Beast of Reincarnation

Сейчас играют

154

Разработчик / Издатель

GAME FREAK inc. / Fictions

Дата выхода

3 авг. 2026 г.

Жанры

Экшены, Приключенческие игры, Ролевые игры

Русский язык

Не поддерживается

Цена

$47.99

−20%

Рекомендаций в Steam

4 266


Метки

Ролевой экшен
Протагонистка
Похожа на Dark Souls
Для одного игрока
Приключение
Экшен
Бой
Ролевая игра
От третьего лица
Приключенческий экшен
Собаки
3D
Открытый мир
Фэнтези
Глубокий сюжет

Особенности

Для одного игрока
Достижения Steam
Полная поддержка контроллеров
Расширенное управление громкостью
Регулируемая сложность
Рекомендуется геймпад
Поддержка контроллера DualShock
Поддержка контроллера DualSense
Стереозвук
Настройки субтитров
Steam Cloud
Семейный доступ

Ветераны

10+ ч на момент отзыва

75%

положительных · отзывов: 1 147

Новички

Меньше 2 ч на момент отзыва

36%

положительных · отзывов: 536

На старте

Первые 30 дней после выхода в Steam (3 авг. 2026 г.)

67%

Русские отзывы: 67% на старте → 66% сейчас

−1

· Отзывов на старте: 245

Английские отзывы: 65% на старте → 66% сейчас

+1

· Отзывов на старте: 2 006

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Как меняется мнение с часами
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до 2 ч36%536
2–5 ч73%390
5–10 ч75%293
10–50 ч74%1 064
50+ ч87%83

Лучший довод «за»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▲ Рекомендую
23 ч на момент отзывавсего 23 ч
16 авг. 2026 г.

Beast of Reincarnation экшен-RPG, действие которой разворачивается в постапокалиптической Японии. Мы играем за девушку, отвергнутую обществом из-за болезни, а сопровождает её верный пёс. Вместе они отправляются в опасное путешествие по прекрасному, но жестокому миру, чтобы сразиться с могущественными боссами и раскрыть тайны. Это история о связи человека и собаки, одиночестве и надежде, где каждый персонаж хранит свои секреты https://steamcommunity.com/sharedfiles/filedetails/?id=3778864940 Плюсы * Главная фишка уникальная механика волос. Героиня использует их и в бою, и для перемещения по миру, позволяя забираться в труднодоступные места * Хорошая боевая система и использование пса как помощника * Интересный сюжет и эмоциональная связь персонажей * Атмосферный мир: меланхоличный, с разнообразными локациями и красивыми пейзажами, который хочется исследовать * Приятное звуковое сопровождение * Неплохая система прокачки Минусы * Отсутствие русского языка (но можно установить русификатор) * Технические проблемы: нестабильная оптимизация, мыльная графика, сглаживание и пересветы портят впечатление * Однообразные враги и неудобная камера. Противники предсказуемы, а камера в боях часто подводит * Непропускаемые и затянутые кат-сцены: при повторном прохождении ролики нельзя пропустить, а они могут быть длинными; иногда даже вместо анимации идёт просто чёрный экран с диалогом, что выглядит странно; сменный скин пса в роликах не отображается, а показывает его базовую версию * Персонажи говорят монотонно, с огромными паузами и выражения лиц безэмоциональны * Невидимые стены ограничивают свободу * Готовка и еда почти не дают преимуществ, баффы от еды мизерны https://steamcommunity.com/sharedfiles/filedetails/?id=3780055442 Вердикт Неплохая игра, но потенциал не полностью раскрыт и много недоработанных моментов. Боевая система действительно радует, история трогает, а мир, хоть и не идеален, но хочется исследовать. Если вы готовы мириться с недостатками ради атмосферы и боевой системы, то дайте ей шанс. Но если вы ждёте отполированную игру, лучше подождать патчей

Полезно: 69 · Забавно: 3
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Лучший довод «против»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▼ Не рекомендую
20 ч на момент отзывавсего 24 ч
7 авг. 2026 г.

Beast of Reincarnation это совершенно бестолковая и вторичнейшая поделка, пытающаяся завлечь неподготовленного игрока-виабушника девочкой-азиаточкой с катаной и волчонком. В игре сделано плохо примерно всё, потому пройдёмся по пунктам: Так как у нас тут очевиднейший пэри-слоп, то начнём с essential этой игры, её боёвки. Боевая система это единственное что сделано в этой игре хоть сколько-то сносно: успешные парирования, удары оружием (особенно со стихиными эффектами), казни противников, успешные бесшумные убийства, вот вся эта база хоть сколько-то вообще работает и как-то удерживает в этой игре. И если ядро боевой системы сносно, то всё что вокруг него реализовано очень плохо. Основная фича этой игры - зверушка, которая ходит с нами везде где можно, и её типа можно отдавать какие-то команды. Звучит интересно, на деле: спарировал пару ударов, набрал зверушке поинтов, и вызвал любой скилл этой самой зверушки - да, это буквально всё что с ней связано! Есть в игре бестолковое дерево навыков, там можно всякие поинты вкачивать, спустя часов 10 игры вы скорее всего определите для себя пару удобных приёмов и модоов, вкачаете их, и будете пользоваться только ими а раскачка дерева целиком доп. преимущества не даст. Локации в игре поделены на полу-открытые серо-зелёные уровни, которые друг от друга примерно не отличаются. Их можно исследовать: ходить по ним, находить и читать записки, открывать сундуки чтобы лутать из них... я после второго часа игры уже даже не смотрю что в этих сундуках лежит, настолько игра не вознаграждает за исследование локаций. Катсцены в игре это отдельная пытка: персонажи в них стоят чуть ли не в Т-позах, не двигаются, выдают какие-то фразочки с какими-то огромными паузами между ними. И ладно в какой-то момент я понял что я это всё буду скипать, но разраб не дурак и скипнуть это он тебе не даст! Так что смотри на чёрный экран и слушай/читай что там эти дурачки обсуждают! Всё это сопровождается однотипным саундтреком сгенерированным нейронкой не иначе. В итоге мы имеем крайне ленивый соулз-лайк, с так-себе боёвкой, унылой графикой (с кстати очень плохой оптимизацией), скучнейшим миром, пыточной системой подачи сюжета, которую некоторые игроки из комментов по какой-то причине сравнивают с Nier Automata/Sekiro/Final Fantasy, но не ведитесь - общего у этой игры с этими тайтлами примерно ничего.

Полезно: 62 · Забавно: 6
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Отзывы игроков

Найдено: 1 206

На основе последних отзывов Steam: 2 366 · обновлено 2 окт. 2026 г.

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  • Русские отзывы: 254, с 4 авг. 2026 г. по 25 сент. 2026 г.
  • Английские отзывы: 2 112, с 4 авг. 2026 г. по 2 окт. 2026 г.
  • ▲ Рекомендую
    7,7 ч на момент отзывавсего 54 ч
    4 авг. 2026 г.

