AION 2

Сейчас играют

302 675

Разработчик / Издатель

NC

Дата выхода

5 окт. 2026 г.

Жанры

Экшены, Приключенческие игры, Многопользовательские игры, Ролевые игры, Бесплатные

Русский язык

Только текст, без озвучки

Цена

Бесплатно

Рекомендаций в Steam

7 977


Метки

Бесплатная игра
MMORPG
ММО
Приключение
Открытый мир
Ролевая игра
Кастомизация персонажа
Экшен
Фэнтези
Игрок против игрока
Игрок против ИИ
Искусственный интеллект
Исследования
Торговля
Крафтинг

Особенности

Для нескольких игроков
MMO
Игрок против игрока
Игрок против игрока (по сети)
Кооператив
Кооператив (по сети)
Внутриигровые покупки
Регулируемый размер текста
Настройки движения камеры
Альтернативные цвета
#category_contrast_controls
Расширенное управление громкостью
Стереозвук
Настройки субтитров
Объёмный звук
Семейный доступ

Ветераны

10+ ч на момент отзыва

78%

положительных · отзывов: 2 883

Новички

Меньше 2 ч на момент отзыва

18%

положительных · отзывов: 996

На старте

Первые 30 дней после выхода в Steam (5 окт. 2026 г.)

51%

Русские отзывы: 51% на старте → 60% сейчас

+9

· Отзывов на старте: 394

Английские отзывы: 54% на старте → 65% сейчас

+11

· Отзывов на старте: 2 573

Как меняется мнение с часами

Доля положительных отзывов по часам на момент отзыва. Нажмите на столбец, чтобы прочитать эти отзывы.
Как меняется мнение с часами
СыграноПоложительныхОтзывов
до 2 ч18%996
2–5 ч57%887
5–10 ч76%985
10–50 ч77%2 371
50+ ч83%512

Как менялась оценка

Доля положительных отзывов Steam по периодам: последние 12 месяцев — по месяцам, годы до этого — по одному столбцу. Считаются все отзывы Steam на этом языке, а не только те, что ниже.
Как менялась оценка — Русские отзывы
ПериодПоложительныхОтзывов
октябрь 202651%391

Лучший довод «за»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▲ Рекомендую
77 ч на момент отзывавсего 91 ч
5 окт. 2026 г.

Это замечательная игра, она определенно стоит Вашего времени. Но вижу в РУ регионе решили занизить оценки наиграв 20 часов. Давайте пробежимся по их тейкам: 1. Для доступа к аукциону нужна подписка. Если 1500 рублей для Вас дорого(да так бывает, надеюсь что временно) просто не лезьте на аукцион. Он Вам буквально не нужен. Вам буквально нечего там продавать и покупать. Если у Вас один персонаж-все деньги тратьте на перса. Если качаете твинков-прокачивайте крафт и изготавливайте для себя экипировку. Да дорого, но возможно. Только сначала замаксите крафт. Единственное для чего может быть и нужен аукцион, это чтобы быстро купить банки полёта. Всё. В остальном - доступ к аукциону нужен только для игроков с деньгами или для тех кто хочет поднять реальных денег. Разраб уже выпустил оповещение что следит за РМТшниками. Не рискуйте, Ваш персонаж стоит сильно дороже. 2. Игра упирается в лимит энергии. Этот лимит так или иначе есть везде. И сделан он не просто так, а чтобы игроки, у которых есть 40 часов в сутки не могли убить Вам экономику. Возьмите айон 1, там тоже ограничения к примеру 7 раз в неделю данж доступен и всё. Так же, подписка дает Вам возможность полутать двойную награду с данжа за двойной расход энергии. Эту подписку всем раздали, потому что люди наныли, И с двойным открытием сожгли энергию за пару дней. Если Вы играете без подписки, лутать по 1й награде и сжигать по 40 энергии вместо 80 Вы будете очень долго отрабатывать этот кап. Помимо подписки в игре есть еще кое что важное, это гринд мобов. Ну закончилась у вас энергия-вставайте на споты и гриндите питомцев и качайте их. Там статов больше чем Вам шмот дает. 3. Нейрослоп. Ну тут у игрока нейронка в крови просто. Если бы это было правдой, сейчас в мире были бы сотни игр подобного уровня. 4. Разрабы придумали автоматизацию в виде макросов. Тут конечно вопросики. Использовать макросы на условнйо рейзер наге люди считают норм, а макрос от разраба это фуфу. Макросы в ММО с самого появления ММО, а тут дали удобный функционал без стороннего ПО 5. Игру сравнивают с мобилкой/геншином и тп. Поиграйте в мобилку какую-нибудь увидите что от Вас требуют либо сотни тысяч рублей в месяц либо крути гачи. Тут этого буквально нет. Донат очень жестко понерфлен. ==================== Ладно, хватит о глупостях, давайте к плюсам: Первое на что Вы обратите внимание - это графика. Она тут нереально крутая. Ни одно видео по игре ни одна трансляция не передает красоту игры. Качайте и пробуйте сами. Прокачка быстрая, что отлично в современных реалиях. Геймплей тоже очень динамичный. Сложность подземелий растет со ростом Вашего шмота. То есть у данжа допустим требование 700 ГСа, у Вас 1400-вы пройдете его супер легко. Но на 1400 у Вас откроется другой данж-где уже нужно будет страдать в Вашем шмоте. Обновления на Корее для этой игры выходили супер быстро. Ни одна ММО в мире за всё время не могла похвастаться такой скоростью обновлений. Игра очень даже финансово успешна у себя на Родине. Разработчик смотрит на региональный менталитет и учитывает мнение аудитории. Так же разработчиком заявлено своим инвесторам, что Айон 2 будет основным проектом для них. Ресурсов в игру заложено море. Теперь небольшое отступление для обвинителей разрабов. Они не блочат игру, вы можете воспользоваться другим способом закачки игры, создать РУ аккаунт и через него играть. Да есть проблемы с дисконнектами и типа с ВПНом не дисконектит. Вот только у меня и без ВПНа игра из России работает. Но пинг, сейчас они не показывают цифры почему-то, а на тесте показывался. Так вот, без ВПНа пинг скакал от 30 до 120, и как будто была потеря пакетов. Игровой ВПН железно прибил мне пинг в 35-45. Игровой ВПН нужен просто для Вашей комфортной игры. Сами себе выберете какое ПО использовать, советовать не буду. Если Вы дочитали это до конца - просто попробуйте игру, не слушайте различных неадекватных блогеров, которые вполне могут оказаться на зарплате у какого-нибудь проекта. Игра хорошая. По-своему. По-современному. Не как в 2007 году. Не надо сравнивать. Хочется Айон 1 - тут Вы его не увидите. Это совсем другая игра. Но она классная.

Полезно: 93 · Забавно: 8
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Отзывов написано: 1
В Steam

Лучший довод «против»

Самый полезный отзыв ветерана (10+ ч на момент отзыва)
▼ Не рекомендую
41 ч на момент отзывавсего 43 ч
3 окт. 2026 г.

