Beast of Reincarnation

Сейчас играют

130

Разработчик / Издатель

GAME FREAK inc. / Fictions

Дата выхода

3 авг. 2026 г.

Жанры

Экшены, Приключенческие игры, Ролевые игры

Русский язык

Не поддерживается

Цена

$47.99

−20%

Рекомендаций в Steam

4 266


Метки

Ролевой экшен
Протагонистка
Похожа на Dark Souls
Для одного игрока
Приключение
Экшен
Бой
Ролевая игра
От третьего лица
Приключенческий экшен
Собаки
3D
Открытый мир
Фэнтези
Глубокий сюжет

Особенности

Для одного игрока
Достижения Steam
Полная поддержка контроллеров
Расширенное управление громкостью
Регулируемая сложность
Рекомендуется геймпад
Поддержка контроллера DualShock
Поддержка контроллера DualSense
Стереозвук
Настройки субтитров
Steam Cloud
Семейный доступ

Ветераны

10+ ч на момент отзыва

75%

положительных · отзывов: 1 147

Новички

Меньше 2 ч на момент отзыва

36%

положительных · отзывов: 536

На старте

Первые 30 дней после выхода в Steam (3 авг. 2026 г.)

67%

Русские отзывы: 67% на старте → 66% сейчас

−1

· Отзывов на старте: 245

Английские отзывы: 65% на старте → 66% сейчас

+1

· Отзывов на старте: 2 006

Как меняется мнение с часами

Доля положительных отзывов по часам на момент отзыва. Нажмите на столбец, чтобы прочитать эти отзывы.
Как меняется мнение с часами
СыграноПоложительныхОтзывов
до 2 ч36%536
2–5 ч73%390
5–10 ч75%293
10–50 ч74%1 064
50+ ч87%83

Лучший довод «за»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▲ Рекомендую
23 ч на момент отзывавсего 23 ч
16 авг. 2026 г.

Beast of Reincarnation экшен-RPG, действие которой разворачивается в постапокалиптической Японии. Мы играем за девушку, отвергнутую обществом из-за болезни, а сопровождает её верный пёс. Вместе они отправляются в опасное путешествие по прекрасному, но жестокому миру, чтобы сразиться с могущественными боссами и раскрыть тайны. Это история о связи человека и собаки, одиночестве и надежде, где каждый персонаж хранит свои секреты https://steamcommunity.com/sharedfiles/filedetails/?id=3778864940 Плюсы * Главная фишка уникальная механика волос. Героиня использует их и в бою, и для перемещения по миру, позволяя забираться в труднодоступные места * Хорошая боевая система и использование пса как помощника * Интересный сюжет и эмоциональная связь персонажей * Атмосферный мир: меланхоличный, с разнообразными локациями и красивыми пейзажами, который хочется исследовать * Приятное звуковое сопровождение * Неплохая система прокачки Минусы * Отсутствие русского языка (но можно установить русификатор) * Технические проблемы: нестабильная оптимизация, мыльная графика, сглаживание и пересветы портят впечатление * Однообразные враги и неудобная камера. Противники предсказуемы, а камера в боях часто подводит * Непропускаемые и затянутые кат-сцены: при повторном прохождении ролики нельзя пропустить, а они могут быть длинными; иногда даже вместо анимации идёт просто чёрный экран с диалогом, что выглядит странно; сменный скин пса в роликах не отображается, а показывает его базовую версию * Персонажи говорят монотонно, с огромными паузами и выражения лиц безэмоциональны * Невидимые стены ограничивают свободу * Готовка и еда почти не дают преимуществ, баффы от еды мизерны https://steamcommunity.com/sharedfiles/filedetails/?id=3780055442 Вердикт Неплохая игра, но потенциал не полностью раскрыт и много недоработанных моментов. Боевая система действительно радует, история трогает, а мир, хоть и не идеален, но хочется исследовать. Если вы готовы мириться с недостатками ради атмосферы и боевой системы, то дайте ей шанс. Но если вы ждёте отполированную игру, лучше подождать патчей

Полезно: 69 · Забавно: 3
Производительность
Графика
Геймплей
Сюжет
Отзывов написано: 332
В Steam

Лучший довод «против»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▼ Не рекомендую
20 ч на момент отзывавсего 24 ч
7 авг. 2026 г.

