Итак, народ, наконец-то я прошел Far Cry 6 и готов поделиться своими впечатлениями. Сразу скажу, игра оставила смешанные чувства. Что понравилось: Яра – это красотища! Остров действительно живой, яркий, с кучей интересных мест. Исследовать было одно удовольствие. От джунглей до городов – все выглядит отлично, и атмосфера передана на ура. Арсенал – огонь! Тут разгуляться есть где. Оружие на любой вкус, включая уникальное, которое дает особые способности. Самодельное оружие, типа дискомета – это вообще отдельная тема, всегда поднимало настроение! Животные-компаньоны (Амигос) – милота и польза! Гуапо, Чоризо, Бум-бум – каждый со своей уникальной фишкой. Помогали в бою, развлекали и просто поднимали настроение своим присутствием. Особенно Чоризо со своими колесиками. Антон Кастильо – харизматичный злодей. Джанкарло Эспозито сыграл на отлично. Его монологи и диалоги с Диего – одна из сильных сторон игры. Мотивация главного злодея понятна, хоть и жестока. Что не понравилось: Сюжет – ну такое… Вроде и тема серьезная (диктатура, революция), но развитие истории какое-то вялое. Чувство, что в игру напихали всего и побольше, но толком ничего не раскрыли. Много клише и предсказуемых моментов. Геймплей – формула Far Cry, но… С одной стороны, это классический Far Cry, со всеми вытекающими: захват вышек, освобождение баз, выполнение побочных заданий. С другой – он уже немного приелся. Чувствуется недостаток свежих идей. Дани Рохас – не хватает харизмы. Вроде и старается, но до предыдущих главных героев не дотягивает. Как-то не проникаешься к ней так, как хотелось бы. Не чувствуется, что это она ведет за собой революцию. Куча однообразных заданий. К середине игры от этих «пойди туда – убей того» начинает тошнить. Хотелось бы разнообразия и более интересных миссий. Итог: Far Cry 6 – это красивая, зрелищная игра, но с заметными проблемами. Если вы фанат серии, то вам, скорее всего, понравится. Но если вы ждете чего-то революционного, то можете разочароваться. Это просто еще один Far Cry, в новой обертке. Стоит ли играть? Да, если вы хотите просто расслабиться и пострелять во врагов в красивом открытом мире. Но не ждите от неё откровений.

Far Cry® 6
Сейчас играют
Разработчик / Издатель
Ubisoft Toronto, Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai, Ubisoft Berlin / Ubisoft
Дата выхода
11 мая. 2023 г.
Жанры
Экшены, Приключенческие игры
Русский язык
Текст и озвучка
Цена
$5.99
Рекомендаций в Steam
34 845
Метки
Особенности
Ветераны
10+ ч на момент отзыва72%
положительных · отзывов: 7 016
Новички
Меньше 2 ч на момент отзыва34%
положительных · отзывов: 452
Чаще всего хвалят
Чаще всего ругают
На старте
Первые 30 дней после выхода в Steam (11 мая 2023 г.)74%
Русские отзывы: 74% на старте → 71% сейчас
· Отзывов на старте: 681
Английские отзывы: 64% на старте → 66% сейчас
· Отзывов на старте: 2 728
Как меняется мнение с часами
Доля положительных отзывов по часам на момент отзыва. Нажмите на столбец, чтобы прочитать эти отзывы.| Сыграно | Положительных | Отзывов |
|---|---|---|
| до 2 ч | 34% | 452 |
| 2–5 ч | 65% | 1 127 |
| 5–10 ч | 67% | 1 405 |
| 10–50 ч | 70% | 5 035 |
| 50+ ч | 77% | 1 981 |
Лучший довод «за»
Самый полезный отзыв ветерана (10+ ч на момент отзыва)Лучший довод «против»
Самый полезный отзыв ветерана (10+ ч на момент отзыва)После 36 часов я спросил себя - что после себя оставляет игра? И понял, что ничего. Не запоминается. Пустая история, в которой ты никому не сочувствуешь, не принимаешь всерьёз, потому что никто не цепляет. Вставки с антагонистом слишком редкие, его влияние слишком слабое, нет какого-то постоянного контакта и напряжения, нет роста главного героя, он/она просто принимает правила игры и дальше идёт вперёд, спасая по пути каких-то блеклых персонажей. Far Cry 6 пытается усидеть на нескольких стульях, выезжая на формуле, которую Ubisoft вывели ещё в Far Cry 3, вот только всё стало хуже. Думаю, что из-за отсутствия как раз таки стройного сюжета, который давал мотивацию игроку-главному герою. Большим упущением, как мне кажется, является отказ от прокачки навыков, из-за чего ты и не ощущаешь особого прогресса. Собирать броню и оружие с помощью сундуков - ок, но это решение слабее. В общем, брать по скидкам, не предзаказывать 7 часть и смотреть, что она из себя будет представлять. Обновляю обзор после завершения игры: Господи, какая же это всё-таки X ¥ € т @
Отзывы игроков
Найдено: 2 287
На основе последних отзывов Steam: 10 000 · обновлено 2 окт. 2026 г.
- Русские отзывы: 5 000, с 26 нояб. 2023 г. по 28 сент. 2026 г.
- Английские отзывы: 5 000, с 20 окт. 2024 г. по 2 окт. 2026 г.
- ▼ Не рекомендую11 ч на момент отзывавсего 11 ч18 дек. 2024 г.
