AION 2

Playing now

302,675

Developer / Publisher

NC

Release date

Oct 5, 2026

Genres

Action, Adventure, Massively Multiplayer, RPG, Free To Play

Russian language

Text only, no voice-over

Price

Free to play

Steam recommendations

7,977


Tags

Free to Play
MMORPG
Massively Multiplayer
Adventure
Open World
RPG
Character Customization
Action
Fantasy
PvP
PvE
Artificial Intelligence
Exploration
Trading
Crafting

Features

Multi-player
MMO
PvP
Online PvP
Co-op
Online Co-op
In-App Purchases
Adjustable Text Size
Camera Comfort
Color Alternatives
#category_contrast_controls
Custom Volume Controls
Stereo Sound
Subtitle Options
Surround Sound
Family Sharing

Veterans

10+ hours at review

78%

positive · 2,883 reviews

Newcomers

Under 2 hours at review

18%

positive · 996 reviews

At launch

First 30 days after release on Steam (5 Oct 2026)

54%

English reviews: 54% at launch → 65% now

+11

· Reviews at launch: 2,573

Russian reviews: 51% at launch → 60% now

+9

· Reviews at launch: 394

How opinion changes with playtime

Share of positive reviews by hours played at the time of the review. Click a column to read those reviews.
How opinion changes with playtime
PlayedPositiveReviews
Under 2h18%996
2–5h57%887
5–10h76%985
10–50h77%2,371
50h+83%512

How the score changed over time

Share of positive Steam reviews per period: the last 12 months month by month, earlier years one column each. Counts every Steam review in that language, not only the ones below.
How the score changed over time — English reviews
PeriodPositiveReviews
October 202655%2,557

Best argument for

The most helpful review from a veteran (10+ hours at review)
▲ Recommended
62 h at review64 h total
4 Oct 2026

Fun if you know what you're getting yourself into. It's a Korean MMO, so there is P2W. With that said its mainly a PvE focused game with a lot of the PvP being either equalised in some modes or restricted into to power categories in others (abyss). Besides that it is a fun "numbers go up" type of game with a heavy focus in both vertical and horizontal progression (literaly everything you do counts towards your total power), for example just killing a cool looking mob will unlock it as a mount and also give you permanent stats if you kill it x number of times. Combat is pretty simple on all classes, and all classes are equally "good", which allows you to really just play whatever is cool aesthetically. The main difficulty in the game comes from the higher end dungeons/raids that have pretty crazy mechanics later on which makes you grateful your class doesnt require giga sweat actions per minute. Character customization is really good, you can spend hours in it. Another nice thing is gear you "dismantle" becomes account wide cosmetics, so eventually you will sit on a bunch of different, free cosmetics you can mix and match. The only important and most likely cause of people not adopting the game would be the monthly subscription model it has, which allows access to marketplace (sell and buy stuff), gives 2x dungeons drops (using 2x the energy) and a bunch of other QOL stuff. It will feel really painful to play completely F2P without this active. But if you're happy with progressing slower and being "Solo self found" mode its not really an issue - unless you're aiming for the top 10%. A lucky F2P can technically be on par with most of the casual subscription users, albeit it unlikely. Its also possible to earn the premium currency in game via the market, which is what I did and made about $60 worth of premium currency on the first few days of launch. It really is a marathon and not a sprint type of game. So the best tip you can get would be to just do whatever is fun in the game, dont overoptimise and min max sweat if you dont want to.

92 found helpful · 2 found funny
Gameplay
Games owned: 130 · Reviews written: 6
On Steam

Best argument against

The most helpful review from a veteran (10+ hours at review)
▼ Not recommended
45 h at review45 h total
1 Oct 2026

I can't recommend the game the way it is right now... and the crazy part it's not even the gameplay or graphics or servers that's the issue, but the monetization. EDIT: They are changing the Founder's items to be account wide, but the subscription stays SERVER locked... same as the skins you purchase, and no change to the pass too, soo... one step in the right direction, they probably realized not disclosing any of this on the steam page can get them in legal trouble... Still I can't accept their reasoning that they have that restriction to combat bots... you literally made killing mobs drop unbound Kina (the currency you use in AH)... and who can farm mobs easy!? That's right literal 24/7 bots... /EDIT Pretty much everything you can spend money on is either server locked or CHARACTER locked. The game gives you ZERO warning that your subscription is SERVER locked, yup... you want to try the other faction? Want to play with a friend and your server is full? You can't use any of your founder items now... Surely the TWO Battle passes must be at least server unlocks right? NO, NOPE not at all... it is CHARACTER locked... what a great idea... Anyone who like to have alts... this game is not for you. Not to mention without the SERVER locked subscription you can't even trade in the AH so you are basically playing a solo self found game with some co-op at that point. I don't even understand WHY have these restrictions... every skin you buy from the shop is also server locked... I can understand region locks, but server or character is just crazy... The fact that I have a monthly sub and I can't even get free customization... or at least a monthly Quna (premium currency) based on the sub price... The game is fun so far... but these weird decisions just make no sense to me and it just makes me not want to buy anything at all... especially cause I like to play alts and try both faction before I commit to playing one of them as the main one... but now if I end up liking the other faction, I "lost" all my stuff I paid for or got as a twitch drop... EDIT 2: I reached level 45 on my Spiritmaster, and 1300+ GS or the other thing that shows a bigger score, the "end game" for now. I tried the Rift stuff, the dungeons in conquest mode, ran out of the energy to do more dungeons (can't open the RNG cube), I didn't try Abyss (Open world PvP map) but saw people saying that it is also restricted to 8-hour weekly limit (Excuse me WHAT!?). The dungeons are like this (at least for now): you run past everything on mount kill boss, go to next boss, you also glide to last boss in some cases. You don't really need a tank or even healer right now if you know what you are doing, buff removing (at least on Spiritmaster), stagger stigma skills etc, potions will heal you and your macros destroy everything. Everything in the game is just RNG upon RNG, gathering has a fail/success part and it is % based. All the small "dungeons" and strongholds you do give skills point and "talent" points that you MUST do on all characters. Alts are needed to actually be able to play more or to use the enhancement stones etc to feed it to your main. You don't really have any builds pretty much, there is VERY small amount of choice you need to make in terms of skills or talent and most people will make the same choices by themselves for obvious reasons. The world bosses are boring and the loot you get is 99.9% times fragments for the pictures you can put into Pantheon that will eventually give stats once you killed a couple thousand of the bosses (depending on rarity of the morphable images), or they give some blue or green gear that you only want for the skin, WHICH is also RNG when you extract it... sure you have a chance to get yellows but they are worse than the dungeon gear usually so... again... they will be skins eventually. At least the in game Closet for skins is server based and FREE to use anytime so you can dress up your alts. The pet and mount system is great and fun, most creatures and enemies you can get as a pet and mount, even some bosses, and again it's FREE. Even from a gameplay standpoint I just can't recommend the game, I really tried to like it and hoped it is good in the end game, but the amount of restrictions they have and the way the gearing works, I can't recommend it. Again you might enjoy this exact mobile style instant gratification, restricted weekly casual style, but I don't, NCSoft published Guild Wars 2 and Guild Wars 1 (My top 1 game of all time) and they still can't just look at it and be like, let's do that but with AION skin... /EDIT 2

1,622 found helpful · 109 found funny
Graphics
Gameplay
Story
Value
Reviews written: 15
On Steam

Community reviews

1,191 matching

Based on the 5,751 most recent Steam reviews · updated 6 Oct 2026

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  • English reviews: 5,000, 1 Oct 2026 – 6 Oct 2026
  • Russian reviews: 751, 30 Sept 2026 – 6 Oct 2026
  • ▼ Not recommended
    45 h at review45 h total
    1 Oct 2026

