Мастер Чиф против пришельцев Ремейк одной из старых игр Halo. Меня данная серия игр обошла стороной, так что игра была в новинку. Занятный космический шутер от 1 лица, довольно короткий, можно пройти за вечер, так что цена за кампанию точно не оправдана. Играть можно в соло или коопе до 4х человек. Были некоторые проблемы со входом (как обычно в последних играх Microsoft), графика во многих местах кажется "мыльной" даже на ультрах. Но в целом игрушка годная. https://steamcommunity.com/sharedfiles/filedetails/?id=3770758007 Сюжет Описывается будущее, 2500+ год. Главный герой - Мастер Чиф, человек, постоянно носящий космический костюм, не показывающий лица. Вместе с командой они путешествуют по космосу на корабле. Внезапно на них нападает Ковенант - враждебные пришельцы. Он осуществляет экстренную посадку на ближайшую планету, взяв с собой ИИ ассистентку. Планета оказывается также населена другими инопланетянами - заражающими паразитами. Сражаться придется против всех сразу, иногда происходят массовые перестрелки между пришельцами. На этой планете оказывается огромный ореол "Halo", который служит грозным оружием. Чтобы остановить распространение паразитов на этой планете герои пытаются уничтожить его и улететь. Кампания довольно короткая, линейная, хоть и небольшое пространство для перемещения иногда дается. Также в ремейке добавили абсолютно новые 3 миссии. Проходится за пару часов примерно. Там описываются события за год до событий основной части. В пространство земли вторгаются иноземные корабли. Мастер Чиф на пару с сержантом Джонсоном отправляются на вражеский корабль, чтобы узнать координаты их базы, а заодно спасают союзный отряд. Под конец даже дают полетать в открытом космосе. Геймплей Довольно необычный шутер от 1 лица. Тут далеко не всегда нужно полностью зачищать местность от врагов, кроме тех мест, где это прямо говорится в задании. В большинстве случаев можно просто пробежать до нужной точки и скрипт запустится дальше. Карты в игре нет, но практически всегда имеются отметки, куда нужно идти. Фоторежима в игре нет, а он мог бы тут зайти, планета сама по себе красивая. Щит и здоровье восстанавливаются сами по себе, со временем. Как я понял, это изменили в сравнении с оригиналом - там нужно было собирать аптечки. Много автоматических чекпоинтов, можно не бояться умирать. От гранат умираешь буквально сразу, их легко не заметить. При себе можно иметь 2 оружия, заменяя каждое из них на любое выпавшее из врагов. На энергетических пушках вместо перезарядки идет перегрев. Герой бегает быстро, но можно перемещаться еще быстрее по планете - брать транспорт. В том числе и приспособления пришельцев. На некоторых можно даже летать по полю боя. А в конце бонусных миссий так и вообще дают летать и перестреливаться в открытом космосе. Плохо то, что в машине нельзя пересаживаться на другие места, для этого нужно вылезать и отдельно садиться на нужное место. В игре нет никакой прокачки, к сожалению. Зато есть модификаторы в виде коллекционных предметов - черепов. Их можно использовать для уникальных бонусов или дебафов в игре, но с этим осторожнее - некоторые ломают достижения и с ними они просто не будут выбиваться. Графика во многих моментах кажется размыленной даже на ультрах. Поэтому пришлось привыкать где-то пол игры. По оптимизации в целом все неплохо, но один раз спустя несколько часов игры начались просадки фпс до перезапуска. А вот обязательная авторизация через майкрософт аккаунт, даже для одиночной кампании как всегда доставила проблем. Запускаться игра изначально не хотела, но на опыте форзы 6 уже знал фикс этой ошибке и пришлось менять IP адреса, чтобы пустило. Забавно то, что после прохождения игры я снова сменил IP адрес и все мои сохранения стерлись после входа. https://steamcommunity.com/sharedfiles/filedetails/?id=3771383069 Итог Интересный космический футуристичный шутер от 1 лица, много массовых замесов против инопланетян. Гибкие настройки сложности и модификаций игры за счет бафов от черепов. Имеется русский язык в субтитрах, в старых частях его вроде не было. Графика конечно улучшилась, но часто сильно мылится на любых настройках, пришельцев толком не рассмотришь. Вероятно интересно проходить в коопе, катаясь на транспорте и зачищая локации, но можно спокойно пройти и соло. Как для знакомства с серией - отличная часть. Но, конечно, своих денег за 8 часов кампании и несколько новых миссий на пару часов не стоит - лучше подождать скидки в 70%+. ✅ Понравилось: - Геймплей - Массовые перестрелки с пришельцами и между ними - Приятный интерфейс ❌ Не понравилось: - Мыльная графика - Обязательная авторизация через сторонний лаунчер, который может нормально не заработать - Цена

Halo: Campaign Evolved
Сейчас играют
Разработчик / Издатель
Halo Studios / Xbox Game Studios
Дата выхода
28 июл. 2026 г.