The most dispassionate, soulless, hollow game in the series. It takes skill and effort to continue to make the most painfully mediocre experiences. The lack of innovation in the Far Cry series is especially ironic when you look at the origin of the series. All the first 3 games are significantly different from each other in story and gameplay. This is a series that kept changing until it found a huge success and then...it stopped. Far Cry 3 has been a blessing and a curse to the Far Cry series. Nowadays Far Cry is like fast food. It tastes good and you'll enjoy it for what it's worth. It's not the worst thing you've eaten nor the best, it is exceedingly mediocre. You'll feel sick if you eat it all the time, but once in a blue moon you may crave. They may decide to alter the formula, try different combos, or special deals. Sometimes leadership forgets/ignores what made their food great in the first place. Sadly Far Cry 6 it’s not up to Los Pollos standards.
Полезно: 731 · Забавно: 39ГеймплейСюжетИгр в библиотеке: 755 · Отзывов написано: 308В Steam - ▲ Рекомендую59 ч на момент отзывавсего 59 ч17 сент. 2026 г.
If you like Far Cry shooting fiesta, its good. If you're looking for Far Cry with a good story, its suck ass.
Полезно: 423 · Забавно: 63СюжетОтзывов написано: 2В Steam - ▼ Не рекомендую46 ч на момент отзывавсего 46 ч15 февр. 2025 г.
Classic modern Ubisoft title. Positive aspects: Graphics: Game simply looks great pretty much all the time. Shooting: Guns feel solid, shooting is fun Negative aspects (there is a lot of them): In-game cash shop in a singleplayer game: Don't think I even have to explain this one. Physics: Basically non-existent, games from 2004 are better in this aspect. Game loop: Full of random side objectives that are meaningless and unfun. Story: Shallow and predictable. Giancarlo Esposito has massive potential, which was never realised due to poor writing. Characters and their motivations were never truly explored in detail. Writing: They decided to include an abundance of jokes that might only be funny for awkward 12 year olds, although I doubt even that. Theme: The game pushes political agendas to an extent, where you would relate more to the antagonist than the actual revolutionary movement. Feels forced. Driving: All vehicles handle terribly, no exceptions. Somehow a downgrade compared to previous FC games. Overall, this game is not worth it, even on discount. You have a lot better ways to spend your time and money.
Полезно: 332 · Забавно: 11ГрафикаСюжетИгр в библиотеке: 394 · Отзывов написано: 2В Steam - ▼ Не рекомендую24 ч на момент отзывавсего 24 ч3 авг. 2025 г.
I'm not being hyperbolic when I say that this was genuinely one of the worst games I have ever played. I'm not a Far Cry hater, I actually love the series. I've played through every previous game besides the Far Cry 1. Even the spin offs. This game doesn't seem to understand what people enjoyed about the other Far Cries when it comes to progression and mechanics. The skill tree progression of the previous games always gave a sense of constantly improving yourself as you played. The more objectives completed, the more skill points you acquire, the more perks and mechanics you unlock. It's a simple formula but also very satisfying. By the end of the game you have access to every combat/survival mechanic and feel like a superhuman. Far Cry 6 threw all of that out the window in favor of having perks attached to clothing. Now instead of a constant sense of progression, you randomly unlock or buy pieces of clothing with perks that you may or may not like. This means that you have to keep playing with random progression until you hopefully find clothes that fit your playstyle, then it's done. No more progression. You will never have access to every sandbox element at the same time. This might work for some people but for me, not having access to grenade and pistol takedowns at the same time for instance, really grinds my gears. Instead of playing the game, half the time I'm having to go into a menu to switch loadouts because I didn't have the specifically correct clothes for my situation equipped on my current loadout. It's clunky and it really sucks. I have no idea why they did this. It also doesn't help that they really force ammo types down your throat. Want to have fun with whatever gun you want? Well if it's not equipped with the right ammo type for the enemy, the bullets will practically bounce off them. Now you need a dedicated gun for each ammo type. This overcomplicates loadout building and just leads to frustration more than anything. On top of this, attachments rely off scrap looted in the world instead of money like previous games. This wouldn't be much of an issue except, unlike the money system, looting scrap is long and tedious and you run out of it quickly if you want to customize guns. Experimenting with weapons, a crucial Far Cry feature, was so annoying that I mostly just used explosive weapons for vehicles and the shield revolver/takedowns for people because I couldn't be bothered to constantly gather scrap. The open world feels like stretching a rubber band to the point of snapping. There is "technically" more content in this game than any other Far Cry but world interaction and exploration like outposts and points of interest are so similar and numerous that, combined with the game's lack of proper progression, it feels pointless doing them. I completed most world tasks for the first region only to discover so many other regions with the same exact tasks that I just gave up on the open world and went straight to story missions. The story missions, surprise surprise, are also drawn out to a ridiculous extent. I couldn't get attached to any of the characters because I felt like they were only written out of necessity rather than a passion to tell a good story. Dani in particular is so unbelievably dull that I couldn't stand listening to most of their dialogue. This isn't helped by the completely flat line delivery of female Dani, who I regret choosing. The humor is non-existent. Previous Far Cries have never been known for high brow comedy but I would always get a good few laughs. this game couldn't even get me to smirk. I wouldn't care so much about the story and humor if the game wasn't filled to the brim with cutscenes. Not only are these cutscenes not in first person, therefore breaking story immersion, but they don't utilize the outside camera perspective at all. It's mostly just shot/reverse shot. I tried enduring these cutscenes for a while but I didn't care about the game's characters so I began skipping them. The problem is that the cutscenes are so relentless that I even became annoyed with how often I had to skip them. Never have I said this about any other game. So, in summary. There is practically nothing added to the game's sandbox besides supremos, which are so boring that I forgot to mention them until the end of this review. The previous sandbox elements have now been divided up and only given to you a few at a time depending on your clothes. weapon experimentation has become so tiresome that it's better just to pick one thing that works. There is almost no progression to the game. The map is so large that doing any world task feels pointless. Finally, The story is so long and characters are so derivative that even skipping cutscenes was irritating within itself. Far Cry 6 feels as though it was solely designed to waste as much of your time as possible while giving nothing in return. I got this game for free and I still feel robbed. Never have I seen a franchise this steady drop like a cinderblock in quality with one game. I can see why there hasn't been a new Far Cry in 4 years. This game is not worth your money. If you are interested in Far Cry, buy literally any other game in the franchise and you will have significantly more fun. I haven't even played Far Cry 1 but I'd reckon it's still better than this game. Great job Ubisoft, may the fall of your company be a net positive for the gaming industry.