    I can't recommend the game the way it is right now... and the crazy part it's not even the gameplay or graphics or servers that's the issue, but the monetization. EDIT: They are changing the Founder's items to be account wide, but the subscription stays SERVER locked... same as the skins you purchase, and no change to the pass too, soo... one step in the right direction, they probably realized not disclosing any of this on the steam page can get them in legal trouble... Still I can't accept their reasoning that they have that restriction to combat bots... you literally made killing mobs drop unbound Kina (the currency you use in AH)... and who can farm mobs easy!? That's right literal 24/7 bots... /EDIT Pretty much everything you can spend money on is either server locked or CHARACTER locked. The game gives you ZERO warning that your subscription is SERVER locked, yup... you want to try the other faction? Want to play with a friend and your server is full? You can't use any of your founder items now... Surely the TWO Battle passes must be at least server unlocks right? NO, NOPE not at all... it is CHARACTER locked... what a great idea... Anyone who like to have alts... this game is not for you. Not to mention without the SERVER locked subscription you can't even trade in the AH so you are basically playing a solo self found game with some co-op at that point. I don't even understand WHY have these restrictions... every skin you buy from the shop is also server locked... I can understand region locks, but server or character is just crazy... The fact that I have a monthly sub and I can't even get free customization... or at least a monthly Quna (premium currency) based on the sub price... The game is fun so far... but these weird decisions just make no sense to me and it just makes me not want to buy anything at all... especially cause I like to play alts and try both faction before I commit to playing one of them as the main one... but now if I end up liking the other faction, I "lost" all my stuff I paid for or got as a twitch drop... EDIT 2: I reached level 45 on my Spiritmaster, and 1300+ GS or the other thing that shows a bigger score, the "end game" for now. I tried the Rift stuff, the dungeons in conquest mode, ran out of the energy to do more dungeons (can't open the RNG cube), I didn't try Abyss (Open world PvP map) but saw people saying that it is also restricted to 8-hour weekly limit (Excuse me WHAT!?). The dungeons are like this (at least for now): you run past everything on mount kill boss, go to next boss, you also glide to last boss in some cases. You don't really need a tank or even healer right now if you know what you are doing, buff removing (at least on Spiritmaster), stagger stigma skills etc, potions will heal you and your macros destroy everything. Everything in the game is just RNG upon RNG, gathering has a fail/success part and it is % based. All the small "dungeons" and strongholds you do give skills point and "talent" points that you MUST do on all characters. Alts are needed to actually be able to play more or to use the enhancement stones etc to feed it to your main. You don't really have any builds pretty much, there is VERY small amount of choice you need to make in terms of skills or talent and most people will make the same choices by themselves for obvious reasons. The world bosses are boring and the loot you get is 99.9% times fragments for the pictures you can put into Pantheon that will eventually give stats once you killed a couple thousand of the bosses (depending on rarity of the morphable images), or they give some blue or green gear that you only want for the skin, WHICH is also RNG when you extract it... sure you have a chance to get yellows but they are worse than the dungeon gear usually so... again... they will be skins eventually. At least the in game Closet for skins is server based and FREE to use anytime so you can dress up your alts. The pet and mount system is great and fun, most creatures and enemies you can get as a pet and mount, even some bosses, and again it's FREE. Even from a gameplay standpoint I just can't recommend the game, I really tried to like it and hoped it is good in the end game, but the amount of restrictions they have and the way the gearing works, I can't recommend it. Again you might enjoy this exact mobile style instant gratification, restricted weekly casual style, but I don't, NCSoft published Guild Wars 2 and Guild Wars 1 (My top 1 game of all time) and they still can't just look at it and be like, let's do that but with AION skin... /EDIT 2

    1,622 found helpful · 109 found funny
    Graphics
    Gameplay
    Story
    Value
    Reviews written: 15
    On Steam
  • ▼ Not recommended
    18 h at review18 h total
    3 Oct 2026

    Disclaimer: This review is based on my objective observations of AION 2's current game systems and monetization practices. It is intended to provide factual information so each player can draw their own conclusions. Everyone has a different tolerance for MMO monetization. This negative review reflects my personal tolerance for these practices, not a claim that everyone should feel the same way. AION 2 - Advertises itself as F2P, but feels more like F2SP AION 2 is subjectively free to start playing (F2SP). You can level, quest, run dungeons and participate in PvP without paying. The problem is that several important systems are monetized. Special Quai Membership The membership costs $14.99 for 30 days and is required for access to the Market and Quna Exchange. This isn't just a cosmetic subscription. The Market and currency exchange are core MMO economy systems. If you want access to them, you need an active membership. The membership is also server-bound, so it does not automatically apply to characters on other servers. Real money can enter the player economy Quna is the premium currency purchased with real money, while Kina is the regular in-game currency. AION 2 provides an official Quna/Kina exchange: Real money → Quna → Kina → player economy NCSoft does not directly sell "BiS gear" in the cash shop, and I would not claim that every BiS item can simply be bought with cash. However, real money can be converted into the currency used in the player economy. How much combat power this provides depends on what is currently tradeable and available on the Market. Potions, scrolls and automatic use AION 2 can automatically use potions and buff scrolls. Members also get access to Wind Breeze Merchants, which provide convenient access to consumables. Combat-related scrolls such as the Battle Enhance Scroll can be obtained through this system and provide temporary combat bonuses. I'm not claiming that automatic potion/scroll use itself is P2W. The concern is the combination of: automated consumable use + combat-affecting consumables + membership-gated merchant access + real-money-to-Kina conversion. In other words, healing and combat-related consumables are integrated into a monetized economy rather than being purely gameplay-earned resources. Daeva Pass The Daeva Pass is purchased per character, and its premium track provides additional gameplay rewards, including progression-related materials. Again, this isn't the same as directly buying character stats, but it is another paid progression layer. Paid cosmetics can be character-bound The $99.99 Ultimate Founder's Pack contains several rewards explicitly marked as Bound (meaning it's bound to character), including the Blazing Sun Wings and multiple cosmetic items. So paying $99.99 does not necessarily mean that every cosmetic can be freely transferred between all of your characters. To be fair... The Global version differs from the Korean/Taiwanese versions, including restrictions around trading and the player economy. I therefore wouldn't claim that Global has exactly the same monetization systems as those versions. But the fundamental structure remains: - Free to start playing. - Market access requires a $14.99 monthly membership. - Quna Exchange access requires the membership. - Real money can be converted into Quna and then Kina. - Kina is used in the player economy. - Automatic use of potions and buff scrolls is available. - Members get access to Wind Breeze Merchants and their consumables (potions/scrolls). - The Daeva Pass is purchased per character and provides additional gameplay rewards. - The membership is server-bound. - Premium rewards can be Bound. I consider this closer to F2SP than the traditional idea of F2P. You can absolutely play AION 2 without spending money. But you cannot access all of its important economic systems without spending money, and real money can be converted into the currency used in that economy. For me, that crosses the line into a monetization model I don't want to support. Negative review.

