Onimusha: Way of the Sword

Playing now

6,049

Developer / Publisher

CAPCOM Co., Ltd.

Release date

Sep 3, 2026

Genres

Action, Adventure, RPG

Russian language

Text and voice-over

Price

$69.99

Steam recommendations

14,915


Tags

Action
Singleplayer
Swordplay
Action-Adventure
Souls-like
Samurai
Action RPG
Hack and Slash
Dark Fantasy
Spectacle fighter
Gore
Violent
Adventure
RPG
Horror

Features

Single-player
Steam Achievements
Full controller support
Steam Trading Cards
Steam Cloud
HDR available
Family Sharing

Veterans

10+ hours at review

94%

positive · 4,412 reviews

Newcomers

Under 2 hours at review

78%

positive · 232 reviews

At launch

First 30 days after release on Steam (3 Sept 2026)

94%

English reviews: 94% at launch → 94% now

· Reviews at launch: 4,961

Russian reviews: 92% at launch → 90% now

−2

· Reviews at launch: 926

How opinion changes with playtime

Share of positive reviews by hours played at the time of the review. Click a column to read those reviews.
How opinion changes with playtime
PlayedPositiveReviews
Under 2h78%232
2–5h93%635
5–10h92%783
10–50h94%3,936
50h+97%476

Best argument for

The most helpful review from a veteran (10+ hours at review)
▲ Recommended
29 h at review40 h total
19 Sept 2026

TL;DR: My first Onimusha game and a fantastic introduction to the series. Excellent combat, memorable characters, beautiful cinematic direction and surprisingly good character development make this one of my favorite action games in a while. It does suffer from repeated bosses and fairly basic side content, but the core experience is strong enough that I rarely stopped having fun. This was my first Onimusha game, so I went into Way of the Sword without any nostalgia for the older titles or expectations about what an Onimusha game should be. I can only judge it for what it is, and what I got was an incredibly enjoyable action game with one of the most satisfying combat systems I have played recently. Combat is easily the star of the show. Capcom gives you plenty of weapons and different ways to approach fights, and learning how to properly use everything is genuinely satisfying. Parries, deflections, counters and Issen attacks give fights a great rhythm where aggression and precision are equally important. At first you can get away with simply reacting to enemies, but the better you become, the more stylish and controlled the combat starts to feel. There is something incredibly satisfying about standing your ground against a powerful Genma, reading its attack, deflecting at exactly the right moment and immediately turning defense into offense. The game rewards learning enemy patterns without feeling like it wants to punish you simply for making a mistake. Weapon variety helps a lot as well. Different weapons are not there just to slightly change damage numbers. They give you different tools and encourage you to experiment with how you approach encounters. Even after many hours I was still enjoying fights simply because controlling Musashi feels so good. And then there are the cutscenes. Honestly, almost every important cutscene in this game is CINEMA. The direction, animation, camera work and character performances are excellent. There were multiple moments where I simply put the controller down and watched. Capcom clearly wanted Way of the Sword to feel like a supernatural samurai movie, and in my opinion they absolutely succeeded. Using Toshiro Mifune's likeness for Musashi could easily have felt like a gimmick, but it works extremely well. His facial expressions, posture and attitude give Musashi a huge amount of personality. The supporting cast deserves praise too. The characters are colorful, expressive and often surprisingly funny. The game knows when to take itself seriously and when to let its characters breathe. That mixture of horror, violence, comedy and exaggerated personalities gives Onimusha a charm that I did not expect going in. Musashi himself was probably my favorite part of the story. At first the plot seems fairly simple, and honestly, on paper it is. Demons are invading Kyoto, Musashi receives power he never asked for, and now he has to deal with it. But underneath that simple premise there is a story about what strength actually means. Musashi begins the game arrogant, selfish and obsessed with proving his ability as a swordsman. He does not see himself as some noble hero chosen to save everyone. He wants to rely on his own skill, and even the power of the Oni Gauntlet feels almost insulting to him because it gives him strength that he did not earn through the sword. Watching that attitude gradually change was one of the things I enjoyed most about the story. He does not suddenly become a completely different person. He is still Musashi, still confident, crude and stubborn, but he slowly starts accepting responsibility and caring about people beyond his own path as a swordsman. That simple character arc gives the story more depth than I initially expected. The setting also deserves a mention. The combination of historical Japan, traditional folklore, grotesque Genma and almost theatrical samurai storytelling works beautifully. Kyoto is atmospheric, and some environments are absolutely gorgeous. The creature designs are especially good, with many Genma looking like something pulled directly from a disturbing old Japanese painting. Performance on PC was also excellent in my experience. The game looks great, runs extremely smoothly and offers plenty of graphics settings. Considering how good some of the environments, effects and cinematic sequences look, the optimization deserves praise. Unfortunately, Way of the Sword does have one noticeable problem: repetition. Bosses are reused too often. The strange thing is that I still enjoyed fighting them. Most bosses look fantastic, have fun movesets and work extremely well with the combat system. Fighting a good boss again can even be satisfying because it gives you an opportunity to see how much better you have become. But there is a limit. When the same bosses or minibosses start appearing repeatedly, some encounters lose the impact they had the first time. A creature that initially felt intimidating eventually becomes just another familiar obstacle. The same issue affects some of the side content. Many side quests are fairly simple and exist mostly to give you upgrade materials, resources or another opportunity to fight. They are useful for strengthening Musashi, but if you are looking for elaborate side stories with deep characters and difficult choices, you probably will not find much of that here. Lady Murasaki's requests are a notable exception. Her Curious Cases add more personality and context to the world, and I found them much more interesting from a storytelling perspective than most of the standard optional activities. Some of the rifts and other recurring objectives also start feeling repetitive later in the game. The combat is good enough to carry these sections, but there were moments where I would rather have continued the main story instead of clearing another familiar encounter. This creates occasional pacing problems, especially if you are someone like me who likes completing optional content instead of rushing through the main path. Still, those problems never ruined the game for me. The reason is simple: the foundations are just too good. Combat remains satisfying, Musashi is a great protagonist, the cast has personality, the bosses are visually fantastic even when reused, and the cinematic presentation is some of Capcom's best work. As someone who had never played an Onimusha game before, Way of the Sword made me understand why people were excited to see this series return. It has flaws, and I would love to see a sequel with more varied side quests, fewer recycled encounters and more unique bosses throughout the entire campaign. But as my first step into Onimusha? I loved it. Highly recommended, especially if you enjoy Japanese folklore, samurai cinema and action games built around genuinely excellent sword combat.