Жанры
Экшены, Приключенческие игры
Русский язык
Только текст, без озвучки
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$39.99
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Первые 30 дней после выхода в Steam (28 июл. 2026 г.)60%
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· Отзывов на старте: 118
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· Отзывов на старте: 6 657
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Самый полезный отзыв ветерана (10+ ч на момент отзыва)Для кого делался этот ремейк? Microsoft и 343 Industries… ой то есть Halo Studios уже в третий раз пытаются скормить нам первую часть серии Halo, но в немного другой обертке. Конечно же, как истинная фанатка, я схавала этот ремейк в надежде на то, что может быть в этот раз разработчики смогут подарить нам воистину классную игру серии, а не игру, в которой на каждый плюс найдется минус. Как же глупо это было с моей стороны АХАХАХАХАХА. Halo: Campaign Evolved по сути разделена на две части: ремейк оригинальной сюжетной кампании и микрокампания на три миссии с предысторией Мастера Чифа и сержанта Джонсона. Ремейк оригинальной игры Оригинальная Halo: Combat Evolved для многих является шедевром в жанре шутеров от первого лица, да и на деле это воистину знаковая для жанра игра. Я же первую часть люблю не так сильно, у меня самая любимая часть - это вторая. Но все равно я считаю, что оригинальная Halo CE даже по сей день играется приятно, пусть и не без оговорок. Ремейк же мало что поменял в геймплее. В игру добавили бег, добавили прицеливание у всего оружия в арсенале, добавили из последующих частей возможность угонять транспорт у противников. Уровни при этом в большинстве своем структурно не поменялись, кроме Библиотеки, добавили лишь пару новых комнат. Меняет ли это восприятие игры? Практически нет. Когда впервые видишь новую комнату в структуре уровня, то конечно есть мимолетное ощущение новизны, которое пропадает очень быстро, ведь это по сути та же самая игра. Справедливости ради, больше всего новизна ощущается во второй половине игры, особенно на уровне Библиотека. В оригинале это был апогей репетативности, зачищать 4 этажа говна в однообразных декорациях было не очень весело. В ремейке же этот уровень подвергся полной переработке, и я бы даже сказала, что за всю игру это был один из лучших уровней. Пропала репетативность как визуальная, так и геймплейная. Визуальная репетативность пропала вообще у всех уровней игры, за это ремейку плюс. А вот минус можно влепить за то, что искусственный интеллект врагов заметно деградировал, они регулярно просто пялятся в стены, стреляют очень медленно, не уворачиваются от гранат. И это все на легендарной сложности. Визуально вообще вся игра ощущается довольно странно, местами это просто пик графического и арт дизайна, а местами все выглядит как дженерик UE5 слоп с крайне сильным эффектом зловещей долины. С катсценами точно такая же ситуация, они поставлены очень странно, хотя сам CGI выглядит потрясно. Отдельно хочу поговорить про звуковое сопровождение, в частности про озвучку персонажей. Это какой-то кошмар, реплики практически всех героев звучат максимально неестественно, особенно это заметно у Кортаны, где звучание оригинальных реплик намного превосходит ремейк. Со звучанием всей остальной игры тоже есть проблемы, многие виды оружия звучат просто нормально, не хуже оригинала, но вот некоторые просто по всем фронтам проигрывают звукам как оригинала, так и ремастера из 2011 года. Операция “Метеорит” Разработчики делали немаленький акцент на том, что ремейк будет включать в себя новые сюжетные миссии в формате приквела. Назвали они все это дело “Операция “Метеорит”, и честно скажу, это было по большей части плохо. Плохо сюжетно, плохо геймплейно, с катсценами вообще полный ужас. В этой микрокампании всего 3 миссии. Первая миссия - это просто кусок третьей миссии из основной игры, разбавленный парой новых комнат со своим визуальным стилем. Поначалу эти новые комнаты выглядят прикольно, но потом замечаешь, что это просто перекрашенные комнаты, которые мы видели раньше. Более того, разработчики решили, что будет классной идеей внаглую взять и запихнуть арены и комнаты из основной кампании. Играется при этом все очень плохо, репетативность зашкаливает, баланс некоторых боев вызывает огромные вопросы. Плюсом именно в дополнительных миссиях нам впервые показывают обновленных бугаев и вводят в первую часть боевую винтовку, которая впервые появилась только во второй части. Оба этих нововведения ужасны, бугаи нормально не реагируют на попадания, визуального фидбека вообще нет, а боевая винтовка в этой игре - это просто шутка. Она слабая, она звучит ОТВРАТИТЕЛЬНО, мне так обидно блин, это было мое любимое оружие со второй части :( Вторая же миссия меня порадовала, она и визуально выглядит необычно и уникально в целом для серии, и геймплейно разнообразия тут хватает, я нисколько не скучала на протяжении всей миссии. Третья миссия по сути вобрала в себя по чуть-чуть из первой и второй, получилось буквально 50/50. Плюс тут добавили космические сражения на кораблях, как в Halo Reach, но секция эта оставляет желать лучшего. Не плохо, но и не вау что-то крутое. А, еще в этой миссии была секция с моей “любимой” поездкой на гондоле как в миссии "Зона карантина" из второй части, спасибо большое разработчикам за такой прекрасный опыт! Порадовало в этих миссиях меня то, что разработчики взяли саундтреки из прошлых игр серии, в частности Halo 2, 3 и Reach. Но эти треки - заслуга оригинальных композиторов. Про сюжетную составляющую миссий даже не хочется говорить, если честно. Диалоги между персонажами ужасные и кринжовые, фокус всей истории идет на персонажах, которые ничем особенным не выделяются, и раскрыть их за полтора часа у сценаристов не вышло. Общие проблемы всей игры. Техническая составляющая игры - это полный кошмар. Я устану перечислять абсолютно все баги, но больше всего выбивало из колеи то, что при смерти тело Мастера Чифа испарялось в воздухе, то же самое касается противников, причем замечала я это в определенных местах, а не случайным образом на протяжении игры. Выбивают из колеи кринжовые регдоллы, у которых ноги и руки выгибаются под ненатуральными углами, как это бывает обычно в дешевых поделках на UE5. В кооперативе у того, кто присоединяется к лобби, некоторые катсцены не проигрываются. Ну и общая производительность игры страдает. Да, красиво все выглядит, не спорю, но выдавать 30 кадров в некоторых сегментах на средних настройках с dlss на балансе это просто непозволительно. Ну и ко всему прочему, в игре просто до отупения много туториалов и подсказок там, где они не нужны. Возможно вы слышали от каких-нибудь ютуберов этот пример, но в ремейке Кортана не только подсказывает, как определить, где находится невидимый элит, но и в некоторых моментах у них над головами МАРКЕРЫ ЦЕЛИ ВИСЯТ. Пожалуйста, научитесь уважать умственные способности своих игроков, ради всего святого. Мне страшно. Я правда искренне не понимаю, для кого делался этот ремейк и почему он вышел в релиз в том состоянии, в котором вышел. Фанаты оригинала недовольны ремейком, потому что оригинал действительно превосходит его по многим параметрам. Такие люди, как я, которые не питают особо теплых чувств к первой части, просто не увидят смысла повторно играть в ту же самую игру с минимумом изменений, пусть местами они действительно хороши. Новички серии? Я не могу за них ничего сказать, но уж точно могу посоветовать за те же деньги купить Master Chief Collection, или даже отдельно первую часть, которая стоит в 4 раза дешевле. Обновленная графика, чуть-чуть измененный геймплей, новые миссии и "ремикс" кампании с прикольными черепами, увы, не могут оправдать покупку ремейка. В финале ремейка нам недвусмысленно намекнули на то, что в будущем выйдет ремейк второй части. Halo 2 - это моя любимая игра среди всех тайтлов, что я когда-либо проходила, и мне очень страшно, что разработчики могут отнестись к ней так же, как отнеслись к ремейку культовой Halo: Combat Evolved. Пожалуйста, оставьте игры эпохи Bungie в покое и делайте то, что вы не успели сделать со своими прошлыми детищами. Продолжения Halo Infinite мы не видели уже почти 5 лет.
Отзывы игроков
Найдено: 5 184
На основе последних отзывов Steam: 5 184 · обновлено 2 окт. 2026 г.
- Русские отзывы: 184, с 23 июл. 2026 г. по 21 сент. 2026 г.
- Английские отзывы: 5 000, с 30 июл. 2026 г. по 2 окт. 2026 г.
- ▼ Не рекомендую18 ч на момент отзывавсего 29 ч1 авг. 2026 г.