Beast of Reincarnation это совершенно бестолковая и вторичнейшая поделка, пытающаяся завлечь неподготовленного игрока-виабушника девочкой-азиаточкой с катаной и волчонком. В игре сделано плохо примерно всё, потому пройдёмся по пунктам: Так как у нас тут очевиднейший пэри-слоп, то начнём с essential этой игры, её боёвки. Боевая система это единственное что сделано в этой игре хоть сколько-то сносно: успешные парирования, удары оружием (особенно со стихиными эффектами), казни противников, успешные бесшумные убийства, вот вся эта база хоть сколько-то вообще работает и как-то удерживает в этой игре. И если ядро боевой системы сносно, то всё что вокруг него реализовано очень плохо. Основная фича этой игры - зверушка, которая ходит с нами везде где можно, и её типа можно отдавать какие-то команды. Звучит интересно, на деле: спарировал пару ударов, набрал зверушке поинтов, и вызвал любой скилл этой самой зверушки - да, это буквально всё что с ней связано! Есть в игре бестолковое дерево навыков, там можно всякие поинты вкачивать, спустя часов 10 игры вы скорее всего определите для себя пару удобных приёмов и модоов, вкачаете их, и будете пользоваться только ими а раскачка дерева целиком доп. преимущества не даст. Локации в игре поделены на полу-открытые серо-зелёные уровни, которые друг от друга примерно не отличаются. Их можно исследовать: ходить по ним, находить и читать записки, открывать сундуки чтобы лутать из них... я после второго часа игры уже даже не смотрю что в этих сундуках лежит, настолько игра не вознаграждает за исследование локаций. Катсцены в игре это отдельная пытка: персонажи в них стоят чуть ли не в Т-позах, не двигаются, выдают какие-то фразочки с какими-то огромными паузами между ними. И ладно в какой-то момент я понял что я это всё буду скипать, но разраб не дурак и скипнуть это он тебе не даст! Так что смотри на чёрный экран и слушай/читай что там эти дурачки обсуждают! Всё это сопровождается однотипным саундтреком сгенерированным нейронкой не иначе. В итоге мы имеем крайне ленивый соулз-лайк, с так-себе боёвкой, унылой графикой (с кстати очень плохой оптимизацией), скучнейшим миром, пыточной системой подачи сюжета, которую некоторые игроки из комментов по какой-то причине сравнивают с Nier Automata/Sekiro/Final Fantasy, но не ведитесь - общего у этой игры с этими тайтлами примерно ничего.

Полезно: 62 · Забавно: 6
Производительность
Графика
Геймплей
Сюжет
Игр в библиотеке: 410 · Отзывов написано: 98
В Steam

Отзывы игроков

Найдено: 361

На основе последних отзывов Steam: 2 366 · обновлено 2 окт. 2026 г.

Поиск по отзывам
Период
На старте (первые 30 дней)
Наиграно
до 2 ч
2–5 ч
5–10 ч
10–50 ч
50+ ч
Тема
Производительность
Графика
Геймплей
Сюжет
Цена
Язык
Русский
Английский
Длина
от 50 символов
от 200 символов
от 500 символов
Сортировка
Самые полезные
Новые
  • Русские отзывы: 254, с 4 авг. 2026 г. по 25 сент. 2026 г.
  • Английские отзывы: 2 112, с 4 авг. 2026 г. по 2 окт. 2026 г.
  • ▼ Не рекомендую
    2 ч на момент отзывавсего 2 ч
    4 авг. 2026 г.

    Wait for a ton of patches and a 50% price cut. Combat feels unrewarding and uninspired, guarding and parrying are very inconsistent and sword impacts feel like a dry pool noodle. World feels empty and lifeless for the most part, few robots here a few there and a few animals. Ran into a bug fighting an elite enemy after using Koo's ability threw me across the map and healed the boss to full. You might say well just go fight him again... NO you go fight him again I'm not dealing with this silliness. All in all it feels like a TEMU Stellar Blade for a AAA price. Really the best thing I can say about the game is it ran pretty well and the graphics weren't super bad but that's debatable depending on who you ask. 4/10

    Полезно: 397 · Забавно: 67
    Производительность
    Графика
    Геймплей
    Цена
    Отзывов написано: 76
    В Steam
  • ▼ Не рекомендую
    1,2 ч на момент отзывавсего 1,9 ч
    4 авг. 2026 г.

    Looks far more ambitious than it actually plays. I waited for a long time, and so far it feels like a budget AA game wearing expensive graphics and being sold far too close to AAA pricing. The art direction can be striking. The giant walking house is genuinely cool, the world has some strange ideas, and technically it runs well for me at native 4K60 with ray tracing on but RT is weird here. Unfortunately, once I stopped staring at the scenery and actually played it, the cracks appeared quickly. Combat feels flat and repetitive. I played on Hard, so enemies can kill you quickly, but higher damage does not make a shallow combat system deeper. Koo’s abilities constantly interrupt the flow, turning fights into repeated stop-and-start menus instead of something naturally tactical. Maybe more skills appear later, but the basic rhythm already feels awkward. Exploration is weak, movement feels restrictive, and the camps placement is awkward. The controller camera is painfully slow even at maximum sensitivity. Keyboard and mouse support is also half-baked, including not allowing normal binding of Mouse 4 and Mouse 5. Neither control method feels properly finished. The music barely leaves an impression, and Emma feels strangely empty and i assume it must be something with the lore and story? There are interesting concepts here, but the gameplay, exploration, controls, music, and general presentation feel much cheaper than the price suggests. I kept waiting for the game shown in the trailers to appear, but so far I am playing something far flatter and more repetitive. Maybe after major patches or a deep discount. Genuinely unsure about refunding.

    Полезно: 361 · Забавно: 35
    Производительность
    Графика
    Геймплей
    Сюжет
    Цена
    Отзывов написано: 342
    В Steam
  • ▼ Не рекомендую
    21 ч на момент отзывавсего 21 ч
    6 авг. 2026 г.