Полезно: 275 · Забавно: 4ГеймплейСюжетОтзывов написано: 4В Steam - ▼ Не рекомендую8,4 ч на момент отзывавсего 16 ч13 сент. 2026 г.
This REALLY feels unfinished. The pacing feels weird. The combat is super cool but then I have rocket launchers on my back from the start? It feels out of place being a guerilla with scrappy weapons but then walk around with a backpack missile barrage system (BMBS?). Going to into third person suddenly in the camp is very jarring. Specially since you can't vault and stuff such as the previous games, but that makes it extra wobbly. There's also this balance with the forces. The AI seems both smarter and dumber at the same time. The recognition that they saw something, investigate is really good. But firing a rifle and they don't know where I am feels like fighting reverse bats. Great sight but no sound. The headshots feel great. But why are snipers jumping down to kick me? Maybe some config is off? The aircraft would be nice to have non inverted by default, free look, and the ability to yaw so you can bank the plane left or right. The radio songs are fun but I wish I could see what "stations " I'm on and go back and forth. I keep accidentally changing stations and not finding the song I was vibing to. I miss the animation of taking over locations. Like taking down flags and throwing banners overs or even burning them. The cut from before to after feels unfinished. The drive to destination is unfinished. It just swerves onto oncoming traffic to avoid the oncoming traffic. It feels like I programmed this in a weekend. I like the option to pick your character at the beginning. But I had trouble relating to the characters. They're more annoying than cooky. The overall game feels like it's not finished.
Полезно: 269 · Забавно: 19ГеймплейСюжетИгр в библиотеке: 706 · Отзывов написано: 146В Steam - ▼ Не рекомендую14 ч на момент отзывавсего 16 ч24 авг. 2026 г.
Worst game of the Far cry series if you have not played the other first, do it it's very repetitive mostly the same going from point A to point B having to walk or run for a while to next point get a phone call, then do repeat and so it's the whole game the history it's not interesting or refreshing , the characters are not that great. 4/10
Полезно: 165 · Забавно: 8СюжетИгр в библиотеке: 159 · Отзывов написано: 32В Steam - ▼ Не рекомендую21 ч на момент отзывавсего 21 ч8 июн. 2026 г.
The Good Level design, as usual, is top notch. I felt like I could tackle every scenario any way I wanted. The environments were really interesting, there were a lot of really fun ideas they explored. I actually like the armor/gear system as rewards for the collectathons, I felt like that was a good addition. The Bad If too big was a game, it'd be Far Cry 6. Too much open land, too many collectathon gimicks, too many everything, and this is from somebody who 100%ed Far Cry 3 and 5. Loved those games. This game feels insurmountable. I'm 20 hours in and I'm barely half-way through. And it's not like the game adds more mechanics as you go on, it's the same game from hour 1 as hour 20. Same mechanics, same enemy variants, same everything. Not only that but the map is just MASSIVE. Like, truly gargantuan. Which would be fine if it was diverse. In Far Cry 5, the enemies were rarely more than one-shot kills, to make up for this they threw waves and waves of guys at you and made their bullets hurt. In Far Cry 6 enemies are a MUCH tankier and so they throw fewer enemies at you. The upside? I can't really find one. Enemies are more bullet spongey and there's less of them. It's less climatic, cinematic, and the battles go from clearing out bases just stuffed with enemies to killing a few dudes and not much else. Also the Enemy AI feels WORSE than 5 (I think this is because they tried to make them more tactical, but the AI sucks, so they just hide from you more so than do tactical maneuvers). The cutscenes with the main villains are short, and frustratingly infrequent. The side villains barely get any plot, and when they do it's entertaining, but ultimately means little when you get a cutscene every 2-4 hours of play. The villain climaxes (at least the one's I got to in my TWENTY HOURS OF PLAY TIME) were lackluster compared to the previous games as well. The Ugly And the Spanish is inauthentic. I mean, the accents are all over the place, and they don't even sound like Carribean-Spanish when the talk. I expected more from the company that literally INVENTED TWO NEW LANGUAGES for Far Cry Primal. The crafting system is out of hand. Why the hell is there a crafting system at all. What are we doing here. This is so dumb. The one is Far Cry 3? It encouraged you to complete side tasks and in return you got helpful perks (extra ammo capacity for specific firearm types, extra inventory slots, etc). In Far Cry 6 it's for some of the most insignificant crap/upgrades for your weapons which mean NOTHING when you get handed a bunch of exotic one-of-a-kind weapons right out the gate that out perform anything you could make otherwise. AND EVEN THEN, YOU RARELY HAVE ALL THE MATERIALS YOU NEED. Finally, a lot of the characters you meet are just... lame? Like, a team of "free speech rappers" who are not very good and are pretty dang useless that you have to prop up because of the plot. A character who's hard af because they "had top surgery without painkillers," wtf??? A family who have beef with Castillo's nephew and so are like all spec-ops ninjas for some reason? "What makes them different? They're angry because they're oppressed" NEWS FLASH BUDDY, EVERYBODY IS ANGRY THEY'RE OPPRESSED. The Conclusion They dropped the ball. I gave it 20 hours of play time before I called it. I really tried. If I was terminally unemployed I *might* have finished it just so I can say I completed all the games, but that'd be the only reason. Don't buy it, even on sale. The fun-to-time-spent ratio is just too off. Personally, I wouldn't even recommend it free, you'd just be sending hours of your life down the drain for so little gain. If you really want to see Giancarlo Esposito do his thing (like I did), find a cutscene movie on YouTube. He does a really good job as the villain but appears once every 3-5 hours of play.