    Is the game bad? No. Are there a lot of questionable decisions? Yes. I'd wait for a discount. The game recommends Cinematic Mode (cutscenes locked to 24 fps; turn it off. It's super janky) and some options turned on by default are pretty bad. Depth of Field causes a lot of artifacts when trying to place things into focus and is better off disabled. There's plenty of other tweaking to preference you may end up doing in the settings. The biggest offender at the moment is the camera. Weirdly closed in can't really be changed. Does not work well for giant fights. I'm sure nexus mods have many tweaks and fixes available now for people who are badly bothered by it. Other than that the combat starts off basic but your later skills provide a lot of additional movesets and it does get fun. I do appreciate that skills are tied to your stats just because it kind of forces people to not braindead dump into strength and instead choose a build to preference. Music is really good as well. Art direction is fantastic. Definitely Nier automata vibes. There's a lot of patches that will assuredly come in and fix some issues, worst case nexus mod will fix said issues if just much earlier than gamefreak will. Just wait for a discount. -- Edit: It seems the game is being brigaded with a lot of nonsense and very little is actually being talked about the game so I'd like to add some information that I figure may be helpful. - It's not a souls game, it does have parrying mechanics but with later skills the parrying almost becomes a suggestion. It's best to treat it like a jrpg. There are a lot of story heavy moments and you'll probably get called back to base often to progress rapport with your team mates often but if you're into that you're going to like this game. - The world is apocalyptic. One of the complaints I see often is the game isn't alive and full of npcs to the level of grand theft auto. If you aren't of mind to explore a world that keeps getting its civilization wiped out by an angry poodle of some sort every 100 years then you're going to have a bad time. - I personally think the story has been very engaging. Yes, the character is dull. That's a part of the story. There is growth in that regard. I love it. There's so much mystery thrown out at you and you look up and you'll have even more questions. It's got me hooked. - The combat is dull and stiff if you choose to make it dull and stiff. That is the default, you keep that kind of combo if you're going to be a level 1 purist. Build into vitality and start learning to throw that hair back and forth and get those aerial combos in and you're going to have a lot of fun. Or build into strength and raise that gauge for chain combos. Or just focus on your gun. You have options and none of them are bad, unless you want to be a level 1 purist like all these negative reviews I guess. On an additional note I find parrying to be very responsive and on point. I love the satisfaction of getting that wild 5 hit combo down in rhythm from some of the later deranged mobs. Dodging Red * skills is extremely forgiving and much easier to do than working with the parry system. I think they got the combat locked down very well. - There seems to be consistent negative reviews that the game doesn't look hyperrealistic as there should be a required expectation that they cannot discern reality from between the game and their mom's bedroom. From my personal experience with my attached specs I run it highest 60fps perfectly fine with graphics similar to ff7 remake/rebirth/clair obscur. I did have to tweak settings including turning depth of field off because it didn't just blur out of focus objects, it made in focus objects janky and pixelated. It just doesn't work. The camera is an issue they need to fix, that's as far as negativity goes for graphics. Gameplay I find is still fine even with the semi-booty locked camera. Let me be clear: If you're expecting elden ring 2 or gta 6 then you're going to have a bad time. If you're expecting a lightweight sekiro/nier automata that you have to screw around in settings a bit with then you're going to love this game. Story's great and it's been an atmospheric trip so far. It's a shame it's stuck in the 50% range at the time of this review because I honestly believe this game is not getting fair representation but I suppose it was bound to happen.

    Полезно: 746 · Забавно: 23
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    Игр в библиотеке: 921 · Отзывов написано: 72
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  • ▼ Не рекомендую
    25 ч на момент отзывавсего 25 ч
    6 авг. 2026 г.

    I gave this game an honest shot and was actually having a pretty fun time during the first 10 hours, but there are so many issues with this game that all combined makes it impossible to recommend. - Lack of game settings. The game defaults to FSR1, there is no FSR 4.1 (or even 3.1), the DLSS is a severely outdated 3.7, there is no DLAA/Native resolution option for the upscaling, there is no Frame Gen option, there is no option for film grain or volumetric fog which is forced upon you unless you create your own Engine.ini file, there is no FOV slider and the deafult FOV is arguably way too narrow, there are no subtitle size options, no dynamic HUD option, no HUD scale option, no full screen option, no other Ray Tracing options other than on/off, no option to disable the camera speed acceleration (the camera starts moving faster the longer you hold down your analog stick on your controller), no color/saturation options to fix the washed out colors. - Visually the game looks rough, and the textures feel like something you'd find in an old Nintendo game. Really low resolution textures, jagged edges, huge "shadow boxes", and the blacks look grey. Colors look really washed out, also the same as you'd find in an old Nintendo game. It just looks sorta blurry, flat, grey and washed out. - Performance isn't great, despite the rough visuals. FPS dips and stutters will occur throughout the entire game. - Some actions share button inputs with no option to separate them. You jump and interact with things using the same button, which means you will jump at times when you want to interact with something and you will interact with something when you want to jump. Eventually this gets incredibly frustrating. - There's like 3-4 songs in the entire OST. The songs are quite nice but you get really tired of hearing them over and over again as you play for 20+ hours. - For the dialogues and story the pacing is so incredibly bad. Each character speak slowly, then there is a pause for anywhere between 2-10 seconds before the next character speaks. Rinse and repeat for hours upon hours of dialogue that moves the story forward in a snail's pace. The same things will be said over and over again, and there is no option to skip most of these cutscenes. Your only option is to advance the dialogue by pressing X on your controller, but that doesn't always work either because before the next line of dialogue is played it still has to wait for the duration of that first line to finish and you can only skip the current line of dialogue being played which means you can't "spam skip" through a lengthy dialogue with no substance. - Story sadly goes from interesting to disappointing as you close in on the ending. Towards the end of it the game dumps all essential lore on you within 10 minutes through audio recordings made by one of the characters. It's such an incredibly lazy and boring way to present the story. Overall the presentation of the story is just terrible, with multiple flashbacks to different times in the past. The writing is also very odd, but maybe it's lost in translation a bit since I played with English voice acting instead of the Japanese one. - There are no side quests or side characters you will stumble upon and help. There is no incentive to explore the open world as the only rewards you will get are currency or upgrade materials. You won't stumble upon something interesting - EVER. - Character models are really stiff. Some animations such as Emma's jogging or crouch walking animation look hilariously bad. - The enemy variety is god awful. You will have seen 99% of enemies within the first 5 hours of the game, and then these enemies will basically be the only enemies you fight for the rest of the game. - The boss variety is honestly insulting. The very first boss you fight in chapter 1 will also be the main boss for a later chapter. The same will be true for the other chapter bosses too. You will fight the same boss atleast 2 times, with some being fought I think close to 10 times by the end of it. And this is MAIN STORY BOSSES, it's not optional content. - Everytime Koo discovers something in the world he will bark, and then Emma will comment on it. The same interaction will happen hundreds of times throughout the game with zero variation. - In combat, everytime you want to use a Koo skill Emma will say "Koo" the exact same way each and every time. This becomes annoying incredibly fast, and there is no way to disable this. - In combat, as soon as you max out on the resource used by Koo your trusty "spirit companion" Violet will say "Remember to use Koo's skills too", without fail. She ALWAYS does this throughout the entire game. It doesn't matter if you are in the middle of an enemies attack string where you actually don't have time to use Koo's skills without it interrupting your parry, she will still remind you to use Koo's skills. You can't disable this. She also backseats you if you take too much damage, telling you to be careful and learning the enemy moves. It ends up feeling like she's mocking you as she tells you this for the 20th time against the same type of enemy you have fought since chapter 1. - If you have the pre-order bonus that changes Koo's fur you will be sad to learn this doesn't affect cutscenes. Koo and Emma will always use the "default skin" in all cutscenes. - There are different armours you can find in the world, but none of them change the look of Emma's outfit. You can't customize Emma's outfit in any way other than removing her hat, which again still reappears during all cutscenes. - There are some trinkets/charms you can equip to Emma and Koo that gives them slight buffs, but after the first 5-10 hours you stop caring about them as they don't change or evolve past that point. - The only thing that changes between different swords is the look of the weapon and what temporary buff you gain from it for when you successfully parry an enemy attack. Base damage remains almost entirely the same between all swords. - Ranged weapons include a bow and a crossbow, but their damage is so low they end up being close to useless in combat. By the end of the game you end up forgetting they even exist. - There are some bugs that can happen where your character gets teleported X amount of distance away from the enemy. It makes no sense and looks really janky, and can just reset the combat entirely if you get teleported far enough. Despite this really lengthy list I am convinced I missed a lot of negatives. Asking 55€ for this game is insulting. I honestly would hesitate to recommend this game even if it was free to play. I have no history with these devs and never played their Pokemon games, but it's clear to me they're not competent enough to pull off a game like Beast of Reincarnation in a satisfactory way. Any future projects from GAME FREAK I will likely avoid. Don't waste your time and money playing this, unless you can get it for free and literally have nothing else to play.