Крутая игра, крутой графон, крутая музыка. Мне очень нравится боевка, я аж поностальгировал по тере онлайн закрытой ныне, но я оплатил себе издание за 100$, и мои набор доступен только на определенном одном сервере, они даже не решились на жадную идею, чтобы я мог покупать эти наборы дополнительно на другие сервера, и везде с ними бегать. Обидно за дракона и красивый сет косметический. Но это не главная проблема, в игре отсутствует почти кооп-контент и ММОРПГ составляющая. Я проплатил себе 100$ издание и своим трём друзьям купил. - в итоге мы все играем раздельно:) Дай Бог иногда видимся в данже разок в день. Ощущение что я играю в геншин - меня не покидает. Visual 10/10 Music 10/10 Sound 10/10 Gameplay 8/10 Class Design 8/10 Co-op Gaming 1/10 world PvP 2/10 Arena PvP 5/10 От ММОРПГ тут только табличка в стиме в виде: MMO Online PvP Online Co-op Так, что советую поиграть бесплатно. Посмотреть в соло, но геймплея на часов 100 максимум на старте, выкачать твинков и персонажа - упереться в кап энергии мобильной игры, и заходить с купленной подпиской месячной раз в неделю делать активности - не самый удачный курс развития, имхо :) For english speakers, i recommend running my text through a translator. Here, I’ve written the facts about the game. bought it the Ultimate Edition for myself and for three of my friends.

Полезно: 65 · Забавно: 6
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Отзывов написано: 2
В Steam

Отзывы игроков

Найдено: 419

На основе последних отзывов Steam: 5 751 · обновлено 6 окт. 2026 г.

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  • Русские отзывы: 751, с 30 сент. 2026 г. по 6 окт. 2026 г.
  • Английские отзывы: 5 000, с 1 окт. 2026 г. по 6 окт. 2026 г.
  • ▼ Не рекомендую
    42 ч на момент отзывавсего 42 ч
    4 окт. 2026 г.

    Don't bother. You can try the game for free up until 45, then the curtain falls and you'll see it's really just another weekly checklist like lost ark. If you enjoy lost ark, you'll probably enjoy this though. It's a shame because Korean devs make the most beautiful mmos with the best combat feeling, all the time. But they always have to ruin it with 564894845 predatory systems. In this one you unlock 75% of the features right after you get to 45, and you'll see everything is timegated, ilvl restricted, energy restricted, or timed (7h a week in abyss is laughable). If you're unlucky in dungeons, you get three choices to increase your ilvl: - Wait a long time to try again and probably still not get what you needed (the energy cost is very high and the drop rate is low) - Make alts to use their energy because drops can be traded - Swipe credit card The main scenario quest at lvl 45 gets you into the abyss at around ilvl 1000, that's most likely the first time you'll be in an open pvp, and you'll probably have a very bad time there. Besides dungeons and abyss there are plenty of lvl 45 activities, but they all rewards peanuts for too much effort. I tried doing world bosses. Did 3 of them, they require 50-100 players to be downed in a reasonable time, and all they gave me was 20 kinah each, and 14 fragments (total from all 3 bosses) for crafts, one of these crafts requires 20 000 of them and the fragments are bound to your character... Anyways there are also some good things: the world is beautiful, the characters are okay. Some of the stories (mostly the short ones in side quests) are enjoyable. The combat feels good. They also re-used some audio from Aion 1 and this hits nostalgia because I really liked Aion 1 around launch. The shugo mini games are also very fun to do But there are too many negatives for me to tell you to play this game. AT LEAST IF YOU DO, DON'T BE LIKE ME AND DON'T CLEAR 100% OF THE MAP BEFORE HITTING 45. Just rush to 45 if you wanna try it. Then you'll see if the game is for you when the main systems unlock. I do have to put an emphasis on these negative points : - Energy system has no place in basic group features for a good MMO - Membership should be account-wide (its currently server-wide, which is really bad considering they encourage us to migrate our characters for "free" starting October 14th to join our friends - Battlepass(es, there are two of them already) should also be account-wide once unlocked - it's character bound and costs a lot of money to unlock - They are fixing the fact that founder rewards were character-bound, but don't let them fool you - this was intentional - Most of the UI is HUGE and unpractical/unresponsive/have weird controls on PC because they are either planning a mobile version or they just left what was supposed to be in the original mobile version of this game - The game is uneven : some cutscenes are beautiful, some are ugly, some are beautiful in another style but run at 10 FPS. It's just so weird. They also messed up the english voiceover, which is sad because I like to hear a language I can understand. Japanese and Korean are better from what i've heard. - They lied about the "200 dungeons". 90-95% of them are NOT dungeons. They are just caves with 1, 2, 3 rooms with either riddles, a boss, or a dozen weak monsters. YOU HAVE TO DO THEM ALL OR YOUR CHARACTER WILL SUCK. They all give skill points. - This game is a prison. After 45, it will ask you to be there every day, every week, and follow guides else you'll be behind. It's gonna be constant FOMO in your head, and people will (and are already) ask for you to have much better gear than what's required. - Everything you do in this game increases your character strength in some ways. You'll have to 100% the game or close to it if you want to be competitive in the long term. I can't list everything because there's too much, but I don't usually post negative reviews for games. What i've written there, I witnessed. Be careful with your wallet if you go down that road.

    Полезно: 348 · Забавно: 21
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    Игр в библиотеке: 1 588 · Отзывов написано: 14
    В Steam
  • ▼ Не рекомендую
    16 ч на момент отзывавсего 17 ч
    2 окт. 2026 г.