    Man... So close yet so far. This review is posted @ 20 hours for a full playthrough on Hard (hardest default difficulty before NG+) This game just doesn't meet any of the expectations I'd have for virtually any aspect. Combat - 6/10 Combat reminds me a lot of Sekiro, except now there's the added "burden" of commanding your ally CONSTANTLY. Commanding Koo puts you in a slow-mo where the enemies are still attacking you. It also just breaks the flow and feel of the fight to me. One of the skills you unlock later, Laido, creates a very long end lag to your own character's attacks. This ends up delaying movement and healing a lot, and the skill itself was useless to me. While it's optional to take upfront, one of the achievements is to unlock and upgrade everything. The camera is fine for the most part except on some of the larger bosses where your camera angle is behind the boss making all their attacks obscured. Ranged weaponry is very underwhelming. You have a limited number of arrows / bolts to use in a fight. Probably due to being on hard mode, but I'd be emptying out my entire stock of arrows killing a single enemy. With upgrades later on they actually start to pickup again later, but that mid-game section feels poor in terms of ranged weapons. Combos just don't even seem feasible to pull off. Fully investing into skill speed, applying root or shock on a boss (CC), and they still swing back and break my combo before it finishes. As others mention, you end up defaulting to the very short combos to even have a chance of getting the finisher off. Enemies - 2/10 The same 15 or so enemies get reused over, and over, and over for the entire game. The same enemies you see in Chapter 1 are still reused all the way until the end in the overworld with barely anything being added. Elite enemies are just tankier versions of the same enemies. Bosses - 1/10 Boss design feels underwhelming at best. Bosses are mostly all 2 phase and the second phase is just the first phase with an extra move or two added in. But that's not all. Almost every boss in the game you have to fight twice, meaning that you actually have to fully beat them 4 times. Twice in a row in the first fight, and twice in a row in the second fight. This just isn't satisfying. Not to mention that you have the SAME cutscenes for end of phase 1 and end of fight. One of the bosses you have to fight and clear on THREE separate occasions which I found insane. And the movesets are identical across all 3 fights. This might just be an issue with playing on hard mode, but the bosses just feel like sponges and it becomes a slog. Their movesets are also quite limited so there isn't even too much you need to learn. Cleared nearly every boss on the 1st to 3rd try on Hard. There just wasn't that much going on. Map Design - 5/10 I'll lump in movement and traversal in this. The first set of maps are huge and very empty. One note is that you can jump very high, and the devs did make some use of verticality in this. However the emptiness feels even worse with this in mind as you're not just scouring large, empty horizontal maps, you're scouring tall vertical structures as well with the same results. A lot of the rewards are just generic loot. Add on the fact that it's not a 1 click button to claim loot. You click to open the box, then have to claim the loot from the box, adding an extra delay. One thing I did quite like was the Keeper Golem mechanic that allows you to choose 1 key point of interest to reveal on your map. Later on in the story the maps becomes corridors. Music / OST - 5/10 I liked what I heard, but there wasn't much to hear. The same tracks are played over and over again for the most part. Maybe 8-10 hours of the 20 hour playthrough was done in the overworld with the same track playing. Story - 3/10 Pacing is atrocious. I was relatively thorough and there was very little information for the player up until the last 20% of the game where all the story gets dumped on you at once. Overall felt very similar to Nier Automata. So I can't even really say it's original. Cutscenes were terribly stiff for story. Very long delays / pauses between characters speaking. They're basically all brick walls that's how little animation there was. The majority of the early game was just focused on teaching Emma what "love" means - about 8-9 chapters worth, and then the entire story is told in the span of 3 chapters. Overall rating - 4/10 Genuinely feels unfinished, especially at a $80 CAD price point. There's a stark difference between the size of the maps between the first half and second half of the game. Lack of music, enemy, and boss diversity. Imagine this, you re-fight the first boss again before you're even given any substantial information on the story. So pacing just felt off.

    Полезно: 205 · Забавно: 13
    Производительность
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 750 · Отзывов написано: 40
    В Steam
  • ▲ Рекомендую
    4,1 ч на момент отзывавсего 32 ч
    4 авг. 2026 г.

    An Important Game in the Modern Era Beast of Reincarnation is what I'd call a polished 'AA' experience. In an ecosystem were we continue to push the boundaries and budgets of massive projects that take a decade to come to fruition, and GTAVI looming around the corner I think it's good to test our tastes against a game that is imperfect in so many ways. This is a 3 out of 5 game. Is that bad? No. Not really. But we've lost a lot of nuance in speaking about games online that it really comes across to people like it is. No one wants to release a 3/5 anymore. Every studio wants to throw up 4/5 and 5/5 games; endlessly spending billions of dollars on bloated products that all end up being the exact same thing over and over again. Meant to appeal to absolutely as many people as possible -- games made in a lab by focus groups and shareholder meetings. Beast of Reincarnation sucks in so many different ways, but I kind of like it for that. It can't hide it's flaws behind it's budget like other games can. It's raw in a way that feels real. The draw distance looks about as good as a switch game on a PC maxed out, there is exactly one song I've been listening to ad nauseum for 4 hours, the enemy variety is bad, the first boss in the game doesn't even have a real intro to the fight you just drop down into his arena from the sky, and he has exactly one move which is shaking his head at you aggressively, the animations don't all blend well together, and the explorable areas are empty with useless rewards. I think it's got it's heart in the right place, though. Beast of Reincarnation is it's own thing. You'll see a lot of people throw around the obvious comparisons of Nier and Stellar Blade, but it's not really either of those games. It's not quite Sekiro, FF7R, Wild Hearts, or Pokemon either. It shares similarities with those games, and it'd be easy to say that it's inspired by these things, but I'd say it's really it's own thing. The combat has it's moments, and controlling Koo and Emma together feel intuitive. I like both of the main character's designs, and I enjoy the contemplative nature of the story thus far. The traversal mechanics are unique, and I've enjoyed playing with the hair bridges and grapple hook. So what? The reality is that all of the games people like to compare this game to also suck in all the ways this one does, too. The difference is they have the budget to paint over all of their problems so people don't notice. The combat in Nier and Stellar Blade are just as bland if not moreso. They're both button mashers. Stellar Blade practically screams at you to follow it's simon says combat with color coded attacks that make you do flashy things when you respond properly to it's explicit instructions. A little dopamine hit for playing the game the way it forces you to, rather than the being a freeform expression of skill. Emma's ass isn't as fat as Eve's or 2Bs, and you can't change her outfit or blow off her clothes. They waste just as much of your time as this game does they're just better at jingling the keys. Beast of Reincarnation doesn't even bother doing that. This game is absolutely so shameless and I love it for that reason. It's a $40-50 game with a $60 price tag. I have complaints about this game but this is the only real one that would make me recommend against picking it for someone on the fence about it. Otherwise I think it's worth experiencing. We've lost a lot of the language necessary in the current gaming ecosystem to talk about games like this. I.e. the issue of referring to everything as 'soulslike', or assigning every singular mechanic to one form of game in order to neatly describe them without further thought. This game doesn't meet the standards of the modern AAA experience, but why should it? Those games suck too, they just hide the jank under a coat of graphical/horny/spectacle-colored paint. Maybe Beast of Reincarnation sucks, but I think that's alright.