    Полезно: 673 · Забавно: 38
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    Игр в библиотеке: 408 · Отзывов написано: 116
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  • ▲ Рекомендую
    16 ч на момент отзывавсего 16 ч
    4 авг. 2026 г.

    I liked the game overall, but this is the type of game that will not work for everyone. If you are a NieR fan and/or you are ok with typical Japanese game development and writing - this is an easy buy for you. But some important things to mention: - Visually the game is pretty but for some reason in native resolution I felt like I was playing basic PS5 performance mode. But in 100+ fps with raytracing which was nice to see on UE5. - Gameplay is fire. It is a hybrid of Sekiro and modern Final Fantasy games which feels amazing, But unfortunately several main bosses have abysmal design that makes them a terrible experience. To put it simple - they are 10x times bigger than the main character with an awful and unreadable patterns. Most of the time you don't even see what the hell is going on. - There are 10-ish open zones in the game. Most of them are semi-empty fields with almost nothing to explore on it. There were 0 reasons to do that unless as I said - Japanese game dev. By the end of the game enemies also feel kinda repetative. - Writing is... unstable. The story itself and characters around it are great. But the game is filled with filler dialogues, unnecessary acts and also 3 times almost in a row you get a monologue from different characters explaining you the most important info about the whole world . I still enjoyed it but again if you are not used to this kind of writing you would for certain feel bored and/or won't like it at all. TLDR: Some gamers will call this a masterpiece and some will probably be disappointed mostly because they are not the target audience.

    Полезно: 562 · Забавно: 30
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    Игр в библиотеке: 765 · Отзывов написано: 48
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  • ▼ Не рекомендую
    22 ч на момент отзывавсего 22 ч
    9 авг. 2026 г.

    Every writing trope I hate is here. One thing I'll say is that most of the initial impressions people have of the combat are correct. Bosses will always only ever have three moves, before having four moves in their phase 2. You will only ever fight the same 10 normal enemies throughout the game. You will fight copy paste bosses throughout the story, with one even showing up four whole times without any moveset changes. But god, I just really want to harp on one particular aspect. There are so many amateur writing tropes here that I've noticed are becoming extremely common in modern fiction writing. - The "who the hell are you talking to?", where a character tells another character something they already know in great detail, exclusively for the audience's sake. - The "♥♥♥♥ it", where the writer's answer to the eternal question of 'how do I deliver information to the viewer' most writers struggle with is to go "eeeeeh they'll just say it directly to the audience." - The "subtle thinker", where a character will loudly mumble something vaguely significant (sometimes directly into the radio) before hastily saying "nvm, ignore it" when somebody tries to actually follow up with them because drama. - The "You just said this", where a character will repeat information they said about seven seconds ago. - The "rushed monologue", where a character who otherwise really didn't have much space in the plot will spend most of a fight and their dying breaths reciting exactly what their motivations, aspirations, and regrets are so you feel sympathy for them. - The "be sad now", where they barely do work in developing character relationships, but still have a scene that only works if they did. - The "one sided conversation", where one character's entire contribution to the current talk is to repeat something the other person says but with a question mark or an ellipses attached to it. (This did actually happen in one of this game's scenes.) - The "oh ♥♥♥♥", where almost nothing happens for 3/4 of the story before everything happens in the last 1/4. - The "oh ♥♥♥♥ part 2", where they realize they haven't actually answered any questions in the narrative, so they'll just deluge you with exposition in the last 1/4. - The "oh ♥♥♥♥ part 3" where they just spam the ♥♥♥♥ out of plot devices to force characters into their designated spots. Have I mentioned the last quarter of the game? My god, this game has the worst version of it I've ever seen. One level consists of a character monologuing the entire backstory of the game at you in terms that would only confuse the rest of the cast. At one point, they literally lock you into a room so you have to listen to an exposition dump. The final boss says "I want to tell you something" and recites why he's doing what he's doing. And in the midst of this, characters will repeat information ad nauseum. At one point, one piece of information was delivered three different ways all in the same 30 second audio log. I was losing my mind. And none of the character based emotional climaxes worked for me either, probably because the characters were having the exact same conversation with the nouns swapped for 10 hours beforehand. It felt like their relationship was completely static until the writers decided to start the final sprint. All for a story that you could probably have guessed coming from a mile away if you played Nier or watched a decent number of post-apocalyptic sci-fi anime. Personally, I got some minutiae wrong, but pretty much nailed the overall idea to the point where I was completely unsurprised by the numerous twists they kept dropping. Here's the thing, though. Sometimes, a piece of media has really good ideas or a pretty decent plot outline, but annoyingly, I've noticed this being interpreted more and more as good writing. It can be entertaining writing, but no. Anybody can have good ideas and anybody can outline a plot. Just look on any writing subreddit. There's thousands of first chapters and people who have thought out every political intricacy and magic system and who bangs who in their world without writing a single word because writing's hard. I wrote plot outlines of what happens when and why when I was 13. Hell, my five year old nephew makes up imaginary stories all the time. Writing's a perpetual problem solving exercise, and true masters are the ones that have gotten so used to solving those problems in so many different scenarios that they can do it in their sleep. How do I move characters from A to B so the plot thing I have in mind can happen? How do I build the relationships between these characters so I can pay it off in this amazing scene I've thought of that takes place late in the story? How do I make this character exposite without it sounding like I just stuffed my hand up their ass and turned them into my sock puppet? How do I progress the plot in a natural way? If the answer to all these questions is: "black screen", "I won't", "I won't", and "two characters will talk over a black screen", then no. The writing isn't good.

    Полезно: 434 · Забавно: 26
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  • ▼ Не рекомендую
    2 ч на момент отзывавсего 2 ч
    4 авг. 2026 г.

    Wait for a ton of patches and a 50% price cut. Combat feels unrewarding and uninspired, guarding and parrying are very inconsistent and sword impacts feel like a dry pool noodle. World feels empty and lifeless for the most part, few robots here a few there and a few animals. Ran into a bug fighting an elite enemy after using Koo's ability threw me across the map and healed the boss to full. You might say well just go fight him again... NO you go fight him again I'm not dealing with this silliness. All in all it feels like a TEMU Stellar Blade for a AAA price. Really the best thing I can say about the game is it ran pretty well and the graphics weren't super bad but that's debatable depending on who you ask. 4/10

    Полезно: 397 · Забавно: 67
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  • ▲ Рекомендую
    27 ч на момент отзывавсего 27 ч
    23 авг. 2026 г.

