Atomic Heart

Сейчас играют

3 763

Разработчик / Издатель

Mundfish / Focus Entertainment, 4Divinity, Mundfish

Дата выхода

20 фев. 2023 г.

Жанры

Экшены, Приключенческие игры, Ролевые игры

Русский язык

Текст и озвучка

Цена

$11.99

−80%

Рекомендаций в Steam

43 418


Метки

Приключение
Шутер от первого лица
Сексуальный контент
Экшен
Для одного игрока
Открытый мир
Приключенческий экшен
Хоррор
Головоломка
Научная фантастика
Шутер
От первого лица
Тайна
Ролевая игра
Киберпанк

Особенности

Для одного игрока
Достижения Steam
Полная поддержка контроллеров
Коллекционные карточки Steam
Регулируемый размер текста
Настройки движения камеры
Альтернативные цвета
Расширенное управление громкостью
Регулируемая сложность
Можно играть без QTE
Стереозвук
Объёмный звук
Steam Cloud
Семейный доступ

Ветераны

10+ ч на момент отзыва

85%

положительных · отзывов: 6 737

Новички

Меньше 2 ч на момент отзыва

38%

положительных · отзывов: 610

На старте

Первые 30 дней после выхода в Steam (20 февр. 2023 г.)

94%

Русские отзывы: 94% на старте → 86% сейчас

−8

· Отзывов на старте: 2 373

Английские отзывы: 84% на старте → 70% сейчас

−14

· Отзывов на старте: 6 239

Как меняется мнение с часами

Доля положительных отзывов по часам на момент отзыва. Нажмите на столбец, чтобы прочитать эти отзывы.
Как меняется мнение с часами
СыграноПоложительныхОтзывов
до 2 ч38%610
2–5 ч67%1 224
5–10 ч68%1 429
10–50 ч84%5 722
50+ ч93%1 015

Лучший довод «за»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▲ Рекомендую
53 ч на момент отзывавсего 56 ч
28 авг. 2026 г.

Игра поражает ярким геймплеем и оригинальными идеями. Она создаёт незабываемые впечатления и вызывает массу положительных эмоций. Несмотря на некоторые недостатки, её масштаб и атмосфера впечатляют. Оптимизация безупречна, без тормозов и проблем. Игра сделана с душой, как по мне она заслуживает отличные отзывы. Для меня она стала настоящим ru шедевром, который мне принес огромное удовольствие. Меня из-за этого товарищи из Mundfish дважды прогрели. Я купил её на релизе в VK Play и сейчас в Steam, но я не жалею :)

Полезно: 433 · Забавно: 36
Производительность
Геймплей
Игр в библиотеке: 251 · Отзывов написано: 58
В Steam

Лучший довод «против»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▼ Не рекомендую
21 ч на момент отзывавсего 21 ч
25 июл. 2026 г.

Идите сами в своём ВК play играйте. В 2026-м году с 16-30 июля Майндфиш решили продавать игру со скидкой в 75% процентов. Тогда нельзя было купить с РФ аккаунта steam. Спустя всего 4 дня после скидок, Майндфиш решает, что пора снизойти до пользователей с РФ регионом и открыть возможность покупать игру в Steam. За полную цену. А еще они убрали защиту Denuvo т.к. на зелёных сайтах уже можно играть бесплатно без костылей в виде перископа или еще чего.

Полезно: 470 · Забавно: 22
Цена
Игр в библиотеке: 598 · Отзывов написано: 75
В Steam

Отзывы игроков

Найдено: 1 498

На основе последних отзывов Steam: 10 000 · обновлено 2 окт. 2026 г.

Поиск по отзывам
Период
На старте (первые 30 дней)
Наиграно
до 2 ч
2–5 ч
5–10 ч
10–50 ч
50+ ч
Тема
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от 50 символов
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  • Русские отзывы: 5 000, с 15 июл. 2026 г. по 29 сент. 2026 г.
  • Английские отзывы: 5 000, с 17 мар. 2025 г. по 2 окт. 2026 г.
  • ▼ Не рекомендую
    0,2 ч на момент отзывавсего 1,6 ч
    6 авг. 2026 г.

    Ой, хороший отзыв недоступен в вашм регионе. Крутая игра. Хорошо оптимизирована под стимдек. Отличная поддержка со стороны разработчиков. НО! Никакой похвалы за отношение к русскоязычным игрокам. Никакой поддержки практике с перекупством игр. Оценка 1/5 за ВКплей!

    Полезно: 695 · Забавно: 42
    Производительность
    Игр в библиотеке: 240 · Отзывов написано: 8
    В Steam
  • ▲ Рекомендую
    53 ч на момент отзывавсего 56 ч
    28 авг. 2026 г.

    Игра поражает ярким геймплеем и оригинальными идеями. Она создаёт незабываемые впечатления и вызывает массу положительных эмоций. Несмотря на некоторые недостатки, её масштаб и атмосфера впечатляют. Оптимизация безупречна, без тормозов и проблем. Игра сделана с душой, как по мне она заслуживает отличные отзывы. Для меня она стала настоящим ru шедевром, который мне принес огромное удовольствие. Меня из-за этого товарищи из Mundfish дважды прогрели. Я купил её на релизе в VK Play и сейчас в Steam, но я не жалею :)

    Полезно: 433 · Забавно: 36
    Производительность
    Геймплей
    Игр в библиотеке: 251 · Отзывов написано: 58
    В Steam
  • ▲ Рекомендую
    43 ч на момент отзывавсего 43 ч
    17 авг. 2025 г.

    ---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good (Open world sucks) ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good (With DLCs of course) ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ 8 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10

    Полезно: 329 · Забавно: 17
    Производительность
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    Игр в библиотеке: 393 · Отзывов написано: 115
    В Steam
  • ▼ Не рекомендую
    44 ч на момент отзывавсего 44 ч
    15 окт. 2025 г.