    ЧАД ЖПТ АВТОМАТИЗИРУЙ НAЕБАЛОВО ГОЕВ Этой коронной фразой можно наиболее точно описать сей игро-содержащий продукт, который пытается выехать на фансервисе и названии Aion. По факту же это полумобильная дрочильня, где левел кап закрывается за 15 часов, а дальше начинается такой же пустой гринд ради минмаксинга ГС. И всё! Да-да, там есть мёртвый рынок, за подписку, если какие-то ивенты и миниигры, есть крафты - но это всё рудимент, который сделан для галочки, чтобы было. Зато есть автобег, автобой (сделал макрос, зажал две кнопки, игра сама прожимает за тебя абилки последовательно), гриндволлы. Сам мир, как и графика на первый взгляд красивые, но он абсолютно статичный, пустой и мёртвый. Локации приедаются спустя 4-5 часов, прорисовка мобов и персонажей 15 метров на ультрах, кроме спотов мобами, миллиардом бесполезных проф ресов и ещё миллиардом таких же бесполезных перьев нет ничего, просто декорации. Сами споты около бесполезные, шанс нароллить редкую полезную шмотку ниже чем выиграть в казино, при этом мобы просто губки для урона. В игре нет ни одной интересной механики и нет даже синергии между обычными механиками, весь контент это подай, принеси, иди нахер, не мешай в перемешку с бесконечным затыкиванием одноликих мобов и боссов как в сюжетке, так и после неё. Может, конечно, ультра фанбою первого Aion будет интересен "сюжет", но мной после пары катсцен и диалогов прожимался инстантно скип. Системы прокачки и билдинга максимальный примитив, при этом уже задолбавшая всех за 15 лет таргет боёвка и классовая система персов вызывает лишь рвотные позывы, а обильное насирание эффектов выжигает сетчатку. Механики сюжетных боссов и левелинг данжей кривые, однотипные и максимально упрощены. При этом левел дизайн тех же данжей это просто полный пиз.. в купе с убогой и не удобной миникартой постоянно приходится дрочить кнопку карты и писать рандомным тиммейтам, что они пропустили очередного минибосса или же объяснять на 40 лвл рандому, как пользоваться алтарём телепорта. Да, неплохой редактор персонажа, да можно сделать альтушку с госуслуг, но ребят, камон, порнохаб бесплатный, а в том же Inzoi куда лучше редактор и при этом хоть геймплей есть после него. Из маунтов, естественно, красивый тот, что закрыт за пэйволлом в виде Ultragoy Edition за $100. Все остальные маунты нейрослоп уровня генерации живности в NMS. При этом всём оптимизация говна, ублюдочный мобильный UI который даже не потрудились переделать под ПК для Global версии (которой не будет на мобилках), миллион багов, краши и статтеры. Эта подделка на игру ощущается как жвачка, которая первые 2-3 минуты даёт яркий вкус, но чем дольше ты её жуешь, тем больше безвкусной она становится и вот на 15 часу уже приходит осознание, что ты жуешь уже по инерции безвкусный кусок резины. К сожалению, жанр ММОРПГ мёртв, его убили жадные разрабы и аудитория жанра, которая готова из года в год жевать деградирующую всё больше и больше пустую жвачку, деградируя вместе с ней, потому что наблюдая за игрой рандомов в AION 2 я ни раз, и ни два поймал себя на мысли, что они больше походят на ИИ мозг мухи, чем на живого человека и дальше будет хуже, увы.

    Полезно: 178 · Забавно: 18
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    Отзывов написано: 44
    В Steam
  • ▲ Рекомендую
    4,4 ч на момент отзывавсего 8,9 ч
    2 окт. 2026 г.

    Make sure you create an NCSoft Purple account BEFORE you start up the AION 2 game in steam if you are wanting to link the two accounts (especially if wanting it for the Twitch drops). There is currently a problem where if you load the steam game first then try to link the account it will tell you that you can't as one already exists. If you do a work around and delete the steam account version it will wipe everything you purchased and progress made with any charas as well as the charas. The devs have said they are looking into it. If you have already done it in the wrong order (like I did lol) then it is up to you if it is worth it to lose the charas, etc and possibly have issues or just sit and wait it out (what I am doing). Up to you, but I just wanted to warn people so they can hopefully see this before they do stuff in the wrong order. I had an issue where my onscreen UI would disappear and I could hear it responding to key binds, but could not see them. I was baffled at first, but did figure out what was going on. So when I take screenshots in games it uses Steam's overlay and the keybind F12. In Aion2 the hide/unhide UI (for taking beautiful screenshots without the UI and name tags, etc in it) is coded by default as F12. I changed the AION2 keybind to F10 and it isn't an issue anymore. Hope this helps someone else if they run into this issue of conflicting binds. To switch quickly between Aion2 combat (and movement/camera control) and Aion1's combat (and movement/camera control) just hit / It will teach you this in the tutorial, but just know you can switch back and forth like crazy and is honestly a very nice perk. Lore wise this game takes place after the original Aion game. The Balaur dragonlords won the war and Daeavas are by and large prisoners and batteries. The opening scene introduces a team of Elyos Daeva NPCs (regardless of whether you play as Asmodian or Elyos) and after a very short stint where you control one of the NPCs to move the story along and learn rudimentary controls and combat, you are rescued by said NPC daeva and rolled into the character creation screen. From there you will control your character. The initial town area for some of the intro quests/storyline will flash the screen blue and make you in a separate ... not instance, but other players are not visible, which is nice as it allows you to do required entry level quest intros without having to worry that someone else will trigger the sequence before you and cause you to have to wait or restart. I think that was well handled. When it is over it will flash blue again and other players and mobs will reappear. In the beginner area the required mobs auto repopulate VERY quickly, again this is super nice with the load of people joining all at once so you aren't stuck in the beginner area competing to get mobs for quests. You will get your wings (and therefore access to flying and gliding) very quickly compared to the first game. Game is visually stunning. I added my PC specs as this is a laptop and a bit older. I am running everything on the auto defaults it recommended for me (which is normal to low for everything). I don't have any complaints and haven't had issues other than potentially lag or loading related ones when being teleported to another area (which is fairly normal for me, your mileage however may vary). For money related things. There will be an optional subscription for the game which gives access to the marketplace. You can play without a sub (true free to play playing). There apparently is two different forms of the battlepass. From what I understand it accelerates progress, etc, but isn't required ( I will update this if I find out it is required for something). There is a skin/cosmetic shop. Not a ton in it currently, but probably they will add more later. There are some nice looking stuff in there. There are different tabs of skin types. Some are sets, some are individual items. The sets can be mixed and matched for pieces. Pets (both those purchased and those tamed from wild beasts) are also supposed to be mounts as well... which will make for some odd screenshots depending on the pet/mount type. Devs have said that Oct 14th they will allows moving around from servers to servers so people can get together who were separated by servers being full up when EA launched. I don't know if it will have strings attached (special rules) for hoping around, you should watch for more official news announcements from the dev team to be sure what is going on. I genuinely like this game so far. I also played Aion1 from launch for several years so I am somewhat biased. I am just playing and having fun, not trying to speedrun it to end game content so my review and views are based on that outlook.

    Полезно: 158 · Забавно: 1
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  • ▼ Не рекомендую
    33 ч на момент отзывавсего 35 ч
    2 окт. 2026 г.