    So after finally completing Beast Of Reincarnation, this game barely and i mean BARELY gets a positive rating. Steam has no inbetween rating so I want to make it clear this game is directly smack in the middle in terms of a rating. Let me explain. Pros: Graphics: The game is very nice looking. It has its moments where it has weird texture glitches and looks a little blurry, but overall its a very nice looking game. Nothing super exceptional, but definitely not anything bad. The world itself is interesting to look at and explore, beautiful buildings, nature etc. Music: The music in the game is pretty good. Its pretty obvious they are going for the stellar blade vibe with the sound track, especially the camp music and overall world ambience. You will notice it almost immediately. The battle music is very good and overall its pretty decent soundtrack. Gameplay: This game takes a long time to ramp up and unlock a bunch of stuff, but once you do it is very very good. The battle system is well done, multiple enemy weaknesses to exploit and strategize around. Different combos and skills similiar to DMC to unlock and use that all do different things. Once you unlock a lot of the skills combat really gets fantastic. Koo provides some extra strategizing, using koo's abilities with your own to create combos and openings to exploit. Theres weapon upgrades, both ranged and melee, food cooking etc. The gameplay is solid, it just takes a while to get there, which is why this review is a middle review. Weapons: There is a ton of weapons/swords in this game. Gamefreak essentially took their elemental system behind pokemon and instead of multiple pokemon of different types, you get multiple swords of different types. Lightning, fire, poison, etc. Each with their pros and cons. Some swords even combine "types", very similiar to multi type pokemon. You can see the inspiration. Cons: Very little enemy variety: I am not kidding when I say you will be fighting the same enemies the entire game. There is so few enemy variety, you can see gamefreak decided to utilize their famous copy and paste skills here. It gets extremely boring very quickly. What makes it worse, is these enemies do the same moves over and over. Different melee enemies? All pretty much have the same mechanics. You memorize all of it very quickly and before you know it, enemies become a joke very early on. Repeat Bosses: The bosses in this game are a joke. When you have other games like stellar blade, souls games, even the recent mortal shell 2...all these bosses are epic, with varied different skill sets and THIS game bosses do the SAME ♥♥♥♥♥♥♥ MOVES over and over. And when i say moves, i am saying 1 or 2 moves max for most of them. Not only that, they want to extend the nushi bosses as much as possible, so alot of them run when you first fight them, making you have to fight them again. New round? Nothing changes. Same moves. One nushi I fought, I am not kidding, did the same tail swipe and ONLY the same tail swipe, the ENTIRE fight. The SAME ♥♥♥♥♥♥♥ TAIL SWIPE. Over and over and over and over, till it died. These nushi are basically bigger versions of regular mobs. It is so uninspired, so boring and overall extremely disappointing. The games story bosses, based on characters in the game, are way better done HOWEVER, are still bosses that repeat the same 2-3 moves over and over and over again until death. It was a massive let down. These bosses are some of the most pathetic designed bosses Ive ever seen for a game like this. Extremely stiff movement: This game has extremely stiff movement to the point where you can literally feel how trapped you are. It is not smooth whatsoever. When you explore the world the amount of times you are caught on terrain, glitch moving after landing because you hit a corner, its pretty bad. Stellar blade had stiff movement, but nowhere near like this. Camera pre patch: The game released with one of the worst cameras ive seen for a game like this. They finally somewhat fixed it in a recent patch, but releasing the game with a super zoomed in camera like they did, with the speed this game is trying to achieve, was a massive design overlook and im glad they somewhat addressed it. It's not perfect, but the patch did help. Random Puddle Deaths: The game has very shallow creeks and such in the world to explore, but apparently stepping in random parts of those creeks, means you fall into the atlantic ocean apparently and die/reset....yeah i dont get it. Story: The game has very interesting premises and a pretty interesting world building that happens over 13 chapters. However, it takes extremely long for it to get anywhere (I wasnt interested till chapter 9) and then once it finally starts to get interesting, it falls on its face at the end as to the reasoning why all of this is happening. I just kind of face palmed at that point. Overall Beast Of Reincarnation is a extremely mid experience that barely gets a pass into positive due to the late game combat, builds and experience overall. I am extremely disappointed in this game and really felt like it could have been so much better, This is a literal 5/10 for me. Extremely mid and extremely average with just enough to say on steams review rating "yes", but with a extreme caveat of...wait for a mega sale on this game and then your money will be worth it. Thanks for reading.

    Полезно: 391 · Забавно: 10
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  • ▼ Не рекомендую
    1,2 ч на момент отзывавсего 1,9 ч
    4 авг. 2026 г.

    Looks far more ambitious than it actually plays. I waited for a long time, and so far it feels like a budget AA game wearing expensive graphics and being sold far too close to AAA pricing. The art direction can be striking. The giant walking house is genuinely cool, the world has some strange ideas, and technically it runs well for me at native 4K60 with ray tracing on but RT is weird here. Unfortunately, once I stopped staring at the scenery and actually played it, the cracks appeared quickly. Combat feels flat and repetitive. I played on Hard, so enemies can kill you quickly, but higher damage does not make a shallow combat system deeper. Koo’s abilities constantly interrupt the flow, turning fights into repeated stop-and-start menus instead of something naturally tactical. Maybe more skills appear later, but the basic rhythm already feels awkward. Exploration is weak, movement feels restrictive, and the camps placement is awkward. The controller camera is painfully slow even at maximum sensitivity. Keyboard and mouse support is also half-baked, including not allowing normal binding of Mouse 4 and Mouse 5. Neither control method feels properly finished. The music barely leaves an impression, and Emma feels strangely empty and i assume it must be something with the lore and story? There are interesting concepts here, but the gameplay, exploration, controls, music, and general presentation feel much cheaper than the price suggests. I kept waiting for the game shown in the trailers to appear, but so far I am playing something far flatter and more repetitive. Maybe after major patches or a deep discount. Genuinely unsure about refunding.

    Полезно: 361 · Забавно: 35
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  • ▼ Не рекомендую
    1,3 ч на момент отзывавсего 1,3 ч
    4 авг. 2026 г.

    If Beast of Reincarnation had an honest subtitle, it would literally just be called 7 Out of 10: The Game. Except honestly? It’s worse than that. I’m sitting at Chapter 7, around 20 hours in, and those 20 hours have felt like an absolute eternity. When a game makes time drag that hard, you know something is fundamentally broken. The most mind-boggling thing right off the bat is the sound design or total lack thereof. You hire legendary composers like Kow Otani (Shadow of the Colossus) and Cris Velasco, and then... one single ♥♥♥♥♥♥♥ song plays across the entire game. I am losing my mind. I’ve explored at least 8 gigantic, completely empty "beta looking UE5" zones, and every single one has the exact same enemies, the exact same loot boxes full of the exact same trash, and that same single ambient track looping endlessly into my brain. Then you look at the skill system. You have a literal skill tree that is constantly blooming with new skills and Blade Arts. You keep unlocking stuff, but none of it feels impactful or good to get. Progression means nothing because you can literally just spam basic ranged bolts at enemies or bosses and watch them drop. And don't get me started on the combat mechanics. I consider myself good at Sekiro and Souls type games, I love parrying games and deflection systems, so this isn't a "get gud" issue; the game is just horribly designed. There’s supposed to be a core parry system, but it doesn't work because enemy attacks are relentless, badly telegraphed, and obscured by horrible visual artifacts, blinking lights, and glitchy UE5 lighting effects that simply should not be there. Some of the flora assets looks fine, which it better, given flowers are the whole theme of the game, but the performance and lighting are all over the place. The absolute worst part, though? The combat system actively fights itself. The game gives you all these flashy combos and special moves, but you can’t actually use them. Either an enemy interrupts your absurdly long animation, or they die way before you can even get a combo off. And if you do manage to stagger an enemy, which is supposed to be the main mechanic to set up your big moves as the standard attack button automatically triggers a lethal riposte that insta-kills them on the spot. Because you only have one main attack button, the second an enemy is staggered, the game steals your controls and forces an execution. You literally cannot unleash the big combos the tree gives you. It tries to be Nier, Shadow of the Colossus, and Pokémon all at once, but nothing works. Nothing feels good. It’s like the developers never heard of killing OR lovingly raising their darlings, leaving behind a total and complete mess. Supposedly there’s 13 chapters, which means I’m only halfway through, and despite like 12 patches already, it still feels completely empty and unpolished. There is buried potential somewhere in here, but in its current state, it’s just infuriating.