    1,048 found helpful · 24 found funny
    Gameplay
    Story
    Reviews written: 6
    On Steam
  • ▼ Not recommended
    25 h at review26 h total
    5 Oct 2026

    Still early days but cannot recommend it for the following reasons: 1. Subscriptions are locked to server. Meaning if you wish to play both factions or if, like quite a number of early access players, find yourself on a different server to your friends and wish to swap, you'll need to purchase another sub. Probably the only mmo in the history of mmos that sells you a subscription that only applies to a single server and is NOT account-wide. So greedy. Also to highlight - this was not communicated in the Founder's Pack for Early Access, which it absolutely should have been. 2. Combat - extremely simplistic, lackluster and animations feels clunky/rigid. They also allow (and in fact encourage the use of) Macro's which basically means that you dont really need to play the game at all and just move your character. That might be fun for some but for me it would take all the enjoyment out of playing the game, when you dont actually need to um, ya know, play. Already reports are coming out from players that the Macros are doing significantly more damage that an actual person executing the same abilities on rotation. Bad, bad, bad decision imo and I hope they make changes to this or I fear the IQ of the AION 2 gaming community will drop a few points due to not needing to use their brain. Not to mention the complete annihilation of competivity between a person that favours Macros vs. a person who wishes to play flexibly. There are a whole bunch of other questionable decisions around gatekeeping content behind paywalls, time and other resource restrictions which I cant comment on in detail as i'm yet to hit 45. However a quick look at the AION 2 discord feedback section will give you an idea of how ridiculous some of those decisions have been. Some of it seems to point back to them making as much money as possible. I understand game companies arent charities however when people realise how much they need to take the wallet out, then their predatory monetisation practices may very well backfire on them. I'm certain every MMO player is willing to pay for a monthly sub and buy cosmetics from the cash shop, NC just need to be reasonable about it. Positives: The game is beautiful, the quests / VA / stories are decent compared to some other mmos, travelling around the world is nice. But a game needs to deliver more than just looking pretty.

    676 found helpful · 23 found funny
    Gameplay
    Reviews written: 3
    On Steam
  • ▼ Not recommended
    3.7 h at review3.7 h total
    1 Oct 2026

    [REFUNDED] I genuinely want to recommend this game, because the actual game itself is not the problem. The gameplay is fun, the graphics are good, and so far I haven't had any major issues with the servers either. The problem is the monetization and the ridiculous restrictions attached to almost everything you pay for. Why is so much paid content locked to either ONE server or even ONE character? If you buy a Founder's Pack, you would naturally assume that the rewards you paid for are account-wide. Apparently not. Once you claim certain items on a character, they're tied to that character. So if that was your first character and you later decide you don't like the class, faction, appearance, or whatever else... congratulations, your paid items are sitting there with it. And deleting that character? Better make sure you understand what happens to those items first. Then there's the subscription. It's SERVER-LOCKED. There is basically no proper warning making it obvious that you're paying for benefits that aren't available across your entire account. Want to switch servers because your friend plays somewhere else? Your server is full? Want to try the other faction somewhere else before deciding what you actually want to main? Too bad. The subscription benefits don't simply follow your account. Then we have not one, but TWO Battle Passes. Surely those are at least shared across the server, right? NOPE. CHARACTER-LOCKED. So if you're someone who enjoys making alts, experimenting with different classes, or simply trying multiple characters before choosing a main, the monetization system actively discourages you from doing that. It gets even stranger when you realize that without the server-specific subscription, you can't properly participate in features like Auction House trading. At that point it starts feeling like you're playing some weird solo-self-found version of an MMO with co-op attached to it. Even cosmetics from the shop being server-locked makes absolutely no sense to me. I can understand REGION restrictions. Different regions can have different publishers, pricing, infrastructure, regulations, etc. But SERVER-locked paid cosmetics? CHARACTER-locked Battle Passes? Why? And if I'm already paying for a monthly subscription, why isn't there at least some additional value attached to it? Free character customization occasionally? A monthly amount of Quna based on the subscription tier? Something that actually makes the subscription feel worthwhile across the account? That's the frustrating part: I actually LIKE the game. The gameplay isn't what makes me hesitate to recommend it. The monetization structure and restrictions does. Instead of making me want to spend money, these restrictions have had the exact opposite effect. I don't want to buy cosmetics, Battle Passes, or anything else because I don't know whether the character or server I'm currently playing will even be the one I stick with. I like creating alts. I like testing classes. I want to experience both factions before committing to a main. That's completely normal behavior in an MMO. OH and, if you want to delete your character, it must be level 10 first and then there is this 7 day deletion time. I'm just laughing very hard. But with the current system, changing your mind can mean leaving behind things you PAID for, Founder's rewards, or even rewards such as Twitch Drops. Account-wide purchases should actually feel ACCOUNT-WIDE. Until these restrictions are changed, I simply can't recommend spending money on the game and unfortunately, they also make it difficult for me to recommend the game itself. [REFUNDED]

    417 found helpful · 26 found funny
    Graphics
    Gameplay
    Story
    Value
    Reviews written: 19
    On Steam
  • ▼ Not recommended
    42 h at review42 h total
    4 Oct 2026

    Don't bother. You can try the game for free up until 45, then the curtain falls and you'll see it's really just another weekly checklist like lost ark. If you enjoy lost ark, you'll probably enjoy this though. It's a shame because Korean devs make the most beautiful mmos with the best combat feeling, all the time. But they always have to ruin it with 564894845 predatory systems. In this one you unlock 75% of the features right after you get to 45, and you'll see everything is timegated, ilvl restricted, energy restricted, or timed (7h a week in abyss is laughable). If you're unlucky in dungeons, you get three choices to increase your ilvl: - Wait a long time to try again and probably still not get what you needed (the energy cost is very high and the drop rate is low) - Make alts to use their energy because drops can be traded - Swipe credit card The main scenario quest at lvl 45 gets you into the abyss at around ilvl 1000, that's most likely the first time you'll be in an open pvp, and you'll probably have a very bad time there. Besides dungeons and abyss there are plenty of lvl 45 activities, but they all rewards peanuts for too much effort. I tried doing world bosses. Did 3 of them, they require 50-100 players to be downed in a reasonable time, and all they gave me was 20 kinah each, and 14 fragments (total from all 3 bosses) for crafts, one of these crafts requires 20 000 of them and the fragments are bound to your character... Anyways there are also some good things: the world is beautiful, the characters are okay. Some of the stories (mostly the short ones in side quests) are enjoyable. The combat feels good. They also re-used some audio from Aion 1 and this hits nostalgia because I really liked Aion 1 around launch. The shugo mini games are also very fun to do But there are too many negatives for me to tell you to play this game. AT LEAST IF YOU DO, DON'T BE LIKE ME AND DON'T CLEAR 100% OF THE MAP BEFORE HITTING 45. Just rush to 45 if you wanna try it. Then you'll see if the game is for you when the main systems unlock. I do have to put an emphasis on these negative points : - Energy system has no place in basic group features for a good MMO - Membership should be account-wide (its currently server-wide, which is really bad considering they encourage us to migrate our characters for "free" starting October 14th to join our friends - Battlepass(es, there are two of them already) should also be account-wide once unlocked - it's character bound and costs a lot of money to unlock - They are fixing the fact that founder rewards were character-bound, but don't let them fool you - this was intentional - Most of the UI is HUGE and unpractical/unresponsive/have weird controls on PC because they are either planning a mobile version or they just left what was supposed to be in the original mobile version of this game - The game is uneven : some cutscenes are beautiful, some are ugly, some are beautiful in another style but run at 10 FPS. It's just so weird. They also messed up the english voiceover, which is sad because I like to hear a language I can understand. Japanese and Korean are better from what i've heard. - They lied about the "200 dungeons". 90-95% of them are NOT dungeons. They are just caves with 1, 2, 3 rooms with either riddles, a boss, or a dozen weak monsters. YOU HAVE TO DO THEM ALL OR YOUR CHARACTER WILL SUCK. They all give skill points. - This game is a prison. After 45, it will ask you to be there every day, every week, and follow guides else you'll be behind. It's gonna be constant FOMO in your head, and people will (and are already) ask for you to have much better gear than what's required. - Everything you do in this game increases your character strength in some ways. You'll have to 100% the game or close to it if you want to be competitive in the long term. I can't list everything because there's too much, but I don't usually post negative reviews for games. What i've written there, I witnessed. Be careful with your wallet if you go down that road.