    Atomic heart is a game with some great strengths and is at times quite a lot of fun... but it's also a game that feels frustratingly half-a$$ed and unfinished. Pros: The art and design of the world is great for the most part. The worldbuilding is well executed and most parts of the universe the game exists in feel very well thought out. Most of the gameplay is quite fun, although less so when you run into the less complete parts of the game. A lot of the voice actors do a really good job... with what they're given. Cons: Where to even begin, there's quite a lot wrong with the game. There's a reason all the pros came with a "but". The game contains a small amount of AI generated art in it, only like 0.01% of it but it's very baffling since the rest of the game looks so great and 2023 AI art is so obvious and crappy looking to boot. There's one mosaic texture you can see near the end of the opening section of the game that looks like complete garbage surrounded by beautifully handcrafted environments, who thought this was a good corner to cut? While the worldbuilding is good, the dialog goes from mediocre to downright bad. So overall the writing leaves a pretty bad impression. The main character spouts a lot of sarcastic tough guy talk but at the same time also whines like an annoying kid all the time in the dialog with other characters. Every robot character speaks in sexual innuendo constantly, especially annoying is the vending machine where you upgrade your weapons and craft things, it just never lets up. Even the worldbuilding isn't without flaws however because the creators of the game clearly had no love for the music of the 1950s so unlike in Fallout where all music fit a single era, in this game there's a quantum radio that plays music from "possible futures." leading to the game, the further it goes along being filled with more and more modern house music and stuff, not just in background music but even on location based radios and such. While there isn't that many female characters, all except Granny Zina (who is your classic babushka,) look extremely modern, nothing retro about them, not even the haircuts feel older than the last few years, very odd. The game being open world was clearly an afterthought. In the optional dungeons you can meet bosses before they are introduced in the main plot, yet the dialog about them is still there when you meet them in the main plot, not the first time you meet them. There's also a character that gets killed partway through the story and if you go to a part further back on the map you can still get radioed by him because you had yet to trigger that call. Some areas in the open world section feel strangely empty, like they placed the buildings and debris and such but didn't add any loot, lore, nor hardly even enemies. The optional dungeons have a lot of regular loot right at the start and then almost none besides the blueprints, (which are the reason you go there,) so there's not much encouragement to explore them even when they don't look completely linear which is a missed opportunity. Since there's zero lore stuff in the optional dungeons they don't really feel like they're a part of the world. Due mostly to the open world section the dosing out of worldbuilding/lore is really uneven, besides the optional dungeons having nothing at all, near the end of the game you get to an archive where you'll spend ages reading lore if you're interested, seems like it should have been sprinkled throughout the game more evenly. Parts of the game are pretty unbalanced like enemies that can mob up on you so you can't move, doesn't happen too often but always frustrating when it does. Bosses that can stun lock you and hit you multiple times in a row without you being able to heal or move in between, which is a big problem if a boss takes almost half your healthbar per hit. The environmental subtitling is hit or miss. If you only follow the main path pretty much everything has subtitles, signs and posters etc. everything except lyrics in background music or radio chatter, but that's just era flavor and insignificant anyways. But if you go into optional dungeons, good luck knowing what text is saying because some of them seem to not include any subtitles at all. And speaking of subtitles, during dialog the subtitles are timed to match the flow of the Russian voice actors not the English ones so sometimes the text is way too early or way too late to match what they are saying. But hey, I hear what you're saying, you know English fluently and the voice actors don't mumble, why would you need to read the subtitles? Well the game has this nasty habit of having things overlap, if you're speaking to your talking glove, that doesn't stop other characters or radios in the environment from speaking at the same time, the only thing that pauses is if you're listening to an audio log when the glove or some other story related dialog begins. One dream sequence has the "music" from the movie Annihilation in it, not really a negative, just odd. I only had a single crash which is a very small amount for an Unreal Engine game and the times getting truly stuck where ducking or dashing couldn't get me loose from level geometry was also just a single time. Yes, it was of course in one of those optional dungeons. There are two endings to the main game, all decided by a single choice near the end of the game which is pretty lazy in a game of this length. DLC 1 takes place after one ending while DLC 2, 3 and the upcoming 4th take place after the other. DLC 1 Annihilation Instinct: Doubles down on the sexual innuendo stuff by making the sexbot vending machine from the main game a main character in the story. The new BEA-D enemy is probably the worst one in the game, it's the enemy most likely to engulf you in bodies so that you're unable to move, which inevitably leads to death. Why? Because they always come in large numbers and unless you've injured them they'll always beeline it straight for you. It also features my least favorite boss of the game, and you fight it again in an even more annoying version later on too. It has both stun-locking-you-to-death attacks and swarmers that can lock you into place during its different stages. DLC 2 Trapped in Limbo: Complete garbage in my opinion. Barely a minute of fun to be had. I know there's an audience for this sort of surf platforming stuff, but how much of it overlaps with the audience that was interested in this game? My guess would be very little of it. A lot of people seem to complain about the crappy subway surfers segment near the end but really, is it actually any worse than what came before it? There's also some gimmicky boss and arena fights which are all bad. The main character starts off talking in grunts for a fair bit of the DLC, which would be an improvement, but these grunts have subtitles that represents real sentences, and they can happen during platforming segments, so good luck actually reading the subtitles, you'll most likely miss that half of any dialog going on. You'd think the never ending sexual innuendo would be absent from a story where you're stuck in candyland? You're right... BUT THINK AGAIN! The architecture includes boobs and vaginas and one of the music tracks include sexual moaning. DLC 3 Enchantment Under the Sea: Basically ditching everything I disliked about the game, or at least toning it all down. No open world stuff, good. Much less sex $hit, good. Bosses have a lot less attacks that feel unavoidable, good. While I don't think this aquatic theme is the most striking that this game has had, the gameplay is pretty much only the good parts without the bad, making this the most solid part of the entire game so far. Even the music ditches the bad house stuff and returns to mostly feeling old timey, especially when being part of the environment. DLC 4: Not out yet.

    Полезно: 185 · Забавно: 14
    Производительность
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    Сюжет
    Игр в библиотеке: 3 199 · Отзывов написано: 497
    В Steam
  • ▲ Рекомендую
    9,8 ч на момент отзывавсего 23 ч
    17 февр. 2026 г.

    ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10

    Полезно: 155 · Забавно: 4
    Производительность
    Графика
    Геймплей
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    Отзывов написано: 76
    В Steam
  • ▲ Рекомендую
    20 ч на момент отзывавсего 20 ч
    13 июн. 2025 г.

    ---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Optimization}--- ☐ Poorly optimized ☐ It could have been done better ☐ Average ☑ Optimized well ☐ Perfectly optimized ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Adults ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☑ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{Replayability}--- ☐ Excellent ☑ Replayable ☐ Sometimes ☐ If you try hard enough ☐ Absolutely not ---{Personal Vote}--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ☐ 10 +

    Полезно: 115 · Забавно: 8
    Производительность
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    Игр в библиотеке: 106 · Отзывов написано: 80
    В Steam
  • ▲ Рекомендую
    77 ч на момент отзывавсего 77 ч
    21 мар. 2026 г.