    Полезно: 130 · Забавно: 12
    Графика
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 1 452 · Отзывов написано: 93
    В Steam
  • ▲ Рекомендую
    21 ч на момент отзывавсего 21 ч
    4 авг. 2026 г.

    If there was a neutral option, that is exactly what this game would get until some of the glaring issues are ironed out. Till then, it will get a positive review because it is reminiscent of so many games I hold dear to my heart. The intro gave me a pinch of Horizon Zero Dawn, with a dash of Nier and a sprinkle of Stellar Blade for good measure. Now... where to start? The game defaults to Japanese audio voice over. Once you start the game, you cannot change this in the game settings. It can only be changed at the starting menu, so if you want ENGLISH voice over make sure to change it before you start your game. I recommend changing it because I was having a hard time keeping on top of the reading and watching during action scenes. I was actually missing things in the environment because the text is quite small and I was hyper focused on reading it. I do not see an option to make the text larger at this time... first negative >.> The combat and story are engaging so far and that is the only reason I am giving this a positive review at this time because I will continue playing it despite the current drawbacks. I am having the most fun just exploring the open world right now and unlocking all the fast travel sites. There appears to be lots to see, with nooks and crannies to explore (MY FAVOURITE ^_^). The combat is active time based with a sprinkle of slow time when you are controlling Koo (your pet companion). It reminds me a lot of Final Fantasy 7 Remake with some QTE sequencing similarly seen in Expedition 33. You are equipped with melee and ranged weapons. You are given some free will to put points into stats and a skill tree, choosing what build suits your playstyle. Parrying seems to be pretty important in this game because successful parries allow you to recover action points so you can use Koo in combat. So if you hate parrying this may not be for you >.< That being said, you have the option to put it on story mode where you will not die if you choose to completely ignore the parry function. Personally, I hate parry systems but I am finding it very enjoyable and easy to detect on normal mode. It feels forgiving, so I would recommend giving it a shot. The mobility mechanic with your hair is pretty fun as well, allowing you to swing around to higher ground mid combat or create bridges between objects out of reach. The games native FOV and camera boss are proving the be the most challenging yet. You are zoomed in so close to the character that I find it hard to admire and assess the environment. It is even harder to engage in heated combat with lots of enemies or larger scale enemies without your camera having a meltdown (aka the intro). It kept on zooming so far up my character's arse that I couldn't even see the enemies in front of me or surrounding me. I was able to remedy the chaotic camera by turning off the camera follow. I was also getting really motion sick when I started and was able to resolve that with turning off camera shake. In addition, Koo is often ahead of me finding new enemies and treasure. Because I can't seem to find a tracker for him on screen or on the map, and due to the limited FOV, I cannot find him or his discoveries!! I am really hoping that by writing this review, the FOV and camera can be improved upon because the combat feels enjoyable and the intrigue of the story will keep me going. For a game like this, I think the user should be able to adjust both to their liking since spatial awareness plays a key part in this game given some of the abilities. But the limited FOV and camera lock/angles really take away from the whole experience and feels a tad unpolished, making me really hesitant to confidently recommend this at full price. FYI: currently playing it on the steam machine and it runs smooth, no issues!! UPDATE: While I am still enjoying the combat and the story has kept my interest, I am going to take a break because I feel like the gameplay loop has gotten a bit repetitive/stale. I feel like I am on the same mission, doing the same thing in every zone. Wish they were a bit more creative on this front. Makes it hard for me to want to chip away at this everyday. If you enjoy my reviews and find them helpful, please consider following our Starpatch curator page: Starpatch on Steam

    Полезно: 126 · Забавно: 8
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 829 · Отзывов написано: 201
    В Steam
  • ▲ Рекомендую
    22 ч на момент отзывавсего 22 ч
    25 авг. 2026 г.