    Writing this from the perspective of an OCE player on Asia servers. Aion 2's overall gameplay experience is one that is layered with lots of little issues that ultimately make it a frustrating and unenjoyable one. Unreal Engine 5 should be enough of a red flag by now to let you know what kind of game you're getting into. I'm running a 3080 and seeing manageable frame rates on the lowest settings, however the performance tanks massively when entering areas where there are higher concentrations of players, such as towns, large scale PvP events and some events. I've seen that the same performance issues are common across the board, even for people with a 5080 or similar GPU. Ping is mostly manageable, however there are issues with desync that aren't aided by the current damage to the Australia Singapore Cable. There are instances where you will take damage regardless of whether you are clearly dodging an attack. I personally have not tried ExitLag for this, but I'm sure it would help. To save on long winded rants, I'll just list off some personal issues I had with the game: - Level scaling leads to never feeling like you're becoming stronger - Inventory management is absolutely terrible - Resource gathering can be failed and takes a needlessly long and random amount of time early on - Player collision leads to instances where autopathing fails, as it cannot move past someone standing in the middle of an autopath area, as well as physically blocking people from interacting with NPCs in busier areas - Auto translation feature is awful at best. It can't even translate linked things such as parties and map pins without differing in translation across several languages; sometimes completely breaking the things that are linked. This is particularly jarring on a server where multiple foreign languages are spoken. - The majority of skill points and daevanion points are locked behind incredibly tedious dungeons and side quests. - A bunch of the side quests are time gated behind Spacetime Rifts, which generally only spawn once every 3 hours. If you walk into the wrong area when entering a Spacetime Rift, you can be instantly killed by a guard and kicked out of the instance. - You can set your skills up in a way that makes it so you hold down one button to win every encounter. - Crafting needlessly has layers of RNG to craft the best things. - Stats don't feel streamlined. Some stat upgrades are locked behind unlocking titles or pets, as well as the 'genus insight' system that is layered on top of the pet system. The level scaling directly impacts your efficiency in increasing stats through the latter system. - Pay to Win stuff is a nightmare. The premium currency packs are strategically calculated to rip you off and buy more than you need. There's already two battlepasses running in tandem and both require a separate purchase of their respective 'premium' versions, costing $30 USD if you want both. Real money can be converted into currency that lets you buy gear. - Subscription is $13 a month and grants you access to the market among other things. - Paid cosmetics, while optional, are expensive. A costume skin is $30, wings are $20, pets are $20, weapons are $12. In general, the game feels incredibly generic and doesn't really do anything fun or interesting. There's not really any reason you should choose to play nor pay for this game over other existing, successful MMORPG titles. There's a lot more I could say about the game, but I think to some extent it's just not for me. I'm still willing to give it a fair chance, but I just can't recommend it in good faith, especially if you're a prospective OCE player.

    Полезно: 78 · Забавно: 7
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  • ▲ Рекомендую
    16 ч на момент отзывавсего 23 ч
    4 окт. 2026 г.

    1. Игра ф2п чтобы ее попробывать и понять нравится ли она вам, что неплохо 2. Но по факту игра все такие по подписочной модели , так как без подписки у вас как минимум заблокирован аукцион. 3. При этом я не могу назвать ее игрой с супер навязчивой п2в механикой как тут некоторые пишут, это полный бред 4. Самый основной п2в претензия которая идет от людей это то что ты можешь за донат валюту купить голду и затем что то с аукциона. Но я честно не понимаю в чем хейт, та же система присутствует в ВОВ последние 10+ лет с жетоном и че то это никого не парит. При этом плюс данной системы в том что и игроки которые продают этот голд донатерам могут заработать донат валюту и потом что то купить в игре не вкладывая деньги. 5. Игра при этом невероятно красивая, хорошо оптимизирована , в отличии от первой части тут больше упор идет на пве активности нежели пвп, для кого то плюс, для кого то минус 6. В игре ооочень много активностей и того что можно поделать, контента дофига. 7. Большая часть претензий которые тут пишут люди вообще не имеет смысла, я даже не знаю чего они ожидали покупая ранний доступ. Все что многие описывают присутствует на данный момент и в популярных других ммо играх на рынке 8. Из жестких минусов для меня могу сказать это UI , интерфейс видно что разрабатывался для мобильной версии, не могу сказать что он прям ужасен, но в определенных моментах однозначно не удобный 9. Игру очень сильно порезали в плане доната для глобал запуска, практически все что вы видите фармится в игре кроме вычурной косметики которая зайдет не всем 10. Есть еще батл пассы которые в теории тоже можно купить но там абсолютно бесполезные награды + сет косметики по сути все Не знаю, многие конечно по видимым им причинам испытывают хейт и ненависть в этой игре и всем кому она нравится, но мне игра понравилась. Буду и в дальнейшем в нее играть.

    Полезно: 72 · Забавно: 6
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  • ▼ Не рекомендую
    7,1 ч на момент отзывавсего 7,2 ч
    1 окт. 2026 г.

    NCSoft разучились делать игры. Это видно по всех их релизам за последние много лет. Более того, они даже не понимают базовые принципы геймдизайна и многие вещи в игре устарели лет на 20 и я даже не про мморпг-составляющую. В некоторых старых играх было какое-то стрёмное управление по типу ходьбы на клавишах OKL;, взаимодействий на мышь, хотя вся игра была сугубо на клавиатуре и крайне нелогичных взаимодействий. Так вот Aion 2 хороший пример эволюции этого неудобства во всём. Как вы думаете, как избавиться от предмета в инвентаре? Может перетащить его мышкой за пределы окна? Может перетащить его на специальную иконку? Может нажать кнопку Delete или Backspace? Не правильно. Нужно нажать кнопку удаления снизу, затем нужно ДВАЖДЫ нажать на нужные предметы ЛКМ затем снизу подтвердить удаление. И это только с удаляемыми предметами. А большинство предметов неудаляемые. К примеру у вас мусорный шмот который забивает вам инвентарь. Как вы думаете что с ним делать? Правильно, нужно нажать соседнюю иконку от мусора, выбрать предметы снаряжения, затем заплатить деньги прямо вникуда, (как я купивший нрд) и переплавить их в отдельную валюту. А знаете что будет, если зажать ЛКМ в инвентаре на предмете и потянуть? Правильно, инвентарь начнёт прокручиваться. Удобно? А знаете что будет если покрутить колёсико мыши в игре? Может камера приблизиться на персонажа? Не совсем. Камера не только приблизится, но ещё и будет опускаться, причём неравномерно, а на самом последнем прокруте она поднимется. Удобно? И подобных мелочей крайне много во всём. Боевая система тоже моё почтение. У вас есть несколько хоткеев под скиллы и на каждую кнопку вы назначаете по 3-4 скилла в последовательность. Ну да, спасибо, я ведь играю на геймпаде, наверное, а не на квм, на которых у меня в быстром доступе есть 40 клавиш и 150 сочетаний. Эта система сделана специально под макросы. И как показывают задроты с Тайваня - сделать правильный макрос = половина победы в пвп. Это кстати прогресс для NCSoft, потому что в ТЛ ваш макрос победы был просто спам 1-9 и для пвп и для пве. А ещё многие скиллы в айоне вас буквально заставляют стоять на месте и бить, хотя мне казалось что правило "отбирать управление = плохо" написано в каждом учебнике по геймдизайну. Ну NCSoft наверное виднее с их инновационной таргетной боёвкой. Тем не менее если сравнивать, то боевая система хуже чем в архейдже, которому уже 13 лет стукнуло. Aion 2 менее отзывчивый в боёвке, меньше сочетаний комбинаций, меньше импакта. Вся боёвка ощущается более "неповоротливой" и этому не помогут скорости скиллов на капе, так как многие действия именно не дают нужного ощущения динамики и никак не режутся. Графика в игре хорошая, но производительность достигается путём принудительного апскейла, который НЕЛЬЗЯ отключить в настройках. Более того, игра изначально рендерит с апскейлом даже не до нативного разрешения. Видимо у целевой аудитории, которой 35+ кроме рефлекса доната уже ничего не работает в организме и они кроме силуэтов не различают визуала. Дальность прорисовки персонажей в игре ещё меньше чем в БДО, а в бдо это около 15 метров, по ощущениям. Нагрузить систему игра тоже не способна. 6-ядерный ryzen показывает 50% загрузки в локации с 300 игроками, кучей мобов, а видеокарта нагружена процентов на 80-90%. Фпс естественно сильно проседает. Ну и статеры, благодаря сочетанию кривых рук и пятого анрила, никуда не делись. Вот если бы первый айон вышел точно таким же как эта игра в 2009 году, то айон во-первых не стал бы культовым, а во-вторых ощущался бы как просто норм ммо, коих в 00-ых были с десяток. То есть это даже не развитие. А сейчас, кстати, не 2009, а 2026 и это просто позор. ММОРПГ-жанр мёртв, а играют в него уже просто по инерции. Нет нормальных игр и даже из тех что заанонсили нет ничего годного - это всё мёртворождённые проекты на годик максимум, а основной онлайн в которых исчезнет через 2 месяца. Вы посмотрите на игровой процесс Archeage Chronicles и Archeage S, что показали вчера. Это даже не смешно. Это просто отбросы, а не будущие флагманы жанра. Ни одной игры после Лост Арка 2019, который будем честны тоже звёзд с неба не хватал ни тогда, ни сейчас, язык не поворачивается назвать нормальной игрой. Чё там было? НВ? ТЛ? Тарисленд, квинфолл лол? Штук 5 блесс? Pax Dei(который заявлялся как инновационное ММОРПГ, а по итогу вышел клоном раста)? Chrono Odyssey? пхапхпахпахапхапх. Не, ребят. Это уже не полумёртвый жанр, это мёртвый жанр на котором остались лишь паразиты и черви, поедающие труп. Я крайне вам не рекомендую связываться с этой игрой ни в каком виде, если вам конечно не 35+ и у вас сейчас в руке не банка жигулёвского.