Полезно: 163 · Забавно: 15ГеймплейСюжетОтзывов написано: 9В Steam - ▼ Не рекомендую41 ч на момент отзывавсего 41 ч31 мая 2025 г.
Content-wise, there's a nice selection of guns, and you can unlock preset loadouts of certain weapons early on through loot challenges or scavenger hunts that include puzzles. The game looks good — but for me, that’s pretty much where the positives end. My favourite element of Far Cry games has always been taking over outposts — the challenge and tension of going all-out guns blazing or sneaking in quietly. But in this game, the number of outposts is very limited. I basically ripped through them right off the bat. Some sections of the island feel absolutely dead. Sure, they’re challenging, but with no civilians in sight, they just feel empty — more like a battle royale map than a single-player or co-op experience. Co-op — You have to complete the first island before you can play with friends. I get the idea was probably well-intentioned, but in practice it creates a “can’t really be arsed” attitude, especially from mates who aren’t into the story or progression and just want to have fun straight away. Recap: Fewer outposts = less fun. Co-op locked behind progress = less fun. Another thing: I like to sync my 360 rotation distances between games — for example, hipfire and 1x/ironsights should feel consistent. But the game only lets you choose between set sensitivity values instead of giving you a proper slider like other FPS games. I know my ideal ADS rotation value is somewhere between 45 and 60, but Ubisoft makes me choose one or the other — so I either hilariously overshoot or undershoot my targets. To finish — there’s love in this game, you can feel it. Some of the team clearly did their best with what they had. But others? Lazy. It’s like being handed a beautifully presented cocktail that looks great, tastes good at first… and then every sip has a pissy aftertaste. Eventually, you stop drinking it. And now you’ve got that aftertaste lingering while you think, “Do I really trust the next cocktail they’re going to serve me?” What would need to exist for me to invest thousands of hours? More life — Random interactions that have real depth, not just “drive from A to B” filler. More outposts and strongholds — Ideally, as many as Just Cause 2 has settlements, with varying difficulty and size. Creative freedom for the devs who care — Let them add detail, be bold, be controversial. Emotional punch — Some of what I came across made me howl or nearly cry. That’s rare. That’s a strength Far Cry should lean into. More bastards, more murder — Give us villains with twisted morals or interesting motives. Let us choose whether to kill or spare them — and make those choices matter. No more train tracks — I felt railroaded from the start and lost interest by the final act. True hipfire and ADS customisation: The dream setup would let us tweak decimal values in-game. Ideally, let players either link all zoom levels (1x, 2x, 3x etc.) to a base ADS value or fine-tune each one separately. Ubisoft already lets you change the sensitivity for things like mortars — so this isn’t a wild ask. Having this level of control massively boosts immersion for players like me, who come from competitive shooters and want to fully lose ourselves in Far Cry’s world. Instinctively flicking to an enemy and spinning 360 instead? Rips you right out of it. It also kills any interest in DLC — because the same problem will still be there. So my wallet stays closed. In a strange way, this game feels like a shadow of its predecessors. It improves in some areas, sure — but loses touch with the soul of what made earlier Far Crys must-play games. Not because it got better at some things… but because it forgot why we show up in the first place.
Полезно: 147 · Забавно: 6ПроизводительностьСюжетОтзывов написано: 13В Steam - ▼ Не рекомендую15 ч на момент отзывавсего 25 ч7 янв. 2025 г.
Wonderful environment, average gameplay, poor story.
Полезно: 144 · Забавно: 2ГеймплейСюжетОтзывов написано: 15В Steam - ▼ Не рекомендую78 ч на момент отзывавсего 78 ч20 сент. 2025 г.
I understand why people dislike this game. I liked it for a short while (thanks to mods making it a bearable experience) but it gets shockingly repetitive and the story fails to drag you in as much as it wants to. The health bars suck and every bullet type besides armor penetrating is literally obsolete. Stupid ending, stupid game. Played Far Cry 5 for six minutes after finishing this one and I was already much more hooked into the game. Don't bother with this game, even if its on a sale. The experience will drain you.
Полезно: 136 · Забавно: 8СюжетИгр в библиотеке: 119 · Отзывов написано: 28В Steam - ▲ Рекомендую45 ч на момент отзывавсего 45 ч21 июн. 2025 г.
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Полезно: 121 · Забавно: 22ПроизводительностьГрафикаГеймплейСюжетЦенаИгр в библиотеке: 338 · Отзывов написано: 12В Steam - ▼ Не рекомендую23 ч на момент отзывавсего 44 ч2 февр. 2026 г.
I've been a long time Far Cry fan and Far Cry 6 has been a sad departure from previous games. Maybe I've changed... but I doubt it. While previous Far Cry games felt like hardcore insurgency simulators, FC6 feels like a meme. It feels more like fortnite than a Far Cry game. Cartoonish supremo weapons and an overall commodified anime feel. There are glimmers of feeling like a insurgent fighting the good fight, flies buzzing around you in a swamp as you scope a bad guy. The graphics are beautiful and the amigos are fun. The story is perfectly acceptable. However, these things don't make up for the overall lack of depth and realism I expect in a Far Cry game. Using the term realism loosely as it has never been totally realist franchise, however, even that film of realism has been shattered.
