во-первых, вы будете очень хорошо слышать себя и своих товарищей по команде. даже через полкарты будете слышать союзный танк. зато вы не будете слышать противника, бегущего прямо рядом с вами, даже впритык. более того, звуки стрельбы и техники противников в этой игре имеют меньшую громкость, нежели громкость вашей команды - это тотальный абсурд. по итогу с точки зрения аудио игра представляет собой какафонию - звуковая модель тут сломана тотально. рендеринг звуков я бы в целом выделил как одну из наименее проработанных элементов всей игры. баланс фракций - очень сомнительный, у части фракций отсутствует нормальное стрелковое оружие, у многих фракций очень мало бойцов с хотя бы какой-то оптикой, без которой на большинстве карт тут делать просто нечего, вас просто перестреляет тима противников, у которых будут прицелы х4. понятное дело, что у каких-нибудь повстанцев нормальной стрелковки может и не быть - вопрос не в этом. у части даже нормальных фракций - Турции, Ирана, ВДВ - очень сомнительные наборы вооружений. некоторые оптические прицелы здесь в принципе больше мешают стрельбе, нежели помогают (Британия, привет). у части фракций нет нормального автоматического режима стрельбы на... автоматических винтовках (Морская пехота США, привет) итого - продукт рекомендовать не могу. нормально пострелять у вас тут не получится (а это вообще-то шутер, лол), в игре вы постоянно будете ловить баги, а довольно посредственная графика будет грузить ваш комп. каждая вторая катка будет набором тупой беготни туда-сюда даже при хорошем сквадном, потому что если у вашей фракции будут проблемы со стрелковкой (а проблем со стрельбой тут ведь и так хватает) вам просто не дадут нормально заходить в точки. контрится все это хорошей командной игрой и комьюнити тут реально в этом помогает, полно хороших сквадных, которые могут нормальную тактику выдавать чтобы побеждать локально, но глобально все будет рушиться о дисбаланс, баги и отсутствие регистрации попаданий, помноженных на кривизну некоторых карт. хз зачем в это играть в таком случае, очень жаль, потому что я бы ради комьюнити играл и дальше - но я не понимаю, как в шутере не может быть нормальной стрельбы и нормального мувмента. надеюсь, что через годик смогу вернуться сюда и исправить отзыв, но после очередного тупого матча, где не регало попадания у половины моего сквада и где мой криворукий боец не мог попасть вплотную - я не надеюсь на быстрые улучшения. почитав в интернете историю проекта понял, что этот набор проблем со стрельбой тут был не всегда и это была типа попытка разрабов сделать игру "реалистичнее", на деле, конечно, получилось очень плохо, никакого реализма тут нет в принципе.

    30 found helpful · 2 found funny
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    Games owned: 315 · Reviews written: 21
    On Steam