    Полезно: 68 · Забавно: 13
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  • ▲ Рекомендую
    3,5 ч на момент отзывавсего 21 ч
    5 окт. 2026 г.

    I recommend it; it's a very good game, quite similar to Black Desert in some aspects. However, it lacks optimization in some parts of the map, especially in multiplayer and with world bosses...

    Полезно: 33 · Забавно: 6
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    Игр в библиотеке: 1 577 · Отзывов написано: 66
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  • ▲ Рекомендую
    66 ч на момент отзывавсего 74 ч
    4 окт. 2026 г.

    A fun game, with solid gameplay, a story that gets better over time, and an easy to use and flexible character creator that lets you make unique characters. The devs also seem to respect the players as in they actively listen to feedback and adjust their monetization and other parts of the game to what the community finds fun. There is some pay to win, but it hasn't affected me so far in a way that would make the game less fun for me. I've played through the whole early access period and reached the end of the current main story after 66 hours, and the game is honestly quite good. I personally think the combat is too fast and can be hard to read if you're not used to it, but it's still fun to play. There are some abilities in there that feel really impactful and are fun to use. Being able to fly a little here and there feels nice, but it's limited by a sort of stamina bar, which can be either interesting or annoying depending on how you feel about it. All classes seem viable from what I've observed, but they need different amounts of skill to play properly. For example, I've seen some players who were quite overwhelmed by the skill required to play the assassin. The easiest class might be the ranger, you just turn into a fantasy magical arrow minigun. The beginning of the game could be improved, but it is functional. It's a bit confusing to get into the game at first. I think the UI is what needs the most improvement, for example the inventory, where I'd like to customize how wide it is. What I find interesting is that unlike a lot of games that suffer from bad design, like "it gets good 100 hours in", the gameplay in this one was already good in the tutorial and just kept getting better from there. And there's still more side quest stuff for me to do. The story starts out okay-ish, and it's a bit confusing at the beginning why things are happening, but it gets better as you progress and things start making sense. I think paying attention to the side stories too, not just the main one, is important to enjoy the game. The endgame seems to be lots of dungeons, raids, PvP if you like that, and endlessly improving your character. I'm just at the beginning of that loop, and I haven't done the faction war yet, so I can't give my own opinion on it. You can do all of it with friends and guilds as you like. The character creator is relatively easy to use and lets you make a variety of unique looking characters, and if you want to, it also lets you be cute and funny, and still look very respectable. Cosmetics also don't seem to be censored at all, you can dress yourself as freely as you want, and if someone doesn't like that, it's really their problem. There's no lootbox gacha that I've seen so far, and I don't feel pressured to buy anything in the game. It's more like I'm enjoying myself so much that I want to spend money on this, so they can give me more of what I enjoy - as it should be. About that pay to win: so far I haven't hit a point where I have directly seen it have a noticeable impact. Right now it feels like it just nudges your stats a little here and there which lets you optimize better, though I'm still unlocking more progression systems as I play, so I'll keep an eye on it. If I understand the game right, you could technically buy the equivalent of gold from other players with real currency gems via the market (which needs the optional $15 a month membership, and mine came with the early access pack), then use that to buy crafting materials and make yourself really good equipment. There are probably people doing that, but I mostly just see people playing the game to get stuff. The game has been running really well technically. The first day of early access was rough with server problems, but I expected that from an MMORPG launch, and since then the servers have mostly been holding up, with only really minor issues, like an occasional hiccup where the game world pauses for everyone, but those are usually resolved quickly. It sometimes stutters in cutscenes for reasons I'm not entirely sure about, and I've run into very few small bugs and very few issues overall. If there is a server issue, you can pretty much just take a short break and it's usually fixed soon. The devs have also been listening to the community. After just a few days of feedback they changed the character bound (early access/founders) cosmetics so all your characters have access to them, which is a nice change. They're also being quite generous with compensations and free stuff whenever something goes wrong with the game or servers. This is almost nothing like the negative things I'd heard about the game before getting into it, and if someone tells you that the game sucks, I think it's worth looking into whether they have a point or are just mad about one particular thing. I think the game is doing quite well simply by being fun to play and not doing anything seriously wrong. Is this one of the best games ever? That's an easy no. Is this one of the best MMORPGs currently available? It very much might be.

    Полезно: 19 · Забавно: 2
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    Отзывов написано: 74
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  • ▲ Рекомендую
    8,6 ч на момент отзывавсего 14 ч
    3 окт. 2026 г.

    Ping is perfectly fine for OCE if you choose the right server. The game looks incredible and runs very smooth—if you have low FPS, buy a proper rig or learn how to optimise your settings. The Reality Check: • Oceania Ping: If you are in Australia/NZ, stop blindly auto-joining US servers and complaining about lag. Roll on the Japan server. The netcode is highly responsive, and a stable 120–150ms feels perfectly fluid for combat. • Visuals & Performance: The game looks absolutely incredible and runs like butter once you set it up right. If your frames are tanking during 100v100 mass PvP, spend five minutes in the settings menu instead of writing a bad review. Quick Fixes for Maximum Smoothness: • Turn on Identical Player Appearance (huge FPS saver in massive crowds). • Lower Mass Combat Quality and turn off other players' pets/spirits. • Turn off Combat Floating Text to stop sudden frame stuttering. • Enable DLSS or FSR (Quality or Performance mode). Completely playable, visually stunning, and highly responsive from OCE if you actually use your brain in the menus.