    I loved the bizarre alternate-history Soviet sci-fi world. Beyond the action, it makes you think about technology and how society works. This makes it a truly memorable experience. However, vacuuming resources and scrapping objects, along with autorepairing enemies and the overworld design, quickly becomes repetitive and really annoying. 🎚️ Difficulty 🔲 My grandma could play it 🔲 Easy ☑️ Normal ☑️ Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, (Only PVP games) 🗺️ Graphics 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Normal 🔲 Very Good 🔲 An original artistic direction ☑️ Beautiful 🔲 Masterpiece 📚 Story 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it ☑️ Well written ☑️ Leading to more in-depth researches/thoughts 🔲 A model to get inspired by ⌛️ Length 🔲 0 (No story) ☑️ Short ☑️ Average 🔲 Long 🔲 To infinity and beyond 🎶 Music 🔲 Just filling noises/No music 🔲 Trivial and uneventful ☑️ Good and/or fitting the game's artistic dispositions ☑️ Memorable 🔲 Transcending whispers of a forgotten world 🕹️ Interest 🔲 I would rather watch paint dry 🔲 Hard to enjoy ☑️ Repetitive and/or uninspired ☑️ A good moment 🔲 Sticking out of the pack 🔲 You will remember it long after 🔁 Replayability 🔲 A one-time experience ☑️ For achievements 🔲 If you wait a few months/years (or with mods) ☑️ Definitely (Different weapons, different powers and harder difficulty.) 🔲 Infinitely replayable (or almost) 🐛 Bugs ☑️ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs ⚙️ Requirements 🔲 You can run it on a microwave 🔲 Low ☑️ Average ☑️ High 🔲 NASA computer 💰 Price 🔲 Free 🔲 Underpriced ☑️ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money 🤑 Worth Buying 🔲 No 🔲 If you have nothing else to play ☑️ Wait for sale 🔲 Yes 🎯 Expectations 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced ☑️ Looks very similar to the steam page 🔲 Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. ✒️ Final Rating 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 ☑️ 6- 🔲 7 🔲 8 🔲 9 🔲 10 Thank you for taking the time to read and think about this review.

    Полезно: 114 · Забавно: 5
    Производительность
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    Отзывов написано: 209
    В Steam
  • ▲ Рекомендую
    33 ч на момент отзывавсего 33 ч
    16 авг. 2026 г.

    Atomic Heart: A Wild Ride Through Soviet Robotics & One Horny Vending Machine This review is based purely on my experience with the main campaign. I don't own any of the DLCs yet. When I first started Atomic Heart, I immediately fell in love with its atmosphere. The sheer amount of attention to visual details, environments, architecture, machines, interiors, and that bizarre futuristic Soviet world had me wandering around like a tourist who had completely forgotten there was supposed to be a game happening. And then the combat started. My character started moving around at high speed, enemies started throwing everything they had at me, the camera was shaking, and my stomach basically filed for divorce. I was getting extreme motion sickness, especially during hectic fights. After digging through the settings, I ended up reducing the camera shake to an extremely low value, around 0.2, and changed the FOV to 95. That made a huge difference for me and made the game much more comfortable to play. Once I got that sorted, I could properly appreciate what Atomic Heart does best. 🎨 The Atmosphere Is the Real Star For me, the game's visuals, atmosphere, ambience, and environmental design are far more memorable than either its narrative or combat. This futuristic Soviet setting is absolutely bonkers in the best possible way. There is always something interesting to look at, from giant structures and machines to tiny environmental details. The world feels deliberately designed rather than just being a collection of corridors waiting for the next firefight. And this game turned out to be an absolute playground for screenshots. I started getting into panoramic screenshots a few months back, and Atomic Heart has been one of the most enjoyable games I've used for them. The in-game photo mode is fantastic for this, especially because it lets you capture screenshots at up to 4K, regardless of the actual display resolution. So while everyone else was busy fighting robots, I was frequently standing around thinking: "Hang on, this would make a great panoramic screenshot." 📸 I spent a ridiculous amount of time admiring the environments and capturing screenshots. Honestly, some of my favorite moments in this game involved absolutely no combat whatsoever. 🧠 The Story: Perfectly Serviceable The narrative was pretty passable for me. It had its fun moments, although it wasn't really the main reason I kept playing. What I did really enjoy was the game's main protagonist P-3's interaction with the various bots throughout the game, particularly his conversations with his personal AI companion CHAR-les and, of course, the magnificently horny vending machine NORA. Yes. The vending machine. And somehow, that's not even the strangest thing you'll encounter here. Crispy Critters! There are also some entertaining encounters along the way, including Granny Zina, who definitely leaves an impression. The game has two endings, and both felt a little abrupt to me, leaving me wondering if some of these story threads are meant to be picked up in the Story DLCs. I guess I'll have to get them eventually and pay a visit to Facility 3826 again... someday! 🔫 The Gameplay: A Little Bit of Everything The gameplay feels like it takes inspiration from a whole buffet of FPS games, throws the ingredients into a blender, and then serves the result with a Soviet robot on top. Most encounters involve fighting various types and sizes of robots, with the occasional biological enemy thrown into the mix. There are plenty of weapons, abilities, upgrades, and skills available, so there is quite a bit of room to experiment. Personally, I mostly stuck to the basic stuff. Whenever things got particularly crowded, during special encounters, or in boss fights, I'd start experimenting with the other weapons and abilities available. But for the majority of the campaign, I didn't feel the need to use every tool in the toolbox. Overall, the gameplay was very serviceable for me. It did the job, even if it wasn't the part of Atomic Heart that impressed me the most. One gameplay feature I absolutely loved, though, was P-3's ability to simply flick his hand and send nearby items hurling toward him. Ammo? Yoink. Collectible hiding under a desk? Yoink. Something sitting inside a drawer? Yoink. Item hiding behind a box or dead enemies? YOINK. Suddenly the entire room is feeding me supplies. This is one of those small quality-of-life features that makes looting so much less tedious. There is no need to manually open every single drawer, box, cabinet, and random container just in case somebody left three bullets inside it. Just flick your hand and vacuum the place clean. 🔊 Sound Design The sound design was good as well. The weapons, machines, environments, and general ambience all helped sell the strange world the game was trying to create. Nothing particularly jumped out at me as a major weakness here. ⚙️ Performance & Storage Performance was generally fine for me, although I did encounter occasional dips. I also believe Denuvo was removed at some point, and the game seemed to perform better afterward, although I can't say that with absolute certainty. The bigger eyebrow-raiser for me is the installation size. The base game alone is around 157 GB on my system, despite me not owning any of the DLCs. That is a lot of Soviet machinery occupying my SSD. It also makes me wonder whether DLC content is included in the overall download even if you don't own it, because the size feels enormous for the base game alone. Either way, I think Atomic Heart could definitely benefit from better optimization, both in terms of performance and overall installation size. 🧪 Final Verdict: 8/10 Atomic Heart is a strange game. Its combat didn't exactly sweep me off my feet, the narrative was mostly passable, and I had to wrestle with motion sickness before I could comfortably enjoy the gameplay. But the world itself? That's where the game got me. The visuals, atmosphere, ambience, environmental detail, futuristic Soviet aesthetic, bizarre characters, and sheer amount of interesting stuff to look at kept pulling me in. And once I discovered how much I enjoyed exploring these environments, I probably spent even more time sightseeing than the developers intended. I came for the robots. I stayed for the scenery. And occasionally got distracted by a horny vending machine. https://steamcommunity.com/sharedfiles/filedetails/?id=3767095168 https://steamcommunity.com/sharedfiles/filedetails/?id=3777088533 https://steamcommunity.com/sharedfiles/filedetails/?id=3765994635

    Полезно: 102 · Забавно: 8
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  • ▲ Рекомендую
    0,4 ч на момент отзывавсего 0,4 ч
    3 авг. 2026 г.