    348 found helpful · 21 found funny
    Performance
    Gameplay
    Story
    Games owned: 1,588 · Reviews written: 14
    On Steam
  • ▲ Recommended
    3.5 h at review52 h total
    30 Sept 2026

    Хотел просто поиграть, а в итоге оформил подписку, чтобы… торговать. Кажется, я не в ММО зашёл, а в бизнес-клуб. Подписка, чтобы торговать. Энергия, чтобы получать лут. Боевой пропуск, чтобы не чувствовать себя совсем бедным. Чувствую себя не игроком, а вкладчиком: каждый платёж — как взнос в “шанс на награду”. Только проценты не капают. А я хочу просто играть, а не договариваться с магазином. Чувствую себя не героем мира Атреи, а VIP‑клиентом в отделе взыскания. Пейзажи и полёты отвлекают от горечи. pay‑to‑have‑a‑chance

    341 found helpful · 37 found funny
    Gameplay
    Games owned: 65 · Reviews written: 15
    On Steam
  • ▼ Not recommended
    16 h at review17 h total
    2 Oct 2026

    ЧАД ЖПТ АВТОМАТИЗИРУЙ НAЕБАЛОВО ГОЕВ Этой коронной фразой можно наиболее точно описать сей игро-содержащий продукт, который пытается выехать на фансервисе и названии Aion. По факту же это полумобильная дрочильня, где левел кап закрывается за 15 часов, а дальше начинается такой же пустой гринд ради минмаксинга ГС. И всё! Да-да, там есть мёртвый рынок, за подписку, если какие-то ивенты и миниигры, есть крафты - но это всё рудимент, который сделан для галочки, чтобы было. Зато есть автобег, автобой (сделал макрос, зажал две кнопки, игра сама прожимает за тебя абилки последовательно), гриндволлы. Сам мир, как и графика на первый взгляд красивые, но он абсолютно статичный, пустой и мёртвый. Локации приедаются спустя 4-5 часов, прорисовка мобов и персонажей 15 метров на ультрах, кроме спотов мобами, миллиардом бесполезных проф ресов и ещё миллиардом таких же бесполезных перьев нет ничего, просто декорации. Сами споты около бесполезные, шанс нароллить редкую полезную шмотку ниже чем выиграть в казино, при этом мобы просто губки для урона. В игре нет ни одной интересной механики и нет даже синергии между обычными механиками, весь контент это подай, принеси, иди нахер, не мешай в перемешку с бесконечным затыкиванием одноликих мобов и боссов как в сюжетке, так и после неё. Может, конечно, ультра фанбою первого Aion будет интересен "сюжет", но мной после пары катсцен и диалогов прожимался инстантно скип. Системы прокачки и билдинга максимальный примитив, при этом уже задолбавшая всех за 15 лет таргет боёвка и классовая система персов вызывает лишь рвотные позывы, а обильное насирание эффектов выжигает сетчатку. Механики сюжетных боссов и левелинг данжей кривые, однотипные и максимально упрощены. При этом левел дизайн тех же данжей это просто полный пиз.. в купе с убогой и не удобной миникартой постоянно приходится дрочить кнопку карты и писать рандомным тиммейтам, что они пропустили очередного минибосса или же объяснять на 40 лвл рандому, как пользоваться алтарём телепорта. Да, неплохой редактор персонажа, да можно сделать альтушку с госуслуг, но ребят, камон, порнохаб бесплатный, а в том же Inzoi куда лучше редактор и при этом хоть геймплей есть после него. Из маунтов, естественно, красивый тот, что закрыт за пэйволлом в виде Ultragoy Edition за $100. Все остальные маунты нейрослоп уровня генерации живности в NMS. При этом всём оптимизация говна, ублюдочный мобильный UI который даже не потрудились переделать под ПК для Global версии (которой не будет на мобилках), миллион багов, краши и статтеры. Эта подделка на игру ощущается как жвачка, которая первые 2-3 минуты даёт яркий вкус, но чем дольше ты её жуешь, тем больше безвкусной она становится и вот на 15 часу уже приходит осознание, что ты жуешь уже по инерции безвкусный кусок резины. К сожалению, жанр ММОРПГ мёртв, его убили жадные разрабы и аудитория жанра, которая готова из года в год жевать деградирующую всё больше и больше пустую жвачку, деградируя вместе с ней, потому что наблюдая за игрой рандомов в AION 2 я ни раз, и ни два поймал себя на мысли, что они больше походят на ИИ мозг мухи, чем на живого человека и дальше будет хуже, увы.

    178 found helpful · 18 found funny
    Performance
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    Reviews written: 44
    On Steam
  • ▼ Not recommended
    26 h at review50 h total
    3 Oct 2026

    the game already feels boring after 20 hours. combat ends up being Hold one button then every 30 seconds press another. as soon as you get to max level you can already see gatekeeping of the content needed to gear up. most of the people already know exactly what to do so you do not get that new mmo experience. dungeon are lame as everyone just runs and skips everything. the combat damage numbers are pointless as your character will attack so fast you cant read a damn thing. gathering might be the worst ive seen as its just watching a success and failure meter fight for 10 seconds. if you like lost ark then you will probably enjoy this but for me it feels like the ripped every good thing about a mmo out and filled it with the worst parts of a gatcha game. ill keep trying for a few to see if im just missing something but this doesnt even compete with Throne and liberty and that should say something.

    172 found helpful · 16 found funny
    Gameplay
    Reviews written: 13
    On Steam
  • ▲ Recommended
    4.4 h at review8.9 h total
    2 Oct 2026

    Make sure you create an NCSoft Purple account BEFORE you start up the AION 2 game in steam if you are wanting to link the two accounts (especially if wanting it for the Twitch drops). There is currently a problem where if you load the steam game first then try to link the account it will tell you that you can't as one already exists. If you do a work around and delete the steam account version it will wipe everything you purchased and progress made with any charas as well as the charas. The devs have said they are looking into it. If you have already done it in the wrong order (like I did lol) then it is up to you if it is worth it to lose the charas, etc and possibly have issues or just sit and wait it out (what I am doing). Up to you, but I just wanted to warn people so they can hopefully see this before they do stuff in the wrong order. I had an issue where my onscreen UI would disappear and I could hear it responding to key binds, but could not see them. I was baffled at first, but did figure out what was going on. So when I take screenshots in games it uses Steam's overlay and the keybind F12. In Aion2 the hide/unhide UI (for taking beautiful screenshots without the UI and name tags, etc in it) is coded by default as F12. I changed the AION2 keybind to F10 and it isn't an issue anymore. Hope this helps someone else if they run into this issue of conflicting binds. To switch quickly between Aion2 combat (and movement/camera control) and Aion1's combat (and movement/camera control) just hit / It will teach you this in the tutorial, but just know you can switch back and forth like crazy and is honestly a very nice perk. Lore wise this game takes place after the original Aion game. The Balaur dragonlords won the war and Daeavas are by and large prisoners and batteries. The opening scene introduces a team of Elyos Daeva NPCs (regardless of whether you play as Asmodian or Elyos) and after a very short stint where you control one of the NPCs to move the story along and learn rudimentary controls and combat, you are rescued by said NPC daeva and rolled into the character creation screen. From there you will control your character. The initial town area for some of the intro quests/storyline will flash the screen blue and make you in a separate ... not instance, but other players are not visible, which is nice as it allows you to do required entry level quest intros without having to worry that someone else will trigger the sequence before you and cause you to have to wait or restart. I think that was well handled. When it is over it will flash blue again and other players and mobs will reappear. In the beginner area the required mobs auto repopulate VERY quickly, again this is super nice with the load of people joining all at once so you aren't stuck in the beginner area competing to get mobs for quests. You will get your wings (and therefore access to flying and gliding) very quickly compared to the first game. Game is visually stunning. I added my PC specs as this is a laptop and a bit older. I am running everything on the auto defaults it recommended for me (which is normal to low for everything). I don't have any complaints and haven't had issues other than potentially lag or loading related ones when being teleported to another area (which is fairly normal for me, your mileage however may vary). For money related things. There will be an optional subscription for the game which gives access to the marketplace. You can play without a sub (true free to play playing). There apparently is two different forms of the battlepass. From what I understand it accelerates progress, etc, but isn't required ( I will update this if I find out it is required for something). There is a skin/cosmetic shop. Not a ton in it currently, but probably they will add more later. There are some nice looking stuff in there. There are different tabs of skin types. Some are sets, some are individual items. The sets can be mixed and matched for pieces. Pets (both those purchased and those tamed from wild beasts) are also supposed to be mounts as well... which will make for some odd screenshots depending on the pet/mount type. Devs have said that Oct 14th they will allows moving around from servers to servers so people can get together who were separated by servers being full up when EA launched. I don't know if it will have strings attached (special rules) for hoping around, you should watch for more official news announcements from the dev team to be sure what is going on. I genuinely like this game so far. I also played Aion1 from launch for several years so I am somewhat biased. I am just playing and having fun, not trying to speedrun it to end game content so my review and views are based on that outlook.