    Get it on deep discount folks This is not a bad game by any means, but I think a few setbacks make the full price hard to justify for most people. First of all, combat is easily my favorite part of the game. Game Freak really deliver here. The combat is fun, responsive, and feels great to play. This isn't a Soulslike, so there's no real punishment for dying. It's much more action focused, with consecutive parry mechanics that remind me a lot of Sekiro, plenty of move combinations, and even some QTE style moves from our companion, Koo. I honestly have very few complaints about the combat. Exploration is another strong point. There's a good sense of discovery, and finding things while exploring actually feels rewarding. The traversal system is also fun, and the whole concept of a pos t apocalyptic Japan is pretty intriguing. Unfortunately, the level design doesn't really live up to that concept. A lot of the environments feel boring, repetitive and uninspired, and the lack of enemy variety makes things worse. You fight the same enemies with basically the same movesets over and over again. Even the bosses end up feeling pretty bland and underwhelming. From a technical perspective, I didn't have any major performance issues, but the visuals definitely don't live up to the hype. The game look noticeably blurry, and the camera positioning can be pretty awkward at times. The recent patches have improved things, though, so it's definitely better than it was at launch. The biggest disappointment for me was the story. The storytelling is honestly pretty weak. The Japanese voice acting is good, but the cutscenes, dialogue, and animations don't really do justice to the performances. I never really had that "Wow, that was epic" moment during any of the major cutscenes. Even some of the sequences in the early hours reminded me of Stellar Blade, but unfortunately they never reached that same level of impact. The protagonist being so emotionally flat doesn't help either. The plot itself is also quite slow, especially early on, which makes it difficult to find a reason to keep pushing forward. That said, I did appreciate the overall message of the story, and there are some interesting twists toward the epilogue. Overall, while the graphics aren't particularly spectacular, the characters aren't that engaging, and the narrative and gameplay loop can become repetitive over time, I still appreciate what the developers were trying to do here. It's clear that Game Freak was trying to explore something different, and despite all its rough edges, I had a good time with it. If you're willing to overlook its shortcomings and experience the game on its own terms, there's definitely something here to enjoy. Just don't pay full price. I'd recommend picking it up at around 30-50% off.

    Полезно: 99 · Забавно: 1
    Графика
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 2 353 · Отзывов написано: 73
    В Steam
  • ▼ Не рекомендую
    4,7 ч на момент отзывавсего 4,7 ч
    4 авг. 2026 г.

    The game lacks variety in almost every aspect: enemies, music, and customization. It also reuses the same track so often that I ended up listening to my own playlist for most of my playtime. It feels like the game is trying to be Sekiro, Stellar Blade, and NieR all at the same time. The story is alright, but painfully clichéd. It feels like Violet Evergarden from Temu. The movement feels floaty, and the combat is too easy, even on the highest difficulty. Bosses lack varied attack patterns, and the perfect parry and dodge windows are far too forgiving. If you enjoy Sekiro or Souls games, this will feel like a baby game. My other complaints are that the game automatically pauses whenever I alt-tab to my second monitor, and the unnecessarily long revival animation becomes annoying when I just want to get back into the boss fight. This feels like one of those games that has the foundation to be good but needed several more months in the oven. In its current state, however, it feels unpolished and isn't worth paying full price.

    Полезно: 94 · Забавно: 15
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 2 224 · Отзывов написано: 36
    В Steam
  • ▼ Не рекомендую
    67 ч на момент отзывавсего 67 ч
    9 авг. 2026 г.

    Прошла игру на 100%, чтобы ничего. Вроде бы и хочется многое сказать об этой игре, но по сути и нечего. Если бы у ИИ был пенис, то я бы сказала, что эту игру делали пенисами. Просто кривая, унылая бродилка по полупустым коридорам/локациям. Дорога к последнему боссу – это буквально пустой стерильный коридор. А на пути от предпоследнего босса разрабы натыкали по коридору точки захвата для подтягивания, дабы игрок не уснул и смог побыстрее проскипать это «увлекательное» путешествие. Кстати, насчет скипа. В игре нет возможности пропускать ролики даже в НГ+. А так как по унылости они могут посоревноваться с дешевым ТВ-сериалом из нулевых, то НГ+ можно приравнивать к пытке. Забавен тот момент, что в игре все доступные скины платные, но самое смешное то, что во многих катсценах (принятие душа, поедание ужина, сон, добивание боссов) на героине и собаке будет всегда дефолтный скрин. То есть денежки заплати, а дальше не важно. Про музыку даже говорить не хочется. Спустя 40 минут игры меня начало тошнить от этого однообразного эмбианта. И я просто отключила музыку и гоняла всю оставшуюся игру под свой плейлист. Из плюсов могу отметить только боевку, которая достаточно простая даже на высоком уровне сложности. Какая-то такая медитативная. Все атаки врагов читаемы, парируется легко, стоит лишь войти в ритм. Хотя как можно не считывать атаки врагов, когда они всю игру одни и те же, а боссы – это просто те же самые мобы, только размером на пол экрана и с одной-двумя дополнительными атаками. Игра – говно. Всем Ку.

    Полезно: 67 · Забавно: 14
    Геймплей
    Цена
    Игр в библиотеке: 214 · Отзывов написано: 4
    В Steam
  • ▲ Рекомендую
    21 ч на момент отзывавсего 37 ч
    7 авг. 2026 г.