    VK play, спасибо за бета-тест Первая AAA от русских разрабов удалась! Далеко не шедевр, многим может не зайти, зачем-то использует куча "кликбейтного" пиара, очень "неровные" впечатления от неё получаешь, но, тем не менее, это грамотный микс: не выглядит копиркой какой-то определённой игры, имеет уникальные черты. Особо описывать сюжет нету смысла, почему-то русские разрабы всегда бояться сделать что-то серьёзное, как в американ блокбастер, нет, обязательно надо какой-то веселёнький трешачок сделать, так же проще - зачем напрягаться в реализм? Просто навалим юмора, плюс странная постановка катсцен, никакого импакта от них не чувствуешь, и также "умственно отсталый" главный герой, ну хотя как ещё могли сделать кгб-шника.. это не минус, просто к сведению. Тем не менее, я должен отметить очень богатый лор проекта, записек тут.. ух, графомания знатная, но хоть продумали вселенную. Ну и концовку грамотно сделали.. Правда, как же к ней долго подводят, последние сюжетные уровни невероятно сильно душат, дают несколько каких-то однообразных боссов, резко кучу сюжета и записок наваливают, ну ладно, это уже о геймплее🔫 : Скажу сразу - он простой, прям очень, челленджа тут не ждите, у вас есть несколько способностей, 2-е на выбор (это щит или заморозка или кинетическое поднимание врагов или полимерный проводник различных эффектов), 1 постоянная - это шок, также у нас 1 ближнее оружие, имеющее сильный и слабый удар, и стандартный набор огнестрела: шотган, пистолет, беск. электрический пистолет, калаш, гаусс-пушка, базука. Дефицита патронов тут нет, каждая способность имеет свой "кулдаун".. И, с таким широким арсеналом я практически не встречал трудностей, даже с толпой мобов.. даэе несмотря на то что враги достаточно быстрые, несутся на тебя уверенно со всей дури; а у нас зато есть способность рывка в сторону, и даже на высокой сложности, враги шёлкаются, как орешки, а уж ваншотный гранатомёт.. почти что создаёт имбовый дизбаланс, спасает только то, что патронов на финальных уровнях к нему дают мало, хотя я бы вообще закрыл возможность крафта припасов на него. В общем, куча способностей, тыкая все подряд в бою - при любом сете, вы будете терминатором. 🎨Что однозначно круто? Общий арт-дизайн, атмосферные песни Пугачёвой, механика собирания лута.. блин, она невероятная, вы пылесосите перчаткой шкафы и ящики, даже не подходя к ним, анимации выдвижения ящиков не надоедают даже после 20 часов игры, в каждой бы игре с лутом такую механику, только удерживать кнопку, по мне, надо уж слишком долго, ну и прикольная расчленёнка; История является классической антиутопией, и не "обеляет" совсем уж совесткий союз; Неплохие разнообразные головоломки, которые можно и просто "на дурачка" протыкать, если лень, к концу они уже надоедают; Также довольно круто получилась система крафта и апгрейдов оружия, последний раз я так долго в "верстаках" только в Dead Space 3 засиживался, 🎵фоновая музыка в "шкафу для прокачки".. Она просто обалденная, под неё часами крафтить можно, но после середины игры это портится другим фактором, Теперь о плохом: Первое - Бесполезные полу открытые локации. Они очень плохо проработан, что сразу бросается в глаза на контрасте с сюжетные локациями, в нём нет никаких побочных заданий с персонажами, вместо них у нас на карте доступны полигоны, в которых находятся апгрейды, они тоже достаточно однообразные, но хотя-бы не затянутые, и, расширяют "головоломочные" механики игры, которые, как я уже писал выше мне зашли, Разрабы называют игру "Иммёрсив симом", типо "сам решай, как проходить дальше", если они про открытый мир, то тут только один способ - пробегать или как можно быстрее проезжать всех врагов (вождение машин тут неплохое), Как ещё можно пройти? Стелс? - Он не рабочий абсолютно, на каждом углу висят камеры, если вы всего 1 раз ошибётесь и тюльпанчик вас заметит - то тревога тут же вызывает наряд роботов, а если вы начнёте отстреливаться - уровень тревоги поднимется до 2-ого, враги начнут спауниться бесконечно, а также старых противников будут бесконечно воскрешать спаунящиеся летающие ремонтники, да, в теории, можно сканировать каждый миллиметр, ломать все камеры, можно вырубать роботов, подкравшись сзади, но вы быстро устанете от такой возни, и, особенно раздражает это в начале, когда ты впервые попадаешь на красивую солнечную открытую локацию, хочешь изучить каждый домик в советской деревушке, но нет, враги на каждом шагу, а при тревоге - тебе не выжить, 🕵️‍♂️ Единственная интересная механика - это открыть точку управления зоной и отключить питание всех роботов, тогда определённая местность станет полностью безопасной, но тогда и доступ к Полигону c лутом может быть закрыт, Но самое обидное - что "открытый мир" ломает замечательный "крафтинг", даже если вы пройдёте один побочный полигон, вы накопите так много лута, что сможете сделать и опробовать абсолютно все виды оружия, от чего копить дальше становиться неинтересно, ресурсов в открытом мире слишком много, это лютый дизбаланс, кстати, ещё фпс сразу раза в 2 проседает на открытом пространстве, Багов тут средне, не катастрофически, но достаточно, хотя больше бесит слишком огромное количество "ctrl+v" трупов, ну сделали бы хотя-бы 3-4 различных модели мёртвых солдат, 🛠️ В целом ещё, есть какая-то общая "недоработнность" проекта, хз как сказать, много непродуманных мест, например, я на ВДНХ через забор вообще перепрыгнул, нашёл место, где закарабкаться можно, и, спокойно дальше активировал и прошёл сюжетного босса, а вообще-то там надо было залезать на вышку, канат активировать, и на нём спуститься, иначе по задумке на ВДНХ никак не залезть.. Вот это я понимаю настоящий Иммёрсив сим получился) Только у меня всё равно висела плашка "найдите способ забраться на вднх", так что скорее баг. -В общем, есть много не очевидных моментов в игре, как мне показалось, хотя может быть так и во всех "больших играх".. А, и вот ещё, например, я же уже писал про хороший лор, тут куча диалогов с нашим партнёром-полимерной перчаткой, но они постоянно обрываются, то есть авторы банально не посчитали сколько игрок будет идти из точки a в точку b, засунули слишком длинные реплики, которые ты можешь упустить, если только каждый раз не стоять на месте, при начале диалогов. Русская озвучка ещё достаточно ширпотребная, прикольные тюнеры голосов у роботов, а вот главный герой иногда кринжово реплики читает, Ещё тут есть паркур-механика типо "Мирорс Эдж", по балкам прыгать, не слишком криво сделано, но и не особо нужно игре, но его и мало, А вот неоднозначным мне показался саундтрек игры: ремиксы известных советских песен достаточно средние, хз че там по ним все так угарают, да ещё и включаются они не в тему как-то, 🏆 Опишу игру от начала: Начинается Атомик с очень "душного" бункера, его слишком много, начинает казаться, что уже в какой-то Бункер 3D из 2000-ых играешь, а потом следует красивый солнечный открытый мир с невнятным стелсом и полигонами, но потом изумительно красивый бункер "ВДНХ", потом пару сюжетных поворотов, но скучные боссы, В общем - вы поняли, игра очень "Неровная", то душит, то кайфуешь, и так вперемешку, боссы, кстати, сделаны неплохо, первые классные, а "концовочные" уже повторяются, p.s. Ещё интересную экономную фишку разрабы придумали - разговоры с трупами, у которых осталась "остаточная память", так и мимику рисовать не надо, и можно дополнительно диалогов навалить. p.p.s. Кстати, обязательно в навыках прокачайте расширение рюказа, я эту опцию не заметил и на протяжении всей игры приходилось брать только самое необходимое. 😊Подписывайтесь на Кураторку: store.steampowered.com/curator/37365104