    158 found helpful · 1 found funny
    Performance
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    Reviews written: 8
    On Steam
  • ▲ Recommended
    10 h at review27 h total
    1 Oct 2026

    great graphics, fun gameplay, can get expensive, don't buy things

    110 found helpful · 13 found funny
    Graphics
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    Reviews written: 40
    On Steam
  • ▲ Recommended
    77 h at review91 h total
    5 Oct 2026

    Это замечательная игра, она определенно стоит Вашего времени. Но вижу в РУ регионе решили занизить оценки наиграв 20 часов. Давайте пробежимся по их тейкам: 1. Для доступа к аукциону нужна подписка. Если 1500 рублей для Вас дорого(да так бывает, надеюсь что временно) просто не лезьте на аукцион. Он Вам буквально не нужен. Вам буквально нечего там продавать и покупать. Если у Вас один персонаж-все деньги тратьте на перса. Если качаете твинков-прокачивайте крафт и изготавливайте для себя экипировку. Да дорого, но возможно. Только сначала замаксите крафт. Единственное для чего может быть и нужен аукцион, это чтобы быстро купить банки полёта. Всё. В остальном - доступ к аукциону нужен только для игроков с деньгами или для тех кто хочет поднять реальных денег. Разраб уже выпустил оповещение что следит за РМТшниками. Не рискуйте, Ваш персонаж стоит сильно дороже. 2. Игра упирается в лимит энергии. Этот лимит так или иначе есть везде. И сделан он не просто так, а чтобы игроки, у которых есть 40 часов в сутки не могли убить Вам экономику. Возьмите айон 1, там тоже ограничения к примеру 7 раз в неделю данж доступен и всё. Так же, подписка дает Вам возможность полутать двойную награду с данжа за двойной расход энергии. Эту подписку всем раздали, потому что люди наныли, И с двойным открытием сожгли энергию за пару дней. Если Вы играете без подписки, лутать по 1й награде и сжигать по 40 энергии вместо 80 Вы будете очень долго отрабатывать этот кап. Помимо подписки в игре есть еще кое что важное, это гринд мобов. Ну закончилась у вас энергия-вставайте на споты и гриндите питомцев и качайте их. Там статов больше чем Вам шмот дает. 3. Нейрослоп. Ну тут у игрока нейронка в крови просто. Если бы это было правдой, сейчас в мире были бы сотни игр подобного уровня. 4. Разрабы придумали автоматизацию в виде макросов. Тут конечно вопросики. Использовать макросы на условнйо рейзер наге люди считают норм, а макрос от разраба это фуфу. Макросы в ММО с самого появления ММО, а тут дали удобный функционал без стороннего ПО 5. Игру сравнивают с мобилкой/геншином и тп. Поиграйте в мобилку какую-нибудь увидите что от Вас требуют либо сотни тысяч рублей в месяц либо крути гачи. Тут этого буквально нет. Донат очень жестко понерфлен. ==================== Ладно, хватит о глупостях, давайте к плюсам: Первое на что Вы обратите внимание - это графика. Она тут нереально крутая. Ни одно видео по игре ни одна трансляция не передает красоту игры. Качайте и пробуйте сами. Прокачка быстрая, что отлично в современных реалиях. Геймплей тоже очень динамичный. Сложность подземелий растет со ростом Вашего шмота. То есть у данжа допустим требование 700 ГСа, у Вас 1400-вы пройдете его супер легко. Но на 1400 у Вас откроется другой данж-где уже нужно будет страдать в Вашем шмоте. Обновления на Корее для этой игры выходили супер быстро. Ни одна ММО в мире за всё время не могла похвастаться такой скоростью обновлений. Игра очень даже финансово успешна у себя на Родине. Разработчик смотрит на региональный менталитет и учитывает мнение аудитории. Так же разработчиком заявлено своим инвесторам, что Айон 2 будет основным проектом для них. Ресурсов в игру заложено море. Теперь небольшое отступление для обвинителей разрабов. Они не блочат игру, вы можете воспользоваться другим способом закачки игры, создать РУ аккаунт и через него играть. Да есть проблемы с дисконнектами и типа с ВПНом не дисконектит. Вот только у меня и без ВПНа игра из России работает. Но пинг, сейчас они не показывают цифры почему-то, а на тесте показывался. Так вот, без ВПНа пинг скакал от 30 до 120, и как будто была потеря пакетов. Игровой ВПН железно прибил мне пинг в 35-45. Игровой ВПН нужен просто для Вашей комфортной игры. Сами себе выберете какое ПО использовать, советовать не буду. Если Вы дочитали это до конца - просто попробуйте игру, не слушайте различных неадекватных блогеров, которые вполне могут оказаться на зарплате у какого-нибудь проекта. Игра хорошая. По-своему. По-современному. Не как в 2007 году. Не надо сравнивать. Хочется Айон 1 - тут Вы его не увидите. Это совсем другая игра. Но она классная.

    93 found helpful · 8 found funny
    Graphics
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    Reviews written: 1
    On Steam
  • ▲ Recommended
    62 h at review64 h total
    4 Oct 2026

    Fun if you know what you're getting yourself into. It's a Korean MMO, so there is P2W. With that said its mainly a PvE focused game with a lot of the PvP being either equalised in some modes or restricted into to power categories in others (abyss). Besides that it is a fun "numbers go up" type of game with a heavy focus in both vertical and horizontal progression (literaly everything you do counts towards your total power), for example just killing a cool looking mob will unlock it as a mount and also give you permanent stats if you kill it x number of times. Combat is pretty simple on all classes, and all classes are equally "good", which allows you to really just play whatever is cool aesthetically. The main difficulty in the game comes from the higher end dungeons/raids that have pretty crazy mechanics later on which makes you grateful your class doesnt require giga sweat actions per minute. Character customization is really good, you can spend hours in it. Another nice thing is gear you "dismantle" becomes account wide cosmetics, so eventually you will sit on a bunch of different, free cosmetics you can mix and match. The only important and most likely cause of people not adopting the game would be the monthly subscription model it has, which allows access to marketplace (sell and buy stuff), gives 2x dungeons drops (using 2x the energy) and a bunch of other QOL stuff. It will feel really painful to play completely F2P without this active. But if you're happy with progressing slower and being "Solo self found" mode its not really an issue - unless you're aiming for the top 10%. A lucky F2P can technically be on par with most of the casual subscription users, albeit it unlikely. Its also possible to earn the premium currency in game via the market, which is what I did and made about $60 worth of premium currency on the first few days of launch. It really is a marathon and not a sprint type of game. So the best tip you can get would be to just do whatever is fun in the game, dont overoptimise and min max sweat if you dont want to.