438 found helpful · 7 found funny
Performance
Graphics
Gameplay
Story
Reviews written: 2
On Steam

Best argument against

The most helpful review from a veteran (10+ hours at review)
▼ Not recommended
25 h at review25 h total
10 Sept 2026

Combat mechanic and boss fights are good but that's all about it, everything else is a massive drag to justify the price tag, out of 20+ hours not even half of it are quality gameplay, just a bunch of sidequests to cut down borderline harmless enemies, holding buttons, catching dogs and fighting the same 2 bosses for 10+ times.

35 found helpful · 3 found funny
Gameplay
Value
Reviews written: 30
On Steam

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2,386 matching

Based on the 6,062 most recent Steam reviews · updated 2 Oct 2026

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  • English reviews: 5,000, 4 Sept 2026 – 2 Oct 2026
  • Russian reviews: 1,062, 4 Sept 2026 – 2 Oct 2026
  • ▲ Recommended
    29 h at review40 h total
    19 Sept 2026

    TL;DR: My first Onimusha game and a fantastic introduction to the series. Excellent combat, memorable characters, beautiful cinematic direction and surprisingly good character development make this one of my favorite action games in a while. It does suffer from repeated bosses and fairly basic side content, but the core experience is strong enough that I rarely stopped having fun. This was my first Onimusha game, so I went into Way of the Sword without any nostalgia for the older titles or expectations about what an Onimusha game should be. I can only judge it for what it is, and what I got was an incredibly enjoyable action game with one of the most satisfying combat systems I have played recently. Combat is easily the star of the show. Capcom gives you plenty of weapons and different ways to approach fights, and learning how to properly use everything is genuinely satisfying. Parries, deflections, counters and Issen attacks give fights a great rhythm where aggression and precision are equally important. At first you can get away with simply reacting to enemies, but the better you become, the more stylish and controlled the combat starts to feel. There is something incredibly satisfying about standing your ground against a powerful Genma, reading its attack, deflecting at exactly the right moment and immediately turning defense into offense. The game rewards learning enemy patterns without feeling like it wants to punish you simply for making a mistake. Weapon variety helps a lot as well. Different weapons are not there just to slightly change damage numbers. They give you different tools and encourage you to experiment with how you approach encounters. Even after many hours I was still enjoying fights simply because controlling Musashi feels so good. And then there are the cutscenes. Honestly, almost every important cutscene in this game is CINEMA. The direction, animation, camera work and character performances are excellent. There were multiple moments where I simply put the controller down and watched. Capcom clearly wanted Way of the Sword to feel like a supernatural samurai movie, and in my opinion they absolutely succeeded. Using Toshiro Mifune's likeness for Musashi could easily have felt like a gimmick, but it works extremely well. His facial expressions, posture and attitude give Musashi a huge amount of personality. The supporting cast deserves praise too. The characters are colorful, expressive and often surprisingly funny. The game knows when to take itself seriously and when to let its characters breathe. That mixture of horror, violence, comedy and exaggerated personalities gives Onimusha a charm that I did not expect going in. Musashi himself was probably my favorite part of the story. At first the plot seems fairly simple, and honestly, on paper it is. Demons are invading Kyoto, Musashi receives power he never asked for, and now he has to deal with it. But underneath that simple premise there is a story about what strength actually means. Musashi begins the game arrogant, selfish and obsessed with proving his ability as a swordsman. He does not see himself as some noble hero chosen to save everyone. He wants to rely on his own skill, and even the power of the Oni Gauntlet feels almost insulting to him because it gives him strength that he did not earn through the sword. Watching that attitude gradually change was one of the things I enjoyed most about the story. He does not suddenly become a completely different person. He is still Musashi, still confident, crude and stubborn, but he slowly starts accepting responsibility and caring about people beyond his own path as a swordsman. That simple character arc gives the story more depth than I initially expected. The setting also deserves a mention. The combination of historical Japan, traditional folklore, grotesque Genma and almost theatrical samurai storytelling works beautifully. Kyoto is atmospheric, and some environments are absolutely gorgeous. The creature designs are especially good, with many Genma looking like something pulled directly from a disturbing old Japanese painting. Performance on PC was also excellent in my experience. The game looks great, runs extremely smoothly and offers plenty of graphics settings. Considering how good some of the environments, effects and cinematic sequences look, the optimization deserves praise. Unfortunately, Way of the Sword does have one noticeable problem: repetition. Bosses are reused too often. The strange thing is that I still enjoyed fighting them. Most bosses look fantastic, have fun movesets and work extremely well with the combat system. Fighting a good boss again can even be satisfying because it gives you an opportunity to see how much better you have become. But there is a limit. When the same bosses or minibosses start appearing repeatedly, some encounters lose the impact they had the first time. A creature that initially felt intimidating eventually becomes just another familiar obstacle. The same issue affects some of the side content. Many side quests are fairly simple and exist mostly to give you upgrade materials, resources or another opportunity to fight. They are useful for strengthening Musashi, but if you are looking for elaborate side stories with deep characters and difficult choices, you probably will not find much of that here. Lady Murasaki's requests are a notable exception. Her Curious Cases add more personality and context to the world, and I found them much more interesting from a storytelling perspective than most of the standard optional activities. Some of the rifts and other recurring objectives also start feeling repetitive later in the game. The combat is good enough to carry these sections, but there were moments where I would rather have continued the main story instead of clearing another familiar encounter. This creates occasional pacing problems, especially if you are someone like me who likes completing optional content instead of rushing through the main path. Still, those problems never ruined the game for me. The reason is simple: the foundations are just too good. Combat remains satisfying, Musashi is a great protagonist, the cast has personality, the bosses are visually fantastic even when reused, and the cinematic presentation is some of Capcom's best work. As someone who had never played an Onimusha game before, Way of the Sword made me understand why people were excited to see this series return. It has flaws, and I would love to see a sequel with more varied side quests, fewer recycled encounters and more unique bosses throughout the entire campaign. But as my first step into Onimusha? I loved it. Highly recommended, especially if you enjoy Japanese folklore, samurai cinema and action games built around genuinely excellent sword combat.