    Полезно: 344 · Забавно: 29
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  • ▲ Рекомендую
    12 ч на момент отзывавсего 12 ч
    5 авг. 2026 г.

    So I rarely write reviews, but so far, I genuinely do not understand the negativity towards this game at all. Most reviews I have seen are around 1.3-1.7 hours in, which is not even the end of the first chapter. It feels like people are running around the very first area and expecting 30 different enemies, a fully fleshed-out build, and a masterpiece of a story. While everyone is entitled to their opinion, of course, being around 12 hours in and reading some of the reviews, I was wondering if we were even playing the same game. So here's a little overview from someone currently in Chapter 3 (and who is pretty thorough while exploring): Right now, I'd say the game sits at a decent 7/10: The good: - The music is comfy and a whole vibe (very reminiscent of NieR, in my opinion ). - The combat feels fluid and fun; it is very "Sekiro -esque" and relies quite a bit on parries. The parry timings are pretty forgiving for the most part, though - Unlocking the different skills has been fun, and there seems to be quite a lot of build variety (with a focus on balance, status effects, a more "defensive" approach, or overall more damage) - Koo adds a *lot* to the team because he notifies you of discoveries, picks up items (an ability), can heal you, taunt, and cause status effects on enemies, etc. You can even tell him to run ahead and one-shot weak mobs so they are out of your way. - I LOVE the traversing system in this game so far. The more you play, the better Emma's hair "roots" feel, and traveling fast from A to B and up and down is easy - The story is intriguing so far. It reminds me of a mix of Princess Mononoke and NieR: Automata. The game clearly takes inspiration from a few different games and other media and overall keeps me engaged and interested to find out more about (little spoilers ahead) the "crescent moon," Violet, and what the Beast of Reincarnation's intentions are - The world (building) looks beautiful. While the game is not as stunning as Death Stranding 2 or Resident Evil: Requiem graphics wise, its art direction and the maps so far have been fun to explore and fit into the post- apocalyptic theme - Performance is good. HOWEVER , if you have the specs, I would definitely recommend not having the cutscenes on "cinematic" (24fps) since they tend to look choppy, which they didn't anymore once I turned them to native The bad: - The recovery/healing system is my biggest gripe/complaint about the game so far: it takes FOREVER to heal , and I feel like I have to press the button several times. I *think* this is because immediately after a hit, there might be a slight cooldown for the vials, but since the game doesn't really tell you this, it just feels super random and awkward in the otherwise so fluid gameplay - I also do not like the UI design of the health bar. Since after a hit, there is this "recovery" period during which you can get a portion of your health back, sometimes while glancing at the health bar mid-combat, I cannot tell if I have 4/5 of my health left or if I'll die with the next hit-usually, the latter happens - The dialogue : it...is...sooooo...slow. Like REALLY slow. The voice acting is good , but the dialogue has these awkward pauses for almost all the characters, and sometimes I wish they would just talk a *little* faster. For people saying Emma seems "emotionless however, " her being "bland" and devoid of emotion is literally explained in the first chapter of the game - There are some QoL tweaks missing. For example , if you buy multiple items at a merchant, you HAVE TO confirm and click through all of the items popping up when you purchased them, or when a chest has multiple items in it, you have no "loot all" option. You have to click every single item, and from a loot goblin perspective it sucks and is so outdated So, all in all, the game is not perfect, but it is fun, and for it being the first of its type from Game Freak, I was actually surprised at the quality and feel of it. If you are unsure but interested in the game, you can either play it over Game Pass or wait for it to be on sale. I think the game is worth forming your own opinion on.

    Полезно: 315 · Забавно: 7
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  • ▲ Рекомендую
    28 ч на момент отзывавсего 44 ч
    8 авг. 2026 г.

    I just finished Beast of Reincarnation after around 26 hours. I still plan to go for 100% completion and replay it on the new difficulty, but I'll probably wait for a few patches before doing so. First of all, I want to make something clear: Beast of Reincarnation is nowhere near as bad as some people on social media make it out to be. Does it have issues? Absolutely. Quite a few, actually. But it's definitely not a bad game. Its biggest strength, in my opinion, is its story. It becomes more and more captivating as you progress through the chapters, especially after a certain "turning point" around Chapter 7 or 8. From that point onward, I became much more invested in what was happening, and some moments genuinely hit me emotionally, all the way to an epilogue that I found really satisfying. And thank God this isn't an open-world game, because i honestly might not have finished it otherwise. I think the more linear, zone-based structure used by games like Stellar Blade or Black Myth: Wukong fits this kind of experience much better. It keeps the game moving forward without filling the world with unnecessary distractions. The gameplay is also very enjoyable and gradually gets better as you progress. As you unlock more options and get used to its systems, combat becomes much more satisfying. That being said, there are definitely some negatives. Performance-wise, the game ran very well for me, but visually it's a bit inconsistent. It can look really nice at times, but there are noticeable texture issues in some environments, and certain areas could have used a lot more polish. The soundtrack was also a slight disappointment for me. It's not bad, but considering the game's setting and atmosphere, I expected something much more memorable. There isn't enough variety, and some tracks loop a little too much for my taste. The bosses are probably one of my biggest disappointments. Most of them are pretty underwhelming, especially because many have what is technically a second phase, but their patterns barely change. You expect the fight to evolve and become more challenging, but most of the time... it just doesn't. As a result, the challenge is almost nonexistent. Beast of Reincarnation really isn't a difficult game in that regard. The enemy variety is also fairly limited, and some of the areas feel like they could have been much more polished and developed. Basically, if you start looking for flaws, you'll definitely find plenty of things that could have been improved. But considering this is Game Freak's first attempt at this kind of game, I'm still satisfied with the result. My overall feeling after finishing it is that I genuinely loved my time with Beast of Reincarnation despite its flaws. I think the story carries a lot of the experience for me, but it carried it well enough that I ended up becoming much more attached to the game than I expected. If I'm being critical, I'd give it a solid **6.5/10**. Despite its issues, I still recommend giving Beast of Reincarnation a chance. It's far from perfect, but the journey,and especially its story, is an experience worth having.

    Полезно: 281 · Забавно: 17
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  • ▼ Не рекомендую
    21 ч на момент отзывавсего 21 ч
    6 авг. 2026 г.