    92 found helpful · 2 found funny
    Gameplay
    Games owned: 130 · Reviews written: 6
    On Steam
  • ▲ Recommended
    1.1 h at review3.5 h total
    5 Oct 2026

    As an MMORPG enjoyer, I'm having a great time playing so far. It follows the same formula as the original Aion, but with tweaks to modernize certain mechanics and systems. The combat is smooth and fluid, combos feel good to use and easy to understand. The world is absolutely gorgeous, will be taking plenty of screenshots. The character customization is off the charts, and the graphics are just amazing. Love every time a new, promising MMO comes out, it looks like we just got the next one.

    88 found helpful · 11 found funny
    Graphics
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    Games owned: 1,170 · Reviews written: 40
    On Steam
  • ▼ Not recommended
    33 h at review35 h total
    2 Oct 2026

    Writing this from the perspective of an OCE player on Asia servers. Aion 2's overall gameplay experience is one that is layered with lots of little issues that ultimately make it a frustrating and unenjoyable one. Unreal Engine 5 should be enough of a red flag by now to let you know what kind of game you're getting into. I'm running a 3080 and seeing manageable frame rates on the lowest settings, however the performance tanks massively when entering areas where there are higher concentrations of players, such as towns, large scale PvP events and some events. I've seen that the same performance issues are common across the board, even for people with a 5080 or similar GPU. Ping is mostly manageable, however there are issues with desync that aren't aided by the current damage to the Australia Singapore Cable. There are instances where you will take damage regardless of whether you are clearly dodging an attack. I personally have not tried ExitLag for this, but I'm sure it would help. To save on long winded rants, I'll just list off some personal issues I had with the game: - Level scaling leads to never feeling like you're becoming stronger - Inventory management is absolutely terrible - Resource gathering can be failed and takes a needlessly long and random amount of time early on - Player collision leads to instances where autopathing fails, as it cannot move past someone standing in the middle of an autopath area, as well as physically blocking people from interacting with NPCs in busier areas - Auto translation feature is awful at best. It can't even translate linked things such as parties and map pins without differing in translation across several languages; sometimes completely breaking the things that are linked. This is particularly jarring on a server where multiple foreign languages are spoken. - The majority of skill points and daevanion points are locked behind incredibly tedious dungeons and side quests. - A bunch of the side quests are time gated behind Spacetime Rifts, which generally only spawn once every 3 hours. If you walk into the wrong area when entering a Spacetime Rift, you can be instantly killed by a guard and kicked out of the instance. - You can set your skills up in a way that makes it so you hold down one button to win every encounter. - Crafting needlessly has layers of RNG to craft the best things. - Stats don't feel streamlined. Some stat upgrades are locked behind unlocking titles or pets, as well as the 'genus insight' system that is layered on top of the pet system. The level scaling directly impacts your efficiency in increasing stats through the latter system. - Pay to Win stuff is a nightmare. The premium currency packs are strategically calculated to rip you off and buy more than you need. There's already two battlepasses running in tandem and both require a separate purchase of their respective 'premium' versions, costing $30 USD if you want both. Real money can be converted into currency that lets you buy gear. - Subscription is $13 a month and grants you access to the market among other things. - Paid cosmetics, while optional, are expensive. A costume skin is $30, wings are $20, pets are $20, weapons are $12. In general, the game feels incredibly generic and doesn't really do anything fun or interesting. There's not really any reason you should choose to play nor pay for this game over other existing, successful MMORPG titles. There's a lot more I could say about the game, but I think to some extent it's just not for me. I'm still willing to give it a fair chance, but I just can't recommend it in good faith, especially if you're a prospective OCE player.

    78 found helpful · 7 found funny
    Performance
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    Games owned: 720 · Reviews written: 38
    On Steam
  • ▲ Recommended
    16 h at review23 h total
    4 Oct 2026

    1. Игра ф2п чтобы ее попробывать и понять нравится ли она вам, что неплохо 2. Но по факту игра все такие по подписочной модели , так как без подписки у вас как минимум заблокирован аукцион. 3. При этом я не могу назвать ее игрой с супер навязчивой п2в механикой как тут некоторые пишут, это полный бред 4. Самый основной п2в претензия которая идет от людей это то что ты можешь за донат валюту купить голду и затем что то с аукциона. Но я честно не понимаю в чем хейт, та же система присутствует в ВОВ последние 10+ лет с жетоном и че то это никого не парит. При этом плюс данной системы в том что и игроки которые продают этот голд донатерам могут заработать донат валюту и потом что то купить в игре не вкладывая деньги. 5. Игра при этом невероятно красивая, хорошо оптимизирована , в отличии от первой части тут больше упор идет на пве активности нежели пвп, для кого то плюс, для кого то минус 6. В игре ооочень много активностей и того что можно поделать, контента дофига. 7. Большая часть претензий которые тут пишут люди вообще не имеет смысла, я даже не знаю чего они ожидали покупая ранний доступ. Все что многие описывают присутствует на данный момент и в популярных других ммо играх на рынке 8. Из жестких минусов для меня могу сказать это UI , интерфейс видно что разрабатывался для мобильной версии, не могу сказать что он прям ужасен, но в определенных моментах однозначно не удобный 9. Игру очень сильно порезали в плане доната для глобал запуска, практически все что вы видите фармится в игре кроме вычурной косметики которая зайдет не всем 10. Есть еще батл пассы которые в теории тоже можно купить но там абсолютно бесполезные награды + сет косметики по сути все Не знаю, многие конечно по видимым им причинам испытывают хейт и ненависть в этой игре и всем кому она нравится, но мне игра понравилась. Буду и в дальнейшем в нее играть.

    72 found helpful · 6 found funny
    Performance
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    Games owned: 149 · Reviews written: 26
    On Steam
  • ▼ Not recommended
    7.1 h at review7.2 h total
    1 Oct 2026