Полезно: 117 · Забавно: 5ГрафикаСюжетОтзывов написано: 14В Steam - ▼ Не рекомендую8 ч на момент отзывавсего 8 ч9 нояб. 2024 г.
This game does not feel like a far cry title. It feels like a hollow shell of what far cry should be. Simply put, single player MTX ruined another Ubisoft title. ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☑ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Полезно: 117 · Забавно: 5ПроизводительностьГрафикаГеймплейСюжетЦенаОтзывов написано: 63В Steam - ▼ Не рекомендую58 ч на момент отзывавсего 58 ч17 июл. 2026 г.
I love video games. I dedicate every day of my life to them. To me, they are a sublime form of art and beauty: the highest level artistic expression has reached. But there comes a point in every cultural industry where repetition ceases to be an artistic strategy and becomes a pathological diagnosis of a deeper condition. It no longer signals continuity; it reveals exhaustion. Far Cry 6 must be read precisely in those terms: not as an isolated product with design flaws, but as a symptom of a broader transformation in the logic of contemporary video games. Since Far Cry 3, the series had built a recognizable identity around a simple yet powerful premise: "the fantasy of individual power within a hostile environment" Progression was not based on numerical abstractions, but on practical mastery-pattern recognition, precise execution, improvisation under pressure. The experience was grounded in a form of direct agency, where every action produced an intelligible consequence within the game world: "a sniper headshot was a sniper headshot!" Far Cry 6 breaks that foundational contract. Now, you may need four or more shots to kill a generic enemy in the head. I. The Quantification of Experience and the Loss of Meaning: The introduction of RPG systems-levels, weapon rarity, health bars-is not merely a mechanical expansion, but an ontological mutation of the ludic object. The enemy ceases to be an entity situated in the world and becomes a quantifiable magnitude: a reservoir of hit points to be depleted, a bullet sponge that absorbs headshots. The effect is not trivial! When a headshot ceases to be decisive, the game undermines its own internal coherence. Action loses its meaningful character and becomes procedure. It is no longer about acting correctly, but about accumulating sufficient damage. This shift can be understood within a broader framework: instrumental rationality applied to game design, where every experience must be measurable, scalable, and optimizable. Yet in this process, what is lost is precisely what gave action its meaning: its irreducible quality. It is important, however, to acknowledge a counterargument: these systems increase accessibility, allow for diverse playstyles, and broaden the player base. But this inclusivity comes at a structural cost. By homogenizing experience into quantitative terms, the game dilutes what once made the series distinctive. Inclusion is achieved at the expense of identity. II. Repetition, Variation and Simulation Without Progress: Repetition is not inherently a flaw; it is constitutive of video games as a form. The issue in Far Cry 6 is that repetition has been emptied of meaningful variation. Missions (eliminate targets, destroy infrastructure, burn crops) do not generate new experiential configurations but reiterate a closed structure. What emerges is a troubling phenomenon: a simulation of activity without real transformation. The player is constantly acting, yet these actions fail to produce qualitative novelty. Time invested does not translate into real experience, but into accumulation and consumption. This design responds less to an aesthetic logic than to an industrial one: maximizing player retention time. Thus, a form of entertainment is configured that seeks neither artistic intensity nor transcendental meaning, but quantitative duration: spending more time doing the same actions, now artificially prolonged-where one headshot once sufficed, now four are required. III. The Open World and the Reduction of Space to Interface: The world of Far Cry 6 is vast, but that vastness lacks density. It is expansive in metric terms, yet poor in phenomenological ones. Here, the distinction between scale and depth becomes crucial. An open world, in its fullest sense, should constitute a horizon of emergent possibilities. Instead, the space is presented as a matrix of predefined tasks. The player does not inhabit the world; they traverse it as one navigates an interface. Exploration is reduced to optimization. Freedom becomes the selection between pre-structured options. In this sense, the world ceases to be a space of experience and becomes a system for distributing repetitive, empty activities. IV. The Infiltration of the “Game as a Service” Model: Although Far Cry 6 is not formally presented as a live-service game, its internal architecture clearly reflects the influence of this model. Systems of cumulative progression, standardized interfaces, and structures designed to prolong interaction rather than intensify it. The reference to Destiny is not incidental. This design paradigm has redefined success in the industry, shifting the focus from closed experiences to continuous engagement. Yet in adopting these structures, Far Cry 6 becomes trapped in an intermediate state. It lacks the systemic depth of a service-oriented game while also losing the coherence of a self-contained narrative experience. The result is a structurally unstable hybrid, marked by a persistent sense of emptiness. V. Narrative, Politics and Symbolic Emptiness: The presence of Giancarlo Esposito suggests a narrative ambition the game ultimately fails to sustain. The antagonist does not structure the experience but appears sporadically, without generating sustained or meaningful tension. More significant is the treatment of its political dimension. A story about overthrowing a dictatorship necessarily implies a stance-clearly echoing Cuba. Yet the game systematically neutralizes its own content. Politics is reduced to empty aesthetics: recognizable signs without interpretive commitment or corporate willingness to take a clear ideological position. Once again, a kind of fragility emerges-a reluctance to challenge, to offend, to assert. This produces an effect of symbolic emptiness. The narrative does not construct meaning; it only simulates it. VI. Alienation and the Loss of Identity: All these transformations lead to a deeper conclusion: Far Cry 6 does not merely alter its design-it loses its identity. It becomes a product aligned with external forces-market trends, metrics, retention models-rather than responding to an internally coherent logic. In this sense, we can speak of alienation: the game no longer belongs to itself. Its form no longer expresses intention, but adaptation to market logic. Conclusion: From Experience to Consumption: Far Cry 6 does not fail due to technical shortcomings or lack of resources. Its problem is structural: it is an object designed under multiple incompatible logics, none of which fully prevails. What is at stake is not merely the quality of a single title, but a transformation in the very nature of video games as a medium. When design becomes primarily oriented toward maximizing consumption time, experience loses its meaningful character and approaches a form of repetitive occupation—one that produces not aesthetic enjoyment, but a kind of mechanical nausea. It would be inaccurate, however, to extend this critique indiscriminately across the entire industry. There remain spaces (particularly outside the AAA circuit) where video games continue to explore their potential as an artistic medium. Precisely for this reason, Far Cry 6 is significant: not as a universal rule, but as a paradigmatic case of a dominant trend. The question it leaves us with extends beyond this game: "What kind of experiences are we designing when the goal shifts from intensity and meaning to mere duration-empty, repetitive duration?" In this transition toward market-driven logic, the real risk is not simply that we stop playing as we once did, but that we stop finding in games something worth experiencing as art. We, as players, do not want to be turned into Sisyphus: Sometimes we just want something as simple as a sniper headshot being just a sniper headshot.