    438 found helpful · 7 found funny
    Performance
    Graphics
    Gameplay
    Story
    Reviews written: 2
    On Steam
  • ▲ Recommended
    27 h at review27 h total
    15 Sept 2026

    This Isn't the Capcom I Love I was very excited for Onimusha: Way of the Sword. Capcom has been on an incredible run for almost a decade now. Especially after this year's amazing Pragmata and the pretty good Resident Evil Requiem, my excitement was at an all-time high. That excitement took a hit when I played the demo. The game felt mindlessly easy, and I really didn't like the washed-out, desaturated visuals. Still, I couldn't stop myself from getting the full game. So, how was it? Let's find out. Gameplay and Combat The first 30-40% of the game is honestly an extremely boring button-mashing experience. I was very negative about the game until I reached that point. Thankfully, things started getting much better afterwards. The combat opens up, and the boss fights become easily the best part of the game. They are fun, challenging and very satisfying to learn. The problem is that everything between those boss fights feels like a complete waste of time. The gameplay outside of bosses is braindead, and so is the challenge. Normal enemies barely attack you, then suddenly the bosses go grazy. Especially after the second Benkei fight, the difficulty spikes become very noticeable. It feels like the game can't decide how difficult it actually wants to be. On top of that, every boss has to be fought 3-7 times (closer to 7 usually) 70 dollars you said? Yeah, the game can't last only 10 hours, right? The enemy variety isn't much different either. I fought the same two bosses six or seven times each which is just crazy and lazy. The charms were also disappointing. They never felt interesting enough to build around. If you can't do it like Hollow Knight, don't do it. Level Design and World Design The hub/open world design is interesting at first, but completely unnecessary. The biggest problem is what they decided to do with it. The side quests are terrible, and the open world is full of boring fetch quests and Ubisoft-style checklist design. From Dead Rising turning a shopping mall into an incredible sandbox where you could interact with almost everything, to Onimusha: Way of the Sword using Ubisoft open world design... unbelievable, Capcom. There is almost no real exploration. You simply move from one checklist activity to another. https://steamcommunity.com/sharedfiles/filedetails/?id=3801867754 The worst part is that it feels like everything outside the boss fights exists only to waste the player's time and artificially extend the game's length to justify the 70 dollar price tag. That even includes the main quests. Most of the main quests are boring too, except when you finally get to fight a boss, and that's assuming it isn't another repeated boss. Come on, Capcom. I didn't become a fan of you because of this. I became a fan because you made gameplay-first 10-15 hour games that respected the player's time. Story and Pacing Another thing that surprised me was how much talking there is. Too many cutscenes. Too much yapping. Capcom is supposed to be a gameplay-first studio. If you're going to tell a story, it has to be meaningful, well paced and worth the player's time, just like you guys did with Pragmata. Boss Fights Even though I have many complaints about the game, I genuinely loved most of the boss fights. Almost every boss took me between one and five tries, which felt fair and rewarding. Then came the final boss. Just when I thought I had mastered the game's mechanics, the game suddenly throws a completely different kind of fight at you. It has nothing to do with why the previous bosses were fun. Right before it, you even go through a boss rush. Those bosses are all enjoyable. Then suddenly the final fight has three phases, long cutscenes during the battle, and if you die in the last phase, you have to start all over again from phase one. What is this, Capcom? Is this Malenia? The final boss also feels heavily inspired by Radahn, but that style simply doesn't fit this game. Can you at least let me heal? The healing is already unresponsive and reminds me of Dark Souls 2, where you have to completely stop doing anything just to use a healing item. I had immense fun with almost every boss before this one, but the final boss left a bitter taste in my mouth. https://steamcommunity.com/sharedfiles/filedetails/?id=3801867655 Presentation and Technical Issues The visuals are washed out and desaturated. I honestly have no idea why nobody is talking about this. Do people actually like colorless games with a white filter over everything? Performance is good for the most part, although I still had two crashes on my high-end PC. The camera is another major issue. At least 30% of my deaths happened because of camera problems in corners, which became very frustrating during boss fights. The music is also pretty average. I finished the game and honestly can't remember a single track. Final Thoughts This is probably my biggest mixed bag with Capcom in recent years. When the game lets you fight bosses and enjoy its combat system, it's genuinely excellent. But almost everything around those boss fights feels like filler designed to stretch the game's length rather than make the adventure better. I still had a very fun time because the combat system and most of the boss fights are excellent. But I really hope Capcom goes back to making tighter, gameplay-first experiences instead of trying to justify a 70 dollar price tag with repetitive content and unnecessary padding. Dear Capcom, I am going to forgive you this time because you made a good combat system, great boss fights and a very fun game overall. But if you do this again, I won't turn a blind eye. SILVER MEDAL Follow My Curator Page For More Reviews ⚜️

    352 found helpful · 22 found funny
    Performance
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    Games owned: 3,004 · Reviews written: 512
    On Steam
  • ▲ Recommended
    52 h at review52 h total
    7 Sept 2026

    What a game to start September with, every Capcom release this year has managed to top the last for me in terms of expectations. Pragmata surpassed RE9, and Onimusha has now topped them both. It has exactly what a game should have: its own identity. It feels like a mix between Ghost of Tsushima and Sekiro, with some elements from Nioh, yet it’s unmistakably Onimusha. Going 3/3 with triple A games in the same year, while still putting out remasters and spin offs is no easy feat. I’m honestly blown by this company. Now that Capcom can see how much demand there is for their older franchises, I hope this paves the way for Dino Crisis and Haunting Ground to return, and why not devil may cry too while we’re at it? 8/10, my personal favourite sword combat.

    259 found helpful · 4 found funny
    Gameplay
    Games owned: 194 · Reviews written: 33
    On Steam
  • ▲ Recommended
    66 h at review67 h total
    4 Sept 2026