    Let's address the elephant in the room right off the bat. Are you a BIG Nier fan like myself? If yes, buy it and you will not let the negative things deter you from very much enjoying this game. If you are not a Neir fan, continue reading and I'll give you the biggest cons this game has. 1. Visuals. This is NOT an ugly game. It does, however, suffer from some very poor graphics options. Chief among them being the way that lighting is handled. No matter what setting you use, this game will have absolutely abysmal light bleeding. This makes dark areas have blinding bright spots in places like corners or areas outside the render culling distance. It does not really become a big issue until much later in the game thankfully, but it is ever present. 2. Camera. There is no way around being honest about how poor the camera can behave in this game. The default position is far too low and close to the character. There is NO FOV slider to mention in any of the settings at the time of writing this. This compounds into being even more problematic when fighting large bosses or groups of enemies. The camera just is not your friend. I grew up in the early days of 3D gaming so there is a slightly above average level of tolerance for things like this in my case. 3. Story. The story presentation in this game just does not flow well. If it had been organized in a better way, things could be really good. It has interesting ideas. It just doesn't know how to portray them without using typical vague cutscenes to falsely preserve a big "reveal" at the end. I have seen some reviews talking about how emotionless or stale many of the characters feel. There is 100% a canonical reason for this, but like my previous point, the narrative uses cheap ways to hold back information from the player. There are many conversations in this game that simply serve no purpose. If you are still here trying to see why I gave this game a thumbs up, this is it. It's fun. The music is fantastic. The combat, despite the camera woes, is a blast. I am a Nier fan. You do not have to be a fan of the Nier universe to like this. If you made it through the list of cons above and still want to play it, it's well worth the asking price.

    Полезно: 59 · Забавно: 4
    Графика
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 1 136 · Отзывов написано: 34
    В Steam
  • ▼ Не рекомендую
    1,7 ч на момент отзывавсего 1,7 ч
    4 авг. 2026 г.

    Beast of Reincarnation was honestly disappointing for me.. The optimization is pretty bad, even on my 5060ti (16gb one), and the game just doesn’t feel polished enough for a full price release.. The AI usage also really takes me out of it, feels weird seeing that in a game like this.. Then they delayed the release by 6 hours, which was already annoying, but smh pirates were playing the game 3 days earlier while people who actually preordered it at full price were still waiting.. After all this, I’m definitely waiting for a sale. Not worth paying full price for this one imo..

    Полезно: 59 · Забавно: 15
    Производительность
    Цена
    Игр в библиотеке: 774 · Отзывов написано: 44
    В Steam
  • ▼ Не рекомендую
    0,2 ч на момент отзывавсего 0,3 ч
    4 авг. 2026 г.

    No ultrawide, can't set higher resolution than 2560x1440p. For some reason the resolution setting is blocked while in borderless, but guess what there is no full screen mode. No frame generation either. Absolutely unacceptable to launch a game without these settings in 2026. I'll wait for a week, if they don't fix this I am refunding.

    Полезно: 56 · Забавно: 41
    Графика
    Цена
    Игр в библиотеке: 336 · Отзывов написано: 29
    В Steam
  • ▼ Не рекомендую
    7,3 ч на момент отзывавсего 7,3 ч
    5 авг. 2026 г.

    I can't really recommend this game at its current price. Frankly its not a terrible game but its not good either. Its just very middling. The overall story and English voice acting aren't that great. The exploration rewards are occasionally an interesting blueprint for crafting a consumable but usually they are just some currency and a generic book you can sell for more currency. I would probably wait to get this one to see if they improve it or it goes on sale. I would love to refund it but unfortunately I kept giving it more time to see if the game clicked and it never did.

    Полезно: 49 · Забавно: 4
    Сюжет
    Цена
    Отзывов написано: 2
    В Steam
  • ▼ Не рекомендую
    16 ч на момент отзывавсего 16 ч
    7 сент. 2026 г.

    If this game shows anything, it’s that Game Freak are capable of making a graphically beautiful game and their talents are somewhat wasted on just Pokémon, but there is still a lot to be desired with Beast of Reincarnation. Characters are bland, Emma is a boring protagonist but honestly I’d point that to bad writing and poor direction with the voice acting. Doesn’t help there was no proper facial animation to show emotion. Koo on the other hand, he’s such a good boy! Love Koo. Like I said before, graphics are gorgeous. The setting is so pretty and well made! Enemies are bit meh, you fight one robot you’ve fought them all. Boss battles are pretty damn good, the battle with Kunai and the final boss or some of the highlights for me. Big issues with the game, performance at launch was terrible, should not have been launched in that state. It has been improved but there’s still some frame issues and stuttering, while Game Freak is showing how well they can do graphics they forgot about optimisation. Story is just a bit eh. Not great, not well written, stopped paying attention after a while. I do vaguely remember they said it would be Steam Deck verified when it launched, and it’s currently Unsupported, so little bit of a porky there. I did play some of this on Steam Deck with low settings but Lossless Scaling enabled, made it somewhat playable but in the end I moved to a desktop PC. I sadly cannot recommend this game, as it is just meh and not worth the £50 price tag. If you have to give it a shot, wait for a sale and for it to be heavily discounted. Again beautiful game, but that’s it. Everything else is just bland. Rating: 6/10

    Полезно: 41 · Забавно: 1
    Производительность
    Графика
    Сюжет
    Цена
    Игр в библиотеке: 431 · Отзывов написано: 37
    В Steam
  • ▼ Не рекомендую
    30 ч на момент отзывавсего 45 ч
    9 авг. 2026 г.

    Cant recommend this game at this point with this price. Recycled bosses(2-3 encounters for some), excessive use of invisible walls which ruins what could've been great exploration. Stiff character models that show no emotion whether they're angry, crying or laughing (Emma is the exception due to lore). Koo is the most expressive char. Cliche moments (Slash, wait 3 secs, someone falls to he ground, characters talking to self mid convo, then saying "it was nothing" when asked about it). Wonky camera against HUGE bosses. Mid, predictable story. The only thing I really liked about this game was the Combat. The Blade arts were cool to mess around with. The parrying was fun too (Kind of like Lies of P.) At the end of the day, my biggest gripe is the recycled Bosses, Mobs and excessive Invisible Walls. For 60, yeah, that's gonna be a no from me dog.