Полезно: 108 · Забавно: 5ПроизводительностьГеймплейСюжетОтзывов написано: 72В Steam - ▼ Не рекомендую29 ч на момент отзывавсего 41 ч7 сент. 2026 г.
Far Cry люблю, игру пройду, но это невероятного качества высер Неписи тупее чем в любой другой игре Точки интереса ♥♥♥♥♥ не интересные Открытый мир, закрытый ♥♥♥♥♥, потому что половина локаций квестовые и это абсолютно никак не понять Казалось бы зенитка, нужно уничтожить НО Во время одного квеста, зенитку удалило с мира, а после квеста, по тебе ебашит не существующая зенитка В другой ситуации, зенитка находится на абсолютно закрытой локации и ты как ♥♥♥♥♥♥ окунь долбишся в закрытые двери ебучего форта, где нету ни одного ЕБУЧЕГО прохода, потому что КАКОЙ ТЕ ЕБЛАН ПОСТАВИЛ ЗЕНИТКУ НА ♥♥♥♥ СЮЖЕТНЫЙ ФОРТ! ♥♥♥♥♥? А ну да Ещё тут есть баги Хуевый гей дизайн Система РАНГОВ которые дают ♥♥♥♥♥! То есть даже лутать этот дерьмовый мир смысла абсолютно 0! Сюжет дерьма, с мотивацией говна, аутистами в главных ролях и никчемным антагонистом И ДЛС как вишенка из говна на куче говна Как сказал один мудрый человек ,,Ни один компьютер в мире, не заслуживает, чтобы на нём было установлено дерьмо от ЮБИСОФТ,,
Полезно: 98 · Забавно: 20ПроизводительностьСюжетИгр в библиотеке: 264 · Отзывов написано: 15В Steam - ▼ Не рекомендую68 ч на момент отзывавсего 68 ч2 дек. 2025 г.
TL;DR - this game is bad. It is, in fact, very, very not good. There is a Steam achievement for beating the game - not to any level of completion, but just to reach the final cutscene of the story - and it has an 11.1% achievement rate. I am 0% surprised. That should really tell you all you need to know. I didn't even encounter most of the bugs that people are talking about, and I have no questions as to why so few people are reaching the end credits. For starters, the game design is nonsensical and inconsistent. A little microcosm of an example: in the western and central sections of the main map, your missions are pretty standard fare "follow the golden diamond on your map" types of quests. Go to a place, kill some dudes, hit E on a computer, etc. Quest marker on everything. But in the eastern section, there are several quests where you don't get a diamond, and have to hunt and find your objective. They reference landmarks on the map to tell you where to look, which would be fine... except those landmarks' names don't appear until you reach the absolute most zoomed in level, and have to pan around searching for the stupid things. One of the missions even gives you an image on your character's phone. Of a map. With your quest targets marked. But you still don't get an in-game quest marker. Uh, okay then. It really makes it feel arbitrary when it does or does not give you these quest markers until you realize it's probably because it was a different team working on that section of the game, and they didn't check back enough with the other teams. Sloppy, sloppy design. The design would be excusable if the story was great. Unfortunately, the writing is bland and generic. You are a guerilla. There is a dictator, and he has some generals. That's literally all you need to know. Whatever storyline you drew up in your head? Yeah, that's the exact storyline of Far Cry 6. This could maybe be redeemed if the characters were interesting enough to make up for it. Except... they're actually somehow worse than the plot itself. Most of the allied characters are bland caricatures of some one to three word cliche. "Badass woman" is present and accounted for. "Eccentric engineer"? Check. "Gay drag queen"? You betcha! The villains are flatter still. There's absolute ZERO villain nuance. The bad guys are just completely, comically evil. Picture any bad thing a person can do. Yep! At least one of the main bad guys are doing that! Previous Far Cry games tossed in some moral quandaries as well. Far Cry 3 had you asking, "What is all this killing doing to me?" Far Cry 4 asked, "Am I really picking the lesser of two (or I guess three) evils?" Far Cry 5 even had the stones to ask, "What if this guy is actually right? Do the ends justify the means?" "Nah," says some Ubisoft writer somewhere, "no time for that here! Your allies are always in the right, and your enemies are always in the wrong. Nice, neat, moral black and white, just how you and your simple gamer mind like it, right? Now quick, let's use that to push an agenda!" Which... listen, I'm all for games making a statement. If you've built a platform and you want to use it to speak about something that's important to you, then I say go for it. But holy hell, has Far Cry 6 done it in a profoundly jarring and disingenuous way. To start, the game is set in "I Can't Believe It's Not Cuba!" No part of the story takes place in America (unless you count a single cutscene in the secret ending). Yet, we've still found a way to call Americans racist two separate times in the span of the main questline alone? Come on, now. Well, okay. It's annoying, but it's two lines of dialogue in a big game. The big problem is the ENTIRE THIRD OF THE GAME that is just... wall to wall bad, because they wrote around trying to shoehorn trans representation in. Look, I get it. You want to address current issues, and make people feel seen. But, this guy is in the middle of a war, where people are being killed, abducted, tortured, and subjected to human experimentation (remember, no villain nuance). So why the hell is his main concern how hard it is to be trans? Don't even get me started on the showdown with the general of that section. (spoiler describes the contents of that scene) She misgenders the trans character, so said character's girlfriend brutally guns her down on live TV. Not to mention that disdain for LGBT is not a character trait the villain has ever shown at this point. It just happens out of nowhere for this scene, because they want to make the statement with their one-dimensional villains that evil = misgendering, and want to brutalize a character who does it. It plays out like it was written by a frustrated middle-schooler, not a triple A game studio. Now don't get me wrong - representation