Microsoft Leadership Fumble the bag once again. This should have been a slam dunk, an absolute slam dunk. Expanding to Playstation to hopefully increase playcount for the next mainline MP release, great! Implementing the blam! physics of Halo's past to keep the unique Halo feel, great! Utilizing Unreal Engine in a way that modernizes CE's art style yet still holds Halo's Identity, terrific! Re-design repetitive areas of the game, super! Going all in on the flood, really capturing how the biomass spreads quickly, and getting rid of those silly glowy bits from Halo Wars 2, thank god! All of that aside, I am absolutely furious you dared to advertise this game as going gold mere days before launch. This sorry excuse of a release is littered with evidence of a rushed project that was NOT ready for launch. - Voice actors were terrific but delivery, writing, and direction of those actors was horrid. SO MANY awkward lines, out of place voice inflections, awkward pauses. This is all on the fault of leadership, thinking this was acceptable. - Audio design is an absolute joke, the weapons all sound muddled and the bass prevents any of the unique sounds of each UNSC weapon from standing out. Chief's footsteps sounds like he is treading on cardboard 90% of the time, you've seemingly lost that heavy tank like sound design that fans had seemingly unanimously agreed was wonderful. - There are sooooo mannnyy handholding features that treat the audience like children. This is an M RATED GAME Adults (at least most of them) have this cool thing called critical thinking. We REALLY DO NOT NEED SOMEONE TO TELL US WHAT ARROWS ON THE FLOOR MEAN. And you go and ruin the surprise of invisible elites to new players with arrows on top of their heads. Why? Why in the world would you do that? Then you go ahead and also block so many ledges and areas with invisible walls. You seem to be absolutely terrified of players dying in the game. Trial and error, surprises, silly encounters that happen as a result of poor spatial awareness, are the exact things that make the fondest of halo memories for people. Halo is a dangerous place and not just because of the aliens that are hanging out on it. Let people fall off cliffs, holes, blown out escape pod hatches, let them jump down the beam emitter hole if they climb up to the top of a relay tower. Exploration used to be rewarded in Halo, now its strongly frowned upon unless you happen to decide you want to put a skull somewhere. -Speaking of collectibles, the terminals are ALL UNSC/ONI terminals, that unlock a text log? REALLY? That was the best you could do? Couldn't even make them audio logs this time around? Why has every single Halo game made the terminals less and less of an event? You have this opportunity to remaster a beloved game and implement so much lore that has been built over decades of novels, animations, etc. and you barely even acknowledge that stuff here. Cool you did it like once with the marine in the library and you mentioned characters like Silva for a second in the text logs, but common, you had so much opportunity to finally start to bridge the gap between the novels and the games in a very natural way and you squandered the opportunity. I could keep going but I am tired of berating a series I love. To all the hard working developers, writers, designers, testers, engineers, etc. that worked on this project. Thank you. None of the criticisms I lay are targets at you, its the awful leadership that is always beholden to the shareholders that is constantly failing this franchise. The best thing for Halo is to rip it away from Microsoft and be independent, but we know that will never happen any time soon. Is the game fun? Yes. Am I glad I bought it? Yes, the nostalgia is doing a lot of the heavy lifting however. Does this launch fill me with hope that Halo can start to rebuild a solid fanbase and be the critically and commercially acclaimed juggernaut that it once was? With Microsoft's meddling, absolutely not. STOP RELYING ON SO MUCH CONTRACT/TEMP WORKERS, STOP FIRING THE HARD WORKING EMPLOYEES THAT LOVE THIS FRANCHISE, AND STOP RELEASING UNFINISHED GAMES YOU STUPID MULTI-TRILLION DOLLAR COMPANY.
Полезно: 2 327 · Забавно: 57ГрафикаСюжетИгр в библиотеке: 478 · Отзывов написано: 7В Steam - ▼ Не рекомендую14 ч на момент отзывавсего 50 ч2 авг. 2026 г.
After our second or third session playing through the Legendary campaign, a friend and I started discussing what a fair assessment of this remake would be without turning it into full-on hate. We finished our 4-man campaign tonight and we'll be tackling the remainder of the achievements in coming days. We landed on these questions for it based on the current experience of Halo CE in MCC and answering NO on at least 3 of them wouldn't make it worth a purchase: 1- Does it play better than CE in MCC? 2- Does it look better than CE in MCC? 3- Does it run better than CE in MCC? 4- Do the cutscenes, writing and narrative adjustments add anything substantial compared to CE in MCC? 5- Does it justify the current price tag? This is gonna be a slightly long review, so I'm leaving a TL;DR at the end. 1- Gameplay's fine, it's still CE at the end of the day but I don't think it plays better than CE . We found out that some weapon changes and enemy behavior are a bit out of line, though: -The AR is pretty much the Jack of all Trades of this game, it does everything. It's probably the best gun and it's such a stark contrast from its CE iteration. -Not being able to shoot a gun right after swapping is wack. -Elites are not a menace, they take a long while to take notice that you're shooting at them and barely react up until they're almost dead. -Jackals are pretty much the most dangerous units with their shields withstanding even Scorpion cannon shots and being able to use the Plasma Pistol at top efficiency. -We were very surprised at the Flood's ability to use shields on Elite corpses and sometimes even cloaking as well. At the same time, the Flood is very easy to manage because of the innate speed the game has, not even considering sprint being added to the equation. -We were getting deleted by Sentinels in the reactor section of The Maw and I started thinking..."this is pretty much Reach's engine...and that same engine was the base for Destiny and Destiny 2...and those games had wacky interactions with damage tied to frame rate on a very specific faction. What happens if we cap our frame rate?" Sentinels stopped dealing ridiculous damage and we all said "Of course...". 2- This topic is such a mixed bag because it is probably the main selling point of this game. Based on the quite different setups we all have (a PS5, a recently released laptop, a recently built PC and my almost 5 year-old PC), we all agreed that the game looks decent for all of us but it has a weird film grain and chromatic aberration that can't be turned off that ruin the experience a bit. Cutscenes are blurry as well. I personally think that these issues are detrimental and hardly justify the use of UE5 for its graphical side . 3- NOT AT ALL , this game was clearly rushed to be released before GTA6 even if I think they don't share demographics. It's one of the most unoptimized games I've played in a while. We all have experienced technical issues on every single mission we've played: textures popping up out of nowhere, key bindings getting reset every session, frequent stutters and frame drops during heated combat, cutscenes not playing for some of us in the group, achievements not popping up (we cleared The Maw 3 times because the achievements only pop up for the host in that mission...), frequent disconnects and the cherry on top is that lobbies don't have a Back or Disband options...you cannot leave a lobby unless the host closes the game. 4- Some cutscenes are really cool but the charm of cramming a warthog or banshee into them is lost. The Flood sections are probably the best part of the game and the remake of The Library is really good. However, the pacing of the dialogue is bad and the constant handholding doesn't help. Sadly, the new missions are nothing special with the exception of the Seraph section à la Long Night of Solace in part because Williams is awful. She adds nothing to the narrative of the game. Also, whose idea was to give Johnson the Deadpool treatment with his constant 4th wall breaking behavior? It's incredibly out of place. I'm undecided on this front because I'm not exactly Halo's most fervent fan, but I'd say it's a 50/50. 5- This should've been a $30 to $40 USD game, especially considering they didn't want to implement the PvP multiplayer. TL;DR: 1- Does it play better than CE in MCC? No 2- Does it look better than CE in MCC? Sometimes 3- Does it run better than CE in MCC? No 4- Do the cutscenes, writing and narrative adjustments add anything substantial compared to CE in MCC? At some points 5- Does it justify the current price tag? No Getting Halo MCC for like a 1/4 of this one's asking price that includes 6 games, score attack, time attack, medals, multiple game modes including PvP multiplayer is such a better choice. The only acceptable reason to get Halo Campaign Evolved is to play it in a 4-man group. That's it.