    Полезно: 101 · Забавно: 20
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    Игр в библиотеке: 1 008 · Отзывов написано: 589
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  • ▼ Не рекомендую
    6,9 ч на момент отзывавсего 6,9 ч
    1 июн. 2026 г.

    I wanted to like Atomic Heart a lot more than I did. On paper "Soviet Bioshock" sounds exactly like the kind of thing I'd be all over, but after around 7 hours of bouncing off and back onto the game when I finally reach the point where the world begins to open up, I was already bored to death. Atomic Heart so desperately wants to be Bioshock, but doesn't seem to understand why Bioshock worked. Rapture had scale, intrigue, and atmosphere. Neo-Soviet Russia has non-talking robots, non-talking plants, and flat dialogue between your talking glove and your snarky babbling protag. Hell at the point where I stopped properly, I bump into some guy from the prologue who immediately ditches me after a train crash and I'm left there trying to remember why I should care about that guy rather than wondering what happens next. The characters just do not land. They're constantly talking around each other rather than to each other. The VA's rarely sell the drama or the tension that the script seems to be asking for. The glove is no Fontaine, Granny is no Tenenbaum and the setting is no Rapture. Then when the game finally opens up and lets me loose, I have no desire to explore because clearing an area felt pointless when drones could start repairing everything immediately. Why explore, loot, or fight properly if the reward is just getting bogged down in more dull combat against enemies that are going to come back anyway. Might as well just speed blitz it to the next marker that's always glowing on my HUD. It's telling that despite making the world much bigger, the very first thing the game shows you how to do is how to activate Batman vision because the world clutter makes it hard for you to even see what's worth looking for most of the time. There's some interesting ideas here, the art is nice and the premise is strong, but the writing, pacing and characters are just not there to make me want to go through the story, and the world design does not make me want to play for the gameplay.

    Полезно: 98 · Забавно: 6
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    Игр в библиотеке: 623 · Отзывов написано: 11
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  • ▼ Не рекомендую
    11 ч на момент отзывавсего 11 ч
    6 дек. 2025 г.

    It's ok. Fits right in with Bioshock or Halflife in presentation. Lots of little flaws, odd glitches that don't usually show up in a well polished game. The world is interesting, but the characters and general plot is wholly uninteresting. The main character (you) are not all that likeable and Char-les is almost without a personality, almost. The game has really weird audio, especially scripted scenes, they're missing really obvious audio. Like there is a scene in a elevator that gives out while you're in it. You fall hundreds of feel in this steel and glass box to a hard concrete bottom. You never hear glass smash, nor the specific sounds of metal warping and bending from force. Ambience, game music and character dialogue is all you get. ANother scene with a giant mechanical robot busting through the walls of an underground base, from underground, no grinding mechanical gears, no heavy muffled soil sounds or the heavy sound of stone/concrete. The world just feels strangely empty because of it and I found it really detracted from these 'big' moments. Combat is mostly fun, upgrading weapons mostly feels rewarding. Resources are extremely scarce, or I should say you need ridiculous amounts of resources for everything. The game does have a 100% refund of materials though if you unmake something, so you can withdraw resources from a gun you are maybe getting rid of for a new weapon and then put the materials there. Ok I guess, I prefer just maxing out everything but that's another option I suppose. My break point though was, i think, about midway through the game. When they introduce elemental enemies with a boss called "Ivy". It's a terrible boss fight with virtually unlimited health and a QTE button response instant kill move, you miss the random key and you gameover. No second chances. So far that's killed me everytime. I just gave up, I'm not having a great time anyway, the whole thing feels 'just' this side of a quality product. I'm glad I got this on sale, like $17 USD. It was worth $20, I think. I got about 8 hours of ok fun from it, that's not bad, but I don't recommend this. No. Go get Black Mesa or any of the Bioshock games. They do this better.

    Полезно: 88 · Забавно: 5
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  • ▼ Не рекомендую
    42 ч на момент отзывавсего 42 ч
    28 июн. 2026 г.

    kinda mid. Edit: DLCs 2-4 are actually pretty decent. It's just a shame the main game is so meh. I think it tries to do too much. It's like they took ideas from every big fps and threw them into one game. Nothing really feels focused or fleshed out. The story is somewhat predictable until a fake decision at the end. There's basically no good ending, but one sets it up for a sequel that could lead to a good end. The game gives you all these options but only one thing really works well: charged melee attacks. You cannot fight bosses with guns or powers. Powers are too weak and guns are weak and run out of ammo fast. So every bossfight just becomes a boring discount souls boss where you dodge until you melee them slowly to death. So if melee is the most viable combat, then is it at least good? Not really. There is no blocking or parrying, and dodging requires upgrades to be usable as well. Charging your melee also takes twice as long as it should. Exploring the overworld is a waste of time as there is nothing to find up there and anything you kill can be revived almost immediately by infinitely spawning repair bots. Devs completely ignored this criticism and left it alone. There is also an alert level mechanic that is poorly done. It pretends to have multiple levels, but functionally it's just everything spawning in and killing you, or just normal enemies spawns. I think it exists just because System Shock. As for the level design, you end up walking down your hallways until the game decides the door to the actual objective is locked and then you do dumb fetch quests to get keys to move on. Over and over. I was happy to be done by the end. The game technically functions and does what it's supposed to, but nothing is really done well.