    По одному лишь вступлению я уже могу сказать,что игра мега @хуенная.+ отличная оптимизация,полная русская локализация при том весьма на уровне,а так же крутой и весьма харизматичный гг,который не просто не молчит,а любит поговорить и подколоть.Пока что игра огонь.Придрочиться к боёвке и понеслась.Жаль надо на работу идти,но я знаю,чем займусь на выходных). Дополняю. Какая же в игре офигенная боёвка.Эти движения,танцы на мечах,паррирования.Это всё выглядит и играется ну просто мега аху*нно.Так же игра зайдёт любителям японщины,то есть таким как я). Наконец-то я допрошёл этот шедевр. Игра ABSOLUTE CINEMA!Давно я так залпом игры не проходил.Боёвка,конечно,тащит всю игру,хотя и в других аспектах игра огонь. Неплохой полуоткрытый мир,неплохие побочки,хорошая прокачка,запоминающиеся персонажи,как хорошие так и плохие,Докё классная.Главный герой,который имеет развитие,что нынче редкость.Начинаем за распи*дяя самурая,который хочет откинуться сняв перчатку,мол,не попацански читерить,а заканчиваем сострадательной личностью,которая хочет спасти мир и в дальнейшем его оберегать.Боссы просто вишенка на торте.Ахеренные мувсеты,адекватные движения,запоминающаяся внешка,интересные характеры.Да боссы тут не просто болваны для битья у них есть и предыстории и диалоги и в бою они не прочь поговорить.Братки-драконы на мой взгляд лучшие боссы в игре,особенно парные.Финальный босс капитально высаживает на бутылку.Траил эту падаль 3 часа.Но без ложки дёгтя никуда,а имя ей Бьякуя.Как же он за*бал за всю игру.И как на зло у него самый конченный мувсет в игре. Из минусов могу выделить унылый бэктрекинг,который в этой игре по факту не нужен и служит лишь для побочек и поиска пёселей.Просто растягивание игры.Сомнительная фича.Я так же писал про графон,что он не очень,но на деле он очень даже очень).Был не прав. Итог:лично для меня это игра года.Реквием тут и рядом не валялся.Очень надеюсь,что у игры будет 2 часть,ибо финал игры на это прямо намекает.К тому же у игры отличные оценки и надеюсь такие же продажи.Калкомычи имеют полное право называться величайшей игровой студией современности.В 2026 они прям лютую по полной уже 3 хитом.Если бы они,правда,ещё не тратили время на всякую херобору типа Драгонс Догм и Монстер Хантеров вообще цены бы им не было. Игру строго рекомендую к покупке.Это реально свежий взгляд на сосалики. Прошёл на платину и что хочу сказать. На"Резне",когда у боссов вагон хп и они выносят тебя с 2-3 плюх,а захват и вовсе может ваншотнуть,ты реально начинаешь лучше играть в эту игру.Лучше и с умом прокачивать именно то,что тебе надо,лучше следить за атаками врагов,паррировать и уклоняться от них.Додж в этой игре ну прям имба,если ещё и амулет на ускоренное заполнение поставить,то делаешь 3 уворота и вливаешь очень много урона по хп и стамине.+ копьё,лучшая Они пушка в игре.Иссен так же афигенная механика для вливания тонны урона за удар,но я его научился делать только с мечом,который дают за прохождение игры на"Резне".С хп у боссов немножечко переборщили на мой взгляд,я с тем же Ёсицуне минут 10 дерусь,что немножко так до*уя.Но как босс Ёсицуне прям шик,на 3 фазе с учётом,что ты наизусть уже знаешь все его атаки с ним вообще можно драться вечно).И на самом деле он весьма лёгкий босс,атаки у него очень читаемые,главное в этой игре бездумно не спамить ЛКМ,а лучше подождать атаку.И я хочу сменить своё мнение по поводу худшего босса игры.Бьякую на"Резне"я научился отлично читать и паррировать,как и многих других боссов,но вот м*азь на Ганрю с тентаклями я в рот имел.Худший мувсет босса в игре,куча комбо атак,поганая Гию постоянно захватом внезапно может схватить,есть атаки в 0 фпс,короче,это явный победитель в данной номинации,который на"Резне"открывается с новой не самой лучшей стороны.Лично я его мувсет как не пытался,а так выучить и не смог,что уже многое говорит о боссе.Он куда опаснее того же Ёси).И опять же повторюсь игра топ из топов.Это лучшая боёвка в играх подобного жанра,которую я видел.

    174 found helpful · 8 found funny
    Performance
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    Reviews written: 40
    On Steam
  • ▲ Recommended
    4.5 h at review66 h total
    4 Sept 2026

    This is one of the Capcom IP, I’ve been waiting to see revived, alongside the Dino Crisis series & Breath of Fire series. After nearly two decades of dormancy, the Onimusha series makes a comeback with "Way of the Sword." Capcom has preserved the classic hack-and-slash DNA, focusing on combo execution, parrying, and the Issen mechanic which I personally find incredibly addictive. The RE Engine's excellent optimization for linear games certainly deserves praise particularly its smooth performance on handhelds and UMPCs at High to Ultra settings as Capcom has demonstrated this year with releases such as RE9, MHS3, Pragmata, and now Onimusha WotS. Miyamoto Musashi’s character design is charismatic and lifelike, from his facial expressions to his overall demeanor. The sword combat system is highly responsive. Features like "Dynamic Dismemberment" (where sword strikes sever enemies based on the angle of the swing) and "Break Issen" give every bloody duel a real sense of weight. Animations for deflecting, parrying, and dodging feel authentic like a "real-life deflect & parry " rather than relying solely on satisfying sound effects. The designs for the Genma "Oni" are impressively varied, and the boss battles are challenging, furthermore, the dark fantasy atmosphere of Edo-period Kyoto is brilliantly realized. However, the semi-open world exploration feels somewhat stiff certain areas of Kyoto resemble elongated linear corridors, and the story pacing drags a bit in the middle due to an abundance of cutscenes. The enemies and NPCs are too easy to defeat, even on the "Action" difficulty setting they are often passive rather than aggressive. I would have liked to see more challenging difficulty options available right from the start of the game.

    168 found helpful · 3 found funny
    Performance
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    Story
    Games owned: 1,926 · Reviews written: 68
    On Steam
  • ▼ Not recommended
    25 h at review59 h total
    5 Sept 2026

    this is brutal for me to not recommend. This was definitely the top of my excitement list for the year, and in some ways... It is as good as the hype built up for me. The game is built on some of the best action game foundation I've played in years. when it all clicks and comes together it's pure magic, however those great components are assembled into a truly horrendously paced and uneven video game. I don't know how long the game is, but I feel I've played long enough that I should be passed the major learning and tutorial phase. that said. over 75% of the enemies I fight don't even attempt an attack before they are dead. I don't think that is over estimating. the rank and file enemies haven no bite and it actually ruins 80% of the time you will spend playing this game (the back half may improve, but to me the damage is done). Then you fight a boss. and it all clicks. It's great. than that boss is dead and everything comes crashing back down. Similar with the story it's give and take. The character Musashi is wonderfully animated and acted and he's a joy to experience him reacting to scenarios... but the scenarios are awful and hard to find attachment to. And the scenarios that are interesting are broken up by terrible non voice acted fetch quests that make you forget they were interesting to begin with. The linear levels fair okay, but the "open zone" they keep kicking you back to is truly horrendous and perhaps the worst feeling "open zone" I've experienced in a long while. I'll end on the good that may be reasons you should still get this game. Another RE engine success. it looks great and it runs great. some stutters, but nothing is a large issue and much better than most unreal titles in that regard. The combat at it's best is a true action fan's delight. But you gotta tolerate a lot of boredom to experience those highs. But if you think the gameplay looks good and those highs are worth chasing at any cost... you might find more enjoyment than I have. EDIT: I'm still going to leave at negative. cause holy cow this game has so much boring to put up with. but if you love action games and you are starving for content. the back half of this game has some outstanding bosses. Also the mobs do get harder, but it takes over half of the game to get to the point where they even swing at you.