Полезно: 1 311 · Забавно: 18ПроизводительностьГрафикаГеймплейСюжетЦенаИгр в библиотеке: 155 · Отзывов написано: 52В Steam - ▼ Не рекомендую8,3 ч на момент отзывавсего 10 ч31 июл. 2026 г.
Halo: Handholding Evolved. I want to recommend this I really do because it's Halo and I love Halo and I actually like some of the changes but man this game does not trust the player at all. Everything is marked for you and someone, mostly Cortana, just tells you where everything is and how to do it. She even tells you that the big glowing arrows on the floor lead the way because we needed to be told that. Feels like the entire game was built from the ground up to make sure no one would ever get lost or confused or even have to think and that stuff is even on legendary. The voice acting is awful with Cortana being the worst. How you manage to direct Jen Taylor into giving a bad performance is beyond me. If you have never played Halo before get the MCC instead and if you have then skip this unless it's on a deep sale.
Полезно: 1 078 · Забавно: 31Отзывов написано: 44В Steam - ▼ Не рекомендую18 ч на момент отзывавсего 21 ч9 авг. 2026 г.
What should've been a slam dunk from the lessons learned with the release of CEA and the many failures after from 343 Studios ended up being an extremely average and uninspired remake of one of the greatest FPS games of all time. The game ranges from "hey that's pretty cool" to "wtf were they thinking" throughout the campaign. I will not be discussing the prequel mission as they're just a complete mess and not worth your time compared the base campaign. I'll start with the positives. Pros: The game generally plays pretty well in the gunfights on Heroic at least and the new guns feel like they belong aside from the SMG. That being said it's still not as good as the original so that's not quite the best complement. The game looks beautiful. They really utilized Unreal Engine 5 to its fullest extent here and it shows. Definitely stopped to admire the environment multiple times in each mission. They fixed a lot of the problems with CEA's take on the environments and kept the same atmosphere from the original....for the most part. T&R is very bright for some reason, but the flood levels have been really elevated by the graphics this time. The sound effects for the weapons and the vehicles all sound great as well staying faithful to the original (aside from some like the magnum) while making them sound more modern at the same time. The guns sound weighty. Finally some of the actual changes to the levels layouts work really well even when its just something like an extra room layout in AOTCR. The library is the only level that has been significantly changed and it has definitely been improved. Keyes still sucks however. Cons: Now for the bad. They have completely botched the cutscenes here. They generally feel unfinished and many times the camera just hangs on a character in silence for a few seconds where there was no pause in the original. Character movements just look awkward as well like the cutscene at the end of Two Betrayals where Chief is VERY slowly walking down a hall and talking while one tapping enemies effortlessly and doing the smallest head movements imaginable to "dodge" enemy fire. Johnson's facial movements look AI generated in the cutscenes that he's in. Speaking of Johnson, his new VA did not do a good job and does not come close to the "badass who can crack a couple jokes without sounding cringey" Marine that David Scully portrayed. This guys lines sound like a bad standup comedian, especially in the prequel missions, which is made worse by the fact that he looks like Steve Harvey now for some reason. Captain Keyes new VA also misses the mark here although not as bad as Johnson's. He does sound older which lines up better with the books but he just lacks the gravitas Keyes original VA had and looks like Ronald Reagan??? Now Cortana is truly perplexing because Jen Taylor is back but also just misses the mark on her lines which I can only assume this was because of bad direction from the developers and not herself. Her tone is completely changed from cold, smart and analytical to almost giddy and completely careless to the desperate situation the characters find themselves in. I feel like they were trying to make her like "The Weapon" from Infinite but it just does not work here at all and definitely further ruins some of the best cutscenes from the OG. The gameplay itself is good as I said previously but also misses the mark in places. The AI in general is noticeably dumber than the OG. Marines just take rounds to the face and do nothing frequently, the covenant throw their lives away constantly and the flood are barely a threat unless there is a massive horde of them. At the same time however Legendary difficulty is significantly harder than the OG almost to Halo 2 levels of punishment. Chief gets melted extremely fast by enemies while Elites especially are absolute bullet sponges without any skulls on. Why are elite majors tanking plasma grenade sticks? Hunters are by far the most annoying enemy now. Their health is fine and they still have a weak spot that makes them easy to kill if you can knock their backplate off but they no longer will get close to you and charge you opening them up for an attack on their back, instead they hang back and rapidly fire extremely accurate fuel rod shots that can one hit you on legendary just from splash damage making sections like the grav lift room on T&R an absolute slog. Finally the bad AI is compensated for by an insane amount of enemies in some sections of the game on Legendary, like T&R, which just completely goes against the "30 seconds of fun" philosophy that Bungie had with their Halo games. Legendary should be hard yes but it shouldn't be unfair and unfun, if you want that then there are a ridiculous amount of skulls in the game for you to collect. Which leads me to my next complaint. Lack of content. There's a lot of skulls, cool. This is a remake of CE for $50 with No multiplayer, no theater mode, no campaign scoring or timing, no firefight and even before release Halo Studios already made it clear they will not be adding anything new after launch. What are we doing here? This seems like such a half baked effort from Halo Studios first release its insulting. Oh but they added new cosmetics right? Problem is none of them are unlocked through just playing the game, not a single one. All the unique ones have to be paid for and many of the ones that are just color changes have to be redeemed on halo waypoint. -_- Conclusion: There's much more I could get into but this review is already long enough. At the end of the day I walked away from this game just feeling "meh" and I really wanted to like it. Its hard to believe after Halo CEA, 4, 5 and Infinite this company still can't capture what made the originals so beloved by fans in a remake of the first game. Modders are already working on fixing a lot of the gameplay issues but the cutscenes are prerendered and are never going to be changed. If you are someone who loves this game more power to you I'm glad you're having a great time but I am incredibly tired of seeing people aggressively attack ANY criticism of the slop that this company feeds us. We all deserve better and we should not just settle for average when this franchise once defined a generation of FPS games.
Полезно: 1 025 · Забавно: 11ПроизводительностьГрафикаГеймплейСюжетОтзывов написано: 13В Steam - ▼ Не рекомендую6,8 ч на момент отзывавсего 26 ч30 июл. 2026 г.