    Man... So close yet so far. This review is posted @ 20 hours for a full playthrough on Hard (hardest default difficulty before NG+) This game just doesn't meet any of the expectations I'd have for virtually any aspect. Combat - 6/10 Combat reminds me a lot of Sekiro, except now there's the added "burden" of commanding your ally CONSTANTLY. Commanding Koo puts you in a slow-mo where the enemies are still attacking you. It also just breaks the flow and feel of the fight to me. One of the skills you unlock later, Laido, creates a very long end lag to your own character's attacks. This ends up delaying movement and healing a lot, and the skill itself was useless to me. While it's optional to take upfront, one of the achievements is to unlock and upgrade everything. The camera is fine for the most part except on some of the larger bosses where your camera angle is behind the boss making all their attacks obscured. Ranged weaponry is very underwhelming. You have a limited number of arrows / bolts to use in a fight. Probably due to being on hard mode, but I'd be emptying out my entire stock of arrows killing a single enemy. With upgrades later on they actually start to pickup again later, but that mid-game section feels poor in terms of ranged weapons. Combos just don't even seem feasible to pull off. Fully investing into skill speed, applying root or shock on a boss (CC), and they still swing back and break my combo before it finishes. As others mention, you end up defaulting to the very short combos to even have a chance of getting the finisher off. Enemies - 2/10 The same 15 or so enemies get reused over, and over, and over for the entire game. The same enemies you see in Chapter 1 are still reused all the way until the end in the overworld with barely anything being added. Elite enemies are just tankier versions of the same enemies. Bosses - 1/10 Boss design feels underwhelming at best. Bosses are mostly all 2 phase and the second phase is just the first phase with an extra move or two added in. But that's not all. Almost every boss in the game you have to fight twice, meaning that you actually have to fully beat them 4 times. Twice in a row in the first fight, and twice in a row in the second fight. This just isn't satisfying. Not to mention that you have the SAME cutscenes for end of phase 1 and end of fight. One of the bosses you have to fight and clear on THREE separate occasions which I found insane. And the movesets are identical across all 3 fights. This might just be an issue with playing on hard mode, but the bosses just feel like sponges and it becomes a slog. Their movesets are also quite limited so there isn't even too much you need to learn. Cleared nearly every boss on the 1st to 3rd try on Hard. There just wasn't that much going on. Map Design - 5/10 I'll lump in movement and traversal in this. The first set of maps are huge and very empty. One note is that you can jump very high, and the devs did make some use of verticality in this. However the emptiness feels even worse with this in mind as you're not just scouring large, empty horizontal maps, you're scouring tall vertical structures as well with the same results. A lot of the rewards are just generic loot. Add on the fact that it's not a 1 click button to claim loot. You click to open the box, then have to claim the loot from the box, adding an extra delay. One thing I did quite like was the Keeper Golem mechanic that allows you to choose 1 key point of interest to reveal on your map. Later on in the story the maps becomes corridors. Music / OST - 5/10 I liked what I heard, but there wasn't much to hear. The same tracks are played over and over again for the most part. Maybe 8-10 hours of the 20 hour playthrough was done in the overworld with the same track playing. Story - 3/10 Pacing is atrocious. I was relatively thorough and there was very little information for the player up until the last 20% of the game where all the story gets dumped on you at once. Overall felt very similar to Nier Automata. So I can't even really say it's original. Cutscenes were terribly stiff for story. Very long delays / pauses between characters speaking. They're basically all brick walls that's how little animation there was. The majority of the early game was just focused on teaching Emma what "love" means - about 8-9 chapters worth, and then the entire story is told in the span of 3 chapters. Overall rating - 4/10 Genuinely feels unfinished, especially at a $80 CAD price point. There's a stark difference between the size of the maps between the first half and second half of the game. Lack of music, enemy, and boss diversity. Imagine this, you re-fight the first boss again before you're even given any substantial information on the story. So pacing just felt off.

    Полезно: 205 · Забавно: 13
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  • ▲ Рекомендую
    15 ч на момент отзывавсего 21 ч
    4 авг. 2026 г.

    A mix of Sekiro parrying and Nier/Stellar Blade. When comparing Beast to these past games (which I also love), people seem to forget how bad the combat could be at times, how empty those worlds were themselves, or even the "repetitive" fights. It only seems to be an issue for this game. Some "issues" I would argue against (while playing hard mode and on a controller): -Little to no monster variation Dudes landed in the first area and made a negative review. No ♥♥♥♥ there's the same monsters in the same area. They haven't come close to finishing Chapter 1 (out of 13 per google ), and are already complaining. As of this review, 3.6% of players have the achievement for beating the Chapter 2 boss. There's a lot of game left. -Same music for the whole game Music literally changes per zone. Same as Nier. Don't see anyone complaining about it for that game. Another case of landing in the first area and complaining. -No English dub / Cinematic fps locked It's in the settings dawg. First time? -We have to fight bosses multiple times / boss fights are too long :( Ever heard of phases? Reincarnation is also in the game name, in case you missed it. Git gud applies here. -Clunky/floaty combat I'm convinced people say clunky when they don't know how to describe gameplay. It's lazy af. Combat feels fast, fluid and responsive. It does what I want it to do. You're ♥♥♥♥♥♥♥ right it's "floaty," a few of the strong attack skills require you to be in the air, but I know these mfers haven't gotten that far. I still think Nioh has the best combat for a soulslike, but this game is on the same ground as it's comparisons. There is a choice between story, normal, or hard mode. That said, if you pick hard mode, you will have to parry. Some actual concerns: -Optimization and monitor settings I haven't had these issues myself given my pc specs, but the game may run poorly depending on your setup. Also many complaints of the lack of ultra-wide monitor support. With my setup, I am at 100 fps on the highest settings, capped at 100 due to personal preference. -Weird character textures in menu This is a minor issue, but you will notice the difference in graphics while using the menu. -Lack of character customization As far as I know, the only appearances you can change are the character's hat and the wolf. -Wolf combat camera Using the wolf's skills forces you to watch from the same camera angle every time, never in another direction of a fight. This includes moments where that camera would be right next to a wall. Things I liked: -Little to no handholding After the tutorial, the game throws you into the first zone with a lot of new things unlocked. You are able to go around anywhere and even delay the first quest. The rest of the tutorial is tucked away in the menu. -Movement Movement is definitely a strong suit in this game, with a lot of freedom thanks to the seamless jump boost and bridge mechanics. The jump boost mechanic might be my favorite kind of "double jump" in any game I've played. Getting around is quick and easy. You can explore and get rewarded with potentially skipping some sections or finding items/discoveries. -Quick run-backs Up to now, there have always been checkpoints before a boss. The run-backs are painless, with 1-2 seconds of loading up after dying. -Combat transitions Finishing moves, specials, wolf skills and other abilities are quick and seamless with one another. There is a lot you can do if you're quick enough. There is no "turn-based" combat like people think - the wolf skills just slow the game down while you choose an attack, followed by a QTE for extra damage, though the QTEs could be more varied. Final Thoughts There are a lot of bad reviews going off 1 hr or less of playing time, or even the hate for the Game Freak itself. I agree with the thinking that Nintendo and Pokemon have become pretty bad these days, but this game is low key a hidden gem. Definitely not as bad as the reviews make it seem. Anytime someone says "this game rips off ___," guess what, all those games ripped off the OG Demon's Souls, which was probably inspired by something else itself.

    Полезно: 145 · Забавно: 10
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  • ▲ Рекомендую
    4,1 ч на момент отзывавсего 32 ч
    4 авг. 2026 г.