    114 found helpful · 23 found funny
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    Reviews written: 132
    On Steam
  • ▲ Recommended
    38 h at review38 h total
    6 Sept 2026

    Finally a proper character action game, and Capcom's most legit work since DMC5. If you think Capcom has been having a phenomenal 2026, you're probably not alone. As for me, though, I've found Capcom's recent output a little stale over the last few years. Whatever went wrong with Pragmata and Requiem (yes, you heard that right) ultimately ties back to a running gag that's been around for a while: Capcom's tendency to fumble the closing act (compared to how stellar the rest of their games are). And, to be fair, that's not exactly an unfair criticism all things considered, especially in the context of RE games. Those games often open with incredible tension and atmosphere, only to gradually devolve into a familiar checklist of tropes that leave the final act feeling bloated and exhausting. That said, it also reached a point where I felt many of Capcom's internally developed games were beginning to bleed into one another. Onimusha: WotS, much like DMC5, delivers a strong opening before settling into a more restrained rhythm. Then, just when you think you've seen everything the game has to offer, it completely goes wacko, leaving you wondering, "How the ♥♥♥♥ did we end up here?" Although its level design isn't quite as intricate as the classic Onimusha games, WotS features a central hub in corrupted Eastern Kyoto alongside several mission-based regions that become more explorable over time. Kyoto allows you to farm endlessly respawning Genma, pick up side quests, and explore a reasonably sized open area. It's by no means massive, but compared to the older games, WotS is a considerably longer experience. Most side quests aren't particularly deep, but the Mysteries of Kyoto are an exception. They're slightly richer in presentation and often serve as loosely fictionalized takes on various myths surrounding Buddhist deities such as Yashijin and Dakiniten, as well as folklore like the Three Worms and the Night Parade. There's quite a bit of micromanagement involved. The older Onimusha titles certainly had their own distinctive difficulty. I still remember struggling against Nobunaga when I first played the original, but that challenge usually came from limited resources, fixed camera angles, or mechanics like Onimusha 2's notoriously strict gift system. WotS, by comparison, constantly tests your reflexes and your ability to make split-second decisions on the fly. These moments don't happen too often outside of boss encounters, but even so, I believe Onimusha earns its place as one of the more demanding games in Capcom's modern catalog, even if it isn't quite on the level of DMC5. One thing worth mentioning is that the bosses escalate dynamically, and on Carnage difficulty they punish you severely. Taking too many hits early on causes bosses to become more aggressive ahead of schedule, removing the breathing room you would desperately need. This ties directly into the gauntlet economy, as bosses can siphon your souls and barricade you out of using your armaments/true form. Speaking of ''true'' form, Musashi's oni transformation is fascinating in its design but it's given somewhat late. With so much action happening at any given moment, keeping an eye on your souls can be unforgiving. On top of that, when you die you respawn directly inside the boss encounter rather than at the checkpoint beforehand, so you often need a brief opening to reapply consumables or swap equipment if necessary. From what I observed —at least on Action difficulty— most bosses give you that opportunity, but it can still feel overwhelming. While some bosses are reused, nearly all of them —excluding the optional overworld bosses designed primarily for farming upgrade materials— return with significantly revised attack patterns. Before the final boss, the game has you fight nearly every major boss again in the last area. By that point, you genuinely feel how much stronger you've become, giving you a satisfying confidence boost before the game knocks you back down. And then comes a certain bastard... I absolutely loved the twist there. As far as I can remember, this is the first time in the series that two Onimusha engage in a proper duel. Yoshitsune is up there as one of the coolest HnS bosses. His first phase feels like a Cavaliere Angelo-style duel, where it's just two men slugging it out. Then things get... excessive, but it still looks totally ♥♥♥♥♥♥♥ cool. Another highlight is Dokyo, whose creative design more than makes up for its gimmicky nature. Ifuu & Burai are a fantastic spectacle as well. The Genma designs are excellent across the board. Yoshitsune is both intimidating and charismatic and, in my opinion, an even more compelling antagonist than Nobunaga. The supporting cast is colorful and memorable, while Musashi himself is a wonderfully entertaining protagonist. To my taste, a better Ichiban preserving some of the familiar traits: street-smart, self-assured, cocky and loud, can be goofy and can be serious, whatever the moment calls for. Teases people, is playful and runs headfirst into impossible odds, having a sort of hidden compassion beneath all that bravado. Speaking purely for myself, I found him more engaging than either Jubei or Samanosuke. A charismatic and skilled swordsman who follows your typical Campbellian Hero's Journey. Not every narrative thread lands, but they are still enjoyable in their cinematic delivery, offering a healthy mix of comedy, drama, weirdness, and Kabuki dance. The facial animations are excellent, and both the cutscenes and gameplay are packed with incredibly expressive animation work. There are an impressive number of contextual animations throughout the game, as well as post-encounter dialogues where your "gauntlet lady" congratulates you for emerging from combat unscathed, or Musashi takes pride in himself for relying solely on his bow. While repeatedly triggering some of those animations could have become tedious, they're animated with such fluidity that I honestly can't complain. They're simply that good. Perhaps not as much while farming souls but that's ok. It's true that WotS doesn't feel exactly like the classic Onimusha games. It borrows plenty from them, but its level design focuses less on collecting keys and puzzle items and more on dropping you into larger combat spaces filled with crafting materials and consumables. There are puzzle sections, but they're generally unremarkable. The pacing, however, is far more relentless than in the older Onimusha games. Then again, this game lives and dies by its combat, so if you enjoy engaging with its mechanics, you're almost guaranteed to have a decent time. With DMC absent for so long (needless to say, DMC6 is long overdue), this is exactly the kind of game the genre needed. Folks who wanted an RE-like Onimusha, I hear you, but that's the last thing Capcom needs right now. In that regard, Onimusha certainly succeeds as a reboot. As Takamura goes: "To live is to suffer, and I loved every damn minute of it." ★ ★ ★ ★ ½ ☆ Please take a moment to check out my curator for more in-depth reviews

    104 found helpful · 7 found funny
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    Games owned: 6,391 · Reviews written: 280
    On Steam
  • ▲ Recommended
    11 h at review41 h total
    6 Sept 2026