Where do I begin with this Frankenstein's monster of a remaster? In short, Halo: Campaign Evolved is not good. It is a (somehow) rushed remastering of a generational classic of an FPS title, weighed down by 1) its designers' inability to make real, meaningful changes to its original formula and 2) its insistence that modern gamers are drooling Neanderthals that need every mechanical nuance spelled out to them by one of its two primary protagonists. Additionally though, Halo: Campaign Evolved clearly just straight up needed more time in the oven. Weapon reload animations aren't finished. There's a distracting "shimmering" effect around weapons, and shadows don't operate properly when cast on them either. Cutscene pacing is awkward, with long silent stretches, bad framing, and stilted, rushed voicework. Said (pre-rendered) cutscenes have noticeable stutters and a hard 30 FPS cap. Textures are missing in various locales in-game, and the list just goes on and on and on. Rumors suggest this was released early to avoid butting heads with Grand Theft Auto 6, and this would be understandable if this game could be functional within the same time frame, but this game needs, at minimum, another YEAR of player input and general finesse. Absolutely nothing feels good here outside of the physics straight up ganked from Reach, and that's pretty disappointing when you consider they had nothing to do with that. In summary, do not give Halo Studios money for aborting what could have been one of the most interesting and redemptive projects of their career. This is an embarrassingly shallow interpretation of one of the most important console shooters ever made, and instead of doing due diligence and really putting in the detail necessary to make a project like this feel feature complete and up to its initial release's standards, Halo Studios just kind of apathetically dumped it off as this big ugly mess of mismatched features, artistic inconsistencies, tonal redirects and mechanical incongruencies. Disappointment feels like a very small word to convey the true meaning of this review. Very sad.
Полезно: 891 · Забавно: 14ПроизводительностьГрафикаГеймплейОтзывов написано: 6В Steam - ▼ Не рекомендую5,7 ч на момент отзывавсего 8,5 ч30 июл. 2026 г.
I finished Halo: Campaign Evolved and I still do not really know who it is for. New players and PlayStation players, maybe. But for everyone else, why buy this over The Master Chief Collection, where you get the original campaign and almost the entire series? There are times when it looks incredible. Some environments look like the version of Halo my adolescent brain thought I was seeing in 2001, and it is much better than the previous Anniversary remake. Unfortunately, getting it to look good on PC required multiple mods and messing around with ini files. Out of the box it was blurry, had strange input delay, and covered the screen in UI that you cannot properly disable through the normal settings. Opening an ini file and beginning negotiations with Unreal Engine should not be part of setting up a major PC release. The art direction is also very uneven. Forerunner structures are often too bright, clean and shiny, losing the ancient mystery of the original. Covenant interiors can look like a science fiction themed bowling alley. It is technically impressive, but often feels expensive and sterile. The weapons have lost some of their punch too. The Magnum still works, but sounds like a wet noodle being slapped against an Unggoy’s face. The AI is also strangely dim. Enemies hesitate, fail to pressure you and are far too easy to funnel. They preserved the Halo brain and apparently gave it a minor concussion. Sprint is fine outdoors, but inside Forerunner structures it lets you rush past the atmosphere, environmental storytelling and sometimes entire combat encounters. The problem is not that Chief can sprint. The old levels simply were not rebuilt around the fact that he now can. The bonus missions are supposed to justify the remake, but they added very little for me. They are poorly written, full of awkward cutscenes, and mostly involve running through corridors shooting enemies until your brain quietly leaves the room. Their main purpose is showing the history between Chief and Johnson, which is a good idea, but the game mostly mistakes placing them beside each other for developing their relationship. The small knocking gesture they share does more to sell their history than the missions themselves. The ODST storyline also had potential. Williams disliking Chief makes complete sense within Halo lore, despite the embarrassing culture war outrage around her. The problem is not that she dislikes him. The problem is that the writing does almost nothing interesting with why she dislikes him. The newly recorded dialogue is very hit and miss. Captain Keyes does not sound right for the character, and while Steve Downes is still unmistakably Chief, you can clearly hear his age. That is obviously not his fault, but it feels strange hearing such an old sounding Chief at the beginning of the series. The music is still excellent, but its placement often feels disconnected, as if someone pressed shuffle on the Halo greatest hits and trusted nostalgia to handle the rest. There are also hints towards a Halo 2 remake. That should excite me, but after playing this I am mostly wondering which beloved weapon will sound damp and which ancient alien structure will be renovated into a luxury kitchen showroom. More than anything, I do not understand why this project needed to exist. Microsoft spent years and an enormous amount of money developing Slipspace, used it once, then abandoned it for Unreal Engine 5. Building this in Slipspace, continuing to improve MCC, or finally adding Halo 5 and releasing the complete collection everywhere would all have made more sense. I do not hate Halo: Campaign Evolved. It has beautiful moments and clearly had talented people working on it. But it recreates almost everything from Combat Evolved except the thing that mattered most. Its charm.
Полезно: 859 · Забавно: 18ГеймплейСюжетЦенаИгр в библиотеке: 808 · Отзывов написано: 27В Steam - ▼ Не рекомендую11 ч на момент отзывавсего 14 ч1 авг. 2026 г.
Personally I don't think this is worth the asking price if there were more modes like firefight or something I'd easily recommend this. As it stands this is a 50% off or gamepass type game. Don't get me wrong it's fun but you get much better value out of MCC than this single game.
Полезно: 843 · Забавно: 8ЦенаИгр в библиотеке: 1 859 · Отзывов написано: 98В Steam - ▼ Не рекомендую5,7 ч на момент отзывавсего 11 ч16 авг. 2026 г.
I really dislike this game. I just can't understand what the thought process of this game was aside from "Making halo for a modern audience". Pros: Graphics: The game is gorgeous. The world is unbelivable to look at and the enviornments really come together beautifully. The technology of the covenant, the armor of the spartans, the weapon effects; all of it truly looks incredible. Whoever did the graphical and artistry work in this game definitely nailed it. The skybox and the halo ring itself look beautiful as well. Gameplay - realistically the weapons and gameplay itself is still fundamentally halo, but moreso focused on "clear enemies and enter the next room to clear enemies" trope that original bungie was trying to avoid with their design. The guns feel good, they sound good, they have impact. The warthog feels good, physics are typical halo, it all feels and sounds good overall. Music - The music is really good in the game, but thats because its all ripped from previous halo games. In the new missions, they just steal music from other halo games and plant it at random moments in this game. While the music is great, its only great because greater people made it. Cons: New Missions - The new missions are absolute trash. You can see the stark difference between the story pacing, story elements, character dialogue, mission structure. All of it is modern halo studios and you can clearly see they dont have the creativity or capability to properly do a halo game on their own. They botched three missions in a game that they otherwise just had to copy someone elses homework. Its a joke. LT Williams is insufferable and they try to mask it under the lore of the ODST but truthfully it all just feels out of place, forced and overall a massive joke to this franchise. The new missions themselves are also buggy. The game bugged out with johnson literally ten MINUTES into the first mission and 30 minutes into the first mission, resulting in a reload and progress reset multiple times. I cant even imagine what a full halo new game would look like under a studio this incapable. They cant even copy homework. Glitches and Bugs galore - As mentioned previously, this game actually feels broken sometimes. You will go a while with nothing then all of a sudden, get bugs back to back and you wonder WTF did they do with their time. They literally designed these new missions while copying everything else and still somehow botched it. New Mission Story - As you can see, a lot of my issues are with the new missions. They fundmentally ruin the experience of this remake. The story is garbage and is simple there to shoehorn in this new character williams for the few moments she is there. She purely exists only to completely ♥♥♥♥ on Master Chief and the spartan legacy under the guise of "lore" reasoning. They could have made this so much better but the mindset was clearly in one direction and it wasn't in the direction of respecting halo or master chief in any capacity. They probably hated remaking this game without being able to change the core experience so they added these PREQUEL missions to get a one up on the original. No Multiplayer - They sacrificed multiplayer in this game, a fundamental core aspect of halo, for these new missiosn that serve zero purpose and overall ruin the remake more than its already ruined. I dont get it man. Overall Halo Campaign Evolved is a BEAUTIFUL game, with the skin of halo but at its core, is anything but Halo. I highly recommend you play Master Chief Collection instead, as you will get way more of your money worth and actually have multiplayer plus MULTIPLE games for a CHEAPER price. This remake is a joke. Only buy it as super sale when it eventually gets there. Thanks for reading.