    Полезно: 86 · Забавно: 5
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  • ▼ Не рекомендую
    41 ч на момент отзывавсего 41 ч
    4 авг. 2026 г.

    Механики, взятые из других игр, баги. Лишь парочка действительно классных боссов, а остальные даже до уровня "проходняк" не дотягивают. Сюжет без DLC - просто огрызок, да и сам по себе он такой себе. Свинское отношение к РУ сообществу. Видать, контракт с VK закончился, вот они и нарисовались. Пошли к чёрту.

    Полезно: 85 · Забавно: 2
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  • ▲ Рекомендую
    76 ч на момент отзывавсего 76 ч
    15 июл. 2026 г.

    Я прошёл Atomic Heart на 100% И мне не понравилось. Я влюбился в эту игру. Этот вайб, стиль, крепкий русский мат и общая концепция просто забрали меня с головой. Atomic Heart ощущается уникальной игрой среди всего, что выходило за последние годы. И я ни капли не жалею о потраченных 76 часах. Да, здесь есть баги. Но для меня они оказались настолько незначительными, что на них можно спокойно закрыть глаза. Потому что в эту игру действительно интересно играть. Интересно изучать мир, следить за сюжетом, слушать персонажей, находить приколы и замечать отсылки. А отсылок здесь просто дохрена. Самых разных. И, конечно, саундтрек. Он здесь не просто играет на фоне, он является частью мира. Советские мотивы, электроника, металл и совершенно безумные ремиксы идеально дополняют происходящее. В нужные моменты музыка не сопровождает сцену, она окончательно вбивает её в память. Atomic Heart заставила меня поплакать, посмеяться, разозлиться и просто охуеть от происходящего. Дизайн локаций, оружия, персонажей и всего мира, отдельный вид искусства. Mundfish передали русскую атмосферу не на 100%, а на все 3826%. Это действительно уникальная игра, и я не думаю, что в ближайшее время выйдет что-то похожее. Кроме, конечно же, Atomic Heart 2. Теперь это моя любимая игра. 10 ёбаных пирогов из 10.

    Полезно: 84 · Забавно: 6
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    Игр в библиотеке: 332 · Отзывов написано: 45
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  • ▲ Рекомендую
    46 ч на момент отзывавсего 46 ч
    22 июл. 2026 г.

    Atomic Heart — как самогон от друга из деревни: вроде и опасно, да и вкус на любителя, но оторваться сложно. Сюжет кажется банальным, но сама идея перенести действие в альтернативный Советский Союз цепляет и затягивает. Когда вокруг весь этот киберпанк с мраморными коридорами, летающими роботами и советской символикой — чувствуешь вайб, получаешь удовольствие от атмосферы. Схватки здесь достаточно динамичные, а комбинирование огнестрела, апгрейдов ближнего боя и способностей перчатки «ХРАЗ» (заморозка, телекинез) дает огромный простор для творчества. Музыка в игре — шикарная. Очень крутые ремиксы хитов начала нулевых и советских песен. Также отмечу невероятно большое количество различных пасхалок: Горшенев и «Лесник», подводный город Восторг, неделя Атомного Сердца, Терминатор, различные мемы и многое другое. Отдельный жирный плюс — за DLC. Они получились достаточно разнообразными (подводный комплекс, египетская тематика), бодро продолжают сюжет и проходятся с большим интересом. А дополнение про Лимбо явно делали фанаты Crash Bandicoot. Но минусы, конечно, есть. Почему каждый раз необходимо прокачивать одно и то же оружие, если события в DLC идут друг за другом? Хотелось бы увидеть больше новых пушек. Оптимизация — далеко не самая сильная сторона этого релиза. Как итог — ставлю 8/10. Хорошая атмосфера, советский шарм, мощный саундтрек и приятная боёвка делают свое дело.

    Полезно: 66 · Забавно: 10
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    32 ч на момент отзывавсего 32 ч
    21 авг. 2026 г.