    NCSoft разучились делать игры. Это видно по всех их релизам за последние много лет. Более того, они даже не понимают базовые принципы геймдизайна и многие вещи в игре устарели лет на 20 и я даже не про мморпг-составляющую. В некоторых старых играх было какое-то стрёмное управление по типу ходьбы на клавишах OKL;, взаимодействий на мышь, хотя вся игра была сугубо на клавиатуре и крайне нелогичных взаимодействий. Так вот Aion 2 хороший пример эволюции этого неудобства во всём. Как вы думаете, как избавиться от предмета в инвентаре? Может перетащить его мышкой за пределы окна? Может перетащить его на специальную иконку? Может нажать кнопку Delete или Backspace? Не правильно. Нужно нажать кнопку удаления снизу, затем нужно ДВАЖДЫ нажать на нужные предметы ЛКМ затем снизу подтвердить удаление. И это только с удаляемыми предметами. А большинство предметов неудаляемые. К примеру у вас мусорный шмот который забивает вам инвентарь. Как вы думаете что с ним делать? Правильно, нужно нажать соседнюю иконку от мусора, выбрать предметы снаряжения, затем заплатить деньги прямо вникуда, (как я купивший нрд) и переплавить их в отдельную валюту. А знаете что будет, если зажать ЛКМ в инвентаре на предмете и потянуть? Правильно, инвентарь начнёт прокручиваться. Удобно? А знаете что будет если покрутить колёсико мыши в игре? Может камера приблизиться на персонажа? Не совсем. Камера не только приблизится, но ещё и будет опускаться, причём неравномерно, а на самом последнем прокруте она поднимется. Удобно? И подобных мелочей крайне много во всём. Боевая система тоже моё почтение. У вас есть несколько хоткеев под скиллы и на каждую кнопку вы назначаете по 3-4 скилла в последовательность. Ну да, спасибо, я ведь играю на геймпаде, наверное, а не на квм, на которых у меня в быстром доступе есть 40 клавиш и 150 сочетаний. Эта система сделана специально под макросы. И как показывают задроты с Тайваня - сделать правильный макрос = половина победы в пвп. Это кстати прогресс для NCSoft, потому что в ТЛ ваш макрос победы был просто спам 1-9 и для пвп и для пве. А ещё многие скиллы в айоне вас буквально заставляют стоять на месте и бить, хотя мне казалось что правило "отбирать управление = плохо" написано в каждом учебнике по геймдизайну. Ну NCSoft наверное виднее с их инновационной таргетной боёвкой. Тем не менее если сравнивать, то боевая система хуже чем в архейдже, которому уже 13 лет стукнуло. Aion 2 менее отзывчивый в боёвке, меньше сочетаний комбинаций, меньше импакта. Вся боёвка ощущается более "неповоротливой" и этому не помогут скорости скиллов на капе, так как многие действия именно не дают нужного ощущения динамики и никак не режутся. Графика в игре хорошая, но производительность достигается путём принудительного апскейла, который НЕЛЬЗЯ отключить в настройках. Более того, игра изначально рендерит с апскейлом даже не до нативного разрешения. Видимо у целевой аудитории, которой 35+ кроме рефлекса доната уже ничего не работает в организме и они кроме силуэтов не различают визуала. Дальность прорисовки персонажей в игре ещё меньше чем в БДО, а в бдо это около 15 метров, по ощущениям. Нагрузить систему игра тоже не способна. 6-ядерный ryzen показывает 50% загрузки в локации с 300 игроками, кучей мобов, а видеокарта нагружена процентов на 80-90%. Фпс естественно сильно проседает. Ну и статеры, благодаря сочетанию кривых рук и пятого анрила, никуда не делись. Вот если бы первый айон вышел точно таким же как эта игра в 2009 году, то айон во-первых не стал бы культовым, а во-вторых ощущался бы как просто норм ммо, коих в 00-ых были с десяток. То есть это даже не развитие. А сейчас, кстати, не 2009, а 2026 и это просто позор. ММОРПГ-жанр мёртв, а играют в него уже просто по инерции. Нет нормальных игр и даже из тех что заанонсили нет ничего годного - это всё мёртворождённые проекты на годик максимум, а основной онлайн в которых исчезнет через 2 месяца. Вы посмотрите на игровой процесс Archeage Chronicles и Archeage S, что показали вчера. Это даже не смешно. Это просто отбросы, а не будущие флагманы жанра. Ни одной игры после Лост Арка 2019, который будем честны тоже звёзд с неба не хватал ни тогда, ни сейчас, язык не поворачивается назвать нормальной игрой. Чё там было? НВ? ТЛ? Тарисленд, квинфолл лол? Штук 5 блесс? Pax Dei(который заявлялся как инновационное ММОРПГ, а по итогу вышел клоном раста)? Chrono Odyssey? пхапхпахпахапхапх. Не, ребят. Это уже не полумёртвый жанр, это мёртвый жанр на котором остались лишь паразиты и черви, поедающие труп. Я крайне вам не рекомендую связываться с этой игрой ни в каком виде, если вам конечно не 35+ и у вас сейчас в руке не банка жигулёвского.

    68 found helpful · 13 found funny
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  • ▼ Not recommended
    41 h at review43 h total
    3 Oct 2026

    Крутая игра, крутой графон, крутая музыка. Мне очень нравится боевка, я аж поностальгировал по тере онлайн закрытой ныне, но я оплатил себе издание за 100$, и мои набор доступен только на определенном одном сервере, они даже не решились на жадную идею, чтобы я мог покупать эти наборы дополнительно на другие сервера, и везде с ними бегать. Обидно за дракона и красивый сет косметический. Но это не главная проблема, в игре отсутствует почти кооп-контент и ММОРПГ составляющая. Я проплатил себе 100$ издание и своим трём друзьям купил. - в итоге мы все играем раздельно:) Дай Бог иногда видимся в данже разок в день. Ощущение что я играю в геншин - меня не покидает. Visual 10/10 Music 10/10 Sound 10/10 Gameplay 8/10 Class Design 8/10 Co-op Gaming 1/10 world PvP 2/10 Arena PvP 5/10 От ММОРПГ тут только табличка в стиме в виде: MMO Online PvP Online Co-op Так, что советую поиграть бесплатно. Посмотреть в соло, но геймплея на часов 100 максимум на старте, выкачать твинков и персонажа - упереться в кап энергии мобильной игры, и заходить с купленной подпиской месячной раз в неделю делать активности - не самый удачный курс развития, имхо :) For english speakers, i recommend running my text through a translator. Here, I’ve written the facts about the game. bought it the Ultimate Edition for myself and for three of my friends.

    65 found helpful · 6 found funny
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  • ▲ Recommended
    43 h at review56 h total
    4 Oct 2026