    Полезно: 14 · Забавно: 3
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    Отзывов написано: 10
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  • ▲ Рекомендую
    41 ч на момент отзывавсего 41 ч
    3 окт. 2026 г.

    The game is okay but for something that had come out for so long, quite surprise I encounter these problems. As I am a casual gamer, I will update once I unlock more feature as I play the game. As the game was Released on November 19, 2025 for Korea and Taiwan, weird that this basic mechanic is not fixed yet. Oh yeah - If your ping is high you won't get to enjoy the combat Gameplay & Control Issues Auto‑pathing frequently gets stuck (it's fixed on 5 Oct 2026) Yay!! Auto lock‑on is unstable — targeting a monster suddenly switches to another enemy mid‑fight, causing unintended attacks. Manual lock‑on needs refinement — the system sometimes locks onto enemies outside the player’s current view of enemies away from player crosshair, breaking combat flow. During lock-on game needs to inform whether player is too far from enemy, show actual distance between player and enemy would be good - I only get notification after pressing the skill button Progression & Loot Balance (Hopefully this is because the game is not release yet) Common item drop rates are too low. Getting only one common item after killing ~150 enemies feels disproportionate and discouraging. I get raw meat after killing 60-150 boars, hard to craft and level up my cooking life skill. Cutscene & Interaction Logic Cutscenes and dialogue can be interrupted by enemy attacks, which breaks immersion and feels like a bug. Players should be protected during these sequences. Dungeon & Movement Restrictions Dungeon flight restrictions are inconsistent. Combat disables flying, but certain mechanics or encounters expect the player to fly. This contradiction leads to unfair deaths and situations where the player is forced to watch boss fights from outside the arena because they cannot fly back in as other players has started the boss fight. Addon 4th Oct 2026 The waypoint design for the Draupnir Exploration feels rough — the hardest part is simply locating the final boss. I’ve died countless times because of the current gliding mechanic. I still don’t understand why the developers disabled flying but kept gliding, especially when it causes players to fall to their deaths.Unless intended to make players frustrated for this exploration.

    Полезно: 13 · Забавно: 1
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  • ▼ Не рекомендую
    20 ч на момент отзывавсего 33 ч
    4 окт. 2026 г.

    Плюсы: красивые персонажи, хорошая кастомизация персонажа, много данжей и активностей, быстрая прокачка, интересная боевка и ее настройка Минусы: опять напихали кучу разных валют, в которой надо разбираться, много лимитов (снова запрешают играть столько сколько тебе самому хочется, жесткий донат (два баттлпасса, два према дорогие костюмы... а и без према доступ к аукциону заблокирован). Еще минус, который лично меня раздражает - железо соответствует рекомендуемым системным требованиям, но игра постоянно статтерит.

    Полезно: 12 · Забавно: 4
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  • ▼ Не рекомендую
    27 ч на момент отзывавсего 27 ч
    4 окт. 2026 г.

    The Good: - Good graphics - Character creator - Runs well for UE5 - Mounts look incredible and they are very easy to get The Bad: - Forgettable filler story - Soulless characters (as is everything else) - Uninteresting lore and world building - Every place looks the same - Camera and movement are extremely stiff, like being in a mobile game - AI-generated icons and even an AI-generated cutscene from a company of this magnitude - For a game that sells itself on being built around flying, it matters very little and just gets you over a small mountain from time to time - Questionable monetization, even for a free-to-play game - Classes have little depth; plays more like an ARPG where stats matter more than anything - Collecting thousands of feathers and other things for character progression is extremely tedious; this makes every quest twice as long - Flying is super limited, constantly needing to wait for it to recharge just to grab one thing from the sky - Inventory space is a joke considering the amount of random nonsense you get - The same old mobile-game-ish "reward" system where you get a bunch of shiny gold currencies or items, but realistically they don't benefit you in the slightest - Nowhere is dangerous; all enemies feel the same to fight against. Pull 50 mobs and get out of it without a scratch. - They put these instanced caves at every corner of the map and label them "dungeons," but they are all the same of 3 different layouts where you go in for a minute, clobber a couple of enemies, and then it's over. No point in any of that, but they force you anyway because they are required for skill points. - The actual dungeons with other players are a joke as well. It's just a speedrun to the boss where you rush past every mob. Even a story character narrating the dungeon tells players to skip them. What is even the point of putting enemies before the boss in the first place? Big NCSoft mystery. - Things being sold that are tied to one character only. Seriously? - Only open-world group activity seems to be world bosses, and boy are they awful. Like really bad. A cluster of 50 people whose animations are capped at 2 FPS. You can't see a damn thing. This is an easy skip. Guess it's time to wait for GW3 and I am praying to dear god that NC has very little influence on it.

    Полезно: 11
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    Игр в библиотеке: 378 · Отзывов написано: 39
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  • ▲ Рекомендую
    18 ч на момент отзывавсего 59 ч
    2 окт. 2026 г.

    Server run ultra stable, no disconnects, no lags. For me it was a perfect start. Never saw such a smooth mmo release. Gameplay is pritty nice, fast and rewarding if u put some effort into your rotation.

    Полезно: 11 · Забавно: 1
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  • ▼ Не рекомендую
    49 ч на момент отзывавсего 49 ч
    5 окт. 2026 г.

    Again a Game designed and build around its Monetization, not the Player. While i had some fun in Aion 2, here are my main points why i cant recommend it: - P2W! some people already clearing endgame contet on day 3. As Low Spender(~20€ month) / F2P Player it will take you months. - Endgame grind is basicly the same few dungeons for months on repeat + some openworld chores and minigames - In every PVP mode you are cannon fodder for the whales (until you catch up, but by then, the new update allready droped) - 12,50€ Premium Membership(Per server/Faction) - Two Battlepasses, one for 10€ the other 15€ (per charakter!!!) - Costumes are either Charakter or Server bound (25€+ per costume, not including Weapon or Wings) - Lots of mechanic you also find in Gatcha games -Shot quest (most are 1-5min if you skip the pointless dialog) -Tones of menues -Mobile games Energy system for dungeon (if understand it right, you can do 1.5 Dungeons per day or just pay... its not like i´m paying for a Premium membership already) -Everything is Timegated (Bosses, dungeons, Minigames, everything) - The world does not feel believable or lived in (its just the usual asian high fantasy MMO slop) - The time of your Progression can greatly differ form your friends, depending on your luck and knowledge of the game. - The game is really not that hard but, some Boss mechanics can easily kill you. And are super hard dogde esp. with high ping / low fps. But dont worry, we gave you these resurrection stones, just use them! And if you ever run out, they are only 2€ per stone! ---- Ingame Macro´s for skills & Autowalk. (They removed Autobattle from the early KR version.) -------- UE5! UE5 is not good for MMOs! Esp. if you have world Bosses and Faction Wars! On mid settings i play with 70-90Fps. But as soon i come near a crowd of people it drops down to 40-50fps in towns. And 20 FPS!!!! on world bosses. That something like 80% fps lost, because i have to render 20 people?!?!(Player effects disabled)(On low i get around 40fps on WB fights but still looks and feels horrible) NCSoft: But we have Boob and Ass Sliders! Me: Ahhh... thats why every 2nd player looks like a plastic surgery gone wrong....