Полезно: 821 · Забавно: 15ПроизводительностьГрафикаГеймплейСюжетЦенаОтзывов написано: 115В Steam - ▼ Не рекомендую26 ч на момент отзывавсего 26 ч25 сент. 2026 г.
Imagine taking a test, having the answer sheet, and still managing to get a D.
Полезно: 808 · Забавно: 251Отзывов написано: 7В Steam - ▼ Не рекомендую11 ч на момент отзывавсего 22 ч31 июл. 2026 г.
Waste of 50 F---ing dollars; the AI sucks, the game is bugged all to hell, and it runs like ♥♥♥♥♥; you can't even run the game without frame gen and DLSS, and even with those on they break the cutscenes to f---ing oblivion; yes this is a rage review and yes this game is a waste of money don't buy it
Полезно: 790 · Забавно: 32ПроизводительностьОтзывов написано: 10В Steam - ▼ Не рекомендую8,7 ч на момент отзывавсего 17 ч11 авг. 2026 г.
I love that a game that is heavily known for its coop has tons of disconnection issues with zero ability to rejoin or be invited mid game. What a very very very well thought out design. Avoid buying. Go play Halo MC Edition. It is literally better in almost every way.
Полезно: 776 · Забавно: 10Игр в библиотеке: 823 · Отзывов написано: 97В Steam - ▼ Не рекомендую0,2 ч на момент отзывавсего 0,2 ч1 авг. 2026 г.
Let me get this straight. I must LINK my Microsoft account to my STEAM account to play a SINGLE PLAYER GAME..... On top of that.... "Once linkmed, this aciton cannot be reversed." Yeah....... Are you going to come after me if I refund the game? Go after my steam library or something? ♥♥♥♥ YOU MICROSHIT. Linking my Steam acct to microsoft for LIFE??? Not happening. You can go monetize someone else steam acct for life. SAD what you think you can get away with. Alt - F4 to get out of the game too? Dont want us to leave? This is a whole nother level of ridiculous. REFUNDING
Полезно: 739 · Забавно: 53ЦенаИгр в библиотеке: 1 116 · Отзывов написано: 114В Steam - ▼ Не рекомендую11 ч на момент отзывавсего 12 ч31 июл. 2026 г.
i cannot in good faith recommend this game over the original halo combat evolved. Performance: my computer is nearly one of the best computers a person can buy right now. With that being said, this game lags and stutters like all hell. When nothing is happening, the fps is stable and is alright. When the action picks up and things start happening, expect massive frame drops and stutters. This is the ue5 effect where nobody cares about optimization anymore and let games like this hit the shelves. The performance is overall just laughable at best and game ruining immersion at worse. If your pc is not one of the best, i feel sorry for you. The input latency is also not preferable for me so i used a controller to try and make it feel playable. (i played this game on all medium with no frame gen or upscaling and the max fps i could get was 100 on a 2k monitor on a 5090.) Voice acting: I do enjoy that they brought back most of the old voice actors but i am not a fan on the new delivery of lines. Cortana is now used like a tutorial and holds the players hand like they have never touched a shooter in there live. Sgt. Johnson sounds just ok and some of his new lines are a bit cringe. the voice acting and delivery was way better in the older title but not awful either. prequal missions: i do not care about the people saying that odsts and spartans have a rivalry, it was one guy in one book. the odsts in the actual halo games like master chief and spartans. The lady you meet in the prequal missions williams, is overall just a poorly written and really annoying character. 343 comes back again to make another awful attempt at making a "girl boss" character. If being annoyed at master chief and thinking that your better than him is all your character is, you need to find a new job. Gameplay: This game does feel more like a halo game and i will commend them on that. However, it does not feel like the original halo: ce and while i don't like that, its honestly just me nitpicking. heroic and legendry don't feel balanced what so ever because 343 thinks difficulty is adding more bullet sponges and artificially increasing the amount of enemies and their damage, health etc. Instead of feeling like the game actually outsmarted you, you just feel cheated because of getting one shot by a plasma pistol while fighting the 10 million spammed enemies. AI: the ai in this game is straight up just robbed from reach and it does struggle a lot. This is because reach ai was not made for a game like halo combat evolved and it seems they tweaked it just enough to make it barely work. Often you will see ai randomly stop moving or get stuck in objects, floors, and walls. It just comes off as lazy to me and i wish they would let go of reach and stop using its code. (also they used gen ai for this game so keep that in mind for the amount of effort they wanted to put in this game) Graphics: The graphics do look good but i feel like it kind of ruins the original feel that the old artstyle had. Don't get me wrong, the game looks pretty but, i prefer stylization over something looking realistic (that's not 343's fault, that is just a preference). There isn't much to say about it because it looks good but makes the game feel more like a tech demo. Overall: this game is just another cash grab at trying to profit off of nostalgia towards a franchise that millions of people love. This game barely respects what it is trying to remake and kind of spits in the face of the people who bought it. If you want a halo game worth actually playing, go play the mcc. please don't spend your money on this and play something that respects your time and money.
Полезно: 694 · Забавно: 40ПроизводительностьГрафикаГеймплейСюжетИгр в библиотеке: 271 · Отзывов написано: 30В Steam - ▼ Не рекомендую12 ч на момент отзывавсего 27 ч23 авг. 2026 г.
A masterpiece remade by people who absolutely have no idea what makes Halo fun, have no understanding of the lore, and seem to actively hate Master Chief. The only fun part of this game is what was left untouched from the original.
Полезно: 671 · Забавно: 15СюжетИгр в библиотеке: 2 900 · Отзывов написано: 103В Steam - ▼ Не рекомендую1,2 ч на момент отзывавсего 1,2 ч2 авг. 2026 г.