    Полезно: 38 · Забавно: 2
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 625 · Отзывов написано: 6
    В Steam
  • ▲ Рекомендую
    6,5 ч на момент отзывавсего 44 ч
    5 авг. 2026 г.

    It is finally refreshing to see something genuinely new from Game Freak. Beast of Reincarnation has a great concept and a compelling story that instantly hooked me. The combat is really satisfying, it focuses heavily on parries and blends some cool turn-based elements with Koo, even if it isn't quite as buttery smooth as games like Stellar Blade or NieR: Automata. The soundtrack is good too, though it does tend to get a bit repetitive after listening to the same track for a while. That said, the game definitely has its issues. There is no FOV slider (making it harder to fight larger enemies when the camera clips into you), you will run into some stuttering in certain areas, and the heavy post-processing makes the visuals look unnecessarily blurry unless you manually edit the game files to turn it off. On top of that, upscaling settings refuse to save upon exiting, and there are some minor annoyances with the controller layout buttons. Because of regional pricing in where I live, it is pretty cheap and priced like a standard AA title, making the core game well worth it. Even so, you are probably better off waiting for a sale or until they patch out all these technical hiccups before jumping in.

    Полезно: 33 · Забавно: 3
    Производительность
    Графика
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 2 140 · Отзывов написано: 756
    В Steam
  • ▼ Не рекомендую
    16 ч на момент отзывавсего 25 ч
    4 авг. 2026 г.

    Beast of Frustration Beast of Reincarnation is an interesting experiment for Gamefreak, it's a clear attempt to branch out into something more ambitious, more atmospheric, and more story‑driven. And in some ways, it succeeds, but the early hours of the game make that hard to appreciate. My first hour was rough. The camera actively fought me during combat and exploration, the onboarding tutorial barely explained core systems (or explained them too late or after I had already mastered the mechanic), and cutscenes crawled along with painfully slow transitions, black screens and dialogue spacing. On top of that, the story doesn’t really find its footing until around the three‑hour mark, leaving the opening stretch feeling more like a slog than a setup and also aiding into people wanting to refund. I am now at 16 hours and finishing Chapter 5 (out of 13) on a full‑completion run, the game is undeniably better. The narrative becomes more engaging (though dialogue is still slow and mostly stoic), the gameplay loop tightens due to accessing more Blade Arts, and the world starts to feel more cohesive. But the camera remains a major issue, especially in boss fights, and several design choices keep the experience from reaching its potential. Enemy variety is limited, zone bosses repeat with only minor mechanical differences to their mob counterparts, and environmental set pieces are heavily duplicated. Even the music, while lovely, barely shifts between zones, making the world feel flatter than it should. For me, Beast of Reincarnation currently sits at a 6/10. If the planned camera improvements and cutscene pacing fixes land well, it could comfortably rise to a 7. Gamefreak’s willingness to try something new is genuinely refreshing, and I hope this experiment leads to even stronger titles in the future. The Good: Atmospheric music (which is unfortunately repetitive) Story improves significantly after the early chapters A bold new direction for Gamefreak Different Blade Arts are fun You can pet the dog The Bad: Camera issues throughout the entire game (especially during boss battles) Repetitive music (though the score is good) Slow cutscene transitions and weak early pacing Repetitive enemies and zone bosses Environmental duplication across zones (same chest placement within same building structures) No support for 4K resolution or Widescreen resolution Blurry graphical settings Lack of FOV for Camera (the camera is too close during boss encounters) Cosmetics do not appear in cutscenes If you’re curious about Gamefreak experimenting outside their usual formula, there’s something here worth seeing, but be prepared to push through a rough start and some persistent mechanical frustrations. If I wanted to pick up the game with these issues, I would wait for at least a 50% discount or at least the upcoming fixes for the camera and story pacing.

    Полезно: 29 · Забавно: 16
    Графика
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 886 · Отзывов написано: 8
    В Steam
  • ▼ Не рекомендую
    1 ч на момент отзывавсего 1 ч
    4 авг. 2026 г.