    An Important Game in the Modern Era Beast of Reincarnation is what I'd call a polished 'AA' experience. In an ecosystem were we continue to push the boundaries and budgets of massive projects that take a decade to come to fruition, and GTAVI looming around the corner I think it's good to test our tastes against a game that is imperfect in so many ways. This is a 3 out of 5 game. Is that bad? No. Not really. But we've lost a lot of nuance in speaking about games online that it really comes across to people like it is. No one wants to release a 3/5 anymore. Every studio wants to throw up 4/5 and 5/5 games; endlessly spending billions of dollars on bloated products that all end up being the exact same thing over and over again. Meant to appeal to absolutely as many people as possible -- games made in a lab by focus groups and shareholder meetings. Beast of Reincarnation sucks in so many different ways, but I kind of like it for that. It can't hide it's flaws behind it's budget like other games can. It's raw in a way that feels real. The draw distance looks about as good as a switch game on a PC maxed out, there is exactly one song I've been listening to ad nauseum for 4 hours, the enemy variety is bad, the first boss in the game doesn't even have a real intro to the fight you just drop down into his arena from the sky, and he has exactly one move which is shaking his head at you aggressively, the animations don't all blend well together, and the explorable areas are empty with useless rewards. I think it's got it's heart in the right place, though. Beast of Reincarnation is it's own thing. You'll see a lot of people throw around the obvious comparisons of Nier and Stellar Blade, but it's not really either of those games. It's not quite Sekiro, FF7R, Wild Hearts, or Pokemon either. It shares similarities with those games, and it'd be easy to say that it's inspired by these things, but I'd say it's really it's own thing. The combat has it's moments, and controlling Koo and Emma together feel intuitive. I like both of the main character's designs, and I enjoy the contemplative nature of the story thus far. The traversal mechanics are unique, and I've enjoyed playing with the hair bridges and grapple hook. So what? The reality is that all of the games people like to compare this game to also suck in all the ways this one does, too. The difference is they have the budget to paint over all of their problems so people don't notice. The combat in Nier and Stellar Blade are just as bland if not moreso. They're both button mashers. Stellar Blade practically screams at you to follow it's simon says combat with color coded attacks that make you do flashy things when you respond properly to it's explicit instructions. A little dopamine hit for playing the game the way it forces you to, rather than the being a freeform expression of skill. Emma's ass isn't as fat as Eve's or 2Bs, and you can't change her outfit or blow off her clothes. They waste just as much of your time as this game does they're just better at jingling the keys. Beast of Reincarnation doesn't even bother doing that. This game is absolutely so shameless and I love it for that reason. It's a $40-50 game with a $60 price tag. I have complaints about this game but this is the only real one that would make me recommend against picking it for someone on the fence about it. Otherwise I think it's worth experiencing. We've lost a lot of the language necessary in the current gaming ecosystem to talk about games like this. I.e. the issue of referring to everything as 'soulslike', or assigning every singular mechanic to one form of game in order to neatly describe them without further thought. This game doesn't meet the standards of the modern AAA experience, but why should it? Those games suck too, they just hide the jank under a coat of graphical/horny/spectacle-colored paint. Maybe Beast of Reincarnation sucks, but I think that's alright.

    Полезно: 130 · Забавно: 12
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  • ▲ Рекомендую
    21 ч на момент отзывавсего 21 ч
    4 авг. 2026 г.

    If there was a neutral option, that is exactly what this game would get until some of the glaring issues are ironed out. Till then, it will get a positive review because it is reminiscent of so many games I hold dear to my heart. The intro gave me a pinch of Horizon Zero Dawn, with a dash of Nier and a sprinkle of Stellar Blade for good measure. Now... where to start? The game defaults to Japanese audio voice over. Once you start the game, you cannot change this in the game settings. It can only be changed at the starting menu, so if you want ENGLISH voice over make sure to change it before you start your game. I recommend changing it because I was having a hard time keeping on top of the reading and watching during action scenes. I was actually missing things in the environment because the text is quite small and I was hyper focused on reading it. I do not see an option to make the text larger at this time... first negative >.> The combat and story are engaging so far and that is the only reason I am giving this a positive review at this time because I will continue playing it despite the current drawbacks. I am having the most fun just exploring the open world right now and unlocking all the fast travel sites. There appears to be lots to see, with nooks and crannies to explore (MY FAVOURITE ^_^). The combat is active time based with a sprinkle of slow time when you are controlling Koo (your pet companion). It reminds me a lot of Final Fantasy 7 Remake with some QTE sequencing similarly seen in Expedition 33. You are equipped with melee and ranged weapons. You are given some free will to put points into stats and a skill tree, choosing what build suits your playstyle. Parrying seems to be pretty important in this game because successful parries allow you to recover action points so you can use Koo in combat. So if you hate parrying this may not be for you >.< That being said, you have the option to put it on story mode where you will not die if you choose to completely ignore the parry function. Personally, I hate parry systems but I am finding it very enjoyable and easy to detect on normal mode. It feels forgiving, so I would recommend giving it a shot. The mobility mechanic with your hair is pretty fun as well, allowing you to swing around to higher ground mid combat or create bridges between objects out of reach. The games native FOV and camera boss are proving the be the most challenging yet. You are zoomed in so close to the character that I find it hard to admire and assess the environment. It is even harder to engage in heated combat with lots of enemies or larger scale enemies without your camera having a meltdown (aka the intro). It kept on zooming so far up my character's arse that I couldn't even see the enemies in front of me or surrounding me. I was able to remedy the chaotic camera by turning off the camera follow. I was also getting really motion sick when I started and was able to resolve that with turning off camera shake. In addition, Koo is often ahead of me finding new enemies and treasure. Because I can't seem to find a tracker for him on screen or on the map, and due to the limited FOV, I cannot find him or his discoveries!! I am really hoping that by writing this review, the FOV and camera can be improved upon because the combat feels enjoyable and the intrigue of the story will keep me going. For a game like this, I think the user should be able to adjust both to their liking since spatial awareness plays a key part in this game given some of the abilities. But the limited FOV and camera lock/angles really take away from the whole experience and feels a tad unpolished, making me really hesitant to confidently recommend this at full price. FYI: currently playing it on the steam machine and it runs smooth, no issues!! UPDATE: While I am still enjoying the combat and the story has kept my interest, I am going to take a break because I feel like the gameplay loop has gotten a bit repetitive/stale. I feel like I am on the same mission, doing the same thing in every zone. Wish they were a bit more creative on this front. Makes it hard for me to want to chip away at this everyday. If you enjoy my reviews and find them helpful, please consider following our Starpatch curator page: Starpatch on Steam

    Полезно: 126 · Забавно: 8
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  • ▼ Не рекомендую
    6,7 ч на момент отзывавсего 6,7 ч
    7 авг. 2026 г.

    Ugh as other have said: so close yet so far. It feels half baked. Lifeless characters, no musical variety. The combat feels good at times but inconsistent at others. Hopefully Game Freak updates this and performance gets better. Even on my 5090, its a mess. It almost scratched the sekiro itch. Putting this on the back burner in the hopes it gets fixed.

    Полезно: 116 · Забавно: 15
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  • ▲ Рекомендую
    22 ч на момент отзывавсего 22 ч
    25 авг. 2026 г.