    Одновременно в Стиме вышло две игры: Одну я ждал и очень надеялся, а о другой не знал практически ничего. Одна без русского языка и с весьма спорными игровыми механиками, другая с отличным переводом, с интерфейсом сделанным людьми для людей, с понятными и очевидными механиками, в которые интересно играть. Одна это The Blood of Dawnwalker от братьев-славян, а вторая, как вы понимаете, Onimisha. И вот именно в Onimisha почти идеально всё и на её фоне Dawnwalker смотрится весьма печально (ИМХО). Игра весьма ненавязчиво объясняет всё, что происходит на экране, напоминает, какие кнопки у неё за что отвечают и вообще ведёт себя как проект, полностью нацеленный на то, чтобы сделать игроку приятно. Не больно, а именно приятно: на, поиграй в меня, отдохни, а я расскажу тебе интересную историю. Графика - 10/10. Сюжет - 9/10 (кое-где он наивный и пытается давить на базовые эмоции, но в целом стройный, понятный и не вызывает скуки). Управление - 10/10 за одним исключением: на клавиатуре уклонение (Space) очень плохо реагирует. Переопределил клавишу на 4ю кнопку на мышке - стало проще. Музыка - 8/10 (не сильно запоминается, но нужную атмосферу создаёт) Локализация 9/10 - полный русский текст с озвучкой от тех, от кого вообще можно было этого не ждать. Маленький нюанс - второстепенные диалоги сопровождаются только субтитрами. Озвучка заменена на короткие фразы-заглушки ("Да...", "И всё же.." "Мусаси!" и т.д.). Так что субтитры не отключайте. Итог: игра почти идеальная, с учётом того, какую боль я испытываю при игре в тот же Elden Ring. ;) И она для тех, кто зарефаундил Nioh3. ;))) И да, если вы думали, что в театре Кабуки играют только мужчины, то вот вам факт: Театр Кабуки в начале XVII века создала женщина по имени Идзумо но Окуни. Первые труппы состояли только из женщин, которые исполняли танцы и сценки. В 1629 году правительство Японии запретило женщинам выступать на сцене. Власти решили, что такие представления и участницы нарушают общественный порядок и нравственность.

    82 found helpful · 3 found funny
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    Reviews written: 56
    On Steam
  • ▲ Recommended
    12 h at review29 h total
    7 Sept 2026

    Finally, someone in this ♥♥♥♥♥♥ industry remembered that a protagonist is supposed to feel alive, not be some cardboard jackoff puppet getting dragged around by the script like a worn-out ♥♥♥♥♥♥♥ doll. As for the story itself, I honestly have mixed feelings about it. I like it and I don't like it at the same time. There's a lot of that cliché soap-opera drama here: somebody gets their ass cut off, somebody loses their head, somebody loses someone yet again. But despite all that ♥♥♥♥♥♥♥♥, it's the emotional performances of the characters that carry a lot of these weaker moments. The gameplay is ♥♥♥♥♥♥♥ awesome!! I was going to take a shot at FromSoftware here, but I won't... For the first time, I've actually experienced a combat system that feels genuinely player-friendly when it comes to parries, different attacks, and boss fights. The fights are just pure fun. You’re not losing your mind, you’re having the time of your life pulling off sick combos and cutting enemies to pieces.

    76 found helpful · 13 found funny
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    Reviews written: 6
    On Steam
  • ▼ Not recommended
    30 h at review30 h total
    5 Sept 2026

    I'm giving this a wouldn't recommend until capcom fixes or addresses my issues with it. This game is pretty decent as a standalone game but it's a terrible onimusha game. Remove the forced tutorials, let me turn off shizuka and musashi's constant backseating, add more weapons with different move sets, add another playable character. Literally anything "Onimusha" besides the bare minimum "guy sword japan" The good: The boss fights are fun. Okuni is cool, wish she was playable. Cutscene choreography is nice. Strong third act and last few bosses especially are great. The bad: In every onimusha before this, you play the game to learn the game. The pacing was good because 90% of the time you were playing the game and if there was a cutscene there was a cutscene. This game? Do 3 hours of tutorials, do a forced upgrade and do another tutorial for your forced upgrade so you can get a tutorial for taking tutorials. Do a ff7 remake "force the player to slow down so they can listen to someone talk". Go here and do this sidequest so you can go here and get a bunch of map marked collectibles and then go back here like it's a ubisoft game. Upgrade your stealth so you can stealth kill enemies in this hack and slash game where the sword play is the fun part. Go collect little ores and gears to upgrade your gear by 2 percent but ONLY when the game tells you its okay to upgrade it now, instead of just maxing out your swords for level 3 magic with red souls whenever you want like in every other onimusha. Yeah this takes place like 30 years after nobunaga died but no there's no guns anywhere for some reason. The worst part is the whole time, you have some girl yapping in your ear DO THIS, DO THE GUARD BREAK, DO THE GUARD BREAK, WATCH OUT THEY'RE SHOOTING A PROJECTILE, WATCH OUT, Good job, you did so good, good job good boy, shut up, PLEASE GIVE US AN OPTION TO MUTE SHIZUKA SHE WON'T SHUT UP. Doing a puzzle? Don't worry, shizuka will tell you how to solve it! The story sucks too. It's 90% "Musashi go here and kill the genma because the woman wants you to.. Go here and kill the genma cause the man wants you to. Go here and kill the genma and then let someone else tell you to go here and kill the genma because the woman wants you to" and musashi doesn't care at all, he doesn't want to do this or be here, he's not self motivated as the protagonist at all, and all he says is "damnit, you bastard, damn bastards, die you damn bastards. hah, that was fun." Then the game has the nerve to reference tale of genji and then look at the camera and literally tell the main character "You should read tale of the Genji, it's really good". Because musashi freaking miyamoto is our player insert and clearly knows nothing about japanese culture I guess. The graphics are washed out and desaturated because "modern". The music is forgettable and not really noticeable. First the first time in the onimusha franchise, there's one playable character and one equippable weapon. They have the nerve to sell "premium deluxe skins" of the raizan and enryuu and then give them no special effects. There's statslot charms for 4% more healing or 15% more status effect duration. Boring. Onimusha 4 had equipment for +1 attack too, but you know what else it had? 5 playable characters with upgradable skills, unlockable moves, different attack sets depending on the weapon, like 20 weapons a piece with different passives and elements, a unique mechanic only they could do, unique map traversal only they could do, and you could tag back and forth between them, on TOP of the equipment, and all 5 of those characters had their own reason to be part of the plot that personally motivated them on the journey every step of the way. This was 20 years ago back when capcom made CAPCOM games. Also, what happened to tap dashing, the iconic onimusha movement that's in every onimusha game? Why is every issen a cutscene? Why is every change they made to the game trying to slow it down and make everything take more time and be more "cinematic"? Did anyone on this team ever play an onimusha game before? You're going to make me wait 20 years and pay 90 dollars for an "onimusha" with 1 playable character, 1 usable weapon, no tap dashing, no color, barely any memorable music or score, that constantly is telling you how to play the game and treating the player like a child? With a protagonist that has some of the worst one liners since ethan winters? Go play onimusha 3 and dawn of dreams and come back and make a good onimusha, stop trying to make a SONY game.