    Полезно: 10
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  • ▼ Не рекомендую
    4,5 ч на момент отзывавсего 4,5 ч
    1 окт. 2026 г.

    Don't let the visuals fool you, all they are after is ur wallet for the following reasons: 1. You buy founder pack and for many countries that are not region locked, you get access denied and you have to pay for VPN service to overcome it 2. Support team is bad as F, they don't respond on NC ticket, Discord reported bugs.....non (Zero Response) 3. And guess what after all that wait on queue along side the time waisted trying to solve unsolvable issue.....you can't refund because you exceeded 2 hours steam policy THIS GAME is a typical Korean WALLET MILKING trap, save yourself the money, energy and self peace and don't ever think of buying or playing it when it launches on the 5th!

    Полезно: 9 · Забавно: 1
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  • ▼ Не рекомендую
    0,4 ч на момент отзывавсего 2,4 ч
    1 окт. 2026 г.

    decided to give it a try after playing all of the NCSoft's MMO , i said, "its okay, lets give it a chance even though this company SUCKS" The game starts, its a bit unoptimized and lags a lot but thats the least of its problem. The game just launched and it has ALREADY a ton of gibberish items, menus and stuff to make things complicated. Usually this the road NCSoft and all of the junk MMO Companies decide to follow AFTER a certain number of patches. For AION2 this is from the beggining. You wont understand a thing because noone's gonna tell you what is good, what is not good and what every single item does! Click and "auto-path" ? Are you serious? Because there is not a single person that will take you seriously with these kind of lazy mechanics for lazy people. I know you have an itch for MMOs. This definitely ISNT it. i guess World of Warcraft is the only way to play a normal MMO nowadays. AVOID this. It will die very fast.

    Полезно: 9 · Забавно: 1
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  • ▲ Рекомендую
    1,5 ч на момент отзывавсего 3 ч
    5 окт. 2026 г.

    While I see the sentiment of the mmo community trying to protect the west from the overall unjust manipulative business models of most mmos from the east, I think we should still give credit where credit is due. For the first time in quite a while, we have an Unreal 5 mmo that doesn't run like absolute garbage, looks beautiful and is well-optimised. just this alone, is a great achievement. now, I will mention this review will only provide my overall feedback and feel towards the starting parts of the game, so it will be updated accordingly if Nc ever tries to go back to their greedy ways... this is where the community will get a bit... splitted. The big elephant in the room... The monetization. I think the mmo community, while rightfully fighting back p2w systems, should also realise that mmos are expensive. the servers are expensive. just to make ends meet and keep the game running, nc is probably burning a LOT of money. pets: if we exclude the cosmetic pets in store which is a standard practise by now, the pet system is fair. you kill a couple of mobs and there you go you got yourself a pet. no too hard to reach achievements, no 1% luck mounts, it seems from my first impression to be a well-made system overall. it's refreshing to have what I will consider as a fair pet system. some helpful items are in the store, but not anything game breaking. the game seems to be mostly pve, with some really minor pvp parts that are mostly adjusted and equalized. so personally for me it's not a deal breaker. there is a suspicious looking goofy "upgrade your weapon based on chance" bs which I will try and give a negative review if it's the usuall nonsense. but as of now, I found no real reason to give the game a negative review, but like I said, we should keep an eye on nc just incase...

    Полезно: 8
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  • ▼ Не рекомендую
    0,7 ч на момент отзывавсего 0,7 ч
    5 окт. 2026 г.

    When will developers learn? This is NOT how you design an MMORPG. I'd genuinely rather go back and play Aion Classic than play Aion 2 in its current state. That is incredibly disappointing considering how much potential an Aion sequel should have had. The combat feels flat, braindead, and lacking in impact. Enemies aren't even remotely threatening, so there is almost no sense of danger, accomplishment, or need to actually learn how to play your class. The movement, UI, menus, and overall gameplay presentation feel closer to a mobile MMO than the successor to Aion. The interface is cluttered, the menus are filled with monetization and microtransaction slop, and far too much of the game feels designed around convenience, systems, and engagement metrics rather than creating a believable world. Then you have the dungeon design. You don't travel through the world to reach a dungeon. You don't gather your group and actually embark on an adventure. You queue from a menu, get teleported inside, complete your isolated piece of content, and leave. That philosophy completely misses what made MMORPGs special in the first place. A good MMO should make you feel like you're living in a world, not navigating a collection of menus, queues, cash shops, and disconnected activities. Look at games like: Star Wars Galaxies — Pre-NGE Mabinogi Classic WoW Forever Guild Wars 2 They are very different games, but each understands in its own way that an MMORPG needs a world worth inhabiting. Exploration matters. Travel matters. Danger matters. Social interaction matters. Discovering things organically matters. And yes, even friction matters. Not every inconvenience needs to be designed out of an MMORPG. When everything becomes instant queues, teleports, menus, matchmaking systems, trivial enemies, and monetized convenience, you slowly remove the reasons the world itself needs to exist. That is especially frustrating with Aion 2 because Aion already had an identity. Instead of taking what worked about the original game and modernizing it, this feels like another modern, heavily monetized MMO built around systems first and world-building second. Publishers seem obsessed with extracting every possible dollar from players without realizing that this design philosophy destroys the immersion and attachment that would have kept people playing for years. The irony is that by aggressively optimizing an MMORPG for monetization and convenience, you destroy the very qualities that make players want to live in that world long-term. Aion 2 should have been an opportunity to take what made Aion memorable and build something better on top of it. Instead, I'd rather play Aion Classic. What an utter waste of potential.

    Полезно: 8 · Забавно: 1
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  • ▲ Рекомендую
    51 ч на момент отзывавсего 52 ч
    5 окт. 2026 г.

    TLDR: ♥♥♥♥ it, go all in till WOW Forever releases P2W and mobile allegations: -They're all true and even when they're not true, they will be later down the line -Everything you expect to rule in your favor, you have to pay for -Everything you expect to rule in NCsoft's favor either has diminishing returns down to 0 or no fun allowed time gate Graphics: -Best character creator, select female, everything is pretty -If you've selected male, reroll female or everything is pretty and you're part of a boy kpop band Gameplay: -Early game is assign a keybind to macro all skills and a keybind to autowalk to the next quest. Press macro key in combat, autowalk and binge watch something you like for the next 30 hours -Mid game is fun -Late game p2w but who cares? no one will be left playing it anyway Optimization: -Server side issues exist, when they don't, it's pretty and runs at 100+ fps on 4k or you google better settings -A mobile MMO pretending to be a desktop MMO walks into a global release Combat: -If you're a cleric: 1. press Macro button 2. press heals to save people if you're vigilant, or add heals to your macro button and be like "not my problem" -If you're everything else, ignore all mechanics, press macro button and blame healer PVP: -You get 6 hours a week in the Abyss, mostly bushwhacking people trying to gather Dungeons and raids: -Can easily be replaced with bots since no one says anything besides, maybe, a gg at the end and everyone is skipping trash and just rushing the boss Gathering and crafting: -You can make some decent money till the bots pop out -Crafted gear is bis but requires a guilty swipe or for you to file for divorce, call social services and use some of that PTO you've been hoarding all year Alt friendly: -Not in this game -Settings, keybinds, skins, battle pass are all character specific, for everything else there's Mastercard To what extent is this a Lineage 2 spiritual successor: DMC SSS: -See through clothing -Soulshards -Scroll of escape To what extent is this an Aion spiritual successor: -5 people trying to gather the same node only to have: a) a 6th gank you in the abyss b) your limited wings flight time expire, good luck on your way down, I bet you missed this. -Hearing Nyerk Nyerk -Cleric still sucks but you can't die, Archers and daggers spend all their 6 hours in the Abyss trying to gank