can absolutely be done right. Kim Kitsuragi from Disco Elysium is an awesome character, and is far more concerned with being a good detective than being a homosexual (in a game about being a detective, imagine!) despite being both of those things. Even when matters of a character's sexuality/identity take center-stage, it can be done well when that's important to the plot - see Kanji Tatsumi, my literal favorite character from the Persona series. Far Cry 6, though, misses this mark HARD. Okay... so the game design is sloppy and inconsistent. The story and characters are flat at best, and the picture of abject cringeworthiness at worst. Surely the gameplay makes up for some of it, right? ...right? Well, a little... maybe. The gameplay is... fine, I guess, at least at first. It's still a step below other Far Cry titles, but it's not unplayable. There's an extra incentive when clearing out bases for stealth and picking enemies off like the guerilla you are. On paper, there's also an emphasis on picking "the right tool for the right job", which comes in the form of different ammo types for different enemies. However. The first ammo type you unlock is armor piercing, and you learn pretty quickly that you'll never need nor want to use anything else, except for maybe blast rounds to fight vehicles. Why? Because even the weakest guns in the game with armor piercing rounds are perfectly capable of killing any enemy in the game with one shot to the head, at any range that will ever matter. In fact, it's the only real way to kill enemies - if you hit them in the body, it can take up to 20 shots instead, depending on what gun and ammo type you're using. Slap a suppressor on that thing, and you can take down entire squads of the absolute lobotomy survivors they added to this game as enemy combatants before any of them ever notice you're ten feet from them. This is compounded by the fact that unless you're in a restricted area, you can just holster your gun and run right next to the soldiers without them doing anything, to make this game very, very, very unchallenging. Oh, also you get an ultimate ability in the form of a superpower backpack. You'll almost never need to use it, but you've got it. If you put the medical one on, you'll completely trivialize the game, since whenever you go down you can just pop your ult and get right back up. The silver lining to all this is that, because the game isn't really much of a challenge, you do feel like a total badass, clearing through hordes of soldiers without any trouble at all... at least at first. But after achieving your full potential in the first 15% of the game and with no real character progression outside of gear, it quickly descends into a boring slog for the rest. Also - how the hell did they make the TANKS in this game so clunky and impotent that they're just not worth the effort to drive? Tanks in a shooter are supposed to be awesome! All in all - this game is just not in any way worth the time, effort, or money you'd be sinking into it. If you really want to run the gauntlet to be part of the 11.1%, I can't stop you. But now, you can never say I didn't warn you.
Полезно: 95 · Забавно: 3ПроизводительностьГеймплейСюжетОтзывов написано: 3В Steam - ▼ Не рекомендую20 ч на момент отзывавсего 25 ч30 дек. 2025 г.
Easily the worst Far Cry game in the series, don't get it, not even on sale to play with a friend (that's the reason why I unfortunately got it) -The story is really boring and generic, easily the worst story out of any far cry game. I spent more time sleeping during cutscenes than actually paying attention. -The characters are incredibly shallow and a lot of the time really obnoxious and cringe. Most characters can be 100% described in 1 or 2 sentences. This issue also applies to villains, which is really sad because the main antagonist of the story is played by Giancarlo Esposito, who is a really talented actor and he put his soul into the role, issue is the character he is playing is written like rotten snail secretions. -The map is really big, but really boring and just feels empty. You have no real reason to go exploring it as there aren't many collectables outside of crafting items and money which you can easily get just by following the story. Hunting is also useless for the same reasons, you cant craft anything with animal skins, their only use is money so hunting is basically just gone. Since the map is massive and boring, you will spend 90% of your time fast traveling or just driving, so you won't see much interesting on the map. The combat is incredibly boring, the enemy ai is beyond braindead i've seen them go behind cover, wait 3 seconds and forget you exist so they just start walking around aimlessly in the middle of combat. They tried to add combat variety by adding enemies without armor and with armour and many ammo types to deal with each enemy type, but in practice you will only use armor piercing rounds because otherwise the armoured enemies take no damage, but headshots will oneshot all enemies. Speaking of damage, bodyshots do no damage, there is no point of aiming for the body, the game is basically played headshots only. -Weapon variety is also lacking, most guns feel the same except for a few that just outplay every other weapon (my friend has been running the same gun from the start of the game). There is more weapon customisation compared to previous games, but in practice you will just get armor piercing rounds and not use 90% of the attachments. -Missions are really lazy and repetitive, they have almost no variety. Just come to an outpost, shoot the braindead slime munching husks known as the "soldatos" and maybe grab something and go, and repeat until you finish the game. I can go on and on, but I just want to save you the money, this game is far cry only in name. Go play literally any other far cry game and you will get more enjoyment from those than this piece of scamming junk. You will literally get more enjoyment from plucking all the hair off of your balls using chopsticks, boiling it all in water and eating it like ramen.