    73 found helpful · 18 found funny
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    Games owned: 1,184 · Reviews written: 39
    On Steam
  • ▲ Recommended
    48 h at review48 h total
    14 Sept 2026

    Capcom, ну как вы можете делать такие прекрасные игры?) Я просто поражаюсь, они уже выпускают ТРЕТЬЮ AAA игру в ОДИН ГОД! Поистине, 2026 — это год Capcom, однозначно. Онимуша тупа топ, такую боевку удобную, в меру справедливую, и сочную я давно не видел, аудиодизайн просто рай для ушей, звуки мечей, природы, шагов, лязгающего металла, да всего подряд, прям постарались здорово, да и игрушка красивая очень :)

    71 found helpful
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    Games owned: 1,167 · Reviews written: 64
    On Steam
  • ▲ Recommended
    23 h at review28 h total
    8 Sept 2026

    Fantastic game, well optimized, genuinely fun combat system. I have some personal problems with the game in relation to it's legacy, but as a stand alone game, I think it's a great, well crafted game. (giant unc rant ahead. please ignore.) If you've played the original four Onimusha games (Warlords, Samurai Destiny, Demon Siege, and Dawn of Dreams), you will find that this game has almost completely discarded all of the backstory built up by those games. it doesn't directly refute them, but it completely omits any reference to them. the only nods to the original four games are one enemy, the gauntlet and souls mechanic, and some non-canon dlc weapon skins. that's it. I am really disappointed in this decision, as it makes me feel alienated as an original fan of the series when I was growing up. The original, almost alien, design of the genma was iconic, and the Shakespearean names of the genma leaders was so memorable that I can clearly remember each one by heart. now we have another Japanese historical fiction with extremely similar visual and design styles to it's contemporaries (Nioh 1-3 is the biggest example). it feels like the best parts of what made Onimusha interesting and unique have been stripped away. Old Onimusha was dark fantasy with a layer of historical fiction to make it more grounded and impactful. now it's so focused on being based in reality that I can't suspend my disbelief of all the insane events happening right in front of limp, lukewarm intelligence Japanese villagers.

    71 found helpful · 3 found funny
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    Games owned: 424 · Reviews written: 13
    On Steam
  • ▲ Recommended
    42 h at review66 h total
    4 Sept 2026

    я ждал этого 20 лет. Я взял выходной на работе чтоб попасть на релиз и не жалею, за несколько часов мне очень нравится путь меча, Мусаси очень классный и культовый персонаж. Графика хорошая, возможно даже отличная, лично меня устроила на все 100 с dlaa Играйте, ликуйте! Ну что, я прошел игру на 49 из 52 достижений, к режиму резня пока не готов. Боевка просто шикарно раскрывается по ходу прохождения, много крутых техник с которыми бои становится ооочень крутыми. Боссы каждый раз удивляют....финальный босс файл ABSOLUTE CINEMA. Мне понравилось бегать по маленькой части киото, второстепенные задачи могут быть интересными. Я очень доволен русской локализацией, даже не смотря на то что там Мусаси это сраный Ислам Ганджаев. Персонажи хорошие, в этой части нам рассказали об Гэмма (генма) и они гараздо больше, а так же темную лошадку Докё, которая уверяет что она не то и не другое.... Спасибо capcom за отличную игру, я очень надеюсь что данная игра вдохнет жизнь в эту на самом деле очень крутую франшизу

    70 found helpful · 1 found funny
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    Games owned: 298 · Reviews written: 60
    On Steam
  • ▲ Recommended
    0.8 h at review21 h total
    4 Sept 2026

    CAPCOM за год выпустила 3 шедевра. Я очень рад что они держат планку ЦЕНА=КАЧЕСТВО - Начало очень хорошее (Драйвовое-тестостероновое-смешное) - Проблем с вылетами и т.д нету (При учете что драйвер под игру для нвидиа не вышел) - Кат сцены (Постановка) Выполнена на качественном уровне, очень приятно за этим наблюдать, будто фильм смотрю. - Боевая система очень легкая/плавная/быстрая (Надеюсь по мере прокачки все станет ещё лучше) - Очень понравилась озвучка русская, услышал и увидел много забавных моментов (юмористических) Главный герой мне очень напоминает Джеки Чана, такой же милый, эмоциональный и энергичный :D Всем рекомендую игру к покупке, игра стоит того!)

    58 found helpful · 4 found funny
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    Games owned: 256 · Reviews written: 52
    On Steam
  • ▲ Recommended
    29 h at review29 h total
    9 Sept 2026

    Let me just start buy saying Musashi is probably one of my favourite characters in gaming now! Wasn't sure about it when the game started out and especially not in the english dub but after switching to Japanese VO and as the story progressed, he got so much charisma, style and swagger with a lot of emotion and brilliant character development. It didn't feel like any other character from other games and the mix of humour and moments of extreme AURA just pulled me in. COMBAT: This is the star of the game. Parries, deflects, perfect dodges, Issen (insta kill by attacking at the same time the enemy hits with an extremely tight window) and special Oni armaments are all part of it. Once these click, the fights get SPECTACULAR! Lot of people saying the game is not as difficult, that might be true early on but the difficulty ramps ups well but its also not like a souls game, more along the lines of wukong with some of the tougher bosses taking 2-3 attempts to clear. The Boss designs and movements are extremely cool! Their movesets and animations actually make the fights fun and retry worthy (which you can do thanks to the practice arena they have given in game to replay boss fights as many times as you want). Also the character animations, facial expressions and voice acting is probably some of the best I've seen in a game. The level of detail is insane and brings out SO MUCH emotion so well! The World is a really good linear but explorable balance, side quests and stories are quite intriguing and not AS repetetive as i thought. They are bosed on rumours, curses and demon stories/lore of japan which were very cool to follow along with. The end of the game leaves the door open for more, probably an expansion or sequel potentially. What I didn't like was some of the collectibles needed me to revisit older boss arenas once the fights were done and I think there could have been a few additional weapon types. Overall: One of the best action RPG i have ever played

    56 found helpful
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    Games owned: 556 · Reviews written: 15
    On Steam
  • ▼ Not recommended
    47 h at review50 h total
    13 Sept 2026

    Первая половина игры великолепная, но вторая, просто скучнейшая и нудная куча репетативного кала. Я готов был терпеть 3 повторяющихся мобов и 2 анимации добивания всю игру, к концу игры уже приноровился финишить врагов с лука, что бы не видеть эти однообразные добивания. НО КТО придумал высрать еще 10 повторяющихся боссов к концу игры??? Я представляю, сидит команда онимуси на созвоне, и такие: "Что будем делать в конце игры? - А давайте просто насрем боссами которых игрок уже убивал по 15 раз." Все взрываются аплодисментами. Это просто треш. Игра не уважает твое время. Можно было сделать проект часов на 10 короче, либо наполнить его интересными механиками и красивыми мувсетами. А сайд квесты это просто смешно, лучше бы их не было. Харизма ГГ конечно тащит, но не на столько что бы тянуть это уныние. Отличная база и потенциал разбивается об бездарную реализацию.