    Полезно: 8 · Забавно: 2
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  • ▼ Не рекомендую
    31 ч на момент отзывавсего 39 ч
    2 окт. 2026 г.

    When I heard that Aion 2 was being released, I became nostalgic for the original Aion. I'm not under any delusions that it would be the same game but I had hoped it had at least retained what had made it unique. Would there be rifting? Would there be Dredge? Would we be running Bakarma over and over until a Gladdie got their extendable polearm drop? Would we still have those crazy, frustrating, hilarious, unforgettable moments that made Aion, Aion? I wanted Aion 2 to succeed. I really did. I was excited, but it's not the same MMORPG world that I remember. The landscape for most games has changed because of whales, pay-to-win, mobile MMOs, battle passes, free-to-play, so many currencies, and monetized QoL have turned them into something very different from the golden era of MMORPGs (which I feel was the late 1990s through the early 2010s). I miss it. Not because the games were perfect, they were most definitely not. They were grindy, buggy, unbalanced, frustrating, and sometimes downright disrespectful of your time. But that was a time when being bad at your class was just part of your journey. They felt like immersive worlds. You learned your class by playing it, you learned about other classes by playing them, you learned dungeons by wiping in them, and learned PvP by getting humbled by someone far better than you, and there was always someone better. You learned from mistakes. You learned from dueling...every one, every day. You learned from guildies. You asked in chat. You wiped. You rage quit, then logged in again the next day like nothing ever happened. Someone ninja’d the loot. You explored. You died if you ran outta flight time. You made dumb decisions. You got ganked. You ganked someone else. You remembered the person who helped you after you got jumped. You remembered good healers, and the bad. You remembered the tank who saved the party. You watched a DPS kill themselves on reflect and somehow it was the funniest thing that happened until the next fook up. Good Times. They don't need to sell me an endgame weapon directly to feel like it's pay-to-win. This whole game is built around over-priced passes, currencies, skins, and paid convenience, it's just a moneypit with wings. Why is the Black Cloud Merchant so expensive? Why is everything so expensive? The problem is not only that it's heavily monetized, it's how many restrictions are attached to the things you pay for. Why is so much of our paid content locked to one server or one character? If you buy anything, you expect those rewards to be account-wide. Instead, those items become tied to the one character that claims them. So if it was your first character and you then decide you dislike either the class, faction, appearance, or server, congratulations cause you're screwed, the rewards you paid for are stuck there. The subscription is server-locked and that makes no sense to me. If I pay for a monthly subscription, the benefits should follow my account, not just one server...what happens if my friends are somewhere else, or my server fills up, or I want to try the other faction before choosing a main? Too bad. Pay again, apparently. Another thing that makes me whisper to myself, "This would not have happened in Morheim." is the macro-style combat. I understand why macros exist because nobody wants to destroy their hands spamming the same rotation for hours. There is a big ole difference between having shortcuts to letting macros play your game for you. If the best combat comes from holding one button while the macro does your skills in perfectly timed order, where's your mastery? Where's your timing? Where's your decision-making? Where's your excitement and stress? What is the difference between a brilliant player and someone just spamming a button? The original had macros too, but your actual skill mattered more. I don't want combat that feels like I am facerolling my keyboard. You used to weave, react, kite, interrupt, position, manage cooldowns and pots, watch the enemy's skills/movement, be aware and understand what was happening. A good player really stood out for knowing when to burst, where your cooldowns are at, when to interrupt, when to dodge, where to position your class, when to save someone, and when to stop attacking before you get yourself killed. If everyone is just holding a macro button, then there is zero skill. That is not exciting...whatsoever. Macros should support gameplay, not replace it. For the part where I sound a little on the ancient side but correct...is how they are dealing with bots and gold sellers, instead of actually dealing with bots correctly, we get punished. Player trading is not some fancy luxury feature, it's part of what makes an MMORPG feel alive, gives it community. I like being able to hand something to a friend, a rando low level or being able to help a guildie. Being able to participate in the economy really matters to me, because private shops, trade windows, brokers, markets...they're not just a convenience they're a social system, they make the world feel like it belongs to us. With no direct trading, the market controlled and locked behind a membership, the economy access is being treated like it's some kinda premium feature. And they justify it with the same excuse...bots, gold sellers, RMT. They are being lazy, it feels like their solution to bots is to just restrict everyone. If bots are the problem, then ban them, if gold sellers are the problem, then ban them, if buyers are the problem, punish them, if RMT are the problem, track their gold, remove that currency, and ban the accounts involved...simple. Do not take away our freedom and call it a solution. And now here’s where I put my veteran MMO grandma glasses on...is how safe the actual world feels. You know what Aion 2 doesn't have? Danger. Danger is what makes any MMO memorable. Danger makes the world feel alive. This is supposed to be faction war. It is supposed to be the Abyss, rifting, Dredgion-style PvPvE, hard dungeons, sieges, enemy players, revenge, danger, death and community. If someone beat me it's because they flew better, positioned better, timed their skills better, had better teamwork (or a pocket healer), or knew their class. The world had edges...consequences. I feel the mounts come too early in the game, so the world becomes something you just skip over instead of learning. Mobs barely aggro, so they are just decorations with nameplates. If you ran out of flight time, you were probably going to hit the ground and regret every decision that led to that moment...soul sickness was on you. No death to worry about now. And without open-world PvP pressure, something massive is missing. The original Aion was very memorable because anything could happen. You could be questing, gathering, traveling, or heading to a dungeon and suddenly you were ganked. Maybe you ran, maybe you fought, maybe you called it out in chat and half the map showed up. It had danger. It made you aware of your surroundings. They hold your hand through everything, you will probably finish more content, but you will remember less of it. I feel there's a difference between teaching you and carrying you. It feels like they are so terrified of letting you struggle with anything. They point you exactly where you need to go. They tell you exactly what to click. They shower you with rewards just for existing. They rush you through leveling. Just grind Meta. They make it impossible to fail. I feel patronized. Aion 2 may be way prettier. It may be smoother. It may be easier, but easier is not always better. Aion 2 is a no for me.

    Полезно: 8 · Забавно: 1
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