Полезно: 88 · Забавно: 17ГеймплейСюжетОтзывов написано: 15В Steam - ▲ Рекомендую79 ч на момент отзывавсего 79 ч16 мар. 2026 г.
Its a good game but I do have my gripes about it. +Beautiful environment and graphics +Fun gameplay +Massive map +/- I did run into a couple bugs. Nothing insane but it was a little annoying. Not like theyre everywhere though. -Microtransactions/cosmetics in a full priced game?? Thats wild -Hides collectible maps behind extra paid maps in the store?? -Looting is a thing of the past, soldiers dont even drop guns -No skill tree, just upgrading weapons with generic materials you find. -The weapon customization feels shallow. Its the same for all guns in each class and even then its mostly the same between classes -Story wasnt horrible but everything felt shallow including the characters. The main character especially. -Small gripe but as someone who goes for them, the achievements are dumb. Theres one for sliding 200m which has to be done in a specific spot to even achieve but theres nothing for getting all the check points for example and half of them are hidden behind the DLC. Its not exactly a bad game and its worth a play but it just feels soulless. Buy it on a heavy sale.
Полезно: 86 · Забавно: 1ПроизводительностьГрафикаГеймплейСюжетЦенаИгр в библиотеке: 711 · Отзывов написано: 156В Steam - ▼ Не рекомендую37 ч на момент отзывавсего 69 ч3 июн. 2024 г.
После 36 часов я спросил себя - что после себя оставляет игра? И понял, что ничего. Не запоминается. Пустая история, в которой ты никому не сочувствуешь, не принимаешь всерьёз, потому что никто не цепляет. Вставки с антагонистом слишком редкие, его влияние слишком слабое, нет какого-то постоянного контакта и напряжения, нет роста главного героя, он/она просто принимает правила игры и дальше идёт вперёд, спасая по пути каких-то блеклых персонажей. Far Cry 6 пытается усидеть на нескольких стульях, выезжая на формуле, которую Ubisoft вывели ещё в Far Cry 3, вот только всё стало хуже. Думаю, что из-за отсутствия как раз таки стройного сюжета, который давал мотивацию игроку-главному герою. Большим упущением, как мне кажется, является отказ от прокачки навыков, из-за чего ты и не ощущаешь особого прогресса. Собирать броню и оружие с помощью сундуков - ок, но это решение слабее. В общем, брать по скидкам, не предзаказывать 7 часть и смотреть, что она из себя будет представлять. Обновляю обзор после завершения игры: Господи, какая же это всё-таки X ¥ € т @
Полезно: 86 · Забавно: 2СюжетЦенаИгр в библиотеке: 248 · Отзывов написано: 21В Steam - ▲ Рекомендую32 ч на момент отзывавсего 36 ч7 янв. 2024 г.
---{ Графика }-— ☐ Ты забудешь что такое реальность ☑ Очень красиво ☐ Хорошо ☐ Норм ☐ Плохо ☐ Не смотри на это слишком долго ☐ MS-DOS ---{ Геймплей }-— ☑ Очень хорошо ☐ Хорошо ☐ Просто Геймплей ☐ Нуу... ☐ Лучше посмотрите как горит огонь ☐ Просто не надо ---{ Аудио }-— ☐ Оргазм для ушей ☑ Очень хорошо ☐ Хорошо ☐ Неплохо ☐ Плохо ☐ Теперь я глухой ---{ Аудитория }-— ☐ Дети ☑ Подростки ☑ Взрослые ☐ Твоя бабуля ---{ ПК Характеристики }-— ☐ Если грузится Paint, то пойдет ☐ Картошка ☐ Обычные ☑ Требовательно ☐ Нужен дорогой ПК ☐ Попроси у НАСА Компуктер ---{ Сложность }-— ☐ Просто жми 'W' ☐ Легко ☑ Легко научиться / Сложно стать профи ☐ Нужно использовать мозги ☐ Сложно ☐ Dark Souls ---{ Гринд }-— ☐ Нечего Гриндить ☐ Только если вам важно попасть в топ игроков ☐ Не обязательно для прогресса ☑ Средний уровень гринда ☐ Слишком много гринда ☐ Вам понадобится 2 жизни ---{ Сюжет }-— ☐ Нет сюжета ☐ Какой-то сюжетик ☐ Средний ☐ Хороший ☑ Интересный ☐ Он заменит тебе жизнь ---{ Игровое время }-— ☐ Длится как чашка кофе ☐ Короткая 2-5 часов ☐ Средне ☑ Длинное ☐ Бесконечность не предел ---{ Цена }-— ☐ Бесплатно ☑ Стоит своих денег ☐ Если по скидке ☐ Если у вас есть лишние деньги ☐ Не рекомендую ☐ С тем же успехом можете сжечь деньги ---{ Баги }-— ☐ Никогда не слышал ☑ Совсем немного ☐ Могут надоедать ☐ ARK: Survival Evolved ☐ Рассадник багов ---{ ? / 10 }-— ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10
Полезно: 86 · Забавно: 14ПроизводительностьГрафикаГеймплейСюжетЦенаОтзывов написано: 11В Steam