What do you get when you take a beloved game that holds so many memories and is the gold standard for the video game industry, and try to add modern writing, modern monetization, modern gameplay design, and modern game development methodology? You get the ironically named Halo: Campaign Evolved, which should really be named Halo: Campaign Regressed, as there is no evolution over the original or the Master Chief Collection versions of this game. For the TLDR, buy the Master Chief Collection, as it is, in my opinion, a far easier entry point to the series than this is. The only downside is that the graphics may not look as nice in some places, but at least that collection still has most of Halo’s soul, whereas this remake is soulless for reasons I will note below. Firstly, I do have to ask, why do we have to connect a Microsoft Account to our Steam Account for a single-player game? I do not understand why this was seen as necessary in any way, other than to harvest our data or some other nefarious reason. I kept getting errors 400 or 500, which, from what I've read online, indicate an account session issue or an Xbox Services issue. Why was adding another point of failure necessary to a single-player game? In terms of pricing, with the premium add-on, which are just skins if that is your sort of thing, it comes out to almost 100 CAD before taxes, and the base game, without any multiplayer, is nearly 70 CAD. This is all for a single-player game. Compared to the entry point of all the games in Halo MCC, they cost 50 CAD, or, for the Halo: Combat Evolved Anniversary Edition, a mere 13 CAD. Who thought these prices were reasonable? From a design standpoint, the soul has been unceremoniously ripped out of this remake. You cannot just make a game under the Halo IP without giving it the proper respect it deserves and having it made by people who understand the setting correctly. The game babies you every step of the way, and makes it so that even when you are fighting stealth elites, they have to be pointed out on the UI. You cannot explore anymore, as you will often die or get an out-of-bounds warning, which was not present in the original. I remember exploring and discovering new ways to approach missions when I played the original game when I was younger. Such a shame that experience has been stripped out. The game experience in meme form: https://steamcommunity.com/sharedfiles/filedetails/?id=3776908332 I really did not think the writing would be this bad. Yet again, 343/Halo Studios continues to impress me with the unnecessary additions to games. Lieutenant Williams stands out as the worst addition by far, and I noticed she was suspiciously absent from all the marketing materials for this game. Basically, she goes around the whole game as an ODST ‘girlboss’ trope-type character talking down to Master Chief for nearly all of the game. I have seen people say it's because it is a loreful ODST/Spartan rivalry, but if you truly know your Halo lore, this is not true. In the novel Fall of Reach, Master Chief did injure two and kill two ODSTs when he was boxing, but the event was covered up so that it would not breed animosity. My opinion is that her insertion into the game was just an excuse to add another unlikable girlboss character and shows how little Halo Studios understands or respects its audience or setting. This game is one of the best examples of toxic feminity in recent memory. I found the whole Triumph Of Tolerance to be way too on-the-nose and unnecessary as well. The replacement of characters with women was unnecessary, and I saw some videos where you can kill the male NPCs but not the female ones. Some say it was hitbox-related issues that were patched after the preview. I find that very curious. They also replaced some of the characters that were facial scans of the original developers with more ‘diverse’ choices. Did I mention more than 50% of marine NPCs in this game are now women? How is that change aligned with existing lore? I do not understand why, from a lore perspective, any of the changes were necessary, or how they contribute positively to the game at all. It is just shoehorning modern sensibilities into a game to try and placate a modern audience that does not exist. The cutscenes have lost their magic and seem drawn out. I do not understand who wrote the lines and why so many lines were changed. The changes were unnecessary and take away from the setting and world-building Halo is known for. Cortana now has male facial features as well, which I found odd. What was wrong with the more feminine Cortana from the original games? Another strange choice. Performance-wise, my keybinds would never carry over from session to session. If you turned off DLSS, you would get ghosting. I had one crash as well, which I could not replicate. On Steam Deck, even with tweaks in ProtonDB, getting it to run at 30 fps was difficult. It ran at around 40-50fps on my 3070 on my other PC. Why was it released this buggy? Why are the developers that Halo Studios outsourced to relying on DLSS to pick up the slack on their inability to optimize UE5 properly? Also, shout-out to Microsoft for not refunding people like me who couldn't access the game during the paid pre-access period due to the server-related errors I mentioned earlier. Thank goodness I bought it on Steam. Lots of people on other platforms are SOL. Overall, I give this game a 2/10. It looks a bit nicer in some areas than the MCC collection, but is worse on every other metric. I have heard they are planning more remakes like this, and that Halo 2 is supposedly next. I hope they do not outsource so much and instead get competent people who will port the original over without making any unnecessary changes or unlikable character inserts. Even at a steep discount, this is garbage in gaming form. Do not buy this game, and support Halo Studios and their destruction and disrespect to gaming history. It will poison your childhood memories of what is a great game originally before this garbage remake. Some videos for you to watch with more details: https://www.youtube.com/watch?v=QiJLKMN_wjI https://www.youtube.com/watch?v=tksxmWQNIyI https://www.youtube.com/watch?v=CXmOIBSwSLc https://www.youtube.com/watch?v=__aC9FQ5YRw https://www.youtube.com/watch?v=Yxm8SwPaobs https://www.youtube.com/watch?v=noV78cLkyJo
Полезно: 669 · Забавно: 16ПроизводительностьГрафикаГеймплейСюжетЦенаИгр в библиотеке: 8 298 · Отзывов написано: 69В Steam - ▼ Не рекомендую8,2 ч на момент отзывавсего 8,2 ч22 авг. 2026 г.
Halo 1 but if you told ChatGPT to remake it from memory. Halo but what if everything was slightly wrong all of the time.
Полезно: 638 · Забавно: 57Игр в библиотеке: 307 · Отзывов написано: 5В Steam - ▼ Не рекомендую11 ч на момент отзывавсего 11 ч2 авг. 2026 г.
Not worth the fifty dollars I spent, sure it may look good but it's just Halo: CE but with modern graphics and sprint. The voice acting is sub-par and the "I'm almost starting to believe the propaganda" line is especially insufferable. If you want to buy this game; you don't, the Master Chief Collection is forty dollars base and goes on sale regularly, I bought it for ten dollars and had way more fun. Just buy the MCC instead.
Полезно: 538 · Забавно: 5ГрафикаОтзывов написано: 4В Steam - ▼ Не рекомендую7,6 ч на момент отзывавсего 9,5 ч8 сент. 2026 г.
This game is an embarrassing representation of the state of Halo as a franchise. Instead of putting out the hundred fires left in the company's nearly 16(!) year tenure, they've elected to make a lazy, thoughtless, cash-grabbing soulless remake of a game that understands NOTHING about what made the originals good. The company didn't earn a remake. May God have mercy on their souls.
Полезно: 491 · Забавно: 12Игр в библиотеке: 271 · Отзывов написано: 20В Steam - ▼ Не рекомендую12 ч на момент отзывавсего 16 ч3 авг. 2026 г.