    There are very few games I've ever considered refunding on short notice. I genuinely wanted to love this, I really really did. Unfortunately, from the jump, it's quite awful. You can feel the limitations in the first hour. Your character moves terribly. Infact, movement in addition to having an awkwardly placed camera (over the right shoulder, your character off-centre left with camera focus zoom) is really not conducive to the actual combat you're experiencing where you'd need it centered to focus on enemies. It’s like there’s no set standard for a field of view and there’s no settings that I found that would increase this. It feels like it’s really zoomed in a way that’s awkward to your characters placement - you can tell in the first ten minutes when the camera tries to pan to something overhead to focus on a cinematic thing happening. Almost like it’s pulling or forcing a really bad angle. It's janky and the animations for it, as well as interacting with the environment, look like a ragdoll being thrown around. The closest comparison I can give you is imagine if the movement in Clair Obscur was the focus and it's gameplay needed to be within that environment instead of going into a turn-based screen. It doesn't fit the style of gameplay of what it's going for. Everything's tiny with no way to upscale it. The text was miniscule. The direction of focus is scattered because of how awkward camera placement is. Unfortunately, it doesnt even pass graphics. I've got weird pixelisations in cutscenes. Almost like it wasn't designed or supported to be stretched or upsized outside of 1080p. And even then, I'm playing on a 1080p 27inch monitor and its still pixelated. This has never happened to me, I've never seen this. Even with motion blur off as well, I think it's just because of the weird graphical limitations - it just looks so weirdly blurry. This is on maxed out settings. This could've been fine to deal with if the gameplay was good but it's not. It tries to emulate souls likes in the sense that it's very much hands off. The minute you start the level after the very short 10 minute tutorial, you can navigate menus and start exploring. The more you explore or fight, the more you realise that the combat isn't as clean as it should feel. The parrying system isn't as clean as what it feels like it's emulating, Stellar Blade rather than Sekiro, even though it really tries hard to be. There's more emphasis on just spamming attack and mixing in psuedo-esque turn based commands through Koo (the animal companion). To describe it akin to something, it's like if you were playing a Chinese knock off of Stellar Blade. It's not particularly challenging either but because the movement and animations feel so off-base and jerky, it's not even smooth or fluid. Narratively, the first thirty minutes of the game, you aren't really told much either which would normally be fine if you committed to the game but there was so little story, set up or world building that, in addition to terrible gameplay, I don't think you'd really care or know what's going on. I really was so excited to see what Game Freak were capable of but it's just so flat and unfulfilling. I can't recommend this especially not at full price. This is like ordering a Quarter Pounder in the drive-thru and realising when you're at home eating the burger that they just gave you two bread pieces.

    Полезно: 28 · Забавно: 7
    Графика
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 385 · Отзывов написано: 50
    В Steam
  • ▲ Рекомендую
    33 ч на момент отзывавсего 34 ч
    9 авг. 2026 г.

    I just finished the game, and everything below is just my personal opinion as someone who finished it — I figure not many people actually completed it, lol, so I wanted to share. The gameplay is fun, but past the halfway point, monsters repeat, monsters recycle, palette-swapped enemies show up all the way to the bosses, and even the bosses reuse the same movesets. You could beat them with your eyes closed — especially since the bosses are actually weaker than the elite trainers in terms of combos and skill builds. Team-building is enjoyable though, and you have to pick a playstyle since you won't have enough points to max everything out, both for your character and your Pokémon. On graphics: maxed out settings look decent, average overall, but it breaks in some scenes. Cutscenes look sharp and pretty, but character movement is weird, camera angles could be better, and the cut timing in some scenes is oddly off. Also annoying that I can't play at 3440x1440. Performance — not totally sure, since my PC is well above spec, but the graphics still glitch out regardless. Music is nice but sparse; there's a lot of silence in the field maps. As for the dialogue scenes, it's a shame because it really affects the story a lot — in emotional scenes the character animations are super stiff, lol. Even setting Emma aside, every other character is stiff too, lol. The story is very slow-burn, which I actually like as a genre, but the presentation and pacing are bad. However, once you get past the midpoint toward the end, the pacing picks up because the areas get smaller, exploration goes faster, so the story moves along quicker too. It gradually reveals more, starts connecting the dots better. By the time I finished, I was really invested — I don't want to say "peak," but I'd call it genuinely good. Not predictable, not simplistic either — and yeah, sometimes I didn't fully get it, lol — but somehow I still teared up... In the end, I have to admit — the game I initially thought had the worst story turned out to be one I really liked just for the gameplay alone, even with all the repeated monsters being annoying. But after finishing it, I'd say the story is actually the best part... I mean the story itself, but the storytelling/narrative delivery is still bad. It makes me feel like if they improved everything related to storytelling — script structure, scene selection, character faces, music, how emotional moments are presented — the voice acting felt underwhelming in English dub, though the Japanese dub is genuinely good — if they can fix that, plus make the monster and boss variety less repetitive, this would be a really great game for the price. P.S. I bought Deluxe, and I've never played a Pokémon game before this. So this is me rooting for Game Freak. You've got potential — anyone who trash-talks it, screw them, I'll argue back too, lol. I just want people to know it's not as bad as people say. Don't give up — looking forward to your next game, as long as it's not Pokémon, lol.

    Полезно: 27 · Забавно: 5
    Производительность
    Графика
    Геймплей
    Сюжет
    Цена
    Игр в библиотеке: 107 · Отзывов написано: 2
    В Steam
  • ▼ Не рекомендую
    16 ч на момент отзывавсего 29 ч
    5 авг. 2026 г.

    Disappointment of 2026. AA game with AAA price tag. This game has the potential to be great but it feels like half the content is missing. Pros: - Combat at its core is fun - Traversal mechanics are nice - Graphics look good with proper tweaking Cons: - Cutscenes are awkward and poorly paced - Severe lack of enemy variety - Repeat boss fights - Every boss has a MAX of 4 moves - Exploring should be fun because the traversal mechanic is smooth but the world feels empty and uninspired Should not be worth 60 dollars in its current state. Play anything else like Stonemachia, Stellar Blade, or Mortal Shell coming out in a couple weeks.

    Полезно: 27 · Забавно: 5
    Графика
    Геймплей
    Цена
    Игр в библиотеке: 94 · Отзывов написано: 7
    В Steam
  • ▼ Не рекомендую
    1,1 ч на момент отзывавсего 1,1 ч
    4 авг. 2026 г.

    Classic bait and switch. Doesn't look like the trailers they posted. A very low effort product. Wait for a couple dozen patches and then buy it on sale. Refunding it.

    Полезно: 23 · Забавно: 9
    Цена
    Игр в библиотеке: 57 · Отзывов написано: 21
    В Steam