    After 3 years of being held "hostage" by VK Play - it's finally purchaseable in CIS region and it is one of the coolest games I ever played. That fact is boosted by realising that it's a game made by Russians for Russians, and being Russian, well, you know how it works. Like watching anime about Japan while being Japanese. You just get "haha yes that's us" all the time. Now a bit detailed about it. General gameplay is straight up Bioshock 1 and 2 copies, adapted for the modern tech. You have melee, you have guns, you have polymers - local analog of magic, you can upgrade it all, and you're going to have fun with it. Though movement might feel a bit clunky at first, but once you're in the open world - you'll figure it out. Story fully unfolds with the base game and all 4 DLCs with it, and it's fun following it. There wasn't a character who shown up on screen I've forgotten or thought "nah, they're annoying, hope they die", no, quite the opposite. All of them were interesting, one way or another, everyone brought something to the story, and damn the voices are picked so good for the dialogues to sound natural, I can't say enough about it. Though then again, I was playing in Russian, and I don't know how it sounds in other languages. Visuals, well, the game is made on Unreal Engine 4, but with the people who knew what they were doing. Atomic Heart looks beautiful, and, what's more important, it holds up well on 144 FPS on the, what I'd call still medium system with Ryzen 5 5600 and 3070 RTX. Even during the action packed parts, I don't recall any major drops or freezes. Just stable 120+ FPS! Soundtrack I'd split in two parts. One part is original music, written from zero specifically for the game, and composers did well. Music suits the surroundings, the action, in other words, it always suits the vibe. But what about second part? Somehow, they have taken popular songs from Soviet Union, made covers for them AND IT GOT EVEN BETTER. Taking old songs, speeding them up, spicing with metal and releasing for the big combats and boss fights? I'll take two, thanks. No change required. Majority of these songs are now on my playlist. Also, for Doom fans - Mick Gordon was participating in composing music for the game. You can hear it too. I do see quite some reviews about annoying puzzles in the game and I kinda share that opinion, but probably not like the majority of people mean. I actually enjoyed almost all puzzles on the hidden testing grounds, that you are completing for unlocking additional parts of the weapons (and resourses along the way). They got nice music inside, the puzzles themselves are really not too hard. Just makes you think a little more than your average action-RPG-FPS. But, there are also LOCKS. Which are fine to see from time to time, but at some point you're getting tired of solving them. Fortunately, there is a special setting for autocompleting them, which I turned on, and I do recommend turning it on once you feeling annoyed by yet another locked door. DLCs are kinda fixing this issue by... just not having that many doors lmao. Speaking of DLCs. There are 4 of them available, and they're all (yes, even the Limbo one) are good, and actually following up on the story of the base game, which I won't tell how ends, go see for yourself! Just know that every DLC kinda takes away what you leveled in the base game and makes you level new things (which is fine, new toys are amazing anyway). Annihilation Instinct is the first one, and probably the darkest out of them all. It's short, keeps you engaged, shows you goose who curses you with each step taken lmao. But overall it gives you one new power to slow time, a spinny lance and a minigun. And you get to turn off the horny fridge. Well, kinda. That's not even spoiling anything. Trapped in Limbo is, I believe, the shortest one, but also the most hated one, due to how... different it is from the rest of the game. And it's true. It's a ♥♥♥♥♥♥♥ mashup of the mobile games with the surfing from Counter Strike. Is it fun? Well... it's the embodiment of the dreams with the temperature 39.7, but I definitely wouldn't call it bad. You just kinda need to get into the vibe. Though it also unveils some of the backstory of the protagonist and his wife. So I don't recommend skipping it. Enchantment Under the Sea was truly an enchantment and homage to Bioshock, as you are getting, well, you guessed it, under the sea! Albeit not in the city, but more of a scientific center. Either way, here you meet five (technically four, but one of them was kinda different in the Limbo DLC) more characters that are going to stick with you to the end of the game in the next DLC. You're also given two more new, IMO, coolest powers in the entire game, with one of them being hookshot, that allows you two pull yourself, or pull the enemy to you, or hook to the grapple points, and with leveling it up it also speeds you up, gives you damage boost, heals you, staggers enemy, makes you want to use it again and again. The other one is your ol' reliable fireball that you can turn into a fire ray that just gets bigger and hits harder. Still cool thing! Guns? How about new whip-hammer and a shotgun that granma gives you? That was all I used across the entire DLC and never needed anything else. Storywise - it's the direct continuation of the story of the base game, but I still recommend playing the other two DLCs first. Is it good? It's amazing. Blood on Crystal is a logical conclusion to the game, and it's straight up blast. Probably longer than everything above combined. And honestly it almost could have been it's own game, with how many things are unfolding here, how much characters are talking to each other, and with how much happening around. Unfortunately, this is the only DLC that doesn't give you new toys... well, it does, but also doesn't. It just gives you what you already used once, but with a little "umph" added to it, in a good manner of speech, of course. It also removed the ability to upgrade your abilities, which might look weird at first, but then you realise that you were already given good versions of the abilities. And, what's more important - they explain it lorewise, why you can't do this here. Which one is the best? Honestly, I can't really tell. They all bring something different, and it is all one big ongoing story, so it's up for you to decide. Though, I can tell, that in terms of dialogues - Enchantment Under the Sea easily became my favourite. So. Do I recommend it? Yes, absolutely. Is the game perfect? Close, but not really, there are some downsides to it, which I don't really want to cover, only because to me they were more like a temporary annoyances that are basically just small speedbumps on the way. Annoying, yes, but in a bigger picture, eh, I can overlook it. Is it worth the full price? Maybe? I got Ultimate Edition with a big discount, and I think it's worth it, I'd probably pay more, but not too much more. That would be all. Play good games, have fun out here!

    Полезно: 52 · Забавно: 4
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    38 ч на момент отзывавсего 38 ч
    25 апр. 2026 г.

    I wanted to write a much longer review. But I'm gonna keep it short. In essence, the game is decent. Not amazing. Decent. The base game has a lot of issues, from gameplay, to story, to not really having a clear vision of what it wants to be. With the final DLC, I can say that the devs have made steps in the right direction. My biggest issue with the base game is that there was a clear mismanagment of resources, and the team overextended, trying to create a weird semi-open-world, leading to a game that felt as wide as an ocean but as deep as a puddle. The DLCs fixed that issue by being linear experiences. Which lead to much more concise and enjoyable playthroughs. The core gameplay loop was also improved in the DLCs. Even though it still suffered from the foundation that was previously set. The base game was trying to be a mash of DOOM 2016 gunplay and "limited ammo" survival mechanics. Probably trying to immitate the systems in Bioshock or Metro 2033. But it never felt right. This was fixed in the DLCs by showering you in ammo. Having a lot more combat encounters. And the game in general going for more of a FPS approach to gameplay. Once again, a more focused vision than the base game, and by extension, more enjoyable. Finally. The story. This is something that sadly was a mixed bag from start to finish. The writing is not great, the dialogue especially is extremely poor and characters genuinely sound like they're having completely different conversations, or like they're delusional. A problem that is worsened if you play the game in English. The Dubbing is terrible, I'm sorry. It's genuinely Bollywood levels of bad. Characters basically speak gibberish. Like the script was sent through 2007 Google Translate. Voices are desynced or delayed. Line delivery is weird and the emotion never feels right. Out of everyone Char-les and Katya I think are the only ones that are more ok. But both don't have lips or faces, so maybe it was more of an issue of trying to line up the English voice-lines to the original animations? I have no idea. Though they still suffer from those delusions I mentioned. I ended up playing the final DLC in russian, with english subtitles because the dubbing was the worst it has ever been. Still didn't help the writing. It's not terrible or extremely cringe inducing, but it's not great. Once again I feel like there is a huge indecsion on what sort of tone they want to go for. Is this a retro-sci-fi noir like Bioshock, or is it a comedy? Is this a dark, serious story, or a campy saturday morning cartoon? You can have humor in dark stories, but whatever is here feels really weirdly mashed together. The one thing that worries me is that there are a lot of moments in the Final DLC where the characters make meta jokes about the game's issues. Comments about how a factory is huge for seemingly no reason other than "we russians like things big" and how no human would ever be able to traverse through it because "it was intended to be automated". Basically the devs joking about how the factory is just a backdrop for the level design, not meant to actually serve a purpose. And a lot of other similar jokes. Had the DLC been perfect, with the devs showing they have now mastered their craft and know what they're doing now, yeah, those jokes would be funny. Like "ha ha, remember where we started guys? And look where we are now." Thing is, the DLC is not perfect. The devs still have a lot of learning to do. Second thing, that imperfect game they're laughing about was sold at full AAA price back in 2023. This isn't a indie game where you can say "Hey, we've never made a game before, go easy on us." It's a full game, with backing from a publisher, with a full team of developers. My point is that I hope the devs are aware of the areas their work is lacking in. The ambition and passion is there. But humility and self-awareness is something they will need to keep close moving forward. Especially with not just the sequel they're working on, but the MMO, which is a enormous task in it of itself. Which only increases my concern, because now they team might have their attention split between two projects. After a lot of consideration, I give Atomic Heart a 7.5/10. It's decent for a first attempt. And while the base game is lacking and not worth the full price. The DLC makes the experience more complete. Moving forward, I'll be cautiously optimistic about Mundfish's future prospects. Here's hoping they take what they've learned here and make something truly great next time.

    Полезно: 52 · Забавно: 3
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  • ▼ Не рекомендую
    48 ч на момент отзывавсего 48 ч
    30 авг. 2026 г.