I just finished the main campaign solo on Legendary. A part of me really wants to be able to recommend the game, but it's too much of a mixed bag to justify spending $50+ on it. Let's start with the good. - The game looks great, particularly in outdoor environments. I'm in the camp of people who think the Forerunner and Covenant architecture should've looked more akin to how they did in the original Combat Evolved, but I can set those sentiments aside to acknowledge how beautiful just about everything else looks. If this is 'UE slop', send me to the pigsty for more helpings. - Halo's gameplay is as fun as ever. Even with sprint (a mechanic I've never been fond of in the series), movement still has that classic 'floaty' feel to it. I never felt like I had to sprint; the levels are still designed relatively proportionate to how they were in the original, so walking through the whole game was completely viable. The gunplay is also a standout here. Every weapon serves a purpose in the sandbox, even with the addition of new guns like the SMG. Most returning weapons function very similarly to how they did in the original CE. The shotgun rips through anything at close range, the magnum is still a pocket sniper, and the AR still feels good to spray (even with the reduced magazine size). Now onto the middling stuff. - Enemy AI is pretty janky. I should preface this by noting that I've never been a fan of Reach's Covenant. They're overly aggressive, they move weird, and are oftentimes unpredictable. The original CE Covenant were, in my opinion, the best in the franchise. I don't know what the feasibility of reworking CE's AI to more modern animations/models would've been, but that would've been a better route than just copying and pasting Reach's AI onto the Infinite models. The only reason this is a mixed point and not a direct negative is due to the upgraded Hunters and the Flood. Halo 3's Flood are insanely fun to tear through, and that remains unchanged here. The Tank forms are a nice addition as well (thank you Fireteam Raven for making them canonically present on Alpha Halo). Time for the bad. - The game holds the player's hand way too much. Yes, I know everything can be toggled off to make it more like the classic game, but some of these 'accessibility features' shouldn't be turned on by default—let alone in the game at all. Why do I need HUD markers over the last few enemies in every section? Why are waypoints guiding me through a level that's supposed to be confusing and stress-inducing for the player? It's insulting that the devs just assume people can't figure out basic mechanics without being guided every step of the way. - The voice acting ranges from 'just okay' to atrocious. This is at no fault to the voice actors themselves, but rather whoever directed them. Cortana's inflections are all over the place. We get small glimpses of the dry and sarcastic Cortana from the original game, but those moments are supremely overshadowed by the jarring split personalities she has otherwise. Some lines feel like they're spoken by the cutesy/innocent Weapon from Halo Infinite, others sound like a preschool teacher talking down to Master Chief like he's a toddler, and several are so flat you'd think Jen Taylor wasn't even trying. She deserves so much better. Additionally, the new voice actors for Keyes and Johnson don't quite hit the mark for me. Johnson's at least tries to emulate David Scully, but Keyes' sounds so incredibly generic that it makes me wish they'd just reused Pete Stacker's original dialogue. The only character who stays on par with the original is Tim Dadabo as Guilty Spark. - The cutscenes are so bad that it's laughable at times. It's clear they were trying to go for a more cinematic and movie-like approach (a la Blur Studios' H2A cinematics), but it was executed extremely poorly. Both the facial and body motion capture is so hard to look at that it gives me secondhand embarrassment. I felt like I was watching a parody of the original game at several moments. There are some cool shots here and there (the double Hunter kill by Keyes is way more badass than the original), but it's 90-10 in terms of negative-to-positive. The verdict: There's some good stuff in here, but the game largely feels rushed and undercooked. It's leagues above CE Anniversary as far as aesthetics go, and the gameplay is still quintessentially Halo at its core. It's just that everything else feels so muddled and visionless. I get that the project was probably just a way for Halo Studios to get used to using Unreal, but that shouldn't have been a shipped product. I'd recommend waiting for the product to get knocked down by at least 40% on sale before picking it up. 4/10
Полезно: 479 · Забавно: 6ГеймплейИгр в библиотеке: 24 · Отзывов написано: 1В Steam - ▼ Не рекомендую0,6 ч на момент отзывавсего 0,6 ч31 июл. 2026 г.
My biggest criticism is that this remake repeats the same mistake as Halo: Combat Evolved Anniversary. Instead of faithfully modernizing the original, it borrows AI, animations, and gameplay systems from later Halo titles. That misses the entire point of a remake. Combat Evolved's Elites didn't fight like Reach's, and Halo 2's Brutes had some of the best AI in the series, yet they're based on Reach's weaker implementation. The goal should have been to preserve Combat Evolved's identity while modernizing it, not replace it with systems from other games. There are also countless small gameplay changes that slowly erode the sandbox. Kill barriers now block areas that players were once free to explore, weapons despawn far too quickly, and overall the game feels more restrictive than the original. Individually these are minor changes, but together they chip away at what made Combat Evolved special. The visuals are another disappointment. The Covenant aesthetic has drifted away from the clean, elegant, almost ethereal look that made Combat Evolved so distinctive. The best example is the Truth and Reconciliation. The original ship had a long, sleek silhouette that immediately stood out as something alien and iconic. The remake turns it into a chunky, bulbous redesign that loses everything memorable about its shape. It doesn't feel like a faithful modernization; it feels like someone wanted to redesign an icon simply because they could. That's a recurring problem throughout this remake. Instead of asking, "How do we faithfully bring this into 2026?", Halo Studios keeps asking, "How can we reinterpret this?" Those are two very different goals, and you can see the difference in almost every artistic decision. Then there are the unnecessary changes. Removing Bungie developer Matt Segur's cameo was done in poor taste. And before anyone tries to make this about race, it isn't. I think race-swapping established characters is a bad creative decision in general because it demonstrates the same problem Halo Studios has had for years: they struggle to respect the source material. They always feel the need to "leave their mark" instead of asking whether something needed changing in the first place. It's like walking into the Louvre, taking the Mona Lisa, and scribbling your own signature across it because you think you've improved it. A remake should celebrate the original, not compete with it. The presentation also falls short. Halo 2 Anniversary showed exactly how a Halo remake should look, thanks to Blur Studio. Here, the cinematics are merely competent instead of memorable. Cortana was another missed opportunity. I was genuinely excited to see a faithful modern interpretation of her Combat Evolved design. Instead we got what the community has jokingly called "Jermtana." She doesn't even resemble the iconic purple Cortana from the original game. It feels like another needless redesign for the sake of redesigning. Johnson suffers the same problem. I understand David Scully has retired, but Sgt. Johnson isn't really Sgt. Johnson without him. I'd rather they had reused his original dialogue than replace it with weaker performances. In fact, that's another issue across the board: several of the new voice performances simply don't hit as hard as the originals, and many of the replaced lines were honestly better. I don't understand why they were changed at all. In the end, this remake reinforces what I've felt for years: Bungie captured lightning in a bottle. Halo's identity came from a team that understood exactly what made it special. After more than a decade, Halo Studios still hasn't recaptured that magic. I believe it's time for Microsoft to hand Halo to a new developer that understands preserving Halo's identity is more important than constantly reinventing it. That being said, the game is pretty.
Полезно: 470 · Забавно: 3ГрафикаГеймплейСюжетИгр в библиотеке: 192 · Отзывов написано: 9В Steam