    51 found helpful · 4 found funny
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    Games owned: 467 · Reviews written: 29
    On Steam
  • ▲ Recommended
    53 h at review53 h total
    12 Sept 2026

    Review After 100% Achievements Really enjoyed the demo & that pushed me over the edge to pick up and ultimately platinum this game! Kudos to the devs for putting out a solid pre-release experience. The story actually surprised me with how good it is… and the combat is my favorite part about the game. The system they created feels insanely good, especially with boss fights. My first playthrough was done on Action difficulty (normal) and obviously my second was on Carnage (hard) which you unlock for beating the game once. The first playthrough went super smooth…and Carnage wasn’t bad until the second half of the game. Expect to perfect boss movesets and attacks, especially late game. There’s a crazy final boss fight that you’ll never forget. NG+ doesn’t carry over your equipment upgrades so be ready to do side quests again for a good source of upgrade mats…and just enjoy the world around you! The reward for Carnage completion definitely helps out with boss rush mode which was the final achievement I unlocked. Take the role of Musashi as he searches far, wide, and within himself to find his reason to fight. Achievement Count: 52 Time to 100%: ~53hrs Difficulty: ★★★★✩ Genre of Game: Action-Adventure, Swordplay, Singleplayer Fun Rating: 8/10 Checkout my YT video review or my Steam Curator Page! https://youtu.be/fK4ZJEYvJ8s

    41 found helpful
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    Games owned: 2,401 · Reviews written: 92
    On Steam
  • ▲ Recommended
    31 h at review31 h total
    27 Sept 2026

    Onimusha is genuinely one of the most fun games I have played. The combat is easily the biggest reason for that. It is one of those games where the combat is clearly the main attraction and everything else is built around it. The story is decent, the characters are memorable, the bosses are great, and even though there are some obvious flaws, none of them really took away from how much fun I was having. The side content is nothing special, the graphics can look a little washed out, and some enemies do get repetitive. But the art style helps a lot, and the combat is good enough that I honestly just wanted more reasons to fight. Overall, this is just a really solid action game. Combat I really want to start with the combat because this is where the game shines. The amount of things you can do is honestly pretty crazy. You can block, perfect parry, perfect dodge, deflect attacks, and then you have Reflexes on top of all that. There are games that do one of these things extremely well, like Sekiro with its parries or Black Myth: Wukong with its dodges, but Onimusha somehow manages to put all of these ideas together and make them feel satisfying. And that satisfaction is what kept me playing. Yes, some enemies can get repetitive, and you even end up fighting some of the same bosses again in side content. But honestly, when the combat is this fun, I don't really mind. Give me a bunch of enemies to fight and let me mess around with the combat system and I'm happy. If you enjoy action games mainly for the combat, I would definitely recommend giving this a shot. Story I wouldn't say the story is anything amazing, but it is good enough to keep me interested. More importantly, it never got to the point where I felt bored or wanted to drop the game because of it. I actually liked the characters quite a bit. They have enough personality to make you care about what is happening, and the cutscenes are enjoyable. One thing that surprised me was how expressive the characters are. Their facial expressions add a lot more life to the conversations and make the characters feel more believable. For a game where the combat is clearly the main focus, I was honestly impressed by how much effort went into making the characters feel alive. Graphics This is probably the area where I felt the game could have done more. The graphics can look pretty washed out at times, especially when you compare them to what we have today. The bar for visuals is ridiculously high now, so games like this can definitely show their age. Thankfully, I really like the art style. It gives the game enough personality that I didn't really care about the dated visuals after a while. https://steamcommunity.com/sharedfiles/filedetails/?id=3799338396 https://steamcommunity.com/sharedfiles/filedetails/?id=3799338450 https://steamcommunity.com/sharedfiles/filedetails/?id=3801823936 And honestly, I will always take a game that is fun to play over a game that looks amazing but isn't enjoyable. Onimusha may not be the prettiest game around, but it has an art style that works, and that's enough for me. Conclusion I had a really good time with Onimusha. It has its flaws, and there is definitely room for improvement with the side content, enemy variety, and visuals, but none of that changes the fact that the game is just really fun. The combat is the star here. Once you start getting comfortable with parries, dodges, deflects and Reflexes, there is something really satisfying about going into a fight and just seeing what you can pull off. At the end of the day, Onimusha is just a really fun action game, and sometimes that's all I need.

    36 found helpful
    Graphics
    Gameplay
    Story
    Games owned: 440 · Reviews written: 96
    On Steam
  • ▲ Recommended
    28 h at review28 h total
    25 Sept 2026

    What an incredible run Capcom has had in 2026! If there's one company that has truly mastered the art of making a comeback, it's Capcom. The term "Capcom Redemption" feels so outdated at this point that it should probably be reserved for companies like Ubisoft instead. I'm not a Soulslike fan, and I generally stay away from games in the genre. But deep down, I've always wanted to experience Sekiro. Unfortunately, its punishing difficulty was simply too much for me. And then came Onimusha: Way of the Sword. After playing this game, I almost forgot about Sekiro. All I want now is more Onimusha. The combat system is absolutely fantastic, complemented by wonderful boss design that makes every major encounter feel exciting and rewarding. I enjoyed the combat so much that I played through almost every boss fight on Action Mode, with the exception of the final two or three. And for once, I genuinely didn't mind dying over and over again. That's probably the biggest compliment I can give this game. It made someone who usually avoids punishing combat experiences embrace the challenge simply because the gameplay was that enjoyable. The music is excellent, especially during boss fights, where it perfectly complements the intensity of the encounters. The world is beautifully designed, and the story is engaging, supported by a cast of genuinely lovable characters. However, there is one aspect of the game that I found disappointing: the side quests. They become incredibly repetitive, often recycling the same encounters and even reusing bosses. Rather than offering meaningful additional content, many of them feel like they exist primarily to encourage grinding and provide more upgrade materials. Considering how strong the main experience is, I wish this part of the game had received the same level of attention and creativity. Thankfully, this issue does very little to diminish the overall experience. For me, Onimusha: Way of the Sword is a fantastic 9/10. With its outstanding combat, memorable boss encounters, beautiful world, and excellent music, it's one of those games that reminds me why I love gaming in the first place. I sincerely hope Capcom continues investing in this franchise, because after this experience, I don't just want another Onimusha game. I want a lot more of them.

    36 found helpful · 1 found funny
    Gameplay
    Story
    Games owned: 515 · Reviews written: 91
    On Steam
  • ▼ Not recommended
    25 h at review25 h total
    10 Sept 2026

    Combat mechanic and boss fights are good but that's all about it, everything else is a massive drag to justify the price tag, out of 20+ hours not even half of it are quality gameplay, just a bunch of sidequests to cut down borderline harmless enemies, holding buttons, catching dogs and fighting the same 2 bosses for 10+ times.

    35 found helpful · 3 found funny
    Gameplay
    Value
    Reviews written: 30
    On Steam