    What looks like Bioshock set in Russia is exactly what this is, a shell of that game disguised to look like one. That`s about the only redeeming quality of the game. Setting is cool and story is somewhat interesting, but gameplay is just awful, combat even more so, the worst part of the game. Every enemy has attacks that knock you down, some don`t even have any different types of attacks so every time you get hit you get tossed around the area until either you or the enemy dies. Every enemy is a bullet sponge too, even on lowest difficulty, which makes this even worse as I just lowered it not to suffer, but nothing seems to change that. Campaign pacing is just terrible, unless you are doing all of the side activities the game has you can run through the story in a couple of hours. Open world is just pathetically bad, there are a couple of times when you can explore a bigger area, but they have infinitely respawning robots that can fix other robots making any kind of exploration a terrible idea. There are ways to bypass this later on with a certain weapon but that takes too long for it to be fun or viable. You probably know of the Twins since they were advertised heavily, and they are about the only interesting to look at characters, the rest is just forgettable and meaningless, no proper character introductions or reasons on why you should care about them, so you never do, thus making the story less appealing than it could`ve been. Few twists but nothing that makes it such a big deal, especially if you compare this to the characters in Bioshock. DLCs vary, 1st and 2nd story DLC add a couple of hours of story continuation with some new weapons and enemies in the mix, they aren`t terrible but they are super short overall. Then the platforming DLC from hell, which got it`s own review section and it`s not looking bright. Final DLC wraps up the campaign story after other DLCs and is required if you want to see the full game, but it`s dragging on for what feels like forever, multiple of the same boss fights in a row, with what feels like endless arenas of never ending sponge fest enemies is just not fun. Story is again decent in these and the only interesting part. Visually the more you play the more bland the whole thing looks, you see 1 dungeon and you`ve seen them all, the best looking areas are probably the `open world` parts, which have some nice architecture about. Enemy design is whatever, mutants look interesting, the base game robots are okay, then DLC enemies are just lazy, either copy pastes or just laziest design possible, like the polymer people in final DLC which are both ugly and horrible to fight. Overall this game is NOT worth the full asking price, it`s advertised as AAA price wise but this is barely AA quality. Super janky, super buggy, some parts don`t work unless you cap FPS to 30, the higher your frames in general the more you will get stuck in geometry, which in combat means death as there`s way too much clutter in areas you fight enemies in. Get it for a couple of bucks on sale if possible, otherwise just skip it, look at the videos of the Twins and call it a day.

    Полезно: 50 · Забавно: 4
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    35 ч на момент отзывавсего 97 ч
    22 мар. 2025 г.

    Nuclear Fart Man, If I had one word to describe this game - I'd call it - Ambitious There's so much in this game - its insane. It tries to be everything at once and while its REALLY fun - the first couple of hours - you'd be completely lost in all these mechanics and content So, lets dive deeper and find out why this game is awesome but most people tend to not talk about it Unreal Engine strikes again Whilst its not UE5, its UE4 and Shader Compilation Curse is standing strong here Get ready to wait or else the game gonna stutter hard And its gonna stutter anyway eventually because it need to contain all that data in memory As for the visuals - weird looking water, ghosting, badly implemented RTX, janky software RTX too (weird gun-only reflections on some surfaces) And overall mid looks It does give a decent picture here and there but eh - I dont like UE looks but hey, great optimisation anyway, they did what they could 🟢4/5 Soviet Wolfenstein The New Order Robots, collective mind, conspiracy, HUGE Lore Dump at the end (Resident Evil style), sci-fi I like this plot - its a very rich and a well written universe Nothing too special but still very interesting to immerse yourself into 🟢5/5 Too complex at the start Its NOT a first person shooter - its an immersive sim mostly Its basically Bioshock but harder (but not the levels of System Shock Hard) With Open World elements Crafting Perks to Upgrade VEHICLES?! PARKOUR?! Yeah, there's a lot - there's even stealth, melee combat system (janky, most recent UE games using that system, like God Of War, Callisto Protocol and Silent Hill2 Remake) So its getting a🟢 4/5 - because its really weird to play at the start - you just dont know where to start with all of this Also Hard Difficulty is Hard - but when you get better perks and weapons its gonna be smooth But then again - there are those weird Red Monsters that can softlock you hard because of the fire+polymer gimmick needed to kill them faster. Great level and enemy design, lots of soviet/russian music with remixes Everything gets a 🟢5/5 Robots are funny Zombies are a great addition Bosses are very memorable And characters - despite okay Russian Names - are pretty charismatic Replay Value - Perfect There's a lot of fun achivos, tons of collectables, hard difficulty is challenging but still fun And also different perks to make your own style of playthrough - its just that good 🟢5/5 Conclusion 🟢9/10 - Unreal Engine and Too Much Mechanics are a problem Its a very good game that was inspired by a lot of really good games - for better or worse But technical state is not very good and also the game requires your constant attention or else you're cooked 30-35 hours to beat on Hard, without collecting everything and without DLCs (yet)

    Полезно: 50 · Забавно: 1
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    Игр в библиотеке: 902 · Отзывов написано: 850
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  • ▼ Не рекомендую
    54 ч на момент отзывавсего 54 ч
    5 авг. 2026 г.

    "Как ты смеешь выпускать игру в СНГ в такое тяжелое для страны время??" Я не понимаю, какое уважение им должно быть за релиз игры в СНГ, если они до этого продали совесть и лицензию игры вк плею, который представляет из себя помойку с рекламой контрактов на движуху™ и угабуги политеха. Мандфиш помогли с постройкой цифрового концлагеря, как и помогают айтишники с блокировками и провайдеры с операторами. Каждый негативный обзор за продажность заслужен И нет, продажность одной помойке при эксклюзивности части игр в EGS - не оправдание. Такие эксклюзивности можно оценивать по аксиоме Эскобара. Еще хуже самой "эксклюзивности" только оправдания разработчиков во время рекламной компании об удобстве покупки игры в вк плей. Сама идея игры как биошок в реалиях совка может и интересна, но в нее вообще тяжело поверить при знаниях совкового бэкграунда. Сюжет средний (UPD. мне не нравится именно подача сюжета и наличие сюжетных дыр). Второе DLC это пытка. В игре до сих пор много багов, некоторые из которых не дают даже платину выбить. Оптимизация тоже кал, потому что даже у меня игра умудрялась статтерить. Как шутер на 1 прохождение можно сыграть, но я не советую никому покупать 1 или 2 часть из-за того, что мандфиш опять могут сделать эксклюзивность уже с ♥♥♥♥♥♥ махом. Лучше купите игры от разработчиков, которые хотя бы уважают свою аудиторию (Силксонг, например) P.S. Хуже этого кринжа мб только приглашение братишкина на озвучку

    Полезно: 42 · Забавно: 6
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