    Get it on deep discount folks This is not a bad game by any means, but I think a few setbacks make the full price hard to justify for most people. First of all, combat is easily my favorite part of the game. Game Freak really deliver here. The combat is fun, responsive, and feels great to play. This isn't a Soulslike, so there's no real punishment for dying. It's much more action focused, with consecutive parry mechanics that remind me a lot of Sekiro, plenty of move combinations, and even some QTE style moves from our companion, Koo. I honestly have very few complaints about the combat. Exploration is another strong point. There's a good sense of discovery, and finding things while exploring actually feels rewarding. The traversal system is also fun, and the whole concept of a pos t apocalyptic Japan is pretty intriguing. Unfortunately, the level design doesn't really live up to that concept. A lot of the environments feel boring, repetitive and uninspired, and the lack of enemy variety makes things worse. You fight the same enemies with basically the same movesets over and over again. Even the bosses end up feeling pretty bland and underwhelming. From a technical perspective, I didn't have any major performance issues, but the visuals definitely don't live up to the hype. The game look noticeably blurry, and the camera positioning can be pretty awkward at times. The recent patches have improved things, though, so it's definitely better than it was at launch. The biggest disappointment for me was the story. The storytelling is honestly pretty weak. The Japanese voice acting is good, but the cutscenes, dialogue, and animations don't really do justice to the performances. I never really had that "Wow, that was epic" moment during any of the major cutscenes. Even some of the sequences in the early hours reminded me of Stellar Blade, but unfortunately they never reached that same level of impact. The protagonist being so emotionally flat doesn't help either. The plot itself is also quite slow, especially early on, which makes it difficult to find a reason to keep pushing forward. That said, I did appreciate the overall message of the story, and there are some interesting twists toward the epilogue. Overall, while the graphics aren't particularly spectacular, the characters aren't that engaging, and the narrative and gameplay loop can become repetitive over time, I still appreciate what the developers were trying to do here. It's clear that Game Freak was trying to explore something different, and despite all its rough edges, I had a good time with it. If you're willing to overlook its shortcomings and experience the game on its own terms, there's definitely something here to enjoy. Just don't pay full price. I'd recommend picking it up at around 30-50% off.

    Полезно: 99 · Забавно: 1
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  • ▲ Рекомендую
    22 ч на момент отзывавсего 32 ч
    8 авг. 2026 г.

    I'd give this game 'neutral' if I could. I do not think it deserves 'Not recommended' but it's also nowhere near GOTY. Solid 6/10. Let's start with the bad things first: 1. Writing of the dialogues is HORRIBLE. Most of the convo goes like that: > Emma? > Yes? > Oh. > What's wrong? > Nothing. > I see. > I will go now. > Oh ok. > Goodbye. > Goodbye. And loop it 100 times, add no ability to skip unnecessary cutscenes that LITERALLY COULD BE AN EMAIL and you end up sitting 10 minutes in front of your monitor to just find out a thing that could be said in 1 sentence. I understand they wanted to showcase how empty/non-emotional our protagonist is, but this is too much. Kills the vibe for me, kills the pacing, I end up being frustrated because I am forced to hear again 'Oh, ok.' and 'I see' without ability to skip it somehow (spamming space doesn't help). Whoever wrote the dialogues - I think you are just bad at your job and please go read some books or watch movies or read fanfics or at least talk to the people outside of the office to work on your dialogue skill. 2. Same 4-7 monsters to kill, no big variety. You end up killing the same bear, the same deer, the same golem over and over again. 3. Music is forgettable as well. 4. Lot of interesting, hidden places to explore that end up having zero rewards/chests/lore. What was the point of making them then? Have you not expected I will climb that cool building or find this cave? Good things: 1. I dig the theme and I find it beautiful, especially the main bosses. Design is cool! 2. I like the hub mechanic, with showering ur dog, rising chickens and planting seeds. 3. Abilities are kinda cool and I like the fights! 4. Koo. In the end, 6/10 and I don't regret playing it, I am enjoying it and can't wait to finish it. But please, for the next game hire another dialogue writer.

    Полезно: 96 · Забавно: 17
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  • ▼ Не рекомендую
    4,7 ч на момент отзывавсего 4,7 ч
    4 авг. 2026 г.

    The game lacks variety in almost every aspect: enemies, music, and customization. It also reuses the same track so often that I ended up listening to my own playlist for most of my playtime. It feels like the game is trying to be Sekiro, Stellar Blade, and NieR all at the same time. The story is alright, but painfully clichéd. It feels like Violet Evergarden from Temu. The movement feels floaty, and the combat is too easy, even on the highest difficulty. Bosses lack varied attack patterns, and the perfect parry and dodge windows are far too forgiving. If you enjoy Sekiro or Souls games, this will feel like a baby game. My other complaints are that the game automatically pauses whenever I alt-tab to my second monitor, and the unnecessarily long revival animation becomes annoying when I just want to get back into the boss fight. This feels like one of those games that has the foundation to be good but needed several more months in the oven. In its current state, however, it feels unpolished and isn't worth paying full price.

    Полезно: 94 · Забавно: 15
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  • ▼ Не рекомендую
    1,5 ч на момент отзывавсего 1,5 ч
    4 авг. 2026 г.

    I was genuinely excited for this game as I loved Wild Hearts aesthetic and souls likes are my favourite genre, but this game is genuinely a 3/10 for me and all 3 are for graphics and looks. The game feels clunky, the camera is far too zoomed in with no FOV setting that I could find, the enemies are bland facing 3 elites which all had the same exact moveset. The first boss had literally 1 move that it used on repeat. The enemy ai is extremely exploitable and all combat encounters outside of elites in the open world can be trivialized by simply hovering above enemies and stealth killing them instantly. Worst of all is there's so much going on mechanically and basically no tutorials for any of the mechanics or features that might actually warrant them, the tutorials end at Press B to run or Press RB to swing. The game is trying to do way too much, while giving you no foothold to even get immersed into the world because it just tosses you into the deep end with somehow less initial lore than Souls games. Such a shame because I was really looking forward to this game, and this basically just confirmed to me that the problem with the Pokemon games after Gen 5 probably stem from Game Freak themselves.

    Полезно: 91 · Забавно: 14
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  • ▲ Рекомендую
    27 ч на момент отзывавсего 27 ч
    18 авг. 2026 г.

    It does so many things right, but also so many things wrong. It's a shame it's getting all this hate, because I genuinely think this was a great game that had a lot of love put behind it. The beginning is... bad. You're thrown into this world without any explanation, you understand nothing, suddenly there's also a ghost girl with you and if you tilt your camera to the sky you die. You walk a few miles and trees start sprouting with an annoying continuous sound, then they suddenly vanish while being so bright they blind you. The map is confusing, the world is confusing, the enemies are all the same. I hated this game so much in the first 4-5 hours. But then it picks up the pace. The combat stops being a bad soulslike and starts having its own flow, with a power scaling that goes from "cute samurai girl that kinda sucks" to "literal god of destruction" in the end, with a feeling of superiority against mobs I haven't felt since endgame KH2 times. The story starts to explain everything. You realize you were left in the dark just as much as the main character because the devs WANTED you to be in the dark. They wanted you to feel how we reached that final battle you get a glimpse of in the beginning. Everything starts to make sense. It rewards your patience through the initial slop and culminates in an ending that was one of my favourites in a long time. If I had to pick one good side of this game I'd say it's characterization. That's what really carries this game. Each line of dialogue, even the most stupid one, is very important and adds pieces to the motives and dreams of the characters. Every word said matters, and I'd say the English adaptation does a very bad job of localizing some Japanese words that have a whole other meaning behind them. It's a pity this game got such a bad reputation, and I think without the Game Freak label attached to it, people would've been more open to seeing the good in it instead of competing to be the first to jump on the hate train.

    Полезно: 84 · Забавно: 6
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