    Azphelumbra, friend! Long read ahead but I needed something to do while waiting for my McDonald's breakfast. If you don't want to read it boils down to this: If you want to try the game, just try it. It's fun, there's a ton of people playing on either faction. You don't 'need' to P2W to enjoy content to its fullest, the game encourages you to just play it. If you wanted PVP like in Aion 1, it's not here so you can take your hidden sin self back to a private server and gank unsuspecting lowbies aethertapping there. Game looks nice, combat is fun, Chanters can do actual dps while still buffing in PVE now without being gimped and Clerics can still be Clorcs with their lightning bubble. ---------------------------- If you were a fan of the original Aion, this may not be for you aside from the music and that nostalgic feeling we get when we think of the 3.0 Golden Days. However, as a fan of the original Aion, this was the first thing that I found that I enjoyed. Hearing the iconic intro chant and cacophonous music reminded me of some fantastic times and Aion 2 was the opportunity to create some more gaming memories within a franchise that quite frankly, helped me mentally throughout my 20's (I know I'm lame). Is there P2W? Yes, but hear me out. The main sub is around the price of my FF14 sub but I actually get something for it rather than just 'being allowed to play the game'. A lot of it is convenience like accessing your bank anywhere but the 'P2W' aspect is the Odyle recharge rate and the ability to spend double that energy at the end of dungeons to get drops. You are not getting 'more' with the sub, you are just getting it faster. Are there battlepasses that contribute to P2W? Yes. In KR/TW the battlepasses were level gated and you could buy them using in-game Kinah, in Global they are free (like TW/KR) but you can pay for the extra 'premium' line. You essentially get double what they offer. One is more upgrade materials and the other is Odyle energy etc. What makes this P2W is more that you can just buyout the entire pass and get it all in one go and honestly...it's not that bad a price, realistically. If I recall, both passes last 2 or 3 months, so if you want to spend £200/200euro every 3 months on passes, I mean...it's not Lost Ark prices. Can you get 'end game' gear without P2W? Yes. Aion 2 encourages you to just 'play the game'. Sure there will be a small amount of people, mostly streamers and content creators that have juiced themselves up to the gills, but for normal people who don't play 15 hours a day, you can absolutely catch up. I have also seen/heard a lot of those people who can juice 'because they can' say that it is also a colossal waste of money. By the time the season ends, everyone who is playing who wants to reach BiS, will have gotten there one way or another and when another season starts, time to start again! And that's ok. Is there P2W in the shop? No. There is nothing you can buy with real money in the shop that will make you stronger. No tempering solutions, no dungeon resets, no enchantment stones. Only things you can buy for the paid currency (Quna) is cosmetics and battlepasses. tldr for this section: It's more 'Pay2Progress' if you want everything in 5 days. Get the sub, it's a f2p and the sub is worth it. If everyone is able to get everything within a week of release, then the game will die fast as there will be nothing to work towards over time. So take your time! ------------------------- Graphically it's a nice looking game, character creator is fun and doesn't limit you. Making tiny characters doesn't work the same here as it does in Aion 1 but it is fun seeing people with the minute figures scurrying around with their bobbleheads. My PC isn't insane and I can't run everything on Max unless I want my CPU to burn out but with a Ryzen 5600x, 3070ti, 16gb ram and working fans, my GPU barely breaks a sweat. The game is very CPU heavy so it's usually at 80-83degrees in extremely busy areas but aside from that it's like, 75-77. Asmodae's Altgard doesn't really look like its original iteration but I see they have tried to implement the 'purple sky' in some areas with the use of the clouds and lighting to imitate some of Aion 1's 'asmo atmosphere'. It uses old/new/remixed OST's from the first game which feels nice. I feel some of the changes made to Altgard is because they made Morheim the 'snowy' map (was there on KR/TW) and as we know, Altgard. Morheim and Beluslan all have predominantly ice and snow but I understand that each map now is a massive biome that needs variation. Elysea is probably more faithful to Verteron in some ways but it is jarring hearing music from Kamar there. Like Altgard, Verteron was very sunny/dusty in some areas and green in others but it wasn't as jarring as just the pure ice and snow with little respite areas in Altgard (mainly surrounding the fortress). This new Verteron map feels more like old Eltnen with new Eltnen (later release, currently available KR/TW) is just desert. I guess the devs actually care about Aion 1 lore huh? Either way, it was nice roaming around both faction maps and seeing place names and going "OH YEAH!" at each of them and trying to find similarities between this new iteration and the old. The Abyss they made nearly 1:1 but it does feel a little 'smaller', but it's still super cool to see. There's references to the Ruins of Roah and that awful patch with Ereshkigal but I'll take what I can get! They have seiges there but they're mildly different to Aion 1 Abyss seiges. There's also a 1000 player cap in the Abyss at one time too so...yeah. -------------------------- "But the game has a mobile UI and is made for mobile and plays like mobile!!" No. The game originally had plans for a mobile companion which HAS BEEN SCRAPPED in favour of pure PC development. Be grateful devs actually listen to players. The UI has annoying red blips but so does Where Winds Meet. It's just an annoying thing some games have now to show "here, you have something new!" The combat/skills UI is more like TERA and it's also fully customisable. "But but but, you can just press and hold one button and the game plays itself." No. You can assign a 'macro' to a bunch of skills but not ALL OF THEM ALL AT ONCE in one long sequence. You know what other game had macros? AION 1. The devs have also stated that they're nerfing the macro capability to ensure more actual button pressing/skill expression takes place. Just because the game doesn't have 50 skills like Aion 1 (looking at you sorc/sm) doesn't mean that the game is 'mobile adjacent'. In KR, if you were low dps they'd call you a 'mobile user' as an insult. ----------------------- Overall, I see the game doing well and if they update it the same way they did in TW/KR, I think it will have a healthy playerbase for a good while. Obviously, I think some adjustments would need to be made considering the mentality of the Western audience but with Growth support events that encourage you to use them on existing characters and not new ones (like in Lost Ark), they understand that spending time away from the game can make you feel like you will be left behind. I went back to TW after 6 months, took the Growth Support event and was able to hit the number requirements for the new content just by playing, questing and catching up. There is NO NEED TO FOMO. As I said earlier, if everyone got everything within the first week of a 3 month season, there will be months of dead servers and content because no one will need anything from said content. So take your time and just...play like a normal person and stop trying to catch up to oil barons and content creators that can write their P2W expenditure off as a business expense. ---------------------- May you find peace in the Darkness.

    64 found helpful · 3 found funny
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  • ▼ Not recommended
    8.4 h at review9.2 h total
    1 Oct 2026

    Falling for the Hype of a Superficial World Like many players who are desperate for a decent, modern MMORPG, I fell for the hype. I completely accepted the claims that this game would be different. In hindsight, I suspect the early praise came from people who either enjoy mindless button-mashing or just want to feel artificially powerful. The game clearly had a massive budget. The art, animations, visual effects, sound design, and character customization are all exceptionally well done. There is an abundance of side activities and minor ways to increase your character's power. It even features a traditional Holy Trinity (Tank/Healer/DPS) for group content, which briefly makes you feel useful. But beneath this beautiful, distracting veneer, the game is completely hollow. The Illusion of Choice: Flashy but Flat This game strongly reminds me of Blade & Soul. There are tons of equipment upgrades, ability ranks, and simple talent trees that boost basic stats like accuracy or might—but none of it alters how the game actually plays. The core issue is a complete lack of mechanical depth: • Two-Button Combat: General combat boils down to a two-button, two-mouse-click event. You left-click, right-click, and occasionally press a couple of outside abilities. • No Class Identity: If you strip away the flashy special effects, a Ranger, a Sorcerer, and a Spiritmaster play exceptionally similarly in a group. • Watered-Down Trinity: The roles are as bland as they come. A tank is just a tank; an off-tank is just slightly less tanky. Healers heal, and DPS just stands there hit-capped. • Irrelevant Mechanics: Crowd control is brief, barely noticeable, and usually just automated into a standard damage rotation rather than used tactically. Why Aion 2 Fails the RPG Test To understand why this feels so bad, you only have to look at better designed systems: • In FFXIV, classes are rigid, but they at least feature robust resource-builder/spender loops and mechanical positioning. • In World of Warcraft, class depth is massive. A Mage isn't just a Mage; they are an Ice Mage, Fire Mage, or Arcane Mage. Each spec acts as its own distinct class with a completely different playstyle. Aion 2 has none of this. Every Spiritmaster at a given level will play exactly the same. There are no unique mechanical branches, no situational resource management, and nothing that makes mastering a class fun. If you want a deep, cooperative team MMORPG that rewards tactical thinking over mindless button mashing, look elsewhere. Final Verdict: Dead on Arrival While a lot of the negative press right now is rightfully hitting the atrocious monetization, the true death sentence for this game is its core design. Once the shiny veneer wears off, players are going to realize there is no substance here. If you want a deep, cooperative team MMORPG that rewards tactical thinking over mindless, mobile-style button mashing, save your money. This game won't survive the year.

    40 found helpful · 2 found funny
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  • ▼ Not recommended
    25 h at review25 h total
    3 Oct 2026

    MMORPG без ММО. Если вы решитесь играть в это с друзьями, разочарую - не сможете. Совместных активностей в игре нет вообще, а те, что есть - строго ограничены энергией. Самое странное, что игра ЗАМЕЧАТЕЛЬНАЯ (графика, музыка, подход к игре в целом). Но господи - это же ММО. Разрабам можно простить абсолютно все: жесткий таймгейт энергией, привязка монетизации к серверам (а не к аккаунтам) и прочее, но то, что в ММО НЕЛЬЗЯ играть с кентами - терпеть нереально. Все активности, в которых вы будете участвовать во время левелинга и гиринга в последствие до 1400 - сугубо соло, и нет, это не потому что "неэффективно", а потому что ФИЗИЧЕСКИ нельзя зайти в открытом мире в закрытки вместе с кентами: они сугубо соло и так вся игра. В первый раз вы поиграете с друзьями на 1400 гире (а до этого часов 15-20 геймплея), но и это долго не продлится - рано (без поздно) у вас кончится энергия и вы будете... дальше играть соло (если вообще продолжите после такого). Очень странный поход к ММО - кооп активностей НЕТ от слова СОВСЕМ. При этом замечательная компания и некоторые данжи (в большинстве своем это однообразное дерьмо, где меняются только мобы, но да - есть крутые). А ну и еще музыка - она зачет.

    37 found helpful